gfx/angle/src/libGLESv2/Renderbuffer.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #include "precompiled.h"
michael@0 2 //
michael@0 3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
michael@0 4 // Use of this source code is governed by a BSD-style license that can be
michael@0 5 // found in the LICENSE file.
michael@0 6 //
michael@0 7
michael@0 8 // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
michael@0 9 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
michael@0 10 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
michael@0 11
michael@0 12 #include "libGLESv2/Renderbuffer.h"
michael@0 13 #include "libGLESv2/renderer/RenderTarget.h"
michael@0 14
michael@0 15 #include "libGLESv2/Texture.h"
michael@0 16 #include "libGLESv2/renderer/Renderer.h"
michael@0 17 #include "libGLESv2/utilities.h"
michael@0 18
michael@0 19 namespace gl
michael@0 20 {
michael@0 21 unsigned int RenderbufferStorage::mCurrentSerial = 1;
michael@0 22
michael@0 23 RenderbufferInterface::RenderbufferInterface()
michael@0 24 {
michael@0 25 }
michael@0 26
michael@0 27 // The default case for classes inherited from RenderbufferInterface is not to
michael@0 28 // need to do anything upon the reference count to the parent Renderbuffer incrementing
michael@0 29 // or decrementing.
michael@0 30 void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
michael@0 31 {
michael@0 32 }
michael@0 33
michael@0 34 void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
michael@0 35 {
michael@0 36 }
michael@0 37
michael@0 38 GLuint RenderbufferInterface::getRedSize() const
michael@0 39 {
michael@0 40 return gl::GetRedSize(getActualFormat());
michael@0 41 }
michael@0 42
michael@0 43 GLuint RenderbufferInterface::getGreenSize() const
michael@0 44 {
michael@0 45 return gl::GetGreenSize(getActualFormat());
michael@0 46 }
michael@0 47
michael@0 48 GLuint RenderbufferInterface::getBlueSize() const
michael@0 49 {
michael@0 50 return gl::GetBlueSize(getActualFormat());
michael@0 51 }
michael@0 52
michael@0 53 GLuint RenderbufferInterface::getAlphaSize() const
michael@0 54 {
michael@0 55 return gl::GetAlphaSize(getActualFormat());
michael@0 56 }
michael@0 57
michael@0 58 GLuint RenderbufferInterface::getDepthSize() const
michael@0 59 {
michael@0 60 return gl::GetDepthSize(getActualFormat());
michael@0 61 }
michael@0 62
michael@0 63 GLuint RenderbufferInterface::getStencilSize() const
michael@0 64 {
michael@0 65 return gl::GetStencilSize(getActualFormat());
michael@0 66 }
michael@0 67
michael@0 68 ///// RenderbufferTexture2D Implementation ////////
michael@0 69
michael@0 70 RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target)
michael@0 71 {
michael@0 72 mTexture2D.set(texture);
michael@0 73 }
michael@0 74
michael@0 75 RenderbufferTexture2D::~RenderbufferTexture2D()
michael@0 76 {
michael@0 77 mTexture2D.set(NULL);
michael@0 78 }
michael@0 79
michael@0 80 // Textures need to maintain their own reference count for references via
michael@0 81 // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
michael@0 82 void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
michael@0 83 {
michael@0 84 mTexture2D->addProxyRef(proxy);
michael@0 85 }
michael@0 86
michael@0 87 void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
michael@0 88 {
michael@0 89 mTexture2D->releaseProxy(proxy);
michael@0 90 }
michael@0 91
michael@0 92 rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
michael@0 93 {
michael@0 94 return mTexture2D->getRenderTarget(mTarget);
michael@0 95 }
michael@0 96
michael@0 97 rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
michael@0 98 {
michael@0 99 return mTexture2D->getDepthStencil(mTarget);
michael@0 100 }
michael@0 101
michael@0 102 GLsizei RenderbufferTexture2D::getWidth() const
michael@0 103 {
michael@0 104 return mTexture2D->getWidth(0);
michael@0 105 }
michael@0 106
michael@0 107 GLsizei RenderbufferTexture2D::getHeight() const
michael@0 108 {
michael@0 109 return mTexture2D->getHeight(0);
michael@0 110 }
michael@0 111
michael@0 112 GLenum RenderbufferTexture2D::getInternalFormat() const
michael@0 113 {
michael@0 114 return mTexture2D->getInternalFormat(0);
michael@0 115 }
michael@0 116
michael@0 117 GLenum RenderbufferTexture2D::getActualFormat() const
michael@0 118 {
michael@0 119 return mTexture2D->getActualFormat(0);
michael@0 120 }
michael@0 121
michael@0 122 GLsizei RenderbufferTexture2D::getSamples() const
michael@0 123 {
michael@0 124 return 0;
michael@0 125 }
michael@0 126
michael@0 127 unsigned int RenderbufferTexture2D::getSerial() const
michael@0 128 {
michael@0 129 return mTexture2D->getRenderTargetSerial(mTarget);
michael@0 130 }
michael@0 131
michael@0 132 ///// RenderbufferTextureCubeMap Implementation ////////
michael@0 133
michael@0 134 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
michael@0 135 {
michael@0 136 mTextureCubeMap.set(texture);
michael@0 137 }
michael@0 138
michael@0 139 RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
michael@0 140 {
michael@0 141 mTextureCubeMap.set(NULL);
michael@0 142 }
michael@0 143
michael@0 144 // Textures need to maintain their own reference count for references via
michael@0 145 // Renderbuffers acting as proxies. Here, we notify the texture of a reference.
michael@0 146 void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
michael@0 147 {
michael@0 148 mTextureCubeMap->addProxyRef(proxy);
michael@0 149 }
michael@0 150
michael@0 151 void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
michael@0 152 {
michael@0 153 mTextureCubeMap->releaseProxy(proxy);
michael@0 154 }
michael@0 155
michael@0 156 rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
michael@0 157 {
michael@0 158 return mTextureCubeMap->getRenderTarget(mTarget);
michael@0 159 }
michael@0 160
michael@0 161 rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
michael@0 162 {
michael@0 163 return NULL;
michael@0 164 }
michael@0 165
michael@0 166 GLsizei RenderbufferTextureCubeMap::getWidth() const
michael@0 167 {
michael@0 168 return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
michael@0 169 }
michael@0 170
michael@0 171 GLsizei RenderbufferTextureCubeMap::getHeight() const
michael@0 172 {
michael@0 173 return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
michael@0 174 }
michael@0 175
michael@0 176 GLenum RenderbufferTextureCubeMap::getInternalFormat() const
michael@0 177 {
michael@0 178 return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
michael@0 179 }
michael@0 180
michael@0 181 GLenum RenderbufferTextureCubeMap::getActualFormat() const
michael@0 182 {
michael@0 183 return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
michael@0 184 }
michael@0 185
michael@0 186 GLsizei RenderbufferTextureCubeMap::getSamples() const
michael@0 187 {
michael@0 188 return 0;
michael@0 189 }
michael@0 190
michael@0 191 unsigned int RenderbufferTextureCubeMap::getSerial() const
michael@0 192 {
michael@0 193 return mTextureCubeMap->getRenderTargetSerial(mTarget);
michael@0 194 }
michael@0 195
michael@0 196 ////// Renderbuffer Implementation //////
michael@0 197
michael@0 198 Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
michael@0 199 {
michael@0 200 ASSERT(instance != NULL);
michael@0 201 mInstance = instance;
michael@0 202 }
michael@0 203
michael@0 204 Renderbuffer::~Renderbuffer()
michael@0 205 {
michael@0 206 delete mInstance;
michael@0 207 }
michael@0 208
michael@0 209 // The RenderbufferInterface contained in this Renderbuffer may need to maintain
michael@0 210 // its own reference count, so we pass it on here.
michael@0 211 void Renderbuffer::addRef() const
michael@0 212 {
michael@0 213 mInstance->addProxyRef(this);
michael@0 214
michael@0 215 RefCountObject::addRef();
michael@0 216 }
michael@0 217
michael@0 218 void Renderbuffer::release() const
michael@0 219 {
michael@0 220 mInstance->releaseProxy(this);
michael@0 221
michael@0 222 RefCountObject::release();
michael@0 223 }
michael@0 224
michael@0 225 rx::RenderTarget *Renderbuffer::getRenderTarget()
michael@0 226 {
michael@0 227 return mInstance->getRenderTarget();
michael@0 228 }
michael@0 229
michael@0 230 rx::RenderTarget *Renderbuffer::getDepthStencil()
michael@0 231 {
michael@0 232 return mInstance->getDepthStencil();
michael@0 233 }
michael@0 234
michael@0 235 GLsizei Renderbuffer::getWidth() const
michael@0 236 {
michael@0 237 return mInstance->getWidth();
michael@0 238 }
michael@0 239
michael@0 240 GLsizei Renderbuffer::getHeight() const
michael@0 241 {
michael@0 242 return mInstance->getHeight();
michael@0 243 }
michael@0 244
michael@0 245 GLenum Renderbuffer::getInternalFormat() const
michael@0 246 {
michael@0 247 return mInstance->getInternalFormat();
michael@0 248 }
michael@0 249
michael@0 250 GLenum Renderbuffer::getActualFormat() const
michael@0 251 {
michael@0 252 return mInstance->getActualFormat();
michael@0 253 }
michael@0 254
michael@0 255 GLuint Renderbuffer::getRedSize() const
michael@0 256 {
michael@0 257 return mInstance->getRedSize();
michael@0 258 }
michael@0 259
michael@0 260 GLuint Renderbuffer::getGreenSize() const
michael@0 261 {
michael@0 262 return mInstance->getGreenSize();
michael@0 263 }
michael@0 264
michael@0 265 GLuint Renderbuffer::getBlueSize() const
michael@0 266 {
michael@0 267 return mInstance->getBlueSize();
michael@0 268 }
michael@0 269
michael@0 270 GLuint Renderbuffer::getAlphaSize() const
michael@0 271 {
michael@0 272 return mInstance->getAlphaSize();
michael@0 273 }
michael@0 274
michael@0 275 GLuint Renderbuffer::getDepthSize() const
michael@0 276 {
michael@0 277 return mInstance->getDepthSize();
michael@0 278 }
michael@0 279
michael@0 280 GLuint Renderbuffer::getStencilSize() const
michael@0 281 {
michael@0 282 return mInstance->getStencilSize();
michael@0 283 }
michael@0 284
michael@0 285 GLsizei Renderbuffer::getSamples() const
michael@0 286 {
michael@0 287 return mInstance->getSamples();
michael@0 288 }
michael@0 289
michael@0 290 unsigned int Renderbuffer::getSerial() const
michael@0 291 {
michael@0 292 return mInstance->getSerial();
michael@0 293 }
michael@0 294
michael@0 295 void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
michael@0 296 {
michael@0 297 ASSERT(newStorage != NULL);
michael@0 298
michael@0 299 delete mInstance;
michael@0 300 mInstance = newStorage;
michael@0 301 }
michael@0 302
michael@0 303 RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
michael@0 304 {
michael@0 305 mWidth = 0;
michael@0 306 mHeight = 0;
michael@0 307 mInternalFormat = GL_RGBA4;
michael@0 308 mActualFormat = GL_RGBA8_OES;
michael@0 309 mSamples = 0;
michael@0 310 }
michael@0 311
michael@0 312 RenderbufferStorage::~RenderbufferStorage()
michael@0 313 {
michael@0 314 }
michael@0 315
michael@0 316 rx::RenderTarget *RenderbufferStorage::getRenderTarget()
michael@0 317 {
michael@0 318 return NULL;
michael@0 319 }
michael@0 320
michael@0 321 rx::RenderTarget *RenderbufferStorage::getDepthStencil()
michael@0 322 {
michael@0 323 return NULL;
michael@0 324 }
michael@0 325
michael@0 326 GLsizei RenderbufferStorage::getWidth() const
michael@0 327 {
michael@0 328 return mWidth;
michael@0 329 }
michael@0 330
michael@0 331 GLsizei RenderbufferStorage::getHeight() const
michael@0 332 {
michael@0 333 return mHeight;
michael@0 334 }
michael@0 335
michael@0 336 GLenum RenderbufferStorage::getInternalFormat() const
michael@0 337 {
michael@0 338 return mInternalFormat;
michael@0 339 }
michael@0 340
michael@0 341 GLenum RenderbufferStorage::getActualFormat() const
michael@0 342 {
michael@0 343 return mActualFormat;
michael@0 344 }
michael@0 345
michael@0 346 GLsizei RenderbufferStorage::getSamples() const
michael@0 347 {
michael@0 348 return mSamples;
michael@0 349 }
michael@0 350
michael@0 351 unsigned int RenderbufferStorage::getSerial() const
michael@0 352 {
michael@0 353 return mSerial;
michael@0 354 }
michael@0 355
michael@0 356 unsigned int RenderbufferStorage::issueSerial()
michael@0 357 {
michael@0 358 return mCurrentSerial++;
michael@0 359 }
michael@0 360
michael@0 361 unsigned int RenderbufferStorage::issueCubeSerials()
michael@0 362 {
michael@0 363 unsigned int firstSerial = mCurrentSerial;
michael@0 364 mCurrentSerial += 6;
michael@0 365 return firstSerial;
michael@0 366 }
michael@0 367
michael@0 368 Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
michael@0 369 {
michael@0 370 mRenderTarget = renderer->createRenderTarget(swapChain, false);
michael@0 371
michael@0 372 if (mRenderTarget)
michael@0 373 {
michael@0 374 mWidth = mRenderTarget->getWidth();
michael@0 375 mHeight = mRenderTarget->getHeight();
michael@0 376 mInternalFormat = mRenderTarget->getInternalFormat();
michael@0 377 mActualFormat = mRenderTarget->getActualFormat();
michael@0 378 mSamples = mRenderTarget->getSamples();
michael@0 379 }
michael@0 380 }
michael@0 381
michael@0 382 Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
michael@0 383 {
michael@0 384 mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
michael@0 385
michael@0 386 if (mRenderTarget)
michael@0 387 {
michael@0 388 mWidth = width;
michael@0 389 mHeight = height;
michael@0 390 mInternalFormat = format;
michael@0 391 mActualFormat = mRenderTarget->getActualFormat();
michael@0 392 mSamples = mRenderTarget->getSamples();
michael@0 393 }
michael@0 394 }
michael@0 395
michael@0 396 Colorbuffer::~Colorbuffer()
michael@0 397 {
michael@0 398 if (mRenderTarget)
michael@0 399 {
michael@0 400 delete mRenderTarget;
michael@0 401 }
michael@0 402 }
michael@0 403
michael@0 404 rx::RenderTarget *Colorbuffer::getRenderTarget()
michael@0 405 {
michael@0 406 if (mRenderTarget)
michael@0 407 {
michael@0 408 return mRenderTarget;
michael@0 409 }
michael@0 410
michael@0 411 return NULL;
michael@0 412 }
michael@0 413
michael@0 414 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
michael@0 415 {
michael@0 416 mDepthStencil = renderer->createRenderTarget(swapChain, true);
michael@0 417 if (mDepthStencil)
michael@0 418 {
michael@0 419 mWidth = mDepthStencil->getWidth();
michael@0 420 mHeight = mDepthStencil->getHeight();
michael@0 421 mInternalFormat = mDepthStencil->getInternalFormat();
michael@0 422 mSamples = mDepthStencil->getSamples();
michael@0 423 mActualFormat = mDepthStencil->getActualFormat();
michael@0 424 }
michael@0 425 }
michael@0 426
michael@0 427 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
michael@0 428 {
michael@0 429
michael@0 430 mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
michael@0 431
michael@0 432 mWidth = mDepthStencil->getWidth();
michael@0 433 mHeight = mDepthStencil->getHeight();
michael@0 434 mInternalFormat = GL_DEPTH24_STENCIL8_OES;
michael@0 435 mActualFormat = mDepthStencil->getActualFormat();
michael@0 436 mSamples = mDepthStencil->getSamples();
michael@0 437 }
michael@0 438
michael@0 439 DepthStencilbuffer::~DepthStencilbuffer()
michael@0 440 {
michael@0 441 if (mDepthStencil)
michael@0 442 {
michael@0 443 delete mDepthStencil;
michael@0 444 }
michael@0 445 }
michael@0 446
michael@0 447 rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
michael@0 448 {
michael@0 449 if (mDepthStencil)
michael@0 450 {
michael@0 451 return mDepthStencil;
michael@0 452 }
michael@0 453
michael@0 454 return NULL;
michael@0 455 }
michael@0 456
michael@0 457 Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
michael@0 458 {
michael@0 459 if (mDepthStencil)
michael@0 460 {
michael@0 461 mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
michael@0 462 // will expect one of the valid renderbuffer formats for use in
michael@0 463 // glRenderbufferStorage
michael@0 464 }
michael@0 465 }
michael@0 466
michael@0 467 Depthbuffer::~Depthbuffer()
michael@0 468 {
michael@0 469 }
michael@0 470
michael@0 471 Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
michael@0 472 {
michael@0 473 if (mDepthStencil)
michael@0 474 {
michael@0 475 mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
michael@0 476 // will expect one of the valid renderbuffer formats for use in
michael@0 477 // glRenderbufferStorage
michael@0 478 }
michael@0 479 }
michael@0 480
michael@0 481 Stencilbuffer::~Stencilbuffer()
michael@0 482 {
michael@0 483 }
michael@0 484
michael@0 485 }

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