docs/requirements.txt

Fri, 08 Jul 2011 22:40:26 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 08 Jul 2011 22:40:26 +0200
changeset 1
8e26151e6bd3
child 8
6fe6d3548766
permissions
-rw-r--r--

Added tag SCHUR_GENESIS for changeset ff1b43f833a9

     1    ____         _                   _      _   _  _
     2   / ___|   ___ | |__    __ _   ___ | |__  | | | || |__   _ __
     3   \___ \  / __|| '_ \  / _` | / __|| '_ \ | | | || '_ \ | '__|
     4    ___) || (__ | | | || (_| || (__ | | | || |_| || | | || |
     5   |____/  \___||_| |_| \__,_| \___||_| |_| \___/ |_| |_||_|
     7   Europalab SchachUhr - Game clock graphical user interface client
     9   REQUIREMENTS (IEEE 830-1998)
    11   The SchachUhr application provides an electronic representation of
    12   a traditional game clock and specifies its logic by means of external
    13   interface, functional, performance, design constraint, and software
    14   system requirements.
    16   EXTERNAL REQUIREMENTS
    18   FUNCTIONAL REQUIREMENTS
    20   #R.01 Two opponents use the chess clock to help judge the chess match.
    21   #R.02 Functions and UI are configurable, persistent in user's homedir.
    22   #R.03 Each opponent can choose their name, shown on their clock.
    23   #R.04 Names of well known chess strategists are offered as examples.
    24   #R.05 The subclock positions can be swapped at any time.
    25   #R.06 Each opponent can choose one of eight colours for their clock.
    26   #R.07 Each opponent can choose how many minutes to allocate for their match.
    27   #R.08 Display of the hour hand is optional.
    28   #R.09 Display of the second hand is optional.
    29   #R.10 Display of numbers on the clockfaces is optional.
    30   #R.11 Optional audio output indicates which subclock is running.
    31   #R.12 The complete configuration state can be stored and given a name.
    32   #R.13 The complete configuration can be restored from several stored states.
    33   #R.14 The initial state optionally restores the last known configuration.
    34   #R.15 Times of well known chess game types (blitz) are offered as examples.
    35   #R.16 Static text of the interface is adapted to the user's current locale.
    36   #R.17 The locale used in translating static text can be chosen in the GUI.
    37   #R.18 A well visible timer flag falls to indicate each opponent's expiration.
    38   #R.19 Both subclocks can be paused at the same time during the match.
    39   #R.20 All user interaction is limited to basic operation for ease of use.
    40   #R.21 Features can be learned quickly by those knowlegable with game clocks.
    41   #R.22 Online and offline documentation describes the application.
    42   #R.23 Built in help aides the user as well as a traditional manpage.
    43   #R.24 Routinely released updates distribute new features and correct flaws.
    45   PERFORMANCE REQUIREMENTS
    47   DESIGN CONSTRAINTS
    49   SOFTWARE SYSTEM ATTRIBUTES
    51   OTHER REQUIREMENTS

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