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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes |
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9 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer |
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10 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
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11 |
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12 #include "libGLESv2/Renderbuffer.h" |
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13 #include "libGLESv2/renderer/RenderTarget.h" |
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14 |
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15 #include "libGLESv2/Texture.h" |
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16 #include "libGLESv2/renderer/Renderer.h" |
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17 #include "libGLESv2/utilities.h" |
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18 |
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19 namespace gl |
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20 { |
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21 unsigned int RenderbufferStorage::mCurrentSerial = 1; |
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22 |
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23 RenderbufferInterface::RenderbufferInterface() |
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24 { |
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25 } |
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26 |
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27 // The default case for classes inherited from RenderbufferInterface is not to |
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28 // need to do anything upon the reference count to the parent Renderbuffer incrementing |
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29 // or decrementing. |
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30 void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy) |
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31 { |
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32 } |
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33 |
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34 void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy) |
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35 { |
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36 } |
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37 |
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38 GLuint RenderbufferInterface::getRedSize() const |
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39 { |
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40 return gl::GetRedSize(getActualFormat()); |
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41 } |
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42 |
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43 GLuint RenderbufferInterface::getGreenSize() const |
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44 { |
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45 return gl::GetGreenSize(getActualFormat()); |
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46 } |
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47 |
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48 GLuint RenderbufferInterface::getBlueSize() const |
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49 { |
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50 return gl::GetBlueSize(getActualFormat()); |
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51 } |
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52 |
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53 GLuint RenderbufferInterface::getAlphaSize() const |
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54 { |
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55 return gl::GetAlphaSize(getActualFormat()); |
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56 } |
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57 |
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58 GLuint RenderbufferInterface::getDepthSize() const |
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59 { |
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60 return gl::GetDepthSize(getActualFormat()); |
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61 } |
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62 |
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63 GLuint RenderbufferInterface::getStencilSize() const |
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64 { |
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65 return gl::GetStencilSize(getActualFormat()); |
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66 } |
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67 |
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68 ///// RenderbufferTexture2D Implementation //////// |
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69 |
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70 RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target) |
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71 { |
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72 mTexture2D.set(texture); |
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73 } |
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74 |
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75 RenderbufferTexture2D::~RenderbufferTexture2D() |
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76 { |
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77 mTexture2D.set(NULL); |
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78 } |
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79 |
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80 // Textures need to maintain their own reference count for references via |
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81 // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
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82 void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy) |
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83 { |
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84 mTexture2D->addProxyRef(proxy); |
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85 } |
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86 |
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87 void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy) |
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88 { |
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89 mTexture2D->releaseProxy(proxy); |
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90 } |
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91 |
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92 rx::RenderTarget *RenderbufferTexture2D::getRenderTarget() |
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93 { |
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94 return mTexture2D->getRenderTarget(mTarget); |
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95 } |
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96 |
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97 rx::RenderTarget *RenderbufferTexture2D::getDepthStencil() |
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98 { |
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99 return mTexture2D->getDepthStencil(mTarget); |
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100 } |
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101 |
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102 GLsizei RenderbufferTexture2D::getWidth() const |
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103 { |
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104 return mTexture2D->getWidth(0); |
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105 } |
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106 |
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107 GLsizei RenderbufferTexture2D::getHeight() const |
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108 { |
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109 return mTexture2D->getHeight(0); |
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110 } |
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111 |
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112 GLenum RenderbufferTexture2D::getInternalFormat() const |
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113 { |
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114 return mTexture2D->getInternalFormat(0); |
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115 } |
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116 |
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117 GLenum RenderbufferTexture2D::getActualFormat() const |
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118 { |
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119 return mTexture2D->getActualFormat(0); |
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120 } |
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121 |
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122 GLsizei RenderbufferTexture2D::getSamples() const |
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123 { |
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124 return 0; |
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125 } |
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126 |
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127 unsigned int RenderbufferTexture2D::getSerial() const |
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128 { |
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129 return mTexture2D->getRenderTargetSerial(mTarget); |
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130 } |
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131 |
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132 ///// RenderbufferTextureCubeMap Implementation //////// |
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133 |
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134 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target) |
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135 { |
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136 mTextureCubeMap.set(texture); |
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137 } |
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138 |
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139 RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap() |
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140 { |
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141 mTextureCubeMap.set(NULL); |
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142 } |
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143 |
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144 // Textures need to maintain their own reference count for references via |
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145 // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
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146 void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
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147 { |
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148 mTextureCubeMap->addProxyRef(proxy); |
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149 } |
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150 |
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151 void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
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152 { |
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153 mTextureCubeMap->releaseProxy(proxy); |
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154 } |
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155 |
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156 rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget() |
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157 { |
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158 return mTextureCubeMap->getRenderTarget(mTarget); |
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159 } |
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160 |
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161 rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil() |
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162 { |
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163 return NULL; |
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164 } |
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165 |
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166 GLsizei RenderbufferTextureCubeMap::getWidth() const |
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167 { |
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168 return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
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169 } |
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170 |
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171 GLsizei RenderbufferTextureCubeMap::getHeight() const |
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172 { |
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173 return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
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174 } |
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175 |
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176 GLenum RenderbufferTextureCubeMap::getInternalFormat() const |
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177 { |
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178 return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
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179 } |
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180 |
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181 GLenum RenderbufferTextureCubeMap::getActualFormat() const |
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182 { |
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183 return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); |
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184 } |
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185 |
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186 GLsizei RenderbufferTextureCubeMap::getSamples() const |
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187 { |
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188 return 0; |
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189 } |
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190 |
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191 unsigned int RenderbufferTextureCubeMap::getSerial() const |
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192 { |
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193 return mTextureCubeMap->getRenderTargetSerial(mTarget); |
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194 } |
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195 |
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196 ////// Renderbuffer Implementation ////// |
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197 |
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198 Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id) |
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199 { |
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200 ASSERT(instance != NULL); |
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201 mInstance = instance; |
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202 } |
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203 |
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204 Renderbuffer::~Renderbuffer() |
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205 { |
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206 delete mInstance; |
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207 } |
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208 |
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209 // The RenderbufferInterface contained in this Renderbuffer may need to maintain |
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210 // its own reference count, so we pass it on here. |
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211 void Renderbuffer::addRef() const |
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212 { |
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213 mInstance->addProxyRef(this); |
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214 |
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215 RefCountObject::addRef(); |
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216 } |
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217 |
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218 void Renderbuffer::release() const |
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219 { |
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220 mInstance->releaseProxy(this); |
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221 |
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222 RefCountObject::release(); |
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223 } |
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224 |
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225 rx::RenderTarget *Renderbuffer::getRenderTarget() |
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226 { |
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227 return mInstance->getRenderTarget(); |
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228 } |
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229 |
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230 rx::RenderTarget *Renderbuffer::getDepthStencil() |
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231 { |
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232 return mInstance->getDepthStencil(); |
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233 } |
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234 |
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235 GLsizei Renderbuffer::getWidth() const |
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236 { |
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237 return mInstance->getWidth(); |
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238 } |
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239 |
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240 GLsizei Renderbuffer::getHeight() const |
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241 { |
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242 return mInstance->getHeight(); |
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243 } |
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244 |
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245 GLenum Renderbuffer::getInternalFormat() const |
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246 { |
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247 return mInstance->getInternalFormat(); |
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248 } |
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249 |
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250 GLenum Renderbuffer::getActualFormat() const |
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251 { |
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252 return mInstance->getActualFormat(); |
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253 } |
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254 |
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255 GLuint Renderbuffer::getRedSize() const |
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256 { |
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257 return mInstance->getRedSize(); |
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258 } |
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259 |
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260 GLuint Renderbuffer::getGreenSize() const |
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261 { |
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262 return mInstance->getGreenSize(); |
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263 } |
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264 |
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265 GLuint Renderbuffer::getBlueSize() const |
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266 { |
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267 return mInstance->getBlueSize(); |
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268 } |
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269 |
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270 GLuint Renderbuffer::getAlphaSize() const |
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271 { |
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272 return mInstance->getAlphaSize(); |
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273 } |
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274 |
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275 GLuint Renderbuffer::getDepthSize() const |
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276 { |
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277 return mInstance->getDepthSize(); |
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278 } |
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279 |
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280 GLuint Renderbuffer::getStencilSize() const |
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281 { |
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282 return mInstance->getStencilSize(); |
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283 } |
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284 |
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285 GLsizei Renderbuffer::getSamples() const |
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286 { |
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287 return mInstance->getSamples(); |
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288 } |
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289 |
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290 unsigned int Renderbuffer::getSerial() const |
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291 { |
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292 return mInstance->getSerial(); |
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293 } |
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294 |
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295 void Renderbuffer::setStorage(RenderbufferStorage *newStorage) |
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296 { |
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297 ASSERT(newStorage != NULL); |
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298 |
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299 delete mInstance; |
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300 mInstance = newStorage; |
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301 } |
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302 |
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303 RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial()) |
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304 { |
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305 mWidth = 0; |
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306 mHeight = 0; |
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307 mInternalFormat = GL_RGBA4; |
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308 mActualFormat = GL_RGBA8_OES; |
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309 mSamples = 0; |
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310 } |
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311 |
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312 RenderbufferStorage::~RenderbufferStorage() |
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313 { |
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314 } |
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315 |
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316 rx::RenderTarget *RenderbufferStorage::getRenderTarget() |
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317 { |
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318 return NULL; |
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319 } |
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320 |
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321 rx::RenderTarget *RenderbufferStorage::getDepthStencil() |
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322 { |
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323 return NULL; |
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324 } |
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325 |
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326 GLsizei RenderbufferStorage::getWidth() const |
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327 { |
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328 return mWidth; |
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329 } |
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330 |
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331 GLsizei RenderbufferStorage::getHeight() const |
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332 { |
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333 return mHeight; |
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334 } |
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335 |
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336 GLenum RenderbufferStorage::getInternalFormat() const |
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337 { |
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338 return mInternalFormat; |
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339 } |
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340 |
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341 GLenum RenderbufferStorage::getActualFormat() const |
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342 { |
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343 return mActualFormat; |
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344 } |
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345 |
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346 GLsizei RenderbufferStorage::getSamples() const |
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347 { |
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348 return mSamples; |
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349 } |
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350 |
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351 unsigned int RenderbufferStorage::getSerial() const |
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352 { |
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353 return mSerial; |
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354 } |
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355 |
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356 unsigned int RenderbufferStorage::issueSerial() |
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357 { |
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358 return mCurrentSerial++; |
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359 } |
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360 |
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361 unsigned int RenderbufferStorage::issueCubeSerials() |
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362 { |
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363 unsigned int firstSerial = mCurrentSerial; |
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364 mCurrentSerial += 6; |
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365 return firstSerial; |
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366 } |
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367 |
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368 Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) |
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369 { |
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370 mRenderTarget = renderer->createRenderTarget(swapChain, false); |
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371 |
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372 if (mRenderTarget) |
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373 { |
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374 mWidth = mRenderTarget->getWidth(); |
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375 mHeight = mRenderTarget->getHeight(); |
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376 mInternalFormat = mRenderTarget->getInternalFormat(); |
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377 mActualFormat = mRenderTarget->getActualFormat(); |
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378 mSamples = mRenderTarget->getSamples(); |
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379 } |
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380 } |
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381 |
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382 Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) |
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383 { |
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384 mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false); |
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385 |
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386 if (mRenderTarget) |
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387 { |
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388 mWidth = width; |
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389 mHeight = height; |
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390 mInternalFormat = format; |
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391 mActualFormat = mRenderTarget->getActualFormat(); |
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392 mSamples = mRenderTarget->getSamples(); |
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393 } |
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394 } |
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395 |
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396 Colorbuffer::~Colorbuffer() |
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397 { |
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398 if (mRenderTarget) |
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399 { |
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400 delete mRenderTarget; |
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401 } |
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402 } |
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403 |
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404 rx::RenderTarget *Colorbuffer::getRenderTarget() |
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405 { |
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406 if (mRenderTarget) |
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407 { |
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408 return mRenderTarget; |
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409 } |
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410 |
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411 return NULL; |
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412 } |
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413 |
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414 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) |
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415 { |
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416 mDepthStencil = renderer->createRenderTarget(swapChain, true); |
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417 if (mDepthStencil) |
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418 { |
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419 mWidth = mDepthStencil->getWidth(); |
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420 mHeight = mDepthStencil->getHeight(); |
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421 mInternalFormat = mDepthStencil->getInternalFormat(); |
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422 mSamples = mDepthStencil->getSamples(); |
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423 mActualFormat = mDepthStencil->getActualFormat(); |
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424 } |
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425 } |
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426 |
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427 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) |
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428 { |
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429 |
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430 mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true); |
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431 |
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432 mWidth = mDepthStencil->getWidth(); |
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433 mHeight = mDepthStencil->getHeight(); |
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434 mInternalFormat = GL_DEPTH24_STENCIL8_OES; |
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435 mActualFormat = mDepthStencil->getActualFormat(); |
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436 mSamples = mDepthStencil->getSamples(); |
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437 } |
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438 |
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439 DepthStencilbuffer::~DepthStencilbuffer() |
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440 { |
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441 if (mDepthStencil) |
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442 { |
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443 delete mDepthStencil; |
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444 } |
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445 } |
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446 |
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447 rx::RenderTarget *DepthStencilbuffer::getDepthStencil() |
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448 { |
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449 if (mDepthStencil) |
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450 { |
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451 return mDepthStencil; |
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452 } |
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453 |
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454 return NULL; |
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455 } |
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456 |
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457 Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) |
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458 { |
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459 if (mDepthStencil) |
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460 { |
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461 mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function |
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462 // will expect one of the valid renderbuffer formats for use in |
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463 // glRenderbufferStorage |
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464 } |
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465 } |
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466 |
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467 Depthbuffer::~Depthbuffer() |
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468 { |
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469 } |
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470 |
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471 Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) |
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472 { |
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473 if (mDepthStencil) |
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474 { |
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475 mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function |
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476 // will expect one of the valid renderbuffer formats for use in |
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477 // glRenderbufferStorage |
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478 } |
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479 } |
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480 |
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481 Stencilbuffer::~Stencilbuffer() |
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482 { |
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483 } |
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484 |
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485 } |