Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 2 | * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
michael@0 | 3 | * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 4 | |
michael@0 | 5 | #ifndef mozilla_dom_gamepad_Gamepad_h |
michael@0 | 6 | #define mozilla_dom_gamepad_Gamepad_h |
michael@0 | 7 | |
michael@0 | 8 | #include "mozilla/ErrorResult.h" |
michael@0 | 9 | #include "mozilla/dom/GamepadButton.h" |
michael@0 | 10 | #include <stdint.h> |
michael@0 | 11 | #include "nsCOMPtr.h" |
michael@0 | 12 | #include "nsString.h" |
michael@0 | 13 | #include "nsTArray.h" |
michael@0 | 14 | #include "nsWrapperCache.h" |
michael@0 | 15 | |
michael@0 | 16 | namespace mozilla { |
michael@0 | 17 | namespace dom { |
michael@0 | 18 | |
michael@0 | 19 | enum GamepadMappingType |
michael@0 | 20 | { |
michael@0 | 21 | NoMapping = 0, |
michael@0 | 22 | StandardMapping = 1 |
michael@0 | 23 | }; |
michael@0 | 24 | |
michael@0 | 25 | class Gamepad : public nsISupports, |
michael@0 | 26 | public nsWrapperCache |
michael@0 | 27 | { |
michael@0 | 28 | public: |
michael@0 | 29 | Gamepad(nsISupports* aParent, |
michael@0 | 30 | const nsAString& aID, uint32_t aIndex, |
michael@0 | 31 | GamepadMappingType aMapping, |
michael@0 | 32 | uint32_t aNumButtons, uint32_t aNumAxes); |
michael@0 | 33 | NS_DECL_CYCLE_COLLECTING_ISUPPORTS |
michael@0 | 34 | NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) |
michael@0 | 35 | |
michael@0 | 36 | void SetConnected(bool aConnected); |
michael@0 | 37 | void SetButton(uint32_t aButton, bool aPressed, double aValue); |
michael@0 | 38 | void SetAxis(uint32_t aAxis, double aValue); |
michael@0 | 39 | void SetIndex(uint32_t aIndex); |
michael@0 | 40 | |
michael@0 | 41 | // Make the state of this gamepad equivalent to other. |
michael@0 | 42 | void SyncState(Gamepad* aOther); |
michael@0 | 43 | |
michael@0 | 44 | // Return a new Gamepad containing the same data as this object, |
michael@0 | 45 | // parented to aParent. |
michael@0 | 46 | already_AddRefed<Gamepad> Clone(nsISupports* aParent); |
michael@0 | 47 | |
michael@0 | 48 | nsISupports* GetParentObject() const |
michael@0 | 49 | { |
michael@0 | 50 | return mParent; |
michael@0 | 51 | } |
michael@0 | 52 | |
michael@0 | 53 | virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; |
michael@0 | 54 | |
michael@0 | 55 | void GetId(nsAString& aID) const |
michael@0 | 56 | { |
michael@0 | 57 | aID = mID; |
michael@0 | 58 | } |
michael@0 | 59 | |
michael@0 | 60 | void GetMapping(nsAString& aMapping) const |
michael@0 | 61 | { |
michael@0 | 62 | if (mMapping == StandardMapping) { |
michael@0 | 63 | aMapping = NS_LITERAL_STRING("standard"); |
michael@0 | 64 | } else { |
michael@0 | 65 | aMapping = NS_LITERAL_STRING(""); |
michael@0 | 66 | } |
michael@0 | 67 | } |
michael@0 | 68 | |
michael@0 | 69 | bool Connected() const |
michael@0 | 70 | { |
michael@0 | 71 | return mConnected; |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | uint32_t Index() const |
michael@0 | 75 | { |
michael@0 | 76 | return mIndex; |
michael@0 | 77 | } |
michael@0 | 78 | |
michael@0 | 79 | void GetButtons(nsTArray<nsRefPtr<GamepadButton>>& aButtons) const |
michael@0 | 80 | { |
michael@0 | 81 | aButtons = mButtons; |
michael@0 | 82 | } |
michael@0 | 83 | |
michael@0 | 84 | void GetAxes(nsTArray<double>& aAxes) const |
michael@0 | 85 | { |
michael@0 | 86 | aAxes = mAxes; |
michael@0 | 87 | } |
michael@0 | 88 | |
michael@0 | 89 | private: |
michael@0 | 90 | virtual ~Gamepad() {} |
michael@0 | 91 | |
michael@0 | 92 | protected: |
michael@0 | 93 | nsCOMPtr<nsISupports> mParent; |
michael@0 | 94 | nsString mID; |
michael@0 | 95 | uint32_t mIndex; |
michael@0 | 96 | |
michael@0 | 97 | // The mapping in use. |
michael@0 | 98 | GamepadMappingType mMapping; |
michael@0 | 99 | |
michael@0 | 100 | // true if this gamepad is currently connected. |
michael@0 | 101 | bool mConnected; |
michael@0 | 102 | |
michael@0 | 103 | // Current state of buttons, axes. |
michael@0 | 104 | nsTArray<nsRefPtr<GamepadButton>> mButtons; |
michael@0 | 105 | nsTArray<double> mAxes; |
michael@0 | 106 | }; |
michael@0 | 107 | |
michael@0 | 108 | } // namespace dom |
michael@0 | 109 | } // namespace mozilla |
michael@0 | 110 | |
michael@0 | 111 | #endif // mozilla_dom_gamepad_Gamepad_h |