diff -r 000000000000 -r 6474c204b198 widget/nsIAppShell.idl --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/widget/nsIAppShell.idl Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,91 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsISupports.idl" + +interface nsIRunnable; + +/** + * Interface for the native event system layer. This interface is designed + * to be used on the main application thread only. + */ +[uuid(2d10ca53-f143-439a-bb2e-c1fbc71f6a05)] +interface nsIAppShell : nsISupports +{ + /** + * Enter an event loop. Don't leave until exit() is called. + */ + void run(); + + /** + * Exit the handle event loop + */ + void exit(); + + /** + * Give hint to native event queue notification mechanism. If the native + * platform needs to tradeoff performance vs. native event starvation this + * hint tells the native dispatch code which to favor. The default is to + * prevent native event starvation. + * + * Calls to this function may be nested. When the number of calls that pass + * PR_TRUE is subtracted from the number of calls that pass PR_FALSE is + * greater than 0, performance is given precedence over preventing event + * starvation. + * + * The starvationDelay arg is only used when favorPerfOverStarvation is + * PR_FALSE. It is the amount of time in milliseconds to wait before the + * PR_FALSE actually takes effect. + */ + void favorPerformanceHint(in boolean favorPerfOverStarvation, + in unsigned long starvationDelay); + + /** + * Suspends the use of additional platform-specific methods (besides the + * nsIAppShell->run() event loop) to run Gecko events on the main + * application thread. Under some circumstances these "additional methods" + * can cause Gecko event handlers to be re-entered, sometimes leading to + * hangs and crashes. Calls to suspendNative() and resumeNative() may be + * nested. On some platforms (those that don't use any "additional + * methods") this will be a no-op. Does not (in itself) stop Gecko events + * from being processed on the main application thread. But if the + * nsIAppShell->run() event loop is blocked when this call is made, Gecko + * events will stop being processed until resumeNative() is called (even + * if a plugin or library is temporarily processing events on a nested + * event loop). + */ + void suspendNative(); + + /** + * Resumes the use of additional platform-specific methods to run Gecko + * events on the main application thread. Calls to suspendNative() and + * resumeNative() may be nested. On some platforms this will be a no-op. + */ + void resumeNative(); + + /** + * The current event loop nesting level. + */ + readonly attribute unsigned long eventloopNestingLevel; + + /** + * Allows running of a "synchronous section", in the form of an nsIRunnable + * once the event loop has reached a "stable state". We've reached a stable + * state when the currently executing task/event has finished, see: + * http://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#synchronous-section + * In practice this runs aRunnable once the currently executing event + * finishes. If called multiple times per task/event, all the runnables will + * be executed, in the order in which runInStableState() was called. + */ + void runInStableState(in nsIRunnable runnable); + + /** + * Run the given runnable before the next iteration of the event loop (this + * includes native events too). If a nested loop is spawned within the current + * event then the runnable will not be run until that loop has terminated. + */ + void runBeforeNextEvent(in nsIRunnable runnable); +};