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1 -- Initiate scene management |
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2 local sceneloc = director:createScene() |
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3 sceneloc.name = 'Scene: Begin' |
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4 |
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5 -- Calculate constants |
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6 local dsw = director.displayWidth |
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7 local dsh = director.displayHeight |
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8 local dmw = director.displayCenterX |
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9 local dmh = director.displayCenterY |
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10 local nFoodpoints = 2 |
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11 local nAsterpoints = -2 |
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12 local nCometpoints = -1 |
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13 |
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14 -- Initialize common variables |
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15 local spriteNull = director:createSprite(0, 0) |
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16 local timerHero = director:createNode() |
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17 local labReady = director:createNode() |
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18 local nHealth = 0 |
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19 local tweenOut = 0 |
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20 |
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21 -- Instantiate common fonts |
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22 local fontSegoe = director:createFont('fonts/SegoeUI-64pt_bold.fnt') |
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23 local fontArial = director:createFont('fonts/Arial-96pt_bold.fnt') |
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24 --local fontFxsys = director:createFont('fonts/Fixedsys-96pt_norm.fnt') |
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25 |
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26 -- Prepare math runtime |
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27 math.randomseed(os.time()) |
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28 math.random(); math.random(); math.random(); math.random() |
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29 |
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30 function sceneloc:setUp(event) |
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31 -- Create sprite, bottom left of image is at bottom left of display |
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32 --local spriteGalaxy = director:createSprite(0, 0, 'textures/galaxyback_720.png') |
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33 local spriteGalaxy = director:createSprite(0, 0, 'textures/galaxyback_360.png') |
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34 spriteGalaxy.xScale = 2 -- Needed due to small maximum sprite size |
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35 spriteGalaxy.yScale = 2 -- Needed due to small maximum sprite size |
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36 |
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37 -- Animate the image to scroll along the X axis over 2 minutes |
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38 funcyScroll = function(spriteIn) |
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39 if spriteIn.xFlip == false then |
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40 spriteIn.xFlip = true |
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41 else |
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42 spriteIn.xFlip = false |
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43 end |
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44 |
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45 spriteIn.x = spriteIn.x + dsh |
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46 end |
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47 |
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48 funcyGalstart = function(spriteIn) |
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49 --tween:cancel(tweenReady) |
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50 tweenReadweg = tween:dissolve(labReady, spriteNull, .5, 0) |
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51 labReady = '' |
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52 end |
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53 --tween:to(spriteGalaxy, {delay=5, time=120, x=dsw-spriteGalaxy.w, mode='repeat', onComplete=funcyScroll}) |
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54 local tweenBack = tween:to(spriteGalaxy, {delay=5, time=100, mode='repeat', x=dsw-spriteGalaxy.w*2, onStart=funcyGalstart}) -- *2 for xyScale (above) |
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55 |
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56 -- Instantiate star field particles behind hero |
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57 local partiStarfar = director:createParticles('particles/stars.plist') |
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58 partiStarfar.sourcePos = {dsw, dmh} |
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59 |
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60 -- Create hero, middle of left edge of screen |
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61 local atlasHero = director:createAtlas({ |
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62 width = 300, |
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63 height = 200, |
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64 numFrames = 8, |
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65 textureName = 'textures/heroatlas.png', |
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66 }) |
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67 |
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68 local animHero = director:createAnimation({ |
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69 start = 1, |
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70 count = 8, |
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71 atlas = atlasHero, |
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72 delay = 1/8, |
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73 }) |
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74 |
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75 local spriteHero = director:createSprite({ |
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76 name='hero', x=dsw/8, y=dmh, |
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77 xAnchor=0.5, yAnchor=0.5, |
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78 source=animHero, |
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79 }) |
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80 |
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81 -- Instantiate star field particles in front of hero |
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82 local partiStarnear = director:createParticles('particles/stars.plist') |
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83 partiStarnear.sourcePos = {dsw, dmh} |
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84 |
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85 -- Instantiate good things, like cheese |
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86 funcyFood = function(spriteIn) |
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87 --tween:cancel(tweenOut) |
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88 --spriteIn.tweens[1].delay = math.random(0, 5) |
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89 spriteIn.y = math.random(dsh/16, dsh-dsh/16) |
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90 spriteIn.isVisible = true |
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91 end |
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92 local spriteCattin = director:createSprite(dsw, dmh, 'textures/cattin.png') |
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93 local tweenCattin = tween:to(spriteCattin, {delay=math.random(1, 10), time=12, mode='repeat', x=-dsw, onComplete=funcyFood}) |
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94 spriteCattin.name = 'food' |
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95 spriteCattin.xAnchor = 0 |
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96 spriteCattin.yAnchor = 0 |
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97 spriteCattin.xScale = .5 |
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98 spriteCattin.yScale = .5 |
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99 local spriteCheese = director:createSprite(dsw, dmh, 'textures/cheesepiece.png') |
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100 local tweenCheese = tween:to(spriteCheese, {delay=math.random(1, 10), time=16, mode='repeat', x=-dsw, onComplete=funcyFood, xAnchor=0, yAnchor=0}) |
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101 spriteCheese.name = 'food' |
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102 spriteCheese.xAnchor = 0 |
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103 spriteCheese.yAnchor = 0 |
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104 spriteCheese.xScale = .8 |
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105 spriteCheese.yScale = .8 |
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106 local spriteFischkopf = director:createSprite(dsw, dmh, 'textures/fischkopfe.png') |
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107 local tweenFischkopf = tween:to(spriteFischkopf, {delay=math.random(1, 10), time=8, mode='repeat', x=-dsw, onComplete=funcyFood}) |
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108 spriteFischkopf.name = 'food' |
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109 spriteFischkopf.xAnchor = 0 |
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110 spriteFischkopf.yAnchor = 0 |
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111 spriteFischkopf.xScale = .325 |
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112 spriteFischkopf.yScale = .325 |
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113 |
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114 -- Instantiate comets and other dangerous particles |
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115 funcyStartdang = function(spriteIn) |
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116 -- Adjust delay to spread out danger objects |
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117 --spriteIn. |
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118 end |
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119 funcyComets = function(spriteIn) |
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120 local locVert = math.random(dsh/16, dsh-dsh/16) |
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121 spriteIn.tweens.delay = math.random(1, 10) |
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122 spriteIn.y = locVert |
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123 end |
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124 funcyGalies = function(spriteIn) |
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125 local locVert = math.random(dsh/16, dsh-dsh/16) |
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126 spriteIn.tweens.delay = math.random(1, 10) |
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127 spriteIn.y = locVert |
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128 end |
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129 |
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130 local posComety = math.random(dsh/16, dsh-dsh/16) |
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131 local timComety = math.random(5, 12) |
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132 local posGalaxy = math.random(dsh/16, dsh-dsh/16) |
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133 local timGalaxy = math.random(5, 12) |
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134 |
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135 -- Overlays needed for collision detection (particles arent detected) |
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136 local spriteCom = director:createSprite({name='comet', x=dsw+dsw/4, y=posComety}) |
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137 spriteCom.name = 'comet' |
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138 local tweenCom = tween:to(spriteCom, {delay=timComety, time=13, x=-dsw-dsw/4, mode='repeat', onStart=funcyStartdang, onComplete=funcyComets}) |
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139 local spriteGal = director:createSprite(dsw+dsw/4, posGalaxy) |
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140 spriteGal.name = 'comet' |
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141 local tweenGal = tween:to(spriteGal, {delay=timGalaxy, time=11, x=-dsw-dsw/4, mode='repeat', onStart=funcyStartdang, onComplete=funcyGalies}) |
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142 |
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143 local partiComet = director:createParticles('particles/comets.plist') |
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144 --partiComet.name = 'comet' |
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145 --partiComet.sourcePos = {dsw+dsw/4, posComety} |
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146 --partiComet.sourcePos = {0, 60} |
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147 --tween:to(partiComet, {delay=timComety, time=11, x=-dsw-dsw/4, mode='repeat', onStart=funcyStartdang, onComplete=funcyComets}) |
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148 local partiGalax = director:createParticles('particles/galaxies.plist') |
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149 --partiGalax.name = 'comet' |
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150 --partiGalax.sourcePos = {dsw+dsw/4, posGalaxy} |
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151 --partiGalax.sourcePos = {0, 40} |
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152 --tween:to(partiGalax, {delay=timGalaxy, time=9, x=-dsw-dsw/4, mode='repeat', onStart=funcyStartdang, onComplete=funcyGalies}) |
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153 spriteCom:addChild(partiComet) |
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154 spriteGal:addChild(partiGalax) |
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155 |
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156 -- Start audio streams |
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157 audio:loadStream('sounds/dream.mp3') |
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158 audio:playStream('sounds/dream.mp3', true) |
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159 |
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160 -- Instantiate motor smoke particles |
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161 -- Create from an initialiser list |
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162 local partiSmoke = director:createParticles({ |
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163 totalParticles=1500, |
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164 source='particles/fire.png', |
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165 emitterMode=particles.modeGravity, emitterRate=1500/3.5, |
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166 --sourcePos={dsw/8, dmh}, |
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167 sourcePos={spriteHero.w/6, spriteHero.h/2}, |
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168 sourcePosVar={0, 16}, |
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169 duration=particles.durationInfinity, |
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170 |
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171 modeGravity={ |
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172 --gravity={-90, 0}, |
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173 speed=180, speedVar=50, |
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174 radialAccel=0, radialAccelVar=0, |
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175 --tangentialAccel=0, tangentialAccelVar=40, |
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176 }, |
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177 |
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178 --angle=90, angleVar=20, |
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179 angle=180, angleVar=10, |
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180 life=4, lifeVar=2, |
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181 |
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182 --startColor={0x80, 0x80, 0x80, 0xff}, startColorVar={0x80, 0x80, 0x80, 25}, |
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183 --endColor={25, 25, 25, 50}, endColorVar={25, 25, 25, 50}, |
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184 startColor=color.white, endColor=color.black, |
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185 |
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186 startSize=24.0, startSizeVar=2.0, |
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187 endSize=particles.startSizeEqualToEndSize |
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188 }) |
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189 partiSmoke:stop() |
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190 spriteHero:addChild(partiSmoke) |
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191 |
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192 ---- Instantiate asteroids |
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193 funcyAster = function(spriteIn) |
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194 spriteIn:rotate(30) |
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195 spriteIn.y = math.random(dsh/16, dsh-dsh/16) |
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196 end |
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197 local spriteAster1 = director:createSprite(dsw, dmh, 'textures/asteroid1.png') |
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198 local tweenAster1 = tween:to(spriteAster1, {delay=math.random(5, 12), time=8, mode='repeat', x=-dsw, onComplete=funcyAster}) |
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199 spriteAster1.name = 'aster' |
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200 spriteAster1.xAnchor = 0 |
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201 spriteAster1.yAnchor = 0 |
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202 spriteAster1.xScale = .25 |
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203 spriteAster1.yScale = .25 |
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204 local spriteAster2 = director:createSprite(dsw, dmh, 'textures/asteroid2.png') |
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205 local tweenAster2 = tween:to(spriteAster2, {delay=math.random(5, 12), time=10, mode='repeat', x=-dsw, onComplete=funcyAster}) |
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206 spriteAster2.name = 'aster' |
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207 spriteAster2.xAnchor = 0 |
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208 spriteAster2.yAnchor = 0 |
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209 spriteAster2.xScale = .25 |
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210 spriteAster2.yScale = .25 |
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211 |
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212 -- Instantiate explanation text |
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213 labReady = director:createLabel({ |
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214 hAlignment='centre', |
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215 vAlignment='middle', |
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216 --font=fontFxsys, |
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217 font=fontArial, |
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218 text='Ready!', |
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219 color=color.white, |
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220 alpha=0}) |
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221 local tweenReady = tween:to(labReady, {time=.5, easing=ease.powIn, textXScale=2, textYScale=2, alpha=1}) |
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222 |
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223 -- Initialize physics simulation |
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224 physics:setGravity(0, 0) |
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225 local ptRndbox = {100,50, 260,50, 290,80, 290,120, 260,150, 80,150} |
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226 physics:addNode(spriteHero, {isSensor = true, shape=ptRndbox}) |
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227 physics:addNode(spriteCattin, {isSensor = true}) |
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228 physics:addNode(spriteCheese, {isSensor = true}) |
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229 physics:addNode(spriteFischkopf, {isSensor = true}) |
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230 --physics:addNode(partiComet, {isSensor = true}) |
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231 --physics:addNode(partiGalax, {isSensor = true}) |
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232 local ptTri = {-45,0, 75,-90, 75,90} |
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233 local ptSmal = {-30,0, 100,-20, 100,40} |
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234 physics:addNode(spriteCom, {isSensor = true, shape=ptTri}) |
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235 physics:addNode(spriteGal, {isSensor = true, shape=ptSmal}) |
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236 physics:addNode(spriteAster1, {isSensor = true}) -- Set in tween instead |
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237 physics:addNode(spriteAster2, {isSensor = true}) -- Set in tween instead |
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238 --spriteCom.physics.radius = 50 |
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239 --spriteGal.physics.radius = 50 |
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240 -- Marmalade bug if radius is different than actual perfectly round object image |
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241 spriteAster1.physics.radius = spriteAster1.w/2 |
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242 spriteAster2.physics.radius = spriteAster2.w/2 |
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243 --physics.debugDraw = true |
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244 |
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245 -- Implement collision listener |
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246 function hit(event) |
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247 if event.phase == 'began' then |
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248 --local labHit = director:createLabel({x=event.nodeA.x, y=event.nodeA.y, text=event.nodeB.name, font=fontSegoe, color=color.white}) |
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249 if event.nodeA.name == 'food' then |
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250 --tween:cancel(event.nodeA.tweens[1]) |
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251 --tweenOut = tween:dissolve(event.nodeA, spriteNull, 1, 0) |
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252 --table.insert(event.nodeA.tweens, tween:dissolve(event.nodeA, spriteNull, 1, 0)) |
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253 --event.nodeA.x = math.random(dsw/16, dsw-dsw/16) |
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254 --event.nodeA.y = math.random(dsh/16, dsh-dsh/16) |
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255 event.nodeA.isVisible = false |
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256 audio:playSound('sounds/belch.pcm') |
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257 nHealth = nHealth + nFoodPoints |
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258 local labPoints = director:createLabel({ |
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259 x=0, y=0, |
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260 hAlignment='centre', |
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261 vAlignment='middle', |
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262 textXScale=.5, |
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263 textYScale=.5, |
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264 --font=fontFxsys, |
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265 font=fontArial, |
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266 text='+' .. nFoodpoints, |
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267 color=color.white, |
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268 alpha=1}) |
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269 local tweenPoints = tween:to(labPoints, {time=1, easing=ease.powIn, textXScale=15, textYScale=15, alpha=0}) |
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270 elseif event.nodeB.name == 'food' then |
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271 event.nodeB.isVisible = false |
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272 audio:playSound('sounds/belch.pcm') |
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273 nHealth = nHealth + nFoodpoints |
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274 local labPoints = director:createLabel({ |
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275 x=0, y=0, |
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276 hAlignment='centre', |
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277 vAlignment='middle', |
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278 textXScale=.5, |
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279 textYScale=.5, |
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280 --font=fontFxsys, |
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281 font=fontArial, |
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282 text='+' .. nFoodpoints, |
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283 color=color.white, |
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284 alpha=1}) |
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285 |
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286 local tweenPoints = tween:to(labPoints, {time=1, easing=ease.powIn, textXScale=15, textYScale=15, alpha=0}) |
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287 elseif event.nodeA.name == 'aster' then |
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288 local diffiX = event.nodeB.x - event.nodeA.x |
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289 local diffiY = event.nodeB.y - event.nodeA.y |
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290 tween:cancel(event.nodeB.tweens[1]) |
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291 --tween:to(spriteHero, {time=0.5, easing=ease.powOut, easingValue=5, x=event.nodeB.x-diffiX*2, y=event.nodeB.y-diffiY*2}) |
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292 tween:to(spriteHero, {time=1, easing=ease.powOut, easingValue=5, x=spriteHero.x-dsw/16, y=spriteHero.y}) |
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293 --if device:isVibrationAvailable() then |
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294 -- device:vibrate(100) |
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295 --end |
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296 audio:playSound('sounds/ouch.pcm') |
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297 nHealth = nHealth + nAsterpoints |
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298 elseif event.nodeB.name == 'aster' then |
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299 tween:cancel(event.nodeA.tweens[1]) |
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300 tween:to(spriteHero, {time=1, easing=ease.powOut, easingValue=5, x=spriteHero.x-dsw/16, y=spriteHero.y}) |
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301 --if device:isVibrationAvailable() then |
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302 -- device:vibrate(100) |
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303 --end |
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304 audio:playSound('sounds/ouch.pcm') |
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305 nHealth = nHealth + nAsterpoints |
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306 elseif event.nodeA.name == 'comet' then |
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307 --if device:isVibrationAvailable() then |
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308 -- device:vibrate(800) |
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309 --end |
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310 audio:playSound('sounds/torche.pcm') |
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311 nHealth = nHealth + nCometpoints |
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312 elseif event.nodeB.name == 'comet' then |
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313 --if device:isVibrationAvailable() then |
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314 -- device:vibrate(800) |
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315 --end |
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316 audio:playSound('sounds/torche.pcm') |
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317 nHealth = nHealth + nCometpoints |
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318 end |
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319 end |
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320 return true |
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321 end |
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322 spriteHero:addEventListener('collision', hit) |
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323 |
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324 -- Implement event handlers |
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325 -- General screen touch move events |
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326 --Marmalade bugs cause audio to fail! |
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327 function moveStart(event) |
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328 --if not partiSmoke:isActive() then |
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329 partiSmoke:reset() |
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330 --end |
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331 --local audiMotor = audio:playSound('sounds/motor.pcm') -- distracting |
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332 end |
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333 function moveStop(event) |
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334 partiSmoke:stop() |
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335 audio:stopSound(audiMotor) |
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336 end |
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337 function touch(event) |
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338 if event.phase=='began' then |
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339 --also: powIn, expIn, sineIn, elasticIn, bounceIn, backIn |
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340 tween:to(spriteHero, {time=1, easing=ease.powOut, easingValue=2, x=event.x, y=event.y, onStart=moveStart, onComplete=moveStop}) |
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341 elseif event.phase=='ended' then |
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342 -- Noop |
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343 --dbg.print('Noop') |
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344 --system:sendEvent('stopMotor', {timeIn=2, sizeFart=5}) |
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345 elseif event.phase=='moved' then |
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346 tween:to(spriteHero, {time=1, easing=ease.powOut, easingValue=2, x=event.x, y=event.y, onStart=moveStart, onComplete=moveStop}) |
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347 end |
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348 end |
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349 system:addEventListener('touch', touch) |
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350 |
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351 -- Start health timers and label appropriately |
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352 nHealth = 90 -- A minute and a half of life |
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353 local labHealth = director:createLabel({ |
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354 x=-fontArial.height*1.75, y=fontArial.height/4, |
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355 hAlignment='right', |
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356 vAlignment='bottom', |
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357 font=fontArial, |
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358 text='Health', |
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359 color=color.white, |
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360 alpha=.375 |
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361 }) |
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362 local labDeath = director:createLabel({ |
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363 x=-fontArial.height/2, y=fontArial.height/4, |
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364 hAlignment='right', |
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365 vAlignment='bottom', |
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366 font=fontArial, |
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367 text=nHealth, |
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368 color=color.white, |
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369 alpha=.375 |
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370 }) |
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371 |
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372 funcyHealth = function(event) |
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373 thisNode = event.target |
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374 --timerObject = event.timer |
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375 --iterationsLeft = event.doneIterations |
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376 --thisNode.health = thisNode.health - 1 |
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377 nHealth = nHealth - 1 |
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378 labDeath.text = nHealth |
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379 |
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380 -- Is the game over? |
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381 if nHealth <= 0 then |
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382 timerHero:cancel() |
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383 --audio:stopStream() |
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384 --tween:cancel(tweenBack) |
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385 tween:cancel(tweenCattin) |
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386 tween:cancel(tweenCheese) |
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387 tween:cancel(tweenFischkopf) |
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388 tween:cancel(tweenCom) |
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389 tween:cancel(tweenGal) |
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390 tween:cancel(tweenAster1) |
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391 tween:cancel(tweenAster2) |
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392 system:removeEventListener('touch', touch) |
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393 |
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394 local rectGover = director:createRectangle({ |
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395 x=0, y=0, |
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396 w=dsw, h=dsh, |
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397 strokeWidth=0, |
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398 color=color.black, |
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399 alpha=0}) |
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400 local labGover = director:createLabel({ |
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401 --x=0, y=fontArial.height, |
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402 hAlignment='centre', |
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403 vAlignment='middle', |
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404 --font=fontFxsys, |
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405 font=fontArial, |
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406 text='GAME OVER', |
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407 color=color.white, |
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408 alpha=0}) |
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409 |
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410 --powIn, expIn, sineIn, elasticIn, bounceIn, backIn, easingValue |
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411 local tweenGvback = tween:to(rectGover, {time=2, alpha=.6}) |
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412 local tweenGvtext = tween:to(labGover, {time=3, easing=ease.expIn, easingValue=3, textXScale=2, textYScale=2, alpha=1}) |
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413 local tweenGvlast = tween:to(labGover, {delay=3, time=1.5, mode='mirror', easing=ease.backOut, textXScale=2.125, textYScale=2.125}) |
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414 |
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415 -- Not ready for prime time (must implement back stack noch) |
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416 ---- Instantiate replay and back buttons |
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417 --local butPlay = director:createSprite({xAnchor=1, source='images/butplay.png', alpha=0}) |
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418 --butPlay.x = dmw - butPlay.w/12 |
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419 --butPlay.y = dmh - butPlay.h |
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420 --local butBack = director:createSprite({source='images/butback2.png', alpha=0}) |
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421 --butBack.x = dmw + butBack.w/12 |
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422 --butBack.y = dmh - butBack.h |
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423 --tweenButplayin = tween:to(butPlay, {delay=4.0, time=1, alpha=1}) |
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424 --tweenButbackin = tween:to(butBack, {delay=4.5, time=1, alpha=1}) |
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425 --function butPlay:touch(event) |
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426 -- if event.phase == 'began' then |
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427 -- director:moveToScene(sceneBegin, transoptr) |
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428 -- end |
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429 -- return true |
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430 --end |
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431 --butPlay:addEventListener('touch', butPlay) |
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432 --function butBack:touch(event) |
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433 -- if event.phase == 'began' then |
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434 -- director:moveToScene(sceneIntro, transoptr) |
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435 -- end |
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436 -- return true |
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437 --end |
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438 --butBack:addEventListener('touch', butBack) |
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439 end |
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440 end |
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441 --timerHealth = system:addTimer(funcyHealth, 1, 0, 4) |
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442 timerHero = spriteHero:addTimer(funcyHealth, 1, 0, 4) |
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443 end |
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444 |
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445 function sceneloc:tearDown(event) |
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446 dbg.print('sceneloc:tearDown') |
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447 audio:stopStream() |
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448 --self.releaseResources() |
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449 --self.<obj-here> = self.<obj-here>:removeFromParent() |
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450 --self.obj0:removeFromParent() |
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451 --self.obj1:removeFromParent() |
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452 --self.obj0 = nil |
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453 --self.obj1 = nil |
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454 end |
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455 function sceneloc:enterPreTransition(event) |
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456 dbg.print('sceneloc:enterPreTransition') |
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457 end |
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458 function sceneloc:enterPostTransition(event) |
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459 dbg.print('sceneloc:enterPostTransition') |
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460 end |
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461 function sceneloc:exitPreTransition(event) |
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462 dbg.print('sceneloc:exitPreTransition') |
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463 end |
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464 function sceneloc:exitPostTransition(event) |
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465 dbg.print('sceneloc:exitPostTransition') |
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466 end |
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467 |
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468 sceneloc:addEventListener({'setUp', 'tearDown', 'enterPreTransition', |
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469 'enterPostTransition', 'exitPreTransition', 'exitPostTransition'}, sceneloc) |
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470 |
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471 return sceneloc |
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472 |