docs/requirements.txt

Fri, 08 Jul 2011 22:40:26 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 08 Jul 2011 22:40:26 +0200
changeset 1
8e26151e6bd3
child 8
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permissions
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Added tag SCHUR_GENESIS for changeset ff1b43f833a9

michael@0 1 ____ _ _ _ _ _
michael@0 2 / ___| ___ | |__ __ _ ___ | |__ | | | || |__ _ __
michael@0 3 \___ \ / __|| '_ \ / _` | / __|| '_ \ | | | || '_ \ | '__|
michael@0 4 ___) || (__ | | | || (_| || (__ | | | || |_| || | | || |
michael@0 5 |____/ \___||_| |_| \__,_| \___||_| |_| \___/ |_| |_||_|
michael@0 6
michael@0 7 Europalab SchachUhr - Game clock graphical user interface client
michael@0 8
michael@0 9 REQUIREMENTS (IEEE 830-1998)
michael@0 10
michael@0 11 The SchachUhr application provides an electronic representation of
michael@0 12 a traditional game clock and specifies its logic by means of external
michael@0 13 interface, functional, performance, design constraint, and software
michael@0 14 system requirements.
michael@0 15
michael@0 16 EXTERNAL REQUIREMENTS
michael@0 17
michael@0 18 FUNCTIONAL REQUIREMENTS
michael@0 19
michael@0 20 #R.01 Two opponents use the chess clock to help judge the chess match.
michael@0 21 #R.02 Functions and UI are configurable, persistent in user's homedir.
michael@0 22 #R.03 Each opponent can choose their name, shown on their clock.
michael@0 23 #R.04 Names of well known chess strategists are offered as examples.
michael@0 24 #R.05 The subclock positions can be swapped at any time.
michael@0 25 #R.06 Each opponent can choose one of eight colours for their clock.
michael@0 26 #R.07 Each opponent can choose how many minutes to allocate for their match.
michael@0 27 #R.08 Display of the hour hand is optional.
michael@0 28 #R.09 Display of the second hand is optional.
michael@0 29 #R.10 Display of numbers on the clockfaces is optional.
michael@0 30 #R.11 Optional audio output indicates which subclock is running.
michael@0 31 #R.12 The complete configuration state can be stored and given a name.
michael@0 32 #R.13 The complete configuration can be restored from several stored states.
michael@0 33 #R.14 The initial state optionally restores the last known configuration.
michael@0 34 #R.15 Times of well known chess game types (blitz) are offered as examples.
michael@0 35 #R.16 Static text of the interface is adapted to the user's current locale.
michael@0 36 #R.17 The locale used in translating static text can be chosen in the GUI.
michael@0 37 #R.18 A well visible timer flag falls to indicate each opponent's expiration.
michael@0 38 #R.19 Both subclocks can be paused at the same time during the match.
michael@0 39 #R.20 All user interaction is limited to basic operation for ease of use.
michael@0 40 #R.21 Features can be learned quickly by those knowlegable with game clocks.
michael@0 41 #R.22 Online and offline documentation describes the application.
michael@0 42 #R.23 Built in help aides the user as well as a traditional manpage.
michael@0 43 #R.24 Routinely released updates distribute new features and correct flaws.
michael@0 44
michael@0 45 PERFORMANCE REQUIREMENTS
michael@0 46
michael@0 47 DESIGN CONSTRAINTS
michael@0 48
michael@0 49 SOFTWARE SYSTEM ATTRIBUTES
michael@0 50
michael@0 51 OTHER REQUIREMENTS

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