diff -r 000000000000 -r 6474c204b198 toolkit/devtools/server/child.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/toolkit/devtools/server/child.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,56 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +let chromeGlobal = this; + +// Encapsulate in its own scope to allows loading this frame script +// more than once. +(function () { + let Cu = Components.utils; + let { devtools } = Cu.import("resource://gre/modules/devtools/Loader.jsm", {}); + const DevToolsUtils = devtools.require("devtools/toolkit/DevToolsUtils.js"); + const {DebuggerServer, ActorPool} = Cu.import("resource://gre/modules/devtools/dbg-server.jsm", {}); + + if (!DebuggerServer.initialized) { + DebuggerServer.init(); + } + + // In case of apps being loaded in parent process, DebuggerServer is already + // initialized, but child specific actors are not registered. + // Otherwise, for apps in child process, we need to load actors the first + // time we load child.js + DebuggerServer.addChildActors(); + + let conn; + + let onConnect = DevToolsUtils.makeInfallible(function (msg) { + removeMessageListener("debug:connect", onConnect); + + let mm = msg.target; + + conn = DebuggerServer.connectToParent(msg.data.prefix, mm); + + let actor = new DebuggerServer.ContentActor(conn, chromeGlobal); + let actorPool = new ActorPool(conn); + actorPool.addActor(actor); + conn.addActorPool(actorPool); + + sendAsyncMessage("debug:actor", {actor: actor.grip()}); + }); + + addMessageListener("debug:connect", onConnect); + + let onDisconnect = DevToolsUtils.makeInfallible(function (msg) { + removeMessageListener("debug:disconnect", onDisconnect); + + // Call DebuggerServerConnection.close to destroy all child actors + // (It should end up calling DebuggerServerConnection.onClosed + // that would actually cleanup all actor pools) + conn.close(); + conn = null; + }); + addMessageListener("debug:disconnect", onDisconnect); +})();