Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
michael@0 | 9 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
michael@0 | 10 | |
michael@0 | 11 | #include "libGLESv2/BinaryStream.h" |
michael@0 | 12 | #include "libGLESv2/ProgramBinary.h" |
michael@0 | 13 | #include "libGLESv2/renderer/ShaderExecutable.h" |
michael@0 | 14 | |
michael@0 | 15 | #include "common/debug.h" |
michael@0 | 16 | #include "common/version.h" |
michael@0 | 17 | #include "utilities.h" |
michael@0 | 18 | |
michael@0 | 19 | #include "libGLESv2/main.h" |
michael@0 | 20 | #include "libGLESv2/Shader.h" |
michael@0 | 21 | #include "libGLESv2/Program.h" |
michael@0 | 22 | #include "libGLESv2/renderer/Renderer.h" |
michael@0 | 23 | #include "libGLESv2/renderer/VertexDataManager.h" |
michael@0 | 24 | |
michael@0 | 25 | #include <algorithm> |
michael@0 | 26 | |
michael@0 | 27 | #undef near |
michael@0 | 28 | #undef far |
michael@0 | 29 | |
michael@0 | 30 | namespace gl |
michael@0 | 31 | { |
michael@0 | 32 | std::string str(int i) |
michael@0 | 33 | { |
michael@0 | 34 | char buffer[20]; |
michael@0 | 35 | snprintf(buffer, sizeof(buffer), "%d", i); |
michael@0 | 36 | return buffer; |
michael@0 | 37 | } |
michael@0 | 38 | |
michael@0 | 39 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
michael@0 | 40 | : name(name), element(element), index(index) |
michael@0 | 41 | { |
michael@0 | 42 | } |
michael@0 | 43 | |
michael@0 | 44 | unsigned int ProgramBinary::mCurrentSerial = 1; |
michael@0 | 45 | |
michael@0 | 46 | ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial()) |
michael@0 | 47 | { |
michael@0 | 48 | mPixelExecutable = NULL; |
michael@0 | 49 | mVertexExecutable = NULL; |
michael@0 | 50 | mGeometryExecutable = NULL; |
michael@0 | 51 | |
michael@0 | 52 | mValidated = false; |
michael@0 | 53 | |
michael@0 | 54 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
michael@0 | 55 | { |
michael@0 | 56 | mSemanticIndex[index] = -1; |
michael@0 | 57 | } |
michael@0 | 58 | |
michael@0 | 59 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
michael@0 | 60 | { |
michael@0 | 61 | mSamplersPS[index].active = false; |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++) |
michael@0 | 65 | { |
michael@0 | 66 | mSamplersVS[index].active = false; |
michael@0 | 67 | } |
michael@0 | 68 | |
michael@0 | 69 | mUsedVertexSamplerRange = 0; |
michael@0 | 70 | mUsedPixelSamplerRange = 0; |
michael@0 | 71 | mUsesPointSize = false; |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | ProgramBinary::~ProgramBinary() |
michael@0 | 75 | { |
michael@0 | 76 | delete mPixelExecutable; |
michael@0 | 77 | mPixelExecutable = NULL; |
michael@0 | 78 | |
michael@0 | 79 | delete mVertexExecutable; |
michael@0 | 80 | mVertexExecutable = NULL; |
michael@0 | 81 | |
michael@0 | 82 | delete mGeometryExecutable; |
michael@0 | 83 | mGeometryExecutable = NULL; |
michael@0 | 84 | |
michael@0 | 85 | while (!mUniforms.empty()) |
michael@0 | 86 | { |
michael@0 | 87 | delete mUniforms.back(); |
michael@0 | 88 | mUniforms.pop_back(); |
michael@0 | 89 | } |
michael@0 | 90 | } |
michael@0 | 91 | |
michael@0 | 92 | unsigned int ProgramBinary::getSerial() const |
michael@0 | 93 | { |
michael@0 | 94 | return mSerial; |
michael@0 | 95 | } |
michael@0 | 96 | |
michael@0 | 97 | unsigned int ProgramBinary::issueSerial() |
michael@0 | 98 | { |
michael@0 | 99 | return mCurrentSerial++; |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | rx::ShaderExecutable *ProgramBinary::getPixelExecutable() |
michael@0 | 103 | { |
michael@0 | 104 | return mPixelExecutable; |
michael@0 | 105 | } |
michael@0 | 106 | |
michael@0 | 107 | rx::ShaderExecutable *ProgramBinary::getVertexExecutable() |
michael@0 | 108 | { |
michael@0 | 109 | return mVertexExecutable; |
michael@0 | 110 | } |
michael@0 | 111 | |
michael@0 | 112 | rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() |
michael@0 | 113 | { |
michael@0 | 114 | return mGeometryExecutable; |
michael@0 | 115 | } |
michael@0 | 116 | |
michael@0 | 117 | GLuint ProgramBinary::getAttributeLocation(const char *name) |
michael@0 | 118 | { |
michael@0 | 119 | if (name) |
michael@0 | 120 | { |
michael@0 | 121 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
michael@0 | 122 | { |
michael@0 | 123 | if (mLinkedAttribute[index].name == std::string(name)) |
michael@0 | 124 | { |
michael@0 | 125 | return index; |
michael@0 | 126 | } |
michael@0 | 127 | } |
michael@0 | 128 | } |
michael@0 | 129 | |
michael@0 | 130 | return -1; |
michael@0 | 131 | } |
michael@0 | 132 | |
michael@0 | 133 | int ProgramBinary::getSemanticIndex(int attributeIndex) |
michael@0 | 134 | { |
michael@0 | 135 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
michael@0 | 136 | |
michael@0 | 137 | return mSemanticIndex[attributeIndex]; |
michael@0 | 138 | } |
michael@0 | 139 | |
michael@0 | 140 | // Returns one more than the highest sampler index used. |
michael@0 | 141 | GLint ProgramBinary::getUsedSamplerRange(SamplerType type) |
michael@0 | 142 | { |
michael@0 | 143 | switch (type) |
michael@0 | 144 | { |
michael@0 | 145 | case SAMPLER_PIXEL: |
michael@0 | 146 | return mUsedPixelSamplerRange; |
michael@0 | 147 | case SAMPLER_VERTEX: |
michael@0 | 148 | return mUsedVertexSamplerRange; |
michael@0 | 149 | default: |
michael@0 | 150 | UNREACHABLE(); |
michael@0 | 151 | return 0; |
michael@0 | 152 | } |
michael@0 | 153 | } |
michael@0 | 154 | |
michael@0 | 155 | bool ProgramBinary::usesPointSize() const |
michael@0 | 156 | { |
michael@0 | 157 | return mUsesPointSize; |
michael@0 | 158 | } |
michael@0 | 159 | |
michael@0 | 160 | bool ProgramBinary::usesPointSpriteEmulation() const |
michael@0 | 161 | { |
michael@0 | 162 | return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; |
michael@0 | 163 | } |
michael@0 | 164 | |
michael@0 | 165 | bool ProgramBinary::usesGeometryShader() const |
michael@0 | 166 | { |
michael@0 | 167 | return usesPointSpriteEmulation(); |
michael@0 | 168 | } |
michael@0 | 169 | |
michael@0 | 170 | // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler |
michael@0 | 171 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
michael@0 | 172 | GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
michael@0 | 173 | { |
michael@0 | 174 | GLint logicalTextureUnit = -1; |
michael@0 | 175 | |
michael@0 | 176 | switch (type) |
michael@0 | 177 | { |
michael@0 | 178 | case SAMPLER_PIXEL: |
michael@0 | 179 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
michael@0 | 180 | |
michael@0 | 181 | if (mSamplersPS[samplerIndex].active) |
michael@0 | 182 | { |
michael@0 | 183 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
michael@0 | 184 | } |
michael@0 | 185 | break; |
michael@0 | 186 | case SAMPLER_VERTEX: |
michael@0 | 187 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
michael@0 | 188 | |
michael@0 | 189 | if (mSamplersVS[samplerIndex].active) |
michael@0 | 190 | { |
michael@0 | 191 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
michael@0 | 192 | } |
michael@0 | 193 | break; |
michael@0 | 194 | default: UNREACHABLE(); |
michael@0 | 195 | } |
michael@0 | 196 | |
michael@0 | 197 | if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits()) |
michael@0 | 198 | { |
michael@0 | 199 | return logicalTextureUnit; |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | return -1; |
michael@0 | 203 | } |
michael@0 | 204 | |
michael@0 | 205 | // Returns the texture type for a given Direct3D 9 sampler type and |
michael@0 | 206 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
michael@0 | 207 | TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
michael@0 | 208 | { |
michael@0 | 209 | switch (type) |
michael@0 | 210 | { |
michael@0 | 211 | case SAMPLER_PIXEL: |
michael@0 | 212 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
michael@0 | 213 | ASSERT(mSamplersPS[samplerIndex].active); |
michael@0 | 214 | return mSamplersPS[samplerIndex].textureType; |
michael@0 | 215 | case SAMPLER_VERTEX: |
michael@0 | 216 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
michael@0 | 217 | ASSERT(mSamplersVS[samplerIndex].active); |
michael@0 | 218 | return mSamplersVS[samplerIndex].textureType; |
michael@0 | 219 | default: UNREACHABLE(); |
michael@0 | 220 | } |
michael@0 | 221 | |
michael@0 | 222 | return TEXTURE_2D; |
michael@0 | 223 | } |
michael@0 | 224 | |
michael@0 | 225 | GLint ProgramBinary::getUniformLocation(std::string name) |
michael@0 | 226 | { |
michael@0 | 227 | unsigned int subscript = 0; |
michael@0 | 228 | |
michael@0 | 229 | // Strip any trailing array operator and retrieve the subscript |
michael@0 | 230 | size_t open = name.find_last_of('['); |
michael@0 | 231 | size_t close = name.find_last_of(']'); |
michael@0 | 232 | if (open != std::string::npos && close == name.length() - 1) |
michael@0 | 233 | { |
michael@0 | 234 | subscript = atoi(name.substr(open + 1).c_str()); |
michael@0 | 235 | name.erase(open); |
michael@0 | 236 | } |
michael@0 | 237 | |
michael@0 | 238 | unsigned int numUniforms = mUniformIndex.size(); |
michael@0 | 239 | for (unsigned int location = 0; location < numUniforms; location++) |
michael@0 | 240 | { |
michael@0 | 241 | if (mUniformIndex[location].name == name && |
michael@0 | 242 | mUniformIndex[location].element == subscript) |
michael@0 | 243 | { |
michael@0 | 244 | return location; |
michael@0 | 245 | } |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | return -1; |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
michael@0 | 252 | { |
michael@0 | 253 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 254 | { |
michael@0 | 255 | return false; |
michael@0 | 256 | } |
michael@0 | 257 | |
michael@0 | 258 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 259 | targetUniform->dirty = true; |
michael@0 | 260 | |
michael@0 | 261 | int elementCount = targetUniform->elementCount(); |
michael@0 | 262 | |
michael@0 | 263 | if (elementCount == 1 && count > 1) |
michael@0 | 264 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 265 | |
michael@0 | 266 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 267 | |
michael@0 | 268 | if (targetUniform->type == GL_FLOAT) |
michael@0 | 269 | { |
michael@0 | 270 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 271 | |
michael@0 | 272 | for (int i = 0; i < count; i++) |
michael@0 | 273 | { |
michael@0 | 274 | target[0] = v[0]; |
michael@0 | 275 | target[1] = 0; |
michael@0 | 276 | target[2] = 0; |
michael@0 | 277 | target[3] = 0; |
michael@0 | 278 | target += 4; |
michael@0 | 279 | v += 1; |
michael@0 | 280 | } |
michael@0 | 281 | } |
michael@0 | 282 | else if (targetUniform->type == GL_BOOL) |
michael@0 | 283 | { |
michael@0 | 284 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 285 | |
michael@0 | 286 | for (int i = 0; i < count; i++) |
michael@0 | 287 | { |
michael@0 | 288 | boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 289 | boolParams[1] = GL_FALSE; |
michael@0 | 290 | boolParams[2] = GL_FALSE; |
michael@0 | 291 | boolParams[3] = GL_FALSE; |
michael@0 | 292 | boolParams += 4; |
michael@0 | 293 | v += 1; |
michael@0 | 294 | } |
michael@0 | 295 | } |
michael@0 | 296 | else |
michael@0 | 297 | { |
michael@0 | 298 | return false; |
michael@0 | 299 | } |
michael@0 | 300 | |
michael@0 | 301 | return true; |
michael@0 | 302 | } |
michael@0 | 303 | |
michael@0 | 304 | bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
michael@0 | 305 | { |
michael@0 | 306 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 307 | { |
michael@0 | 308 | return false; |
michael@0 | 309 | } |
michael@0 | 310 | |
michael@0 | 311 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 312 | targetUniform->dirty = true; |
michael@0 | 313 | |
michael@0 | 314 | int elementCount = targetUniform->elementCount(); |
michael@0 | 315 | |
michael@0 | 316 | if (elementCount == 1 && count > 1) |
michael@0 | 317 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 318 | |
michael@0 | 319 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 320 | |
michael@0 | 321 | if (targetUniform->type == GL_FLOAT_VEC2) |
michael@0 | 322 | { |
michael@0 | 323 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 324 | |
michael@0 | 325 | for (int i = 0; i < count; i++) |
michael@0 | 326 | { |
michael@0 | 327 | target[0] = v[0]; |
michael@0 | 328 | target[1] = v[1]; |
michael@0 | 329 | target[2] = 0; |
michael@0 | 330 | target[3] = 0; |
michael@0 | 331 | target += 4; |
michael@0 | 332 | v += 2; |
michael@0 | 333 | } |
michael@0 | 334 | } |
michael@0 | 335 | else if (targetUniform->type == GL_BOOL_VEC2) |
michael@0 | 336 | { |
michael@0 | 337 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 338 | |
michael@0 | 339 | for (int i = 0; i < count; i++) |
michael@0 | 340 | { |
michael@0 | 341 | boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 342 | boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 343 | boolParams[2] = GL_FALSE; |
michael@0 | 344 | boolParams[3] = GL_FALSE; |
michael@0 | 345 | boolParams += 4; |
michael@0 | 346 | v += 2; |
michael@0 | 347 | } |
michael@0 | 348 | } |
michael@0 | 349 | else |
michael@0 | 350 | { |
michael@0 | 351 | return false; |
michael@0 | 352 | } |
michael@0 | 353 | |
michael@0 | 354 | return true; |
michael@0 | 355 | } |
michael@0 | 356 | |
michael@0 | 357 | bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
michael@0 | 358 | { |
michael@0 | 359 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 360 | { |
michael@0 | 361 | return false; |
michael@0 | 362 | } |
michael@0 | 363 | |
michael@0 | 364 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 365 | targetUniform->dirty = true; |
michael@0 | 366 | |
michael@0 | 367 | int elementCount = targetUniform->elementCount(); |
michael@0 | 368 | |
michael@0 | 369 | if (elementCount == 1 && count > 1) |
michael@0 | 370 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 371 | |
michael@0 | 372 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 373 | |
michael@0 | 374 | if (targetUniform->type == GL_FLOAT_VEC3) |
michael@0 | 375 | { |
michael@0 | 376 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 377 | |
michael@0 | 378 | for (int i = 0; i < count; i++) |
michael@0 | 379 | { |
michael@0 | 380 | target[0] = v[0]; |
michael@0 | 381 | target[1] = v[1]; |
michael@0 | 382 | target[2] = v[2]; |
michael@0 | 383 | target[3] = 0; |
michael@0 | 384 | target += 4; |
michael@0 | 385 | v += 3; |
michael@0 | 386 | } |
michael@0 | 387 | } |
michael@0 | 388 | else if (targetUniform->type == GL_BOOL_VEC3) |
michael@0 | 389 | { |
michael@0 | 390 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 391 | |
michael@0 | 392 | for (int i = 0; i < count; i++) |
michael@0 | 393 | { |
michael@0 | 394 | boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 395 | boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 396 | boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 397 | boolParams[3] = GL_FALSE; |
michael@0 | 398 | boolParams += 4; |
michael@0 | 399 | v += 3; |
michael@0 | 400 | } |
michael@0 | 401 | } |
michael@0 | 402 | else |
michael@0 | 403 | { |
michael@0 | 404 | return false; |
michael@0 | 405 | } |
michael@0 | 406 | |
michael@0 | 407 | return true; |
michael@0 | 408 | } |
michael@0 | 409 | |
michael@0 | 410 | bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
michael@0 | 411 | { |
michael@0 | 412 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 413 | { |
michael@0 | 414 | return false; |
michael@0 | 415 | } |
michael@0 | 416 | |
michael@0 | 417 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 418 | targetUniform->dirty = true; |
michael@0 | 419 | |
michael@0 | 420 | int elementCount = targetUniform->elementCount(); |
michael@0 | 421 | |
michael@0 | 422 | if (elementCount == 1 && count > 1) |
michael@0 | 423 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 424 | |
michael@0 | 425 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 426 | |
michael@0 | 427 | if (targetUniform->type == GL_FLOAT_VEC4) |
michael@0 | 428 | { |
michael@0 | 429 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 430 | |
michael@0 | 431 | for (int i = 0; i < count; i++) |
michael@0 | 432 | { |
michael@0 | 433 | target[0] = v[0]; |
michael@0 | 434 | target[1] = v[1]; |
michael@0 | 435 | target[2] = v[2]; |
michael@0 | 436 | target[3] = v[3]; |
michael@0 | 437 | target += 4; |
michael@0 | 438 | v += 4; |
michael@0 | 439 | } |
michael@0 | 440 | } |
michael@0 | 441 | else if (targetUniform->type == GL_BOOL_VEC4) |
michael@0 | 442 | { |
michael@0 | 443 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 444 | |
michael@0 | 445 | for (int i = 0; i < count; i++) |
michael@0 | 446 | { |
michael@0 | 447 | boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 448 | boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 449 | boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 450 | boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE; |
michael@0 | 451 | boolParams += 4; |
michael@0 | 452 | v += 4; |
michael@0 | 453 | } |
michael@0 | 454 | } |
michael@0 | 455 | else |
michael@0 | 456 | { |
michael@0 | 457 | return false; |
michael@0 | 458 | } |
michael@0 | 459 | |
michael@0 | 460 | return true; |
michael@0 | 461 | } |
michael@0 | 462 | |
michael@0 | 463 | template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight> |
michael@0 | 464 | void transposeMatrix(T *target, const GLfloat *value) |
michael@0 | 465 | { |
michael@0 | 466 | int copyWidth = std::min(targetWidth, srcWidth); |
michael@0 | 467 | int copyHeight = std::min(targetHeight, srcHeight); |
michael@0 | 468 | |
michael@0 | 469 | for (int x = 0; x < copyWidth; x++) |
michael@0 | 470 | { |
michael@0 | 471 | for (int y = 0; y < copyHeight; y++) |
michael@0 | 472 | { |
michael@0 | 473 | target[x * targetWidth + y] = (T)value[y * srcWidth + x]; |
michael@0 | 474 | } |
michael@0 | 475 | } |
michael@0 | 476 | // clear unfilled right side |
michael@0 | 477 | for (int y = 0; y < copyHeight; y++) |
michael@0 | 478 | { |
michael@0 | 479 | for (int x = srcWidth; x < targetWidth; x++) |
michael@0 | 480 | { |
michael@0 | 481 | target[y * targetWidth + x] = (T)0; |
michael@0 | 482 | } |
michael@0 | 483 | } |
michael@0 | 484 | // clear unfilled bottom. |
michael@0 | 485 | for (int y = srcHeight; y < targetHeight; y++) |
michael@0 | 486 | { |
michael@0 | 487 | for (int x = 0; x < targetWidth; x++) |
michael@0 | 488 | { |
michael@0 | 489 | target[y * targetWidth + x] = (T)0; |
michael@0 | 490 | } |
michael@0 | 491 | } |
michael@0 | 492 | } |
michael@0 | 493 | |
michael@0 | 494 | bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
michael@0 | 495 | { |
michael@0 | 496 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 497 | { |
michael@0 | 498 | return false; |
michael@0 | 499 | } |
michael@0 | 500 | |
michael@0 | 501 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 502 | targetUniform->dirty = true; |
michael@0 | 503 | |
michael@0 | 504 | if (targetUniform->type != GL_FLOAT_MAT2) |
michael@0 | 505 | { |
michael@0 | 506 | return false; |
michael@0 | 507 | } |
michael@0 | 508 | |
michael@0 | 509 | int elementCount = targetUniform->elementCount(); |
michael@0 | 510 | |
michael@0 | 511 | if (elementCount == 1 && count > 1) |
michael@0 | 512 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 513 | |
michael@0 | 514 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 515 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8; |
michael@0 | 516 | |
michael@0 | 517 | for (int i = 0; i < count; i++) |
michael@0 | 518 | { |
michael@0 | 519 | transposeMatrix<GLfloat,4,2,2,2>(target, value); |
michael@0 | 520 | target += 8; |
michael@0 | 521 | value += 4; |
michael@0 | 522 | } |
michael@0 | 523 | |
michael@0 | 524 | return true; |
michael@0 | 525 | } |
michael@0 | 526 | |
michael@0 | 527 | bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
michael@0 | 528 | { |
michael@0 | 529 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 530 | { |
michael@0 | 531 | return false; |
michael@0 | 532 | } |
michael@0 | 533 | |
michael@0 | 534 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 535 | targetUniform->dirty = true; |
michael@0 | 536 | |
michael@0 | 537 | if (targetUniform->type != GL_FLOAT_MAT3) |
michael@0 | 538 | { |
michael@0 | 539 | return false; |
michael@0 | 540 | } |
michael@0 | 541 | |
michael@0 | 542 | int elementCount = targetUniform->elementCount(); |
michael@0 | 543 | |
michael@0 | 544 | if (elementCount == 1 && count > 1) |
michael@0 | 545 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 546 | |
michael@0 | 547 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 548 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12; |
michael@0 | 549 | |
michael@0 | 550 | for (int i = 0; i < count; i++) |
michael@0 | 551 | { |
michael@0 | 552 | transposeMatrix<GLfloat,4,3,3,3>(target, value); |
michael@0 | 553 | target += 12; |
michael@0 | 554 | value += 9; |
michael@0 | 555 | } |
michael@0 | 556 | |
michael@0 | 557 | return true; |
michael@0 | 558 | } |
michael@0 | 559 | |
michael@0 | 560 | |
michael@0 | 561 | bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
michael@0 | 562 | { |
michael@0 | 563 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 564 | { |
michael@0 | 565 | return false; |
michael@0 | 566 | } |
michael@0 | 567 | |
michael@0 | 568 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 569 | targetUniform->dirty = true; |
michael@0 | 570 | |
michael@0 | 571 | if (targetUniform->type != GL_FLOAT_MAT4) |
michael@0 | 572 | { |
michael@0 | 573 | return false; |
michael@0 | 574 | } |
michael@0 | 575 | |
michael@0 | 576 | int elementCount = targetUniform->elementCount(); |
michael@0 | 577 | |
michael@0 | 578 | if (elementCount == 1 && count > 1) |
michael@0 | 579 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 580 | |
michael@0 | 581 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 582 | GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16); |
michael@0 | 583 | |
michael@0 | 584 | for (int i = 0; i < count; i++) |
michael@0 | 585 | { |
michael@0 | 586 | transposeMatrix<GLfloat,4,4,4,4>(target, value); |
michael@0 | 587 | target += 16; |
michael@0 | 588 | value += 16; |
michael@0 | 589 | } |
michael@0 | 590 | |
michael@0 | 591 | return true; |
michael@0 | 592 | } |
michael@0 | 593 | |
michael@0 | 594 | bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
michael@0 | 595 | { |
michael@0 | 596 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 597 | { |
michael@0 | 598 | return false; |
michael@0 | 599 | } |
michael@0 | 600 | |
michael@0 | 601 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 602 | targetUniform->dirty = true; |
michael@0 | 603 | |
michael@0 | 604 | int elementCount = targetUniform->elementCount(); |
michael@0 | 605 | |
michael@0 | 606 | if (elementCount == 1 && count > 1) |
michael@0 | 607 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 608 | |
michael@0 | 609 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 610 | |
michael@0 | 611 | if (targetUniform->type == GL_INT || |
michael@0 | 612 | targetUniform->type == GL_SAMPLER_2D || |
michael@0 | 613 | targetUniform->type == GL_SAMPLER_CUBE) |
michael@0 | 614 | { |
michael@0 | 615 | GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 616 | |
michael@0 | 617 | for (int i = 0; i < count; i++) |
michael@0 | 618 | { |
michael@0 | 619 | target[0] = v[0]; |
michael@0 | 620 | target[1] = 0; |
michael@0 | 621 | target[2] = 0; |
michael@0 | 622 | target[3] = 0; |
michael@0 | 623 | target += 4; |
michael@0 | 624 | v += 1; |
michael@0 | 625 | } |
michael@0 | 626 | } |
michael@0 | 627 | else if (targetUniform->type == GL_BOOL) |
michael@0 | 628 | { |
michael@0 | 629 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 630 | |
michael@0 | 631 | for (int i = 0; i < count; i++) |
michael@0 | 632 | { |
michael@0 | 633 | boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 634 | boolParams[1] = GL_FALSE; |
michael@0 | 635 | boolParams[2] = GL_FALSE; |
michael@0 | 636 | boolParams[3] = GL_FALSE; |
michael@0 | 637 | boolParams += 4; |
michael@0 | 638 | v += 1; |
michael@0 | 639 | } |
michael@0 | 640 | } |
michael@0 | 641 | else |
michael@0 | 642 | { |
michael@0 | 643 | return false; |
michael@0 | 644 | } |
michael@0 | 645 | |
michael@0 | 646 | return true; |
michael@0 | 647 | } |
michael@0 | 648 | |
michael@0 | 649 | bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
michael@0 | 650 | { |
michael@0 | 651 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 652 | { |
michael@0 | 653 | return false; |
michael@0 | 654 | } |
michael@0 | 655 | |
michael@0 | 656 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 657 | targetUniform->dirty = true; |
michael@0 | 658 | |
michael@0 | 659 | int elementCount = targetUniform->elementCount(); |
michael@0 | 660 | |
michael@0 | 661 | if (elementCount == 1 && count > 1) |
michael@0 | 662 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 663 | |
michael@0 | 664 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 665 | |
michael@0 | 666 | if (targetUniform->type == GL_INT_VEC2) |
michael@0 | 667 | { |
michael@0 | 668 | GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 669 | |
michael@0 | 670 | for (int i = 0; i < count; i++) |
michael@0 | 671 | { |
michael@0 | 672 | target[0] = v[0]; |
michael@0 | 673 | target[1] = v[1]; |
michael@0 | 674 | target[2] = 0; |
michael@0 | 675 | target[3] = 0; |
michael@0 | 676 | target += 4; |
michael@0 | 677 | v += 2; |
michael@0 | 678 | } |
michael@0 | 679 | } |
michael@0 | 680 | else if (targetUniform->type == GL_BOOL_VEC2) |
michael@0 | 681 | { |
michael@0 | 682 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 683 | |
michael@0 | 684 | for (int i = 0; i < count; i++) |
michael@0 | 685 | { |
michael@0 | 686 | boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 687 | boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 688 | boolParams[2] = GL_FALSE; |
michael@0 | 689 | boolParams[3] = GL_FALSE; |
michael@0 | 690 | boolParams += 4; |
michael@0 | 691 | v += 2; |
michael@0 | 692 | } |
michael@0 | 693 | } |
michael@0 | 694 | else |
michael@0 | 695 | { |
michael@0 | 696 | return false; |
michael@0 | 697 | } |
michael@0 | 698 | |
michael@0 | 699 | return true; |
michael@0 | 700 | } |
michael@0 | 701 | |
michael@0 | 702 | bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
michael@0 | 703 | { |
michael@0 | 704 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 705 | { |
michael@0 | 706 | return false; |
michael@0 | 707 | } |
michael@0 | 708 | |
michael@0 | 709 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 710 | targetUniform->dirty = true; |
michael@0 | 711 | |
michael@0 | 712 | int elementCount = targetUniform->elementCount(); |
michael@0 | 713 | |
michael@0 | 714 | if (elementCount == 1 && count > 1) |
michael@0 | 715 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 716 | |
michael@0 | 717 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 718 | |
michael@0 | 719 | if (targetUniform->type == GL_INT_VEC3) |
michael@0 | 720 | { |
michael@0 | 721 | GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 722 | |
michael@0 | 723 | for (int i = 0; i < count; i++) |
michael@0 | 724 | { |
michael@0 | 725 | target[0] = v[0]; |
michael@0 | 726 | target[1] = v[1]; |
michael@0 | 727 | target[2] = v[2]; |
michael@0 | 728 | target[3] = 0; |
michael@0 | 729 | target += 4; |
michael@0 | 730 | v += 3; |
michael@0 | 731 | } |
michael@0 | 732 | } |
michael@0 | 733 | else if (targetUniform->type == GL_BOOL_VEC3) |
michael@0 | 734 | { |
michael@0 | 735 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 736 | |
michael@0 | 737 | for (int i = 0; i < count; i++) |
michael@0 | 738 | { |
michael@0 | 739 | boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 740 | boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 741 | boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 742 | boolParams[3] = GL_FALSE; |
michael@0 | 743 | boolParams += 4; |
michael@0 | 744 | v += 3; |
michael@0 | 745 | } |
michael@0 | 746 | } |
michael@0 | 747 | else |
michael@0 | 748 | { |
michael@0 | 749 | return false; |
michael@0 | 750 | } |
michael@0 | 751 | |
michael@0 | 752 | return true; |
michael@0 | 753 | } |
michael@0 | 754 | |
michael@0 | 755 | bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
michael@0 | 756 | { |
michael@0 | 757 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 758 | { |
michael@0 | 759 | return false; |
michael@0 | 760 | } |
michael@0 | 761 | |
michael@0 | 762 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 763 | targetUniform->dirty = true; |
michael@0 | 764 | |
michael@0 | 765 | int elementCount = targetUniform->elementCount(); |
michael@0 | 766 | |
michael@0 | 767 | if (elementCount == 1 && count > 1) |
michael@0 | 768 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
michael@0 | 769 | |
michael@0 | 770 | count = std::min(elementCount - (int)mUniformIndex[location].element, count); |
michael@0 | 771 | |
michael@0 | 772 | if (targetUniform->type == GL_INT_VEC4) |
michael@0 | 773 | { |
michael@0 | 774 | GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 775 | |
michael@0 | 776 | for (int i = 0; i < count; i++) |
michael@0 | 777 | { |
michael@0 | 778 | target[0] = v[0]; |
michael@0 | 779 | target[1] = v[1]; |
michael@0 | 780 | target[2] = v[2]; |
michael@0 | 781 | target[3] = v[3]; |
michael@0 | 782 | target += 4; |
michael@0 | 783 | v += 4; |
michael@0 | 784 | } |
michael@0 | 785 | } |
michael@0 | 786 | else if (targetUniform->type == GL_BOOL_VEC4) |
michael@0 | 787 | { |
michael@0 | 788 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 789 | |
michael@0 | 790 | for (int i = 0; i < count; i++) |
michael@0 | 791 | { |
michael@0 | 792 | boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 793 | boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 794 | boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 795 | boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE; |
michael@0 | 796 | boolParams += 4; |
michael@0 | 797 | v += 4; |
michael@0 | 798 | } |
michael@0 | 799 | } |
michael@0 | 800 | else |
michael@0 | 801 | { |
michael@0 | 802 | return false; |
michael@0 | 803 | } |
michael@0 | 804 | |
michael@0 | 805 | return true; |
michael@0 | 806 | } |
michael@0 | 807 | |
michael@0 | 808 | bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params) |
michael@0 | 809 | { |
michael@0 | 810 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 811 | { |
michael@0 | 812 | return false; |
michael@0 | 813 | } |
michael@0 | 814 | |
michael@0 | 815 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 816 | |
michael@0 | 817 | // sized queries -- ensure the provided buffer is large enough |
michael@0 | 818 | if (bufSize) |
michael@0 | 819 | { |
michael@0 | 820 | int requiredBytes = UniformExternalSize(targetUniform->type); |
michael@0 | 821 | if (*bufSize < requiredBytes) |
michael@0 | 822 | { |
michael@0 | 823 | return false; |
michael@0 | 824 | } |
michael@0 | 825 | } |
michael@0 | 826 | |
michael@0 | 827 | switch (targetUniform->type) |
michael@0 | 828 | { |
michael@0 | 829 | case GL_FLOAT_MAT2: |
michael@0 | 830 | transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); |
michael@0 | 831 | break; |
michael@0 | 832 | case GL_FLOAT_MAT3: |
michael@0 | 833 | transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); |
michael@0 | 834 | break; |
michael@0 | 835 | case GL_FLOAT_MAT4: |
michael@0 | 836 | transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); |
michael@0 | 837 | break; |
michael@0 | 838 | default: |
michael@0 | 839 | { |
michael@0 | 840 | unsigned int size = UniformComponentCount(targetUniform->type); |
michael@0 | 841 | |
michael@0 | 842 | switch (UniformComponentType(targetUniform->type)) |
michael@0 | 843 | { |
michael@0 | 844 | case GL_BOOL: |
michael@0 | 845 | { |
michael@0 | 846 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 847 | |
michael@0 | 848 | for (unsigned int i = 0; i < size; i++) |
michael@0 | 849 | { |
michael@0 | 850 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
michael@0 | 851 | } |
michael@0 | 852 | } |
michael@0 | 853 | break; |
michael@0 | 854 | case GL_FLOAT: |
michael@0 | 855 | memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat), |
michael@0 | 856 | size * sizeof(GLfloat)); |
michael@0 | 857 | break; |
michael@0 | 858 | case GL_INT: |
michael@0 | 859 | { |
michael@0 | 860 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 861 | |
michael@0 | 862 | for (unsigned int i = 0; i < size; i++) |
michael@0 | 863 | { |
michael@0 | 864 | params[i] = (float)intParams[i]; |
michael@0 | 865 | } |
michael@0 | 866 | } |
michael@0 | 867 | break; |
michael@0 | 868 | default: UNREACHABLE(); |
michael@0 | 869 | } |
michael@0 | 870 | } |
michael@0 | 871 | } |
michael@0 | 872 | |
michael@0 | 873 | return true; |
michael@0 | 874 | } |
michael@0 | 875 | |
michael@0 | 876 | bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params) |
michael@0 | 877 | { |
michael@0 | 878 | if (location < 0 || location >= (int)mUniformIndex.size()) |
michael@0 | 879 | { |
michael@0 | 880 | return false; |
michael@0 | 881 | } |
michael@0 | 882 | |
michael@0 | 883 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 884 | |
michael@0 | 885 | // sized queries -- ensure the provided buffer is large enough |
michael@0 | 886 | if (bufSize) |
michael@0 | 887 | { |
michael@0 | 888 | int requiredBytes = UniformExternalSize(targetUniform->type); |
michael@0 | 889 | if (*bufSize < requiredBytes) |
michael@0 | 890 | { |
michael@0 | 891 | return false; |
michael@0 | 892 | } |
michael@0 | 893 | } |
michael@0 | 894 | |
michael@0 | 895 | switch (targetUniform->type) |
michael@0 | 896 | { |
michael@0 | 897 | case GL_FLOAT_MAT2: |
michael@0 | 898 | transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); |
michael@0 | 899 | break; |
michael@0 | 900 | case GL_FLOAT_MAT3: |
michael@0 | 901 | transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); |
michael@0 | 902 | break; |
michael@0 | 903 | case GL_FLOAT_MAT4: |
michael@0 | 904 | transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); |
michael@0 | 905 | break; |
michael@0 | 906 | default: |
michael@0 | 907 | { |
michael@0 | 908 | unsigned int size = VariableColumnCount(targetUniform->type); |
michael@0 | 909 | |
michael@0 | 910 | switch (UniformComponentType(targetUniform->type)) |
michael@0 | 911 | { |
michael@0 | 912 | case GL_BOOL: |
michael@0 | 913 | { |
michael@0 | 914 | GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 915 | |
michael@0 | 916 | for (unsigned int i = 0; i < size; i++) |
michael@0 | 917 | { |
michael@0 | 918 | params[i] = boolParams[i]; |
michael@0 | 919 | } |
michael@0 | 920 | } |
michael@0 | 921 | break; |
michael@0 | 922 | case GL_FLOAT: |
michael@0 | 923 | { |
michael@0 | 924 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
michael@0 | 925 | |
michael@0 | 926 | for (unsigned int i = 0; i < size; i++) |
michael@0 | 927 | { |
michael@0 | 928 | params[i] = (GLint)floatParams[i]; |
michael@0 | 929 | } |
michael@0 | 930 | } |
michael@0 | 931 | break; |
michael@0 | 932 | case GL_INT: |
michael@0 | 933 | memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint), |
michael@0 | 934 | size * sizeof(GLint)); |
michael@0 | 935 | break; |
michael@0 | 936 | default: UNREACHABLE(); |
michael@0 | 937 | } |
michael@0 | 938 | } |
michael@0 | 939 | } |
michael@0 | 940 | |
michael@0 | 941 | return true; |
michael@0 | 942 | } |
michael@0 | 943 | |
michael@0 | 944 | void ProgramBinary::dirtyAllUniforms() |
michael@0 | 945 | { |
michael@0 | 946 | unsigned int numUniforms = mUniforms.size(); |
michael@0 | 947 | for (unsigned int index = 0; index < numUniforms; index++) |
michael@0 | 948 | { |
michael@0 | 949 | mUniforms[index]->dirty = true; |
michael@0 | 950 | } |
michael@0 | 951 | } |
michael@0 | 952 | |
michael@0 | 953 | // Applies all the uniforms set for this program object to the renderer |
michael@0 | 954 | void ProgramBinary::applyUniforms() |
michael@0 | 955 | { |
michael@0 | 956 | // Retrieve sampler uniform values |
michael@0 | 957 | for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) |
michael@0 | 958 | { |
michael@0 | 959 | Uniform *targetUniform = *ub; |
michael@0 | 960 | |
michael@0 | 961 | if (targetUniform->dirty) |
michael@0 | 962 | { |
michael@0 | 963 | if (targetUniform->type == GL_SAMPLER_2D || |
michael@0 | 964 | targetUniform->type == GL_SAMPLER_CUBE) |
michael@0 | 965 | { |
michael@0 | 966 | int count = targetUniform->elementCount(); |
michael@0 | 967 | GLint (*v)[4] = (GLint(*)[4])targetUniform->data; |
michael@0 | 968 | |
michael@0 | 969 | if (targetUniform->psRegisterIndex >= 0) |
michael@0 | 970 | { |
michael@0 | 971 | unsigned int firstIndex = targetUniform->psRegisterIndex; |
michael@0 | 972 | |
michael@0 | 973 | for (int i = 0; i < count; i++) |
michael@0 | 974 | { |
michael@0 | 975 | unsigned int samplerIndex = firstIndex + i; |
michael@0 | 976 | |
michael@0 | 977 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
michael@0 | 978 | { |
michael@0 | 979 | ASSERT(mSamplersPS[samplerIndex].active); |
michael@0 | 980 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0]; |
michael@0 | 981 | } |
michael@0 | 982 | } |
michael@0 | 983 | } |
michael@0 | 984 | |
michael@0 | 985 | if (targetUniform->vsRegisterIndex >= 0) |
michael@0 | 986 | { |
michael@0 | 987 | unsigned int firstIndex = targetUniform->vsRegisterIndex; |
michael@0 | 988 | |
michael@0 | 989 | for (int i = 0; i < count; i++) |
michael@0 | 990 | { |
michael@0 | 991 | unsigned int samplerIndex = firstIndex + i; |
michael@0 | 992 | |
michael@0 | 993 | if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS) |
michael@0 | 994 | { |
michael@0 | 995 | ASSERT(mSamplersVS[samplerIndex].active); |
michael@0 | 996 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; |
michael@0 | 997 | } |
michael@0 | 998 | } |
michael@0 | 999 | } |
michael@0 | 1000 | } |
michael@0 | 1001 | } |
michael@0 | 1002 | } |
michael@0 | 1003 | |
michael@0 | 1004 | mRenderer->applyUniforms(this, &mUniforms); |
michael@0 | 1005 | } |
michael@0 | 1006 | |
michael@0 | 1007 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
michael@0 | 1008 | // Returns the number of used varying registers, or -1 if unsuccesful |
michael@0 | 1009 | int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader) |
michael@0 | 1010 | { |
michael@0 | 1011 | const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
michael@0 | 1012 | |
michael@0 | 1013 | fragmentShader->resetVaryingsRegisterAssignment(); |
michael@0 | 1014 | |
michael@0 | 1015 | for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) |
michael@0 | 1016 | { |
michael@0 | 1017 | int n = VariableRowCount(varying->type) * varying->size; |
michael@0 | 1018 | int m = VariableColumnCount(varying->type); |
michael@0 | 1019 | bool success = false; |
michael@0 | 1020 | |
michael@0 | 1021 | if (m == 2 || m == 3 || m == 4) |
michael@0 | 1022 | { |
michael@0 | 1023 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
michael@0 | 1024 | { |
michael@0 | 1025 | bool available = true; |
michael@0 | 1026 | |
michael@0 | 1027 | for (int y = 0; y < n && available; y++) |
michael@0 | 1028 | { |
michael@0 | 1029 | for (int x = 0; x < m && available; x++) |
michael@0 | 1030 | { |
michael@0 | 1031 | if (packing[r + y][x]) |
michael@0 | 1032 | { |
michael@0 | 1033 | available = false; |
michael@0 | 1034 | } |
michael@0 | 1035 | } |
michael@0 | 1036 | } |
michael@0 | 1037 | |
michael@0 | 1038 | if (available) |
michael@0 | 1039 | { |
michael@0 | 1040 | varying->reg = r; |
michael@0 | 1041 | varying->col = 0; |
michael@0 | 1042 | |
michael@0 | 1043 | for (int y = 0; y < n; y++) |
michael@0 | 1044 | { |
michael@0 | 1045 | for (int x = 0; x < m; x++) |
michael@0 | 1046 | { |
michael@0 | 1047 | packing[r + y][x] = &*varying; |
michael@0 | 1048 | } |
michael@0 | 1049 | } |
michael@0 | 1050 | |
michael@0 | 1051 | success = true; |
michael@0 | 1052 | } |
michael@0 | 1053 | } |
michael@0 | 1054 | |
michael@0 | 1055 | if (!success && m == 2) |
michael@0 | 1056 | { |
michael@0 | 1057 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
michael@0 | 1058 | { |
michael@0 | 1059 | bool available = true; |
michael@0 | 1060 | |
michael@0 | 1061 | for (int y = 0; y < n && available; y++) |
michael@0 | 1062 | { |
michael@0 | 1063 | for (int x = 2; x < 4 && available; x++) |
michael@0 | 1064 | { |
michael@0 | 1065 | if (packing[r + y][x]) |
michael@0 | 1066 | { |
michael@0 | 1067 | available = false; |
michael@0 | 1068 | } |
michael@0 | 1069 | } |
michael@0 | 1070 | } |
michael@0 | 1071 | |
michael@0 | 1072 | if (available) |
michael@0 | 1073 | { |
michael@0 | 1074 | varying->reg = r; |
michael@0 | 1075 | varying->col = 2; |
michael@0 | 1076 | |
michael@0 | 1077 | for (int y = 0; y < n; y++) |
michael@0 | 1078 | { |
michael@0 | 1079 | for (int x = 2; x < 4; x++) |
michael@0 | 1080 | { |
michael@0 | 1081 | packing[r + y][x] = &*varying; |
michael@0 | 1082 | } |
michael@0 | 1083 | } |
michael@0 | 1084 | |
michael@0 | 1085 | success = true; |
michael@0 | 1086 | } |
michael@0 | 1087 | } |
michael@0 | 1088 | } |
michael@0 | 1089 | } |
michael@0 | 1090 | else if (m == 1) |
michael@0 | 1091 | { |
michael@0 | 1092 | int space[4] = {0}; |
michael@0 | 1093 | |
michael@0 | 1094 | for (int y = 0; y < maxVaryingVectors; y++) |
michael@0 | 1095 | { |
michael@0 | 1096 | for (int x = 0; x < 4; x++) |
michael@0 | 1097 | { |
michael@0 | 1098 | space[x] += packing[y][x] ? 0 : 1; |
michael@0 | 1099 | } |
michael@0 | 1100 | } |
michael@0 | 1101 | |
michael@0 | 1102 | int column = 0; |
michael@0 | 1103 | |
michael@0 | 1104 | for (int x = 0; x < 4; x++) |
michael@0 | 1105 | { |
michael@0 | 1106 | if (space[x] >= n && space[x] < space[column]) |
michael@0 | 1107 | { |
michael@0 | 1108 | column = x; |
michael@0 | 1109 | } |
michael@0 | 1110 | } |
michael@0 | 1111 | |
michael@0 | 1112 | if (space[column] >= n) |
michael@0 | 1113 | { |
michael@0 | 1114 | for (int r = 0; r < maxVaryingVectors; r++) |
michael@0 | 1115 | { |
michael@0 | 1116 | if (!packing[r][column]) |
michael@0 | 1117 | { |
michael@0 | 1118 | varying->reg = r; |
michael@0 | 1119 | |
michael@0 | 1120 | for (int y = r; y < r + n; y++) |
michael@0 | 1121 | { |
michael@0 | 1122 | packing[y][column] = &*varying; |
michael@0 | 1123 | } |
michael@0 | 1124 | |
michael@0 | 1125 | break; |
michael@0 | 1126 | } |
michael@0 | 1127 | } |
michael@0 | 1128 | |
michael@0 | 1129 | varying->col = column; |
michael@0 | 1130 | |
michael@0 | 1131 | success = true; |
michael@0 | 1132 | } |
michael@0 | 1133 | } |
michael@0 | 1134 | else UNREACHABLE(); |
michael@0 | 1135 | |
michael@0 | 1136 | if (!success) |
michael@0 | 1137 | { |
michael@0 | 1138 | infoLog.append("Could not pack varying %s", varying->name.c_str()); |
michael@0 | 1139 | |
michael@0 | 1140 | return -1; |
michael@0 | 1141 | } |
michael@0 | 1142 | } |
michael@0 | 1143 | |
michael@0 | 1144 | // Return the number of used registers |
michael@0 | 1145 | int registers = 0; |
michael@0 | 1146 | |
michael@0 | 1147 | for (int r = 0; r < maxVaryingVectors; r++) |
michael@0 | 1148 | { |
michael@0 | 1149 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
michael@0 | 1150 | { |
michael@0 | 1151 | registers++; |
michael@0 | 1152 | } |
michael@0 | 1153 | } |
michael@0 | 1154 | |
michael@0 | 1155 | return registers; |
michael@0 | 1156 | } |
michael@0 | 1157 | |
michael@0 | 1158 | bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4], |
michael@0 | 1159 | std::string& pixelHLSL, std::string& vertexHLSL, |
michael@0 | 1160 | FragmentShader *fragmentShader, VertexShader *vertexShader) |
michael@0 | 1161 | { |
michael@0 | 1162 | if (pixelHLSL.empty() || vertexHLSL.empty()) |
michael@0 | 1163 | { |
michael@0 | 1164 | return false; |
michael@0 | 1165 | } |
michael@0 | 1166 | |
michael@0 | 1167 | bool usesMRT = fragmentShader->mUsesMultipleRenderTargets; |
michael@0 | 1168 | bool usesFragColor = fragmentShader->mUsesFragColor; |
michael@0 | 1169 | bool usesFragData = fragmentShader->mUsesFragData; |
michael@0 | 1170 | if (usesFragColor && usesFragData) |
michael@0 | 1171 | { |
michael@0 | 1172 | infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader."); |
michael@0 | 1173 | return false; |
michael@0 | 1174 | } |
michael@0 | 1175 | |
michael@0 | 1176 | // Write the HLSL input/output declarations |
michael@0 | 1177 | const int shaderModel = mRenderer->getMajorShaderModel(); |
michael@0 | 1178 | const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
michael@0 | 1179 | |
michael@0 | 1180 | const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0); |
michael@0 | 1181 | |
michael@0 | 1182 | // The output color is broadcast to all enabled draw buffers when writing to gl_FragColor |
michael@0 | 1183 | const bool broadcast = fragmentShader->mUsesFragColor; |
michael@0 | 1184 | const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1); |
michael@0 | 1185 | |
michael@0 | 1186 | if (registersNeeded > maxVaryingVectors) |
michael@0 | 1187 | { |
michael@0 | 1188 | infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord"); |
michael@0 | 1189 | |
michael@0 | 1190 | return false; |
michael@0 | 1191 | } |
michael@0 | 1192 | |
michael@0 | 1193 | vertexShader->resetVaryingsRegisterAssignment(); |
michael@0 | 1194 | |
michael@0 | 1195 | for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++) |
michael@0 | 1196 | { |
michael@0 | 1197 | bool matched = false; |
michael@0 | 1198 | |
michael@0 | 1199 | for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++) |
michael@0 | 1200 | { |
michael@0 | 1201 | if (output->name == input->name) |
michael@0 | 1202 | { |
michael@0 | 1203 | if (output->type != input->type || output->size != input->size) |
michael@0 | 1204 | { |
michael@0 | 1205 | infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
michael@0 | 1206 | |
michael@0 | 1207 | return false; |
michael@0 | 1208 | } |
michael@0 | 1209 | |
michael@0 | 1210 | output->reg = input->reg; |
michael@0 | 1211 | output->col = input->col; |
michael@0 | 1212 | |
michael@0 | 1213 | matched = true; |
michael@0 | 1214 | break; |
michael@0 | 1215 | } |
michael@0 | 1216 | } |
michael@0 | 1217 | |
michael@0 | 1218 | if (!matched) |
michael@0 | 1219 | { |
michael@0 | 1220 | infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
michael@0 | 1221 | |
michael@0 | 1222 | return false; |
michael@0 | 1223 | } |
michael@0 | 1224 | } |
michael@0 | 1225 | |
michael@0 | 1226 | mUsesPointSize = vertexShader->mUsesPointSize; |
michael@0 | 1227 | std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD"; |
michael@0 | 1228 | std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR"; |
michael@0 | 1229 | std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION"; |
michael@0 | 1230 | std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; |
michael@0 | 1231 | |
michael@0 | 1232 | // special varyings that use reserved registers |
michael@0 | 1233 | int reservedRegisterIndex = registers; |
michael@0 | 1234 | std::string fragCoordSemantic; |
michael@0 | 1235 | std::string pointCoordSemantic; |
michael@0 | 1236 | |
michael@0 | 1237 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1238 | { |
michael@0 | 1239 | fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); |
michael@0 | 1240 | } |
michael@0 | 1241 | |
michael@0 | 1242 | if (fragmentShader->mUsesPointCoord) |
michael@0 | 1243 | { |
michael@0 | 1244 | // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords. |
michael@0 | 1245 | // In DX11 we compute this in the GS. |
michael@0 | 1246 | if (shaderModel == 3) |
michael@0 | 1247 | { |
michael@0 | 1248 | pointCoordSemantic = "TEXCOORD0"; |
michael@0 | 1249 | } |
michael@0 | 1250 | else if (shaderModel >= 4) |
michael@0 | 1251 | { |
michael@0 | 1252 | pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); |
michael@0 | 1253 | } |
michael@0 | 1254 | } |
michael@0 | 1255 | |
michael@0 | 1256 | vertexHLSL += "struct VS_INPUT\n" |
michael@0 | 1257 | "{\n"; |
michael@0 | 1258 | |
michael@0 | 1259 | int semanticIndex = 0; |
michael@0 | 1260 | for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) |
michael@0 | 1261 | { |
michael@0 | 1262 | switch (attribute->type) |
michael@0 | 1263 | { |
michael@0 | 1264 | case GL_FLOAT: vertexHLSL += " float "; break; |
michael@0 | 1265 | case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break; |
michael@0 | 1266 | case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break; |
michael@0 | 1267 | case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break; |
michael@0 | 1268 | case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break; |
michael@0 | 1269 | case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break; |
michael@0 | 1270 | case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break; |
michael@0 | 1271 | default: UNREACHABLE(); |
michael@0 | 1272 | } |
michael@0 | 1273 | |
michael@0 | 1274 | vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
michael@0 | 1275 | |
michael@0 | 1276 | semanticIndex += VariableRowCount(attribute->type); |
michael@0 | 1277 | } |
michael@0 | 1278 | |
michael@0 | 1279 | vertexHLSL += "};\n" |
michael@0 | 1280 | "\n" |
michael@0 | 1281 | "struct VS_OUTPUT\n" |
michael@0 | 1282 | "{\n"; |
michael@0 | 1283 | |
michael@0 | 1284 | if (shaderModel < 4) |
michael@0 | 1285 | { |
michael@0 | 1286 | vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"; |
michael@0 | 1287 | } |
michael@0 | 1288 | |
michael@0 | 1289 | for (int r = 0; r < registers; r++) |
michael@0 | 1290 | { |
michael@0 | 1291 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
michael@0 | 1292 | |
michael@0 | 1293 | vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
michael@0 | 1294 | } |
michael@0 | 1295 | |
michael@0 | 1296 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1297 | { |
michael@0 | 1298 | vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
michael@0 | 1299 | } |
michael@0 | 1300 | |
michael@0 | 1301 | if (vertexShader->mUsesPointSize && shaderModel >= 3) |
michael@0 | 1302 | { |
michael@0 | 1303 | vertexHLSL += " float gl_PointSize : PSIZE;\n"; |
michael@0 | 1304 | } |
michael@0 | 1305 | |
michael@0 | 1306 | if (shaderModel >= 4) |
michael@0 | 1307 | { |
michael@0 | 1308 | vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"; |
michael@0 | 1309 | } |
michael@0 | 1310 | |
michael@0 | 1311 | vertexHLSL += "};\n" |
michael@0 | 1312 | "\n" |
michael@0 | 1313 | "VS_OUTPUT main(VS_INPUT input)\n" |
michael@0 | 1314 | "{\n"; |
michael@0 | 1315 | |
michael@0 | 1316 | for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) |
michael@0 | 1317 | { |
michael@0 | 1318 | vertexHLSL += " " + decorateAttribute(attribute->name) + " = "; |
michael@0 | 1319 | |
michael@0 | 1320 | if (VariableRowCount(attribute->type) > 1) // Matrix |
michael@0 | 1321 | { |
michael@0 | 1322 | vertexHLSL += "transpose"; |
michael@0 | 1323 | } |
michael@0 | 1324 | |
michael@0 | 1325 | vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n"; |
michael@0 | 1326 | } |
michael@0 | 1327 | |
michael@0 | 1328 | if (shaderModel >= 4) |
michael@0 | 1329 | { |
michael@0 | 1330 | vertexHLSL += "\n" |
michael@0 | 1331 | " gl_main();\n" |
michael@0 | 1332 | "\n" |
michael@0 | 1333 | " VS_OUTPUT output;\n" |
michael@0 | 1334 | " output.gl_Position.x = gl_Position.x;\n" |
michael@0 | 1335 | " output.gl_Position.y = -gl_Position.y;\n" |
michael@0 | 1336 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
michael@0 | 1337 | " output.gl_Position.w = gl_Position.w;\n"; |
michael@0 | 1338 | } |
michael@0 | 1339 | else |
michael@0 | 1340 | { |
michael@0 | 1341 | vertexHLSL += "\n" |
michael@0 | 1342 | " gl_main();\n" |
michael@0 | 1343 | "\n" |
michael@0 | 1344 | " VS_OUTPUT output;\n" |
michael@0 | 1345 | " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n" |
michael@0 | 1346 | " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n" |
michael@0 | 1347 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
michael@0 | 1348 | " output.gl_Position.w = gl_Position.w;\n"; |
michael@0 | 1349 | } |
michael@0 | 1350 | |
michael@0 | 1351 | if (vertexShader->mUsesPointSize && shaderModel >= 3) |
michael@0 | 1352 | { |
michael@0 | 1353 | vertexHLSL += " output.gl_PointSize = gl_PointSize;\n"; |
michael@0 | 1354 | } |
michael@0 | 1355 | |
michael@0 | 1356 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1357 | { |
michael@0 | 1358 | vertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
michael@0 | 1359 | } |
michael@0 | 1360 | |
michael@0 | 1361 | for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++) |
michael@0 | 1362 | { |
michael@0 | 1363 | if (varying->reg >= 0) |
michael@0 | 1364 | { |
michael@0 | 1365 | for (int i = 0; i < varying->size; i++) |
michael@0 | 1366 | { |
michael@0 | 1367 | int rows = VariableRowCount(varying->type); |
michael@0 | 1368 | |
michael@0 | 1369 | for (int j = 0; j < rows; j++) |
michael@0 | 1370 | { |
michael@0 | 1371 | int r = varying->reg + i * rows + j; |
michael@0 | 1372 | vertexHLSL += " output.v" + str(r); |
michael@0 | 1373 | |
michael@0 | 1374 | bool sharedRegister = false; // Register used by multiple varyings |
michael@0 | 1375 | |
michael@0 | 1376 | for (int x = 0; x < 4; x++) |
michael@0 | 1377 | { |
michael@0 | 1378 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
michael@0 | 1379 | { |
michael@0 | 1380 | sharedRegister = true; |
michael@0 | 1381 | break; |
michael@0 | 1382 | } |
michael@0 | 1383 | } |
michael@0 | 1384 | |
michael@0 | 1385 | if(sharedRegister) |
michael@0 | 1386 | { |
michael@0 | 1387 | vertexHLSL += "."; |
michael@0 | 1388 | |
michael@0 | 1389 | for (int x = 0; x < 4; x++) |
michael@0 | 1390 | { |
michael@0 | 1391 | if (packing[r][x] == &*varying) |
michael@0 | 1392 | { |
michael@0 | 1393 | switch(x) |
michael@0 | 1394 | { |
michael@0 | 1395 | case 0: vertexHLSL += "x"; break; |
michael@0 | 1396 | case 1: vertexHLSL += "y"; break; |
michael@0 | 1397 | case 2: vertexHLSL += "z"; break; |
michael@0 | 1398 | case 3: vertexHLSL += "w"; break; |
michael@0 | 1399 | } |
michael@0 | 1400 | } |
michael@0 | 1401 | } |
michael@0 | 1402 | } |
michael@0 | 1403 | |
michael@0 | 1404 | vertexHLSL += " = " + varying->name; |
michael@0 | 1405 | |
michael@0 | 1406 | if (varying->array) |
michael@0 | 1407 | { |
michael@0 | 1408 | vertexHLSL += "[" + str(i) + "]"; |
michael@0 | 1409 | } |
michael@0 | 1410 | |
michael@0 | 1411 | if (rows > 1) |
michael@0 | 1412 | { |
michael@0 | 1413 | vertexHLSL += "[" + str(j) + "]"; |
michael@0 | 1414 | } |
michael@0 | 1415 | |
michael@0 | 1416 | vertexHLSL += ";\n"; |
michael@0 | 1417 | } |
michael@0 | 1418 | } |
michael@0 | 1419 | } |
michael@0 | 1420 | } |
michael@0 | 1421 | |
michael@0 | 1422 | vertexHLSL += "\n" |
michael@0 | 1423 | " return output;\n" |
michael@0 | 1424 | "}\n"; |
michael@0 | 1425 | |
michael@0 | 1426 | pixelHLSL += "struct PS_INPUT\n" |
michael@0 | 1427 | "{\n"; |
michael@0 | 1428 | |
michael@0 | 1429 | for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) |
michael@0 | 1430 | { |
michael@0 | 1431 | if (varying->reg >= 0) |
michael@0 | 1432 | { |
michael@0 | 1433 | for (int i = 0; i < varying->size; i++) |
michael@0 | 1434 | { |
michael@0 | 1435 | int rows = VariableRowCount(varying->type); |
michael@0 | 1436 | for (int j = 0; j < rows; j++) |
michael@0 | 1437 | { |
michael@0 | 1438 | std::string n = str(varying->reg + i * rows + j); |
michael@0 | 1439 | pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n"; |
michael@0 | 1440 | } |
michael@0 | 1441 | } |
michael@0 | 1442 | } |
michael@0 | 1443 | else UNREACHABLE(); |
michael@0 | 1444 | } |
michael@0 | 1445 | |
michael@0 | 1446 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1447 | { |
michael@0 | 1448 | pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
michael@0 | 1449 | } |
michael@0 | 1450 | |
michael@0 | 1451 | if (fragmentShader->mUsesPointCoord && shaderModel >= 3) |
michael@0 | 1452 | { |
michael@0 | 1453 | pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n"; |
michael@0 | 1454 | } |
michael@0 | 1455 | |
michael@0 | 1456 | // Must consume the PSIZE element if the geometry shader is not active |
michael@0 | 1457 | // We won't know if we use a GS until we draw |
michael@0 | 1458 | if (vertexShader->mUsesPointSize && shaderModel >= 4) |
michael@0 | 1459 | { |
michael@0 | 1460 | pixelHLSL += " float gl_PointSize : PSIZE;\n"; |
michael@0 | 1461 | } |
michael@0 | 1462 | |
michael@0 | 1463 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1464 | { |
michael@0 | 1465 | if (shaderModel >= 4) |
michael@0 | 1466 | { |
michael@0 | 1467 | pixelHLSL += " float4 dx_VPos : SV_Position;\n"; |
michael@0 | 1468 | } |
michael@0 | 1469 | else if (shaderModel >= 3) |
michael@0 | 1470 | { |
michael@0 | 1471 | pixelHLSL += " float2 dx_VPos : VPOS;\n"; |
michael@0 | 1472 | } |
michael@0 | 1473 | } |
michael@0 | 1474 | |
michael@0 | 1475 | pixelHLSL += "};\n" |
michael@0 | 1476 | "\n" |
michael@0 | 1477 | "struct PS_OUTPUT\n" |
michael@0 | 1478 | "{\n"; |
michael@0 | 1479 | |
michael@0 | 1480 | for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) |
michael@0 | 1481 | { |
michael@0 | 1482 | pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n"; |
michael@0 | 1483 | } |
michael@0 | 1484 | |
michael@0 | 1485 | if (fragmentShader->mUsesFragDepth) |
michael@0 | 1486 | { |
michael@0 | 1487 | pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n"; |
michael@0 | 1488 | } |
michael@0 | 1489 | |
michael@0 | 1490 | pixelHLSL += "};\n" |
michael@0 | 1491 | "\n"; |
michael@0 | 1492 | |
michael@0 | 1493 | if (fragmentShader->mUsesFrontFacing) |
michael@0 | 1494 | { |
michael@0 | 1495 | if (shaderModel >= 4) |
michael@0 | 1496 | { |
michael@0 | 1497 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n" |
michael@0 | 1498 | "{\n"; |
michael@0 | 1499 | } |
michael@0 | 1500 | else |
michael@0 | 1501 | { |
michael@0 | 1502 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n" |
michael@0 | 1503 | "{\n"; |
michael@0 | 1504 | } |
michael@0 | 1505 | } |
michael@0 | 1506 | else |
michael@0 | 1507 | { |
michael@0 | 1508 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n" |
michael@0 | 1509 | "{\n"; |
michael@0 | 1510 | } |
michael@0 | 1511 | |
michael@0 | 1512 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 1513 | { |
michael@0 | 1514 | pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
michael@0 | 1515 | |
michael@0 | 1516 | if (shaderModel >= 4) |
michael@0 | 1517 | { |
michael@0 | 1518 | pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
michael@0 | 1519 | " gl_FragCoord.y = input.dx_VPos.y;\n"; |
michael@0 | 1520 | } |
michael@0 | 1521 | else if (shaderModel >= 3) |
michael@0 | 1522 | { |
michael@0 | 1523 | pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" |
michael@0 | 1524 | " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n"; |
michael@0 | 1525 | } |
michael@0 | 1526 | else |
michael@0 | 1527 | { |
michael@0 | 1528 | // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport() |
michael@0 | 1529 | pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n" |
michael@0 | 1530 | " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n"; |
michael@0 | 1531 | } |
michael@0 | 1532 | |
michael@0 | 1533 | pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n" |
michael@0 | 1534 | " gl_FragCoord.w = rhw;\n"; |
michael@0 | 1535 | } |
michael@0 | 1536 | |
michael@0 | 1537 | if (fragmentShader->mUsesPointCoord && shaderModel >= 3) |
michael@0 | 1538 | { |
michael@0 | 1539 | pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n"; |
michael@0 | 1540 | pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n"; |
michael@0 | 1541 | } |
michael@0 | 1542 | |
michael@0 | 1543 | if (fragmentShader->mUsesFrontFacing) |
michael@0 | 1544 | { |
michael@0 | 1545 | if (shaderModel <= 3) |
michael@0 | 1546 | { |
michael@0 | 1547 | pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n"; |
michael@0 | 1548 | } |
michael@0 | 1549 | else |
michael@0 | 1550 | { |
michael@0 | 1551 | pixelHLSL += " gl_FrontFacing = isFrontFace;\n"; |
michael@0 | 1552 | } |
michael@0 | 1553 | } |
michael@0 | 1554 | |
michael@0 | 1555 | for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) |
michael@0 | 1556 | { |
michael@0 | 1557 | if (varying->reg >= 0) |
michael@0 | 1558 | { |
michael@0 | 1559 | for (int i = 0; i < varying->size; i++) |
michael@0 | 1560 | { |
michael@0 | 1561 | int rows = VariableRowCount(varying->type); |
michael@0 | 1562 | for (int j = 0; j < rows; j++) |
michael@0 | 1563 | { |
michael@0 | 1564 | std::string n = str(varying->reg + i * rows + j); |
michael@0 | 1565 | pixelHLSL += " " + varying->name; |
michael@0 | 1566 | |
michael@0 | 1567 | if (varying->array) |
michael@0 | 1568 | { |
michael@0 | 1569 | pixelHLSL += "[" + str(i) + "]"; |
michael@0 | 1570 | } |
michael@0 | 1571 | |
michael@0 | 1572 | if (rows > 1) |
michael@0 | 1573 | { |
michael@0 | 1574 | pixelHLSL += "[" + str(j) + "]"; |
michael@0 | 1575 | } |
michael@0 | 1576 | |
michael@0 | 1577 | switch (VariableColumnCount(varying->type)) |
michael@0 | 1578 | { |
michael@0 | 1579 | case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break; |
michael@0 | 1580 | case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break; |
michael@0 | 1581 | case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break; |
michael@0 | 1582 | case 4: pixelHLSL += " = input.v" + n + ";\n"; break; |
michael@0 | 1583 | default: UNREACHABLE(); |
michael@0 | 1584 | } |
michael@0 | 1585 | } |
michael@0 | 1586 | } |
michael@0 | 1587 | } |
michael@0 | 1588 | else UNREACHABLE(); |
michael@0 | 1589 | } |
michael@0 | 1590 | |
michael@0 | 1591 | pixelHLSL += "\n" |
michael@0 | 1592 | " gl_main();\n" |
michael@0 | 1593 | "\n" |
michael@0 | 1594 | " PS_OUTPUT output;\n"; |
michael@0 | 1595 | |
michael@0 | 1596 | for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) |
michael@0 | 1597 | { |
michael@0 | 1598 | unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex; |
michael@0 | 1599 | |
michael@0 | 1600 | pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n"; |
michael@0 | 1601 | } |
michael@0 | 1602 | |
michael@0 | 1603 | if (fragmentShader->mUsesFragDepth) |
michael@0 | 1604 | { |
michael@0 | 1605 | pixelHLSL += " output.gl_Depth = gl_Depth;\n"; |
michael@0 | 1606 | } |
michael@0 | 1607 | |
michael@0 | 1608 | pixelHLSL += "\n" |
michael@0 | 1609 | " return output;\n" |
michael@0 | 1610 | "}\n"; |
michael@0 | 1611 | |
michael@0 | 1612 | return true; |
michael@0 | 1613 | } |
michael@0 | 1614 | |
michael@0 | 1615 | bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length) |
michael@0 | 1616 | { |
michael@0 | 1617 | BinaryInputStream stream(binary, length); |
michael@0 | 1618 | |
michael@0 | 1619 | int format = 0; |
michael@0 | 1620 | stream.read(&format); |
michael@0 | 1621 | if (format != GL_PROGRAM_BINARY_ANGLE) |
michael@0 | 1622 | { |
michael@0 | 1623 | infoLog.append("Invalid program binary format."); |
michael@0 | 1624 | return false; |
michael@0 | 1625 | } |
michael@0 | 1626 | |
michael@0 | 1627 | int version = 0; |
michael@0 | 1628 | stream.read(&version); |
michael@0 | 1629 | if (version != VERSION_DWORD) |
michael@0 | 1630 | { |
michael@0 | 1631 | infoLog.append("Invalid program binary version."); |
michael@0 | 1632 | return false; |
michael@0 | 1633 | } |
michael@0 | 1634 | |
michael@0 | 1635 | int compileFlags = 0; |
michael@0 | 1636 | stream.read(&compileFlags); |
michael@0 | 1637 | if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
michael@0 | 1638 | { |
michael@0 | 1639 | infoLog.append("Mismatched compilation flags."); |
michael@0 | 1640 | return false; |
michael@0 | 1641 | } |
michael@0 | 1642 | |
michael@0 | 1643 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) |
michael@0 | 1644 | { |
michael@0 | 1645 | stream.read(&mLinkedAttribute[i].type); |
michael@0 | 1646 | std::string name; |
michael@0 | 1647 | stream.read(&name); |
michael@0 | 1648 | mLinkedAttribute[i].name = name; |
michael@0 | 1649 | stream.read(&mSemanticIndex[i]); |
michael@0 | 1650 | } |
michael@0 | 1651 | |
michael@0 | 1652 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
michael@0 | 1653 | { |
michael@0 | 1654 | stream.read(&mSamplersPS[i].active); |
michael@0 | 1655 | stream.read(&mSamplersPS[i].logicalTextureUnit); |
michael@0 | 1656 | |
michael@0 | 1657 | int textureType; |
michael@0 | 1658 | stream.read(&textureType); |
michael@0 | 1659 | mSamplersPS[i].textureType = (TextureType) textureType; |
michael@0 | 1660 | } |
michael@0 | 1661 | |
michael@0 | 1662 | for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) |
michael@0 | 1663 | { |
michael@0 | 1664 | stream.read(&mSamplersVS[i].active); |
michael@0 | 1665 | stream.read(&mSamplersVS[i].logicalTextureUnit); |
michael@0 | 1666 | |
michael@0 | 1667 | int textureType; |
michael@0 | 1668 | stream.read(&textureType); |
michael@0 | 1669 | mSamplersVS[i].textureType = (TextureType) textureType; |
michael@0 | 1670 | } |
michael@0 | 1671 | |
michael@0 | 1672 | stream.read(&mUsedVertexSamplerRange); |
michael@0 | 1673 | stream.read(&mUsedPixelSamplerRange); |
michael@0 | 1674 | stream.read(&mUsesPointSize); |
michael@0 | 1675 | |
michael@0 | 1676 | size_t size; |
michael@0 | 1677 | stream.read(&size); |
michael@0 | 1678 | if (stream.error()) |
michael@0 | 1679 | { |
michael@0 | 1680 | infoLog.append("Invalid program binary."); |
michael@0 | 1681 | return false; |
michael@0 | 1682 | } |
michael@0 | 1683 | |
michael@0 | 1684 | mUniforms.resize(size); |
michael@0 | 1685 | for (unsigned int i = 0; i < size; ++i) |
michael@0 | 1686 | { |
michael@0 | 1687 | GLenum type; |
michael@0 | 1688 | GLenum precision; |
michael@0 | 1689 | std::string name; |
michael@0 | 1690 | unsigned int arraySize; |
michael@0 | 1691 | |
michael@0 | 1692 | stream.read(&type); |
michael@0 | 1693 | stream.read(&precision); |
michael@0 | 1694 | stream.read(&name); |
michael@0 | 1695 | stream.read(&arraySize); |
michael@0 | 1696 | |
michael@0 | 1697 | mUniforms[i] = new Uniform(type, precision, name, arraySize); |
michael@0 | 1698 | |
michael@0 | 1699 | stream.read(&mUniforms[i]->psRegisterIndex); |
michael@0 | 1700 | stream.read(&mUniforms[i]->vsRegisterIndex); |
michael@0 | 1701 | stream.read(&mUniforms[i]->registerCount); |
michael@0 | 1702 | } |
michael@0 | 1703 | |
michael@0 | 1704 | stream.read(&size); |
michael@0 | 1705 | if (stream.error()) |
michael@0 | 1706 | { |
michael@0 | 1707 | infoLog.append("Invalid program binary."); |
michael@0 | 1708 | return false; |
michael@0 | 1709 | } |
michael@0 | 1710 | |
michael@0 | 1711 | mUniformIndex.resize(size); |
michael@0 | 1712 | for (unsigned int i = 0; i < size; ++i) |
michael@0 | 1713 | { |
michael@0 | 1714 | stream.read(&mUniformIndex[i].name); |
michael@0 | 1715 | stream.read(&mUniformIndex[i].element); |
michael@0 | 1716 | stream.read(&mUniformIndex[i].index); |
michael@0 | 1717 | } |
michael@0 | 1718 | |
michael@0 | 1719 | unsigned int pixelShaderSize; |
michael@0 | 1720 | stream.read(&pixelShaderSize); |
michael@0 | 1721 | |
michael@0 | 1722 | unsigned int vertexShaderSize; |
michael@0 | 1723 | stream.read(&vertexShaderSize); |
michael@0 | 1724 | |
michael@0 | 1725 | unsigned int geometryShaderSize; |
michael@0 | 1726 | stream.read(&geometryShaderSize); |
michael@0 | 1727 | |
michael@0 | 1728 | const char *ptr = (const char*) binary + stream.offset(); |
michael@0 | 1729 | |
michael@0 | 1730 | const GUID *binaryIdentifier = (const GUID *) ptr; |
michael@0 | 1731 | ptr += sizeof(GUID); |
michael@0 | 1732 | |
michael@0 | 1733 | GUID identifier = mRenderer->getAdapterIdentifier(); |
michael@0 | 1734 | if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0) |
michael@0 | 1735 | { |
michael@0 | 1736 | infoLog.append("Invalid program binary."); |
michael@0 | 1737 | return false; |
michael@0 | 1738 | } |
michael@0 | 1739 | |
michael@0 | 1740 | const char *pixelShaderFunction = ptr; |
michael@0 | 1741 | ptr += pixelShaderSize; |
michael@0 | 1742 | |
michael@0 | 1743 | const char *vertexShaderFunction = ptr; |
michael@0 | 1744 | ptr += vertexShaderSize; |
michael@0 | 1745 | |
michael@0 | 1746 | const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL; |
michael@0 | 1747 | ptr += geometryShaderSize; |
michael@0 | 1748 | |
michael@0 | 1749 | mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction), |
michael@0 | 1750 | pixelShaderSize, rx::SHADER_PIXEL); |
michael@0 | 1751 | if (!mPixelExecutable) |
michael@0 | 1752 | { |
michael@0 | 1753 | infoLog.append("Could not create pixel shader."); |
michael@0 | 1754 | return false; |
michael@0 | 1755 | } |
michael@0 | 1756 | |
michael@0 | 1757 | mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction), |
michael@0 | 1758 | vertexShaderSize, rx::SHADER_VERTEX); |
michael@0 | 1759 | if (!mVertexExecutable) |
michael@0 | 1760 | { |
michael@0 | 1761 | infoLog.append("Could not create vertex shader."); |
michael@0 | 1762 | delete mPixelExecutable; |
michael@0 | 1763 | mPixelExecutable = NULL; |
michael@0 | 1764 | return false; |
michael@0 | 1765 | } |
michael@0 | 1766 | |
michael@0 | 1767 | if (geometryShaderFunction != NULL && geometryShaderSize > 0) |
michael@0 | 1768 | { |
michael@0 | 1769 | mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction), |
michael@0 | 1770 | geometryShaderSize, rx::SHADER_GEOMETRY); |
michael@0 | 1771 | if (!mGeometryExecutable) |
michael@0 | 1772 | { |
michael@0 | 1773 | infoLog.append("Could not create geometry shader."); |
michael@0 | 1774 | delete mPixelExecutable; |
michael@0 | 1775 | mPixelExecutable = NULL; |
michael@0 | 1776 | delete mVertexExecutable; |
michael@0 | 1777 | mVertexExecutable = NULL; |
michael@0 | 1778 | return false; |
michael@0 | 1779 | } |
michael@0 | 1780 | } |
michael@0 | 1781 | else |
michael@0 | 1782 | { |
michael@0 | 1783 | mGeometryExecutable = NULL; |
michael@0 | 1784 | } |
michael@0 | 1785 | |
michael@0 | 1786 | return true; |
michael@0 | 1787 | } |
michael@0 | 1788 | |
michael@0 | 1789 | bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length) |
michael@0 | 1790 | { |
michael@0 | 1791 | BinaryOutputStream stream; |
michael@0 | 1792 | |
michael@0 | 1793 | stream.write(GL_PROGRAM_BINARY_ANGLE); |
michael@0 | 1794 | stream.write(VERSION_DWORD); |
michael@0 | 1795 | stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL); |
michael@0 | 1796 | |
michael@0 | 1797 | for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) |
michael@0 | 1798 | { |
michael@0 | 1799 | stream.write(mLinkedAttribute[i].type); |
michael@0 | 1800 | stream.write(mLinkedAttribute[i].name); |
michael@0 | 1801 | stream.write(mSemanticIndex[i]); |
michael@0 | 1802 | } |
michael@0 | 1803 | |
michael@0 | 1804 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
michael@0 | 1805 | { |
michael@0 | 1806 | stream.write(mSamplersPS[i].active); |
michael@0 | 1807 | stream.write(mSamplersPS[i].logicalTextureUnit); |
michael@0 | 1808 | stream.write((int) mSamplersPS[i].textureType); |
michael@0 | 1809 | } |
michael@0 | 1810 | |
michael@0 | 1811 | for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) |
michael@0 | 1812 | { |
michael@0 | 1813 | stream.write(mSamplersVS[i].active); |
michael@0 | 1814 | stream.write(mSamplersVS[i].logicalTextureUnit); |
michael@0 | 1815 | stream.write((int) mSamplersVS[i].textureType); |
michael@0 | 1816 | } |
michael@0 | 1817 | |
michael@0 | 1818 | stream.write(mUsedVertexSamplerRange); |
michael@0 | 1819 | stream.write(mUsedPixelSamplerRange); |
michael@0 | 1820 | stream.write(mUsesPointSize); |
michael@0 | 1821 | |
michael@0 | 1822 | stream.write(mUniforms.size()); |
michael@0 | 1823 | for (unsigned int i = 0; i < mUniforms.size(); ++i) |
michael@0 | 1824 | { |
michael@0 | 1825 | stream.write(mUniforms[i]->type); |
michael@0 | 1826 | stream.write(mUniforms[i]->precision); |
michael@0 | 1827 | stream.write(mUniforms[i]->name); |
michael@0 | 1828 | stream.write(mUniforms[i]->arraySize); |
michael@0 | 1829 | |
michael@0 | 1830 | stream.write(mUniforms[i]->psRegisterIndex); |
michael@0 | 1831 | stream.write(mUniforms[i]->vsRegisterIndex); |
michael@0 | 1832 | stream.write(mUniforms[i]->registerCount); |
michael@0 | 1833 | } |
michael@0 | 1834 | |
michael@0 | 1835 | stream.write(mUniformIndex.size()); |
michael@0 | 1836 | for (unsigned int i = 0; i < mUniformIndex.size(); ++i) |
michael@0 | 1837 | { |
michael@0 | 1838 | stream.write(mUniformIndex[i].name); |
michael@0 | 1839 | stream.write(mUniformIndex[i].element); |
michael@0 | 1840 | stream.write(mUniformIndex[i].index); |
michael@0 | 1841 | } |
michael@0 | 1842 | |
michael@0 | 1843 | UINT pixelShaderSize = mPixelExecutable->getLength(); |
michael@0 | 1844 | stream.write(pixelShaderSize); |
michael@0 | 1845 | |
michael@0 | 1846 | UINT vertexShaderSize = mVertexExecutable->getLength(); |
michael@0 | 1847 | stream.write(vertexShaderSize); |
michael@0 | 1848 | |
michael@0 | 1849 | UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; |
michael@0 | 1850 | stream.write(geometryShaderSize); |
michael@0 | 1851 | |
michael@0 | 1852 | GUID identifier = mRenderer->getAdapterIdentifier(); |
michael@0 | 1853 | |
michael@0 | 1854 | GLsizei streamLength = stream.length(); |
michael@0 | 1855 | const void *streamData = stream.data(); |
michael@0 | 1856 | |
michael@0 | 1857 | GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize; |
michael@0 | 1858 | if (totalLength > bufSize) |
michael@0 | 1859 | { |
michael@0 | 1860 | if (length) |
michael@0 | 1861 | { |
michael@0 | 1862 | *length = 0; |
michael@0 | 1863 | } |
michael@0 | 1864 | |
michael@0 | 1865 | return false; |
michael@0 | 1866 | } |
michael@0 | 1867 | |
michael@0 | 1868 | if (binary) |
michael@0 | 1869 | { |
michael@0 | 1870 | char *ptr = (char*) binary; |
michael@0 | 1871 | |
michael@0 | 1872 | memcpy(ptr, streamData, streamLength); |
michael@0 | 1873 | ptr += streamLength; |
michael@0 | 1874 | |
michael@0 | 1875 | memcpy(ptr, &identifier, sizeof(GUID)); |
michael@0 | 1876 | ptr += sizeof(GUID); |
michael@0 | 1877 | |
michael@0 | 1878 | memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize); |
michael@0 | 1879 | ptr += pixelShaderSize; |
michael@0 | 1880 | |
michael@0 | 1881 | memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize); |
michael@0 | 1882 | ptr += vertexShaderSize; |
michael@0 | 1883 | |
michael@0 | 1884 | if (mGeometryExecutable != NULL && geometryShaderSize > 0) |
michael@0 | 1885 | { |
michael@0 | 1886 | memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize); |
michael@0 | 1887 | ptr += geometryShaderSize; |
michael@0 | 1888 | } |
michael@0 | 1889 | |
michael@0 | 1890 | ASSERT(ptr - totalLength == binary); |
michael@0 | 1891 | } |
michael@0 | 1892 | |
michael@0 | 1893 | if (length) |
michael@0 | 1894 | { |
michael@0 | 1895 | *length = totalLength; |
michael@0 | 1896 | } |
michael@0 | 1897 | |
michael@0 | 1898 | return true; |
michael@0 | 1899 | } |
michael@0 | 1900 | |
michael@0 | 1901 | GLint ProgramBinary::getLength() |
michael@0 | 1902 | { |
michael@0 | 1903 | GLint length; |
michael@0 | 1904 | if (save(NULL, INT_MAX, &length)) |
michael@0 | 1905 | { |
michael@0 | 1906 | return length; |
michael@0 | 1907 | } |
michael@0 | 1908 | else |
michael@0 | 1909 | { |
michael@0 | 1910 | return 0; |
michael@0 | 1911 | } |
michael@0 | 1912 | } |
michael@0 | 1913 | |
michael@0 | 1914 | bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) |
michael@0 | 1915 | { |
michael@0 | 1916 | if (!fragmentShader || !fragmentShader->isCompiled()) |
michael@0 | 1917 | { |
michael@0 | 1918 | return false; |
michael@0 | 1919 | } |
michael@0 | 1920 | |
michael@0 | 1921 | if (!vertexShader || !vertexShader->isCompiled()) |
michael@0 | 1922 | { |
michael@0 | 1923 | return false; |
michael@0 | 1924 | } |
michael@0 | 1925 | |
michael@0 | 1926 | std::string pixelHLSL = fragmentShader->getHLSL(); |
michael@0 | 1927 | std::string vertexHLSL = vertexShader->getHLSL(); |
michael@0 | 1928 | |
michael@0 | 1929 | // Map the varyings to the register file |
michael@0 | 1930 | const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL}; |
michael@0 | 1931 | int registers = packVaryings(infoLog, packing, fragmentShader); |
michael@0 | 1932 | |
michael@0 | 1933 | if (registers < 0) |
michael@0 | 1934 | { |
michael@0 | 1935 | return false; |
michael@0 | 1936 | } |
michael@0 | 1937 | |
michael@0 | 1938 | if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader)) |
michael@0 | 1939 | { |
michael@0 | 1940 | return false; |
michael@0 | 1941 | } |
michael@0 | 1942 | |
michael@0 | 1943 | bool success = true; |
michael@0 | 1944 | |
michael@0 | 1945 | if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader)) |
michael@0 | 1946 | { |
michael@0 | 1947 | success = false; |
michael@0 | 1948 | } |
michael@0 | 1949 | |
michael@0 | 1950 | if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms())) |
michael@0 | 1951 | { |
michael@0 | 1952 | success = false; |
michael@0 | 1953 | } |
michael@0 | 1954 | |
michael@0 | 1955 | // special case for gl_DepthRange, the only built-in uniform (also a struct) |
michael@0 | 1956 | if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange) |
michael@0 | 1957 | { |
michael@0 | 1958 | mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0)); |
michael@0 | 1959 | mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0)); |
michael@0 | 1960 | mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0)); |
michael@0 | 1961 | } |
michael@0 | 1962 | |
michael@0 | 1963 | if (success) |
michael@0 | 1964 | { |
michael@0 | 1965 | mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX); |
michael@0 | 1966 | mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL); |
michael@0 | 1967 | |
michael@0 | 1968 | if (usesGeometryShader()) |
michael@0 | 1969 | { |
michael@0 | 1970 | std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader); |
michael@0 | 1971 | mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY); |
michael@0 | 1972 | } |
michael@0 | 1973 | |
michael@0 | 1974 | if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable)) |
michael@0 | 1975 | { |
michael@0 | 1976 | infoLog.append("Failed to create D3D shaders."); |
michael@0 | 1977 | success = false; |
michael@0 | 1978 | |
michael@0 | 1979 | delete mVertexExecutable; |
michael@0 | 1980 | mVertexExecutable = NULL; |
michael@0 | 1981 | delete mPixelExecutable; |
michael@0 | 1982 | mPixelExecutable = NULL; |
michael@0 | 1983 | delete mGeometryExecutable; |
michael@0 | 1984 | mGeometryExecutable = NULL; |
michael@0 | 1985 | } |
michael@0 | 1986 | } |
michael@0 | 1987 | |
michael@0 | 1988 | return success; |
michael@0 | 1989 | } |
michael@0 | 1990 | |
michael@0 | 1991 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
michael@0 | 1992 | bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) |
michael@0 | 1993 | { |
michael@0 | 1994 | unsigned int usedLocations = 0; |
michael@0 | 1995 | |
michael@0 | 1996 | // Link attributes that have a binding location |
michael@0 | 1997 | for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) |
michael@0 | 1998 | { |
michael@0 | 1999 | int location = attributeBindings.getAttributeBinding(attribute->name); |
michael@0 | 2000 | |
michael@0 | 2001 | if (location != -1) // Set by glBindAttribLocation |
michael@0 | 2002 | { |
michael@0 | 2003 | if (!mLinkedAttribute[location].name.empty()) |
michael@0 | 2004 | { |
michael@0 | 2005 | // Multiple active attributes bound to the same location; not an error |
michael@0 | 2006 | } |
michael@0 | 2007 | |
michael@0 | 2008 | mLinkedAttribute[location] = *attribute; |
michael@0 | 2009 | |
michael@0 | 2010 | int rows = VariableRowCount(attribute->type); |
michael@0 | 2011 | |
michael@0 | 2012 | if (rows + location > MAX_VERTEX_ATTRIBS) |
michael@0 | 2013 | { |
michael@0 | 2014 | infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
michael@0 | 2015 | |
michael@0 | 2016 | return false; |
michael@0 | 2017 | } |
michael@0 | 2018 | |
michael@0 | 2019 | for (int i = 0; i < rows; i++) |
michael@0 | 2020 | { |
michael@0 | 2021 | usedLocations |= 1 << (location + i); |
michael@0 | 2022 | } |
michael@0 | 2023 | } |
michael@0 | 2024 | } |
michael@0 | 2025 | |
michael@0 | 2026 | // Link attributes that don't have a binding location |
michael@0 | 2027 | for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) |
michael@0 | 2028 | { |
michael@0 | 2029 | int location = attributeBindings.getAttributeBinding(attribute->name); |
michael@0 | 2030 | |
michael@0 | 2031 | if (location == -1) // Not set by glBindAttribLocation |
michael@0 | 2032 | { |
michael@0 | 2033 | int rows = VariableRowCount(attribute->type); |
michael@0 | 2034 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
michael@0 | 2035 | |
michael@0 | 2036 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
michael@0 | 2037 | { |
michael@0 | 2038 | infoLog.append("Too many active attributes (%s)", attribute->name.c_str()); |
michael@0 | 2039 | |
michael@0 | 2040 | return false; // Fail to link |
michael@0 | 2041 | } |
michael@0 | 2042 | |
michael@0 | 2043 | mLinkedAttribute[availableIndex] = *attribute; |
michael@0 | 2044 | } |
michael@0 | 2045 | } |
michael@0 | 2046 | |
michael@0 | 2047 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
michael@0 | 2048 | { |
michael@0 | 2049 | int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
michael@0 | 2050 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
michael@0 | 2051 | |
michael@0 | 2052 | for (int r = 0; r < rows; r++) |
michael@0 | 2053 | { |
michael@0 | 2054 | mSemanticIndex[attributeIndex++] = index++; |
michael@0 | 2055 | } |
michael@0 | 2056 | } |
michael@0 | 2057 | |
michael@0 | 2058 | return true; |
michael@0 | 2059 | } |
michael@0 | 2060 | |
michael@0 | 2061 | bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms) |
michael@0 | 2062 | { |
michael@0 | 2063 | for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++) |
michael@0 | 2064 | { |
michael@0 | 2065 | if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog)) |
michael@0 | 2066 | { |
michael@0 | 2067 | return false; |
michael@0 | 2068 | } |
michael@0 | 2069 | } |
michael@0 | 2070 | |
michael@0 | 2071 | for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++) |
michael@0 | 2072 | { |
michael@0 | 2073 | if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog)) |
michael@0 | 2074 | { |
michael@0 | 2075 | return false; |
michael@0 | 2076 | } |
michael@0 | 2077 | } |
michael@0 | 2078 | |
michael@0 | 2079 | return true; |
michael@0 | 2080 | } |
michael@0 | 2081 | |
michael@0 | 2082 | bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog) |
michael@0 | 2083 | { |
michael@0 | 2084 | if (constant.type == GL_SAMPLER_2D || |
michael@0 | 2085 | constant.type == GL_SAMPLER_CUBE) |
michael@0 | 2086 | { |
michael@0 | 2087 | unsigned int samplerIndex = constant.registerIndex; |
michael@0 | 2088 | |
michael@0 | 2089 | do |
michael@0 | 2090 | { |
michael@0 | 2091 | if (shader == GL_VERTEX_SHADER) |
michael@0 | 2092 | { |
michael@0 | 2093 | if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits()) |
michael@0 | 2094 | { |
michael@0 | 2095 | mSamplersVS[samplerIndex].active = true; |
michael@0 | 2096 | mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
michael@0 | 2097 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
michael@0 | 2098 | mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange); |
michael@0 | 2099 | } |
michael@0 | 2100 | else |
michael@0 | 2101 | { |
michael@0 | 2102 | infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits()); |
michael@0 | 2103 | return false; |
michael@0 | 2104 | } |
michael@0 | 2105 | } |
michael@0 | 2106 | else if (shader == GL_FRAGMENT_SHADER) |
michael@0 | 2107 | { |
michael@0 | 2108 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
michael@0 | 2109 | { |
michael@0 | 2110 | mSamplersPS[samplerIndex].active = true; |
michael@0 | 2111 | mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
michael@0 | 2112 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
michael@0 | 2113 | mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange); |
michael@0 | 2114 | } |
michael@0 | 2115 | else |
michael@0 | 2116 | { |
michael@0 | 2117 | infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
michael@0 | 2118 | return false; |
michael@0 | 2119 | } |
michael@0 | 2120 | } |
michael@0 | 2121 | else UNREACHABLE(); |
michael@0 | 2122 | |
michael@0 | 2123 | samplerIndex++; |
michael@0 | 2124 | } |
michael@0 | 2125 | while (samplerIndex < constant.registerIndex + constant.arraySize); |
michael@0 | 2126 | } |
michael@0 | 2127 | |
michael@0 | 2128 | Uniform *uniform = NULL; |
michael@0 | 2129 | GLint location = getUniformLocation(constant.name); |
michael@0 | 2130 | |
michael@0 | 2131 | if (location >= 0) // Previously defined, type and precision must match |
michael@0 | 2132 | { |
michael@0 | 2133 | uniform = mUniforms[mUniformIndex[location].index]; |
michael@0 | 2134 | |
michael@0 | 2135 | if (uniform->type != constant.type) |
michael@0 | 2136 | { |
michael@0 | 2137 | infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str()); |
michael@0 | 2138 | return false; |
michael@0 | 2139 | } |
michael@0 | 2140 | |
michael@0 | 2141 | if (uniform->precision != constant.precision) |
michael@0 | 2142 | { |
michael@0 | 2143 | infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str()); |
michael@0 | 2144 | return false; |
michael@0 | 2145 | } |
michael@0 | 2146 | } |
michael@0 | 2147 | else |
michael@0 | 2148 | { |
michael@0 | 2149 | uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize); |
michael@0 | 2150 | } |
michael@0 | 2151 | |
michael@0 | 2152 | if (!uniform) |
michael@0 | 2153 | { |
michael@0 | 2154 | return false; |
michael@0 | 2155 | } |
michael@0 | 2156 | |
michael@0 | 2157 | if (shader == GL_FRAGMENT_SHADER) |
michael@0 | 2158 | { |
michael@0 | 2159 | uniform->psRegisterIndex = constant.registerIndex; |
michael@0 | 2160 | } |
michael@0 | 2161 | else if (shader == GL_VERTEX_SHADER) |
michael@0 | 2162 | { |
michael@0 | 2163 | uniform->vsRegisterIndex = constant.registerIndex; |
michael@0 | 2164 | } |
michael@0 | 2165 | else UNREACHABLE(); |
michael@0 | 2166 | |
michael@0 | 2167 | if (location >= 0) |
michael@0 | 2168 | { |
michael@0 | 2169 | return uniform->type == constant.type; |
michael@0 | 2170 | } |
michael@0 | 2171 | |
michael@0 | 2172 | mUniforms.push_back(uniform); |
michael@0 | 2173 | unsigned int uniformIndex = mUniforms.size() - 1; |
michael@0 | 2174 | |
michael@0 | 2175 | for (unsigned int i = 0; i < uniform->elementCount(); i++) |
michael@0 | 2176 | { |
michael@0 | 2177 | mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex)); |
michael@0 | 2178 | } |
michael@0 | 2179 | |
michael@0 | 2180 | if (shader == GL_VERTEX_SHADER) |
michael@0 | 2181 | { |
michael@0 | 2182 | if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors()) |
michael@0 | 2183 | { |
michael@0 | 2184 | infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors()); |
michael@0 | 2185 | return false; |
michael@0 | 2186 | } |
michael@0 | 2187 | } |
michael@0 | 2188 | else if (shader == GL_FRAGMENT_SHADER) |
michael@0 | 2189 | { |
michael@0 | 2190 | if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors()) |
michael@0 | 2191 | { |
michael@0 | 2192 | infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors()); |
michael@0 | 2193 | return false; |
michael@0 | 2194 | } |
michael@0 | 2195 | } |
michael@0 | 2196 | else UNREACHABLE(); |
michael@0 | 2197 | |
michael@0 | 2198 | return true; |
michael@0 | 2199 | } |
michael@0 | 2200 | |
michael@0 | 2201 | std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const |
michael@0 | 2202 | { |
michael@0 | 2203 | // for now we only handle point sprite emulation |
michael@0 | 2204 | ASSERT(usesPointSpriteEmulation()); |
michael@0 | 2205 | return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader); |
michael@0 | 2206 | } |
michael@0 | 2207 | |
michael@0 | 2208 | std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const |
michael@0 | 2209 | { |
michael@0 | 2210 | ASSERT(registers >= 0); |
michael@0 | 2211 | ASSERT(vertexShader->mUsesPointSize); |
michael@0 | 2212 | ASSERT(mRenderer->getMajorShaderModel() >= 4); |
michael@0 | 2213 | |
michael@0 | 2214 | std::string geomHLSL; |
michael@0 | 2215 | |
michael@0 | 2216 | std::string varyingSemantic = "TEXCOORD"; |
michael@0 | 2217 | |
michael@0 | 2218 | std::string fragCoordSemantic; |
michael@0 | 2219 | std::string pointCoordSemantic; |
michael@0 | 2220 | |
michael@0 | 2221 | int reservedRegisterIndex = registers; |
michael@0 | 2222 | |
michael@0 | 2223 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 2224 | { |
michael@0 | 2225 | fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); |
michael@0 | 2226 | } |
michael@0 | 2227 | |
michael@0 | 2228 | if (fragmentShader->mUsesPointCoord) |
michael@0 | 2229 | { |
michael@0 | 2230 | pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); |
michael@0 | 2231 | } |
michael@0 | 2232 | |
michael@0 | 2233 | geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n" |
michael@0 | 2234 | "\n" |
michael@0 | 2235 | "struct GS_INPUT\n" |
michael@0 | 2236 | "{\n"; |
michael@0 | 2237 | |
michael@0 | 2238 | for (int r = 0; r < registers; r++) |
michael@0 | 2239 | { |
michael@0 | 2240 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
michael@0 | 2241 | |
michael@0 | 2242 | geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
michael@0 | 2243 | } |
michael@0 | 2244 | |
michael@0 | 2245 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 2246 | { |
michael@0 | 2247 | geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
michael@0 | 2248 | } |
michael@0 | 2249 | |
michael@0 | 2250 | geomHLSL += " float gl_PointSize : PSIZE;\n" |
michael@0 | 2251 | " float4 gl_Position : SV_Position;\n" |
michael@0 | 2252 | "};\n" |
michael@0 | 2253 | "\n" |
michael@0 | 2254 | "struct GS_OUTPUT\n" |
michael@0 | 2255 | "{\n"; |
michael@0 | 2256 | |
michael@0 | 2257 | for (int r = 0; r < registers; r++) |
michael@0 | 2258 | { |
michael@0 | 2259 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
michael@0 | 2260 | |
michael@0 | 2261 | geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
michael@0 | 2262 | } |
michael@0 | 2263 | |
michael@0 | 2264 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 2265 | { |
michael@0 | 2266 | geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
michael@0 | 2267 | } |
michael@0 | 2268 | |
michael@0 | 2269 | if (fragmentShader->mUsesPointCoord) |
michael@0 | 2270 | { |
michael@0 | 2271 | geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n"; |
michael@0 | 2272 | } |
michael@0 | 2273 | |
michael@0 | 2274 | geomHLSL += " float gl_PointSize : PSIZE;\n" |
michael@0 | 2275 | " float4 gl_Position : SV_Position;\n" |
michael@0 | 2276 | "};\n" |
michael@0 | 2277 | "\n" |
michael@0 | 2278 | "static float2 pointSpriteCorners[] = \n" |
michael@0 | 2279 | "{\n" |
michael@0 | 2280 | " float2( 0.5f, -0.5f),\n" |
michael@0 | 2281 | " float2( 0.5f, 0.5f),\n" |
michael@0 | 2282 | " float2(-0.5f, -0.5f),\n" |
michael@0 | 2283 | " float2(-0.5f, 0.5f)\n" |
michael@0 | 2284 | "};\n" |
michael@0 | 2285 | "\n" |
michael@0 | 2286 | "static float2 pointSpriteTexcoords[] = \n" |
michael@0 | 2287 | "{\n" |
michael@0 | 2288 | " float2(1.0f, 1.0f),\n" |
michael@0 | 2289 | " float2(1.0f, 0.0f),\n" |
michael@0 | 2290 | " float2(0.0f, 1.0f),\n" |
michael@0 | 2291 | " float2(0.0f, 0.0f)\n" |
michael@0 | 2292 | "};\n" |
michael@0 | 2293 | "\n" |
michael@0 | 2294 | "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n" |
michael@0 | 2295 | "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n" |
michael@0 | 2296 | "\n" |
michael@0 | 2297 | "[maxvertexcount(4)]\n" |
michael@0 | 2298 | "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n" |
michael@0 | 2299 | "{\n" |
michael@0 | 2300 | " GS_OUTPUT output = (GS_OUTPUT)0;\n" |
michael@0 | 2301 | " output.gl_PointSize = input[0].gl_PointSize;\n"; |
michael@0 | 2302 | |
michael@0 | 2303 | for (int r = 0; r < registers; r++) |
michael@0 | 2304 | { |
michael@0 | 2305 | geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n"; |
michael@0 | 2306 | } |
michael@0 | 2307 | |
michael@0 | 2308 | if (fragmentShader->mUsesFragCoord) |
michael@0 | 2309 | { |
michael@0 | 2310 | geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n"; |
michael@0 | 2311 | } |
michael@0 | 2312 | |
michael@0 | 2313 | geomHLSL += " \n" |
michael@0 | 2314 | " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n" |
michael@0 | 2315 | " float4 gl_Position = input[0].gl_Position;\n" |
michael@0 | 2316 | " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n"; |
michael@0 | 2317 | |
michael@0 | 2318 | for (int corner = 0; corner < 4; corner++) |
michael@0 | 2319 | { |
michael@0 | 2320 | geomHLSL += " \n" |
michael@0 | 2321 | " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n"; |
michael@0 | 2322 | |
michael@0 | 2323 | if (fragmentShader->mUsesPointCoord) |
michael@0 | 2324 | { |
michael@0 | 2325 | geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n"; |
michael@0 | 2326 | } |
michael@0 | 2327 | |
michael@0 | 2328 | geomHLSL += " outStream.Append(output);\n"; |
michael@0 | 2329 | } |
michael@0 | 2330 | |
michael@0 | 2331 | geomHLSL += " \n" |
michael@0 | 2332 | " outStream.RestartStrip();\n" |
michael@0 | 2333 | "}\n"; |
michael@0 | 2334 | |
michael@0 | 2335 | return geomHLSL; |
michael@0 | 2336 | } |
michael@0 | 2337 | |
michael@0 | 2338 | // This method needs to match OutputHLSL::decorate |
michael@0 | 2339 | std::string ProgramBinary::decorateAttribute(const std::string &name) |
michael@0 | 2340 | { |
michael@0 | 2341 | if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0) |
michael@0 | 2342 | { |
michael@0 | 2343 | return "_" + name; |
michael@0 | 2344 | } |
michael@0 | 2345 | |
michael@0 | 2346 | return name; |
michael@0 | 2347 | } |
michael@0 | 2348 | |
michael@0 | 2349 | bool ProgramBinary::isValidated() const |
michael@0 | 2350 | { |
michael@0 | 2351 | return mValidated; |
michael@0 | 2352 | } |
michael@0 | 2353 | |
michael@0 | 2354 | void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const |
michael@0 | 2355 | { |
michael@0 | 2356 | // Skip over inactive attributes |
michael@0 | 2357 | unsigned int activeAttribute = 0; |
michael@0 | 2358 | unsigned int attribute; |
michael@0 | 2359 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
michael@0 | 2360 | { |
michael@0 | 2361 | if (mLinkedAttribute[attribute].name.empty()) |
michael@0 | 2362 | { |
michael@0 | 2363 | continue; |
michael@0 | 2364 | } |
michael@0 | 2365 | |
michael@0 | 2366 | if (activeAttribute == index) |
michael@0 | 2367 | { |
michael@0 | 2368 | break; |
michael@0 | 2369 | } |
michael@0 | 2370 | |
michael@0 | 2371 | activeAttribute++; |
michael@0 | 2372 | } |
michael@0 | 2373 | |
michael@0 | 2374 | if (bufsize > 0) |
michael@0 | 2375 | { |
michael@0 | 2376 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
michael@0 | 2377 | |
michael@0 | 2378 | strncpy(name, string, bufsize); |
michael@0 | 2379 | name[bufsize - 1] = '\0'; |
michael@0 | 2380 | |
michael@0 | 2381 | if (length) |
michael@0 | 2382 | { |
michael@0 | 2383 | *length = strlen(name); |
michael@0 | 2384 | } |
michael@0 | 2385 | } |
michael@0 | 2386 | |
michael@0 | 2387 | *size = 1; // Always a single 'type' instance |
michael@0 | 2388 | |
michael@0 | 2389 | *type = mLinkedAttribute[attribute].type; |
michael@0 | 2390 | } |
michael@0 | 2391 | |
michael@0 | 2392 | GLint ProgramBinary::getActiveAttributeCount() const |
michael@0 | 2393 | { |
michael@0 | 2394 | int count = 0; |
michael@0 | 2395 | |
michael@0 | 2396 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
michael@0 | 2397 | { |
michael@0 | 2398 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
michael@0 | 2399 | { |
michael@0 | 2400 | count++; |
michael@0 | 2401 | } |
michael@0 | 2402 | } |
michael@0 | 2403 | |
michael@0 | 2404 | return count; |
michael@0 | 2405 | } |
michael@0 | 2406 | |
michael@0 | 2407 | GLint ProgramBinary::getActiveAttributeMaxLength() const |
michael@0 | 2408 | { |
michael@0 | 2409 | int maxLength = 0; |
michael@0 | 2410 | |
michael@0 | 2411 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
michael@0 | 2412 | { |
michael@0 | 2413 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
michael@0 | 2414 | { |
michael@0 | 2415 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
michael@0 | 2416 | } |
michael@0 | 2417 | } |
michael@0 | 2418 | |
michael@0 | 2419 | return maxLength; |
michael@0 | 2420 | } |
michael@0 | 2421 | |
michael@0 | 2422 | void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const |
michael@0 | 2423 | { |
michael@0 | 2424 | ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
michael@0 | 2425 | |
michael@0 | 2426 | if (bufsize > 0) |
michael@0 | 2427 | { |
michael@0 | 2428 | std::string string = mUniforms[index]->name; |
michael@0 | 2429 | |
michael@0 | 2430 | if (mUniforms[index]->isArray()) |
michael@0 | 2431 | { |
michael@0 | 2432 | string += "[0]"; |
michael@0 | 2433 | } |
michael@0 | 2434 | |
michael@0 | 2435 | strncpy(name, string.c_str(), bufsize); |
michael@0 | 2436 | name[bufsize - 1] = '\0'; |
michael@0 | 2437 | |
michael@0 | 2438 | if (length) |
michael@0 | 2439 | { |
michael@0 | 2440 | *length = strlen(name); |
michael@0 | 2441 | } |
michael@0 | 2442 | } |
michael@0 | 2443 | |
michael@0 | 2444 | *size = mUniforms[index]->elementCount(); |
michael@0 | 2445 | |
michael@0 | 2446 | *type = mUniforms[index]->type; |
michael@0 | 2447 | } |
michael@0 | 2448 | |
michael@0 | 2449 | GLint ProgramBinary::getActiveUniformCount() const |
michael@0 | 2450 | { |
michael@0 | 2451 | return mUniforms.size(); |
michael@0 | 2452 | } |
michael@0 | 2453 | |
michael@0 | 2454 | GLint ProgramBinary::getActiveUniformMaxLength() const |
michael@0 | 2455 | { |
michael@0 | 2456 | int maxLength = 0; |
michael@0 | 2457 | |
michael@0 | 2458 | unsigned int numUniforms = mUniforms.size(); |
michael@0 | 2459 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
michael@0 | 2460 | { |
michael@0 | 2461 | if (!mUniforms[uniformIndex]->name.empty()) |
michael@0 | 2462 | { |
michael@0 | 2463 | int length = (int)(mUniforms[uniformIndex]->name.length() + 1); |
michael@0 | 2464 | if (mUniforms[uniformIndex]->isArray()) |
michael@0 | 2465 | { |
michael@0 | 2466 | length += 3; // Counting in "[0]". |
michael@0 | 2467 | } |
michael@0 | 2468 | maxLength = std::max(length, maxLength); |
michael@0 | 2469 | } |
michael@0 | 2470 | } |
michael@0 | 2471 | |
michael@0 | 2472 | return maxLength; |
michael@0 | 2473 | } |
michael@0 | 2474 | |
michael@0 | 2475 | void ProgramBinary::validate(InfoLog &infoLog) |
michael@0 | 2476 | { |
michael@0 | 2477 | applyUniforms(); |
michael@0 | 2478 | if (!validateSamplers(&infoLog)) |
michael@0 | 2479 | { |
michael@0 | 2480 | mValidated = false; |
michael@0 | 2481 | } |
michael@0 | 2482 | else |
michael@0 | 2483 | { |
michael@0 | 2484 | mValidated = true; |
michael@0 | 2485 | } |
michael@0 | 2486 | } |
michael@0 | 2487 | |
michael@0 | 2488 | bool ProgramBinary::validateSamplers(InfoLog *infoLog) |
michael@0 | 2489 | { |
michael@0 | 2490 | // if any two active samplers in a program are of different types, but refer to the same |
michael@0 | 2491 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
michael@0 | 2492 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
michael@0 | 2493 | |
michael@0 | 2494 | const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); |
michael@0 | 2495 | TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; |
michael@0 | 2496 | |
michael@0 | 2497 | for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) |
michael@0 | 2498 | { |
michael@0 | 2499 | textureUnitType[i] = TEXTURE_UNKNOWN; |
michael@0 | 2500 | } |
michael@0 | 2501 | |
michael@0 | 2502 | for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) |
michael@0 | 2503 | { |
michael@0 | 2504 | if (mSamplersPS[i].active) |
michael@0 | 2505 | { |
michael@0 | 2506 | unsigned int unit = mSamplersPS[i].logicalTextureUnit; |
michael@0 | 2507 | |
michael@0 | 2508 | if (unit >= maxCombinedTextureImageUnits) |
michael@0 | 2509 | { |
michael@0 | 2510 | if (infoLog) |
michael@0 | 2511 | { |
michael@0 | 2512 | infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
michael@0 | 2513 | } |
michael@0 | 2514 | |
michael@0 | 2515 | return false; |
michael@0 | 2516 | } |
michael@0 | 2517 | |
michael@0 | 2518 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
michael@0 | 2519 | { |
michael@0 | 2520 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
michael@0 | 2521 | { |
michael@0 | 2522 | if (infoLog) |
michael@0 | 2523 | { |
michael@0 | 2524 | infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
michael@0 | 2525 | } |
michael@0 | 2526 | |
michael@0 | 2527 | return false; |
michael@0 | 2528 | } |
michael@0 | 2529 | } |
michael@0 | 2530 | else |
michael@0 | 2531 | { |
michael@0 | 2532 | textureUnitType[unit] = mSamplersPS[i].textureType; |
michael@0 | 2533 | } |
michael@0 | 2534 | } |
michael@0 | 2535 | } |
michael@0 | 2536 | |
michael@0 | 2537 | for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) |
michael@0 | 2538 | { |
michael@0 | 2539 | if (mSamplersVS[i].active) |
michael@0 | 2540 | { |
michael@0 | 2541 | unsigned int unit = mSamplersVS[i].logicalTextureUnit; |
michael@0 | 2542 | |
michael@0 | 2543 | if (unit >= maxCombinedTextureImageUnits) |
michael@0 | 2544 | { |
michael@0 | 2545 | if (infoLog) |
michael@0 | 2546 | { |
michael@0 | 2547 | infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
michael@0 | 2548 | } |
michael@0 | 2549 | |
michael@0 | 2550 | return false; |
michael@0 | 2551 | } |
michael@0 | 2552 | |
michael@0 | 2553 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
michael@0 | 2554 | { |
michael@0 | 2555 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
michael@0 | 2556 | { |
michael@0 | 2557 | if (infoLog) |
michael@0 | 2558 | { |
michael@0 | 2559 | infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
michael@0 | 2560 | } |
michael@0 | 2561 | |
michael@0 | 2562 | return false; |
michael@0 | 2563 | } |
michael@0 | 2564 | } |
michael@0 | 2565 | else |
michael@0 | 2566 | { |
michael@0 | 2567 | textureUnitType[unit] = mSamplersVS[i].textureType; |
michael@0 | 2568 | } |
michael@0 | 2569 | } |
michael@0 | 2570 | } |
michael@0 | 2571 | |
michael@0 | 2572 | return true; |
michael@0 | 2573 | } |
michael@0 | 2574 | |
michael@0 | 2575 | ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D) |
michael@0 | 2576 | { |
michael@0 | 2577 | } |
michael@0 | 2578 | |
michael@0 | 2579 | struct AttributeSorter |
michael@0 | 2580 | { |
michael@0 | 2581 | AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS]) |
michael@0 | 2582 | : originalIndices(semanticIndices) |
michael@0 | 2583 | { |
michael@0 | 2584 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
michael@0 | 2585 | { |
michael@0 | 2586 | indices[i] = i; |
michael@0 | 2587 | } |
michael@0 | 2588 | |
michael@0 | 2589 | std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this); |
michael@0 | 2590 | } |
michael@0 | 2591 | |
michael@0 | 2592 | bool operator()(int a, int b) |
michael@0 | 2593 | { |
michael@0 | 2594 | return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b]; |
michael@0 | 2595 | } |
michael@0 | 2596 | |
michael@0 | 2597 | int indices[MAX_VERTEX_ATTRIBS]; |
michael@0 | 2598 | const int (&originalIndices)[MAX_VERTEX_ATTRIBS]; |
michael@0 | 2599 | }; |
michael@0 | 2600 | |
michael@0 | 2601 | void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const |
michael@0 | 2602 | { |
michael@0 | 2603 | AttributeSorter sorter(mSemanticIndex); |
michael@0 | 2604 | |
michael@0 | 2605 | int oldIndices[MAX_VERTEX_ATTRIBS]; |
michael@0 | 2606 | rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS]; |
michael@0 | 2607 | |
michael@0 | 2608 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
michael@0 | 2609 | { |
michael@0 | 2610 | oldIndices[i] = mSemanticIndex[i]; |
michael@0 | 2611 | oldTranslatedAttributes[i] = attributes[i]; |
michael@0 | 2612 | } |
michael@0 | 2613 | |
michael@0 | 2614 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
michael@0 | 2615 | { |
michael@0 | 2616 | int oldIndex = sorter.indices[i]; |
michael@0 | 2617 | sortedSemanticIndices[i] = oldIndices[oldIndex]; |
michael@0 | 2618 | attributes[i] = oldTranslatedAttributes[oldIndex]; |
michael@0 | 2619 | } |
michael@0 | 2620 | } |
michael@0 | 2621 | |
michael@0 | 2622 | } |