|
1 // |
|
2 // Schachuhr - Chess clock graphical user interface client |
|
3 // Copyright © 2011 Michael Schloh von Bennewitz <michael@schloh.com> |
|
4 // |
|
5 // Schachuhr is free software: you can redistribute it and/or modify |
|
6 // it under the terms of the GNU General Public License as published |
|
7 // by the Free Software Foundation, either version 3 of the License, |
|
8 // or (at your option) any later version. |
|
9 // |
|
10 // Schachuhr is distributed in the hope that it will be useful, |
|
11 // but WITHOUT ANY WARRANTY; without even the implied warranty |
|
12 // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See |
|
13 // the GNU General Public License for more details. |
|
14 // |
|
15 // You should have received a copy of the GNU General Public License |
|
16 // along with Schachuhr. If not, see <http://www.gnu.org/licenses/>. |
|
17 // |
|
18 // This file is part of project Schachuhr, a chess clock graphical |
|
19 // user interface client and is found at http://schachuhr.europalab.com/ |
|
20 // |
|
21 // main.qml: QML implementation |
|
22 // |
|
23 |
|
24 import QtQuick 1.0 |
|
25 |
|
26 Rectangle { |
|
27 width: 854; // until better layout design is learned, this hard |
|
28 height: 480; // codes the client surface to fit on MeeGo handheld |
|
29 color: "#7D5C2E" // light cocolate brown background |
|
30 property bool init: true // indicates game clocks in initial state |
|
31 |
|
32 // title bar is flush left and rotated |
|
33 Rectangle { |
|
34 id: progTitle |
|
35 width: 480; height: 90 |
|
36 color: "#503014" |
|
37 Text { |
|
38 id: progLabel |
|
39 text: "Chess Clock" |
|
40 anchors.centerIn: parent |
|
41 color: "#7D5C2E" |
|
42 font.bold: true; font.pixelSize: 72 |
|
43 style: Text.Raised |
|
44 styleColor: "black" |
|
45 } |
|
46 transform: Rotation { origin.x: 240; origin.y: 240; angle: 270} |
|
47 } |
|
48 |
|
49 // aesthetic top corner is rounded to match clock circumference curve |
|
50 Image { x: 90; width: 190; height: 190; source: "cornerl.svg" } |
|
51 //Image { |
|
52 // x: 80 |
|
53 // y: 270 |
|
54 // width: 50 |
|
55 // height: 50 |
|
56 // source: "cornerl.svg" |
|
57 // transform: Rotation { origin.x: 25; origin.y: 25; angle: 270 } |
|
58 //} |
|
59 |
|
60 Row { // space two game subclocks and associated text in a row |
|
61 anchors.top: parent.top; anchors.topMargin: -10; |
|
62 anchors.left: parent.left; anchors.leftMargin: 80; |
|
63 Wecker { |
|
64 id: opponOne |
|
65 opponent: "Oppenent 1" // name of player at left of clock |
|
66 zeitfrist: 15 // opponent's time limit |
|
67 altercolor: false // opponent's clock colour |
|
68 MouseArea { // clicking here is only signaled |
|
69 enabled: true // at start of match when the 'init' |
|
70 id: weckoneArea // variable is set and thus the entire |
|
71 anchors.fill: parent // surface mouse area is disabled |
|
72 acceptedButtons: Qt.LeftButton | Qt.RightButton |
|
73 onClicked: { |
|
74 //if (mouse.button == Qt.RightButton) |
|
75 // aboutDlg.visible = true |
|
76 //else { // left button was pressed |
|
77 init = false |
|
78 //aboutDlg.visible = false |
|
79 entireArea.enabled = true // will take precedence |
|
80 opponOne.toggle() // start opponent one's clock |
|
81 opponTwo.toggle() // toggle opponent two's clock |
|
82 opponTwo.toggle() // twice to force into paused |
|
83 //} |
|
84 } |
|
85 } |
|
86 } |
|
87 Wecker { |
|
88 id: opponTwo |
|
89 opponent: "Opponent 2" // name of player at right of clock |
|
90 zeitfrist: 15 // opponent's time limit |
|
91 altercolor: true // opponent's clock colour |
|
92 MouseArea { // clicking here is only signaled |
|
93 enabled: true // at start of match when the 'init' |
|
94 id: wecktwoArea // variable is set and thus the entire |
|
95 anchors.fill: parent // surface mouse area is disabled |
|
96 acceptedButtons: Qt.LeftButton | Qt.RightButton |
|
97 onClicked: { |
|
98 //if (mouse.button == Qt.RightButton) |
|
99 // aboutDlg.visible = true |
|
100 //else { // left button was pressed |
|
101 init = false |
|
102 //aboutDlg.visible = false |
|
103 entireArea.enabled = true // will take precedence |
|
104 opponTwo.toggle() // start opponent two's clock |
|
105 opponOne.toggle() // toggle opponent one's clock |
|
106 opponOne.toggle() // twice to force into paused |
|
107 //} |
|
108 } |
|
109 } |
|
110 } |
|
111 } |
|
112 |
|
113 //Image { id: aboutDlg; anchors.centerIn: parent; width: 423; height: 386; source: "wikichess.jpeg"; visible: false } |
|
114 |
|
115 // the main area covering the entire client surface |
|
116 MouseArea { |
|
117 enabled: false |
|
118 id: entireArea |
|
119 anchors.fill: parent |
|
120 acceptedButtons: Qt.LeftButton | Qt.RightButton |
|
121 onClicked: { |
|
122 //if (mouse.button == Qt.LeftButton && init == false) { |
|
123 //aboutDlg.visible = false |
|
124 opponOne.toggle() // stop or start opponent one's clock |
|
125 opponTwo.toggle() // stop or start opponent two's clock |
|
126 //} |
|
127 //else if (mouse.button == Qt.RightButton && init == false) |
|
128 // aboutDlg.visible = true |
|
129 //else // assert clicked |
|
130 // console.log("Problem click in initial.") // in init state |
|
131 } |
|
132 } |
|
133 |
|
134 Timer { // just waits a second before moving the arms of |
|
135 interval: 1000 // the game subclocks into their initial position |
|
136 running: true |
|
137 onTriggered: { |
|
138 opponOne.timeInit() |
|
139 opponTwo.timeInit() |
|
140 } |
|
141 } |
|
142 } |