diff -r 000000000000 -r 6474c204b198 widget/android/AndroidDirectTexture.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/widget/android/AndroidDirectTexture.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,126 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include +#include +#include "AndroidDirectTexture.h" +#include "nsRect.h" + +namespace mozilla { + +AndroidDirectTexture::AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage, + gfxImageFormat format) : + mLock("AndroidDirectTexture.mLock") + , mNeedFlip(false) + , mWidth(width) + , mHeight(height) + , mFormat(format) + , mPendingReallocBuffer(nullptr) +{ + mFrontBuffer = new AndroidGraphicBuffer(width, height, usage, format); + mBackBuffer = new AndroidGraphicBuffer(width, height, usage, format); +} + +AndroidDirectTexture::~AndroidDirectTexture() +{ + if (mFrontBuffer) { + delete mFrontBuffer; + mFrontBuffer = nullptr; + } + + if (mBackBuffer) { + delete mBackBuffer; + mBackBuffer = nullptr; + } +} + +void +AndroidDirectTexture::ReallocPendingBuffer() +{ + // We may have reallocated while the current back buffer was being + // used as the front buffer. If we have such a reallocation pending + // and the current back buffer is the target buffer, do it now. + // + // It is assumed that mLock is already acquired + if (mPendingReallocBuffer == mBackBuffer) { + mBackBuffer->Reallocate(mWidth, mHeight, mFormat); + mPendingReallocBuffer = nullptr; + } +} + +bool +AndroidDirectTexture::Lock(uint32_t aUsage, unsigned char **bits) +{ + nsIntRect rect(0, 0, mWidth, mHeight); + return Lock(aUsage, rect, bits); +} + +bool +AndroidDirectTexture::Lock(uint32_t aUsage, const nsIntRect& aRect, unsigned char **bits) +{ + mLock.Lock(); + ReallocPendingBuffer(); + + int result; + while ((result = mBackBuffer->Lock(aUsage, aRect, bits)) == -EBUSY) { + usleep(1000); // 1ms + } + + return result == 0; +} + +bool +AndroidDirectTexture::Unlock(bool aFlip) +{ + if (aFlip) { + mNeedFlip = true; + } + + bool result = mBackBuffer->Unlock(); + mLock.Unlock(); + + return result; +} + +bool +AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight) { + return Reallocate(aWidth, aHeight, mFormat); +} + +bool +AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat) +{ + MutexAutoLock lock(mLock); + + // We only reallocate the current back buffer. The front buffer is likely + // in use, so we'll reallocate it on the first Lock() after it is rotated + // to the back. + bool result = mBackBuffer->Reallocate(aWidth, aHeight, aFormat); + if (result) { + mPendingReallocBuffer = mFrontBuffer; + + mWidth = aWidth; + mHeight = aHeight; + } + + return result; +} + +bool +AndroidDirectTexture::Bind() +{ + MutexAutoLock lock(mLock); + + if (mNeedFlip) { + AndroidGraphicBuffer* tmp = mBackBuffer; + mBackBuffer = mFrontBuffer; + mFrontBuffer = tmp; + mNeedFlip = false; + } + + return mFrontBuffer->Bind(); +} + +} /* mozilla */