dom/gamepad/Gamepad.h

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:a88f64af1389
1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5 #ifndef mozilla_dom_gamepad_Gamepad_h
6 #define mozilla_dom_gamepad_Gamepad_h
7
8 #include "mozilla/ErrorResult.h"
9 #include "mozilla/dom/GamepadButton.h"
10 #include <stdint.h>
11 #include "nsCOMPtr.h"
12 #include "nsString.h"
13 #include "nsTArray.h"
14 #include "nsWrapperCache.h"
15
16 namespace mozilla {
17 namespace dom {
18
19 enum GamepadMappingType
20 {
21 NoMapping = 0,
22 StandardMapping = 1
23 };
24
25 class Gamepad : public nsISupports,
26 public nsWrapperCache
27 {
28 public:
29 Gamepad(nsISupports* aParent,
30 const nsAString& aID, uint32_t aIndex,
31 GamepadMappingType aMapping,
32 uint32_t aNumButtons, uint32_t aNumAxes);
33 NS_DECL_CYCLE_COLLECTING_ISUPPORTS
34 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad)
35
36 void SetConnected(bool aConnected);
37 void SetButton(uint32_t aButton, bool aPressed, double aValue);
38 void SetAxis(uint32_t aAxis, double aValue);
39 void SetIndex(uint32_t aIndex);
40
41 // Make the state of this gamepad equivalent to other.
42 void SyncState(Gamepad* aOther);
43
44 // Return a new Gamepad containing the same data as this object,
45 // parented to aParent.
46 already_AddRefed<Gamepad> Clone(nsISupports* aParent);
47
48 nsISupports* GetParentObject() const
49 {
50 return mParent;
51 }
52
53 virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
54
55 void GetId(nsAString& aID) const
56 {
57 aID = mID;
58 }
59
60 void GetMapping(nsAString& aMapping) const
61 {
62 if (mMapping == StandardMapping) {
63 aMapping = NS_LITERAL_STRING("standard");
64 } else {
65 aMapping = NS_LITERAL_STRING("");
66 }
67 }
68
69 bool Connected() const
70 {
71 return mConnected;
72 }
73
74 uint32_t Index() const
75 {
76 return mIndex;
77 }
78
79 void GetButtons(nsTArray<nsRefPtr<GamepadButton>>& aButtons) const
80 {
81 aButtons = mButtons;
82 }
83
84 void GetAxes(nsTArray<double>& aAxes) const
85 {
86 aAxes = mAxes;
87 }
88
89 private:
90 virtual ~Gamepad() {}
91
92 protected:
93 nsCOMPtr<nsISupports> mParent;
94 nsString mID;
95 uint32_t mIndex;
96
97 // The mapping in use.
98 GamepadMappingType mMapping;
99
100 // true if this gamepad is currently connected.
101 bool mConnected;
102
103 // Current state of buttons, axes.
104 nsTArray<nsRefPtr<GamepadButton>> mButtons;
105 nsTArray<double> mAxes;
106 };
107
108 } // namespace dom
109 } // namespace mozilla
110
111 #endif // mozilla_dom_gamepad_Gamepad_h

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