Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
michael@0 | 9 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
michael@0 | 10 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
michael@0 | 11 | |
michael@0 | 12 | #include "libGLESv2/Texture.h" |
michael@0 | 13 | |
michael@0 | 14 | #include "libGLESv2/main.h" |
michael@0 | 15 | #include "libGLESv2/mathutil.h" |
michael@0 | 16 | #include "libGLESv2/utilities.h" |
michael@0 | 17 | #include "libGLESv2/renderer/Blit.h" |
michael@0 | 18 | #include "libGLESv2/Renderbuffer.h" |
michael@0 | 19 | #include "libGLESv2/renderer/Image.h" |
michael@0 | 20 | #include "libGLESv2/renderer/Renderer.h" |
michael@0 | 21 | #include "libGLESv2/renderer/TextureStorage.h" |
michael@0 | 22 | #include "libEGL/Surface.h" |
michael@0 | 23 | |
michael@0 | 24 | namespace gl |
michael@0 | 25 | { |
michael@0 | 26 | |
michael@0 | 27 | Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id) |
michael@0 | 28 | { |
michael@0 | 29 | mRenderer = renderer; |
michael@0 | 30 | |
michael@0 | 31 | mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; |
michael@0 | 32 | mSamplerState.magFilter = GL_LINEAR; |
michael@0 | 33 | mSamplerState.wrapS = GL_REPEAT; |
michael@0 | 34 | mSamplerState.wrapT = GL_REPEAT; |
michael@0 | 35 | mSamplerState.maxAnisotropy = 1.0f; |
michael@0 | 36 | mSamplerState.lodOffset = 0; |
michael@0 | 37 | mUsage = GL_NONE; |
michael@0 | 38 | |
michael@0 | 39 | mDirtyImages = true; |
michael@0 | 40 | |
michael@0 | 41 | mImmutable = false; |
michael@0 | 42 | } |
michael@0 | 43 | |
michael@0 | 44 | Texture::~Texture() |
michael@0 | 45 | { |
michael@0 | 46 | } |
michael@0 | 47 | |
michael@0 | 48 | // Returns true on successful filter state update (valid enum parameter) |
michael@0 | 49 | bool Texture::setMinFilter(GLenum filter) |
michael@0 | 50 | { |
michael@0 | 51 | switch (filter) |
michael@0 | 52 | { |
michael@0 | 53 | case GL_NEAREST: |
michael@0 | 54 | case GL_LINEAR: |
michael@0 | 55 | case GL_NEAREST_MIPMAP_NEAREST: |
michael@0 | 56 | case GL_LINEAR_MIPMAP_NEAREST: |
michael@0 | 57 | case GL_NEAREST_MIPMAP_LINEAR: |
michael@0 | 58 | case GL_LINEAR_MIPMAP_LINEAR: |
michael@0 | 59 | mSamplerState.minFilter = filter; |
michael@0 | 60 | return true; |
michael@0 | 61 | default: |
michael@0 | 62 | return false; |
michael@0 | 63 | } |
michael@0 | 64 | } |
michael@0 | 65 | |
michael@0 | 66 | // Returns true on successful filter state update (valid enum parameter) |
michael@0 | 67 | bool Texture::setMagFilter(GLenum filter) |
michael@0 | 68 | { |
michael@0 | 69 | switch (filter) |
michael@0 | 70 | { |
michael@0 | 71 | case GL_NEAREST: |
michael@0 | 72 | case GL_LINEAR: |
michael@0 | 73 | mSamplerState.magFilter = filter; |
michael@0 | 74 | return true; |
michael@0 | 75 | default: |
michael@0 | 76 | return false; |
michael@0 | 77 | } |
michael@0 | 78 | } |
michael@0 | 79 | |
michael@0 | 80 | // Returns true on successful wrap state update (valid enum parameter) |
michael@0 | 81 | bool Texture::setWrapS(GLenum wrap) |
michael@0 | 82 | { |
michael@0 | 83 | switch (wrap) |
michael@0 | 84 | { |
michael@0 | 85 | case GL_REPEAT: |
michael@0 | 86 | case GL_CLAMP_TO_EDGE: |
michael@0 | 87 | case GL_MIRRORED_REPEAT: |
michael@0 | 88 | mSamplerState.wrapS = wrap; |
michael@0 | 89 | return true; |
michael@0 | 90 | default: |
michael@0 | 91 | return false; |
michael@0 | 92 | } |
michael@0 | 93 | } |
michael@0 | 94 | |
michael@0 | 95 | // Returns true on successful wrap state update (valid enum parameter) |
michael@0 | 96 | bool Texture::setWrapT(GLenum wrap) |
michael@0 | 97 | { |
michael@0 | 98 | switch (wrap) |
michael@0 | 99 | { |
michael@0 | 100 | case GL_REPEAT: |
michael@0 | 101 | case GL_CLAMP_TO_EDGE: |
michael@0 | 102 | case GL_MIRRORED_REPEAT: |
michael@0 | 103 | mSamplerState.wrapT = wrap; |
michael@0 | 104 | return true; |
michael@0 | 105 | default: |
michael@0 | 106 | return false; |
michael@0 | 107 | } |
michael@0 | 108 | } |
michael@0 | 109 | |
michael@0 | 110 | // Returns true on successful max anisotropy update (valid anisotropy value) |
michael@0 | 111 | bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
michael@0 | 112 | { |
michael@0 | 113 | textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
michael@0 | 114 | if (textureMaxAnisotropy < 1.0f) |
michael@0 | 115 | { |
michael@0 | 116 | return false; |
michael@0 | 117 | } |
michael@0 | 118 | |
michael@0 | 119 | mSamplerState.maxAnisotropy = textureMaxAnisotropy; |
michael@0 | 120 | |
michael@0 | 121 | return true; |
michael@0 | 122 | } |
michael@0 | 123 | |
michael@0 | 124 | // Returns true on successful usage state update (valid enum parameter) |
michael@0 | 125 | bool Texture::setUsage(GLenum usage) |
michael@0 | 126 | { |
michael@0 | 127 | switch (usage) |
michael@0 | 128 | { |
michael@0 | 129 | case GL_NONE: |
michael@0 | 130 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
michael@0 | 131 | mUsage = usage; |
michael@0 | 132 | return true; |
michael@0 | 133 | default: |
michael@0 | 134 | return false; |
michael@0 | 135 | } |
michael@0 | 136 | } |
michael@0 | 137 | |
michael@0 | 138 | GLenum Texture::getMinFilter() const |
michael@0 | 139 | { |
michael@0 | 140 | return mSamplerState.minFilter; |
michael@0 | 141 | } |
michael@0 | 142 | |
michael@0 | 143 | GLenum Texture::getMagFilter() const |
michael@0 | 144 | { |
michael@0 | 145 | return mSamplerState.magFilter; |
michael@0 | 146 | } |
michael@0 | 147 | |
michael@0 | 148 | GLenum Texture::getWrapS() const |
michael@0 | 149 | { |
michael@0 | 150 | return mSamplerState.wrapS; |
michael@0 | 151 | } |
michael@0 | 152 | |
michael@0 | 153 | GLenum Texture::getWrapT() const |
michael@0 | 154 | { |
michael@0 | 155 | return mSamplerState.wrapT; |
michael@0 | 156 | } |
michael@0 | 157 | |
michael@0 | 158 | float Texture::getMaxAnisotropy() const |
michael@0 | 159 | { |
michael@0 | 160 | return mSamplerState.maxAnisotropy; |
michael@0 | 161 | } |
michael@0 | 162 | |
michael@0 | 163 | int Texture::getLodOffset() |
michael@0 | 164 | { |
michael@0 | 165 | rx::TextureStorageInterface *texture = getStorage(false); |
michael@0 | 166 | return texture ? texture->getLodOffset() : 0; |
michael@0 | 167 | } |
michael@0 | 168 | |
michael@0 | 169 | void Texture::getSamplerState(SamplerState *sampler) |
michael@0 | 170 | { |
michael@0 | 171 | *sampler = mSamplerState; |
michael@0 | 172 | sampler->lodOffset = getLodOffset(); |
michael@0 | 173 | } |
michael@0 | 174 | |
michael@0 | 175 | GLenum Texture::getUsage() const |
michael@0 | 176 | { |
michael@0 | 177 | return mUsage; |
michael@0 | 178 | } |
michael@0 | 179 | |
michael@0 | 180 | bool Texture::isMipmapFiltered() const |
michael@0 | 181 | { |
michael@0 | 182 | switch (mSamplerState.minFilter) |
michael@0 | 183 | { |
michael@0 | 184 | case GL_NEAREST: |
michael@0 | 185 | case GL_LINEAR: |
michael@0 | 186 | return false; |
michael@0 | 187 | case GL_NEAREST_MIPMAP_NEAREST: |
michael@0 | 188 | case GL_LINEAR_MIPMAP_NEAREST: |
michael@0 | 189 | case GL_NEAREST_MIPMAP_LINEAR: |
michael@0 | 190 | case GL_LINEAR_MIPMAP_LINEAR: |
michael@0 | 191 | return true; |
michael@0 | 192 | default: UNREACHABLE(); |
michael@0 | 193 | return false; |
michael@0 | 194 | } |
michael@0 | 195 | } |
michael@0 | 196 | |
michael@0 | 197 | void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image) |
michael@0 | 198 | { |
michael@0 | 199 | if (pixels != NULL) |
michael@0 | 200 | { |
michael@0 | 201 | image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels); |
michael@0 | 202 | mDirtyImages = true; |
michael@0 | 203 | } |
michael@0 | 204 | } |
michael@0 | 205 | |
michael@0 | 206 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) |
michael@0 | 207 | { |
michael@0 | 208 | if (pixels != NULL) |
michael@0 | 209 | { |
michael@0 | 210 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
michael@0 | 211 | mDirtyImages = true; |
michael@0 | 212 | } |
michael@0 | 213 | } |
michael@0 | 214 | |
michael@0 | 215 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image) |
michael@0 | 216 | { |
michael@0 | 217 | if (pixels != NULL) |
michael@0 | 218 | { |
michael@0 | 219 | image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels); |
michael@0 | 220 | mDirtyImages = true; |
michael@0 | 221 | } |
michael@0 | 222 | |
michael@0 | 223 | return true; |
michael@0 | 224 | } |
michael@0 | 225 | |
michael@0 | 226 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) |
michael@0 | 227 | { |
michael@0 | 228 | if (pixels != NULL) |
michael@0 | 229 | { |
michael@0 | 230 | image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
michael@0 | 231 | mDirtyImages = true; |
michael@0 | 232 | } |
michael@0 | 233 | |
michael@0 | 234 | return true; |
michael@0 | 235 | } |
michael@0 | 236 | |
michael@0 | 237 | rx::TextureStorageInterface *Texture::getNativeTexture() |
michael@0 | 238 | { |
michael@0 | 239 | // ensure the underlying texture is created |
michael@0 | 240 | |
michael@0 | 241 | rx::TextureStorageInterface *storage = getStorage(false); |
michael@0 | 242 | if (storage) |
michael@0 | 243 | { |
michael@0 | 244 | updateTexture(); |
michael@0 | 245 | } |
michael@0 | 246 | |
michael@0 | 247 | return storage; |
michael@0 | 248 | } |
michael@0 | 249 | |
michael@0 | 250 | bool Texture::hasDirtyImages() const |
michael@0 | 251 | { |
michael@0 | 252 | return mDirtyImages; |
michael@0 | 253 | } |
michael@0 | 254 | |
michael@0 | 255 | void Texture::resetDirty() |
michael@0 | 256 | { |
michael@0 | 257 | mDirtyImages = false; |
michael@0 | 258 | } |
michael@0 | 259 | |
michael@0 | 260 | unsigned int Texture::getTextureSerial() |
michael@0 | 261 | { |
michael@0 | 262 | rx::TextureStorageInterface *texture = getStorage(false); |
michael@0 | 263 | return texture ? texture->getTextureSerial() : 0; |
michael@0 | 264 | } |
michael@0 | 265 | |
michael@0 | 266 | unsigned int Texture::getRenderTargetSerial(GLenum target) |
michael@0 | 267 | { |
michael@0 | 268 | rx::TextureStorageInterface *texture = getStorage(true); |
michael@0 | 269 | return texture ? texture->getRenderTargetSerial(target) : 0; |
michael@0 | 270 | } |
michael@0 | 271 | |
michael@0 | 272 | bool Texture::isImmutable() const |
michael@0 | 273 | { |
michael@0 | 274 | return mImmutable; |
michael@0 | 275 | } |
michael@0 | 276 | |
michael@0 | 277 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
michael@0 | 278 | { |
michael@0 | 279 | if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport()) |
michael@0 | 280 | { |
michael@0 | 281 | return 0; // Maximum number of levels |
michael@0 | 282 | } |
michael@0 | 283 | else |
michael@0 | 284 | { |
michael@0 | 285 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
michael@0 | 286 | return 1; |
michael@0 | 287 | } |
michael@0 | 288 | } |
michael@0 | 289 | |
michael@0 | 290 | GLint Texture::creationLevels(GLsizei size) const |
michael@0 | 291 | { |
michael@0 | 292 | return creationLevels(size, size); |
michael@0 | 293 | } |
michael@0 | 294 | |
michael@0 | 295 | Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
michael@0 | 296 | { |
michael@0 | 297 | mTexStorage = NULL; |
michael@0 | 298 | mSurface = NULL; |
michael@0 | 299 | mColorbufferProxy = NULL; |
michael@0 | 300 | mProxyRefs = 0; |
michael@0 | 301 | |
michael@0 | 302 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
michael@0 | 303 | { |
michael@0 | 304 | mImageArray[i] = renderer->createImage(); |
michael@0 | 305 | } |
michael@0 | 306 | } |
michael@0 | 307 | |
michael@0 | 308 | Texture2D::~Texture2D() |
michael@0 | 309 | { |
michael@0 | 310 | mColorbufferProxy = NULL; |
michael@0 | 311 | |
michael@0 | 312 | delete mTexStorage; |
michael@0 | 313 | mTexStorage = NULL; |
michael@0 | 314 | |
michael@0 | 315 | if (mSurface) |
michael@0 | 316 | { |
michael@0 | 317 | mSurface->setBoundTexture(NULL); |
michael@0 | 318 | mSurface = NULL; |
michael@0 | 319 | } |
michael@0 | 320 | |
michael@0 | 321 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
michael@0 | 322 | { |
michael@0 | 323 | delete mImageArray[i]; |
michael@0 | 324 | } |
michael@0 | 325 | } |
michael@0 | 326 | |
michael@0 | 327 | // We need to maintain a count of references to renderbuffers acting as |
michael@0 | 328 | // proxies for this texture, so that we do not attempt to use a pointer |
michael@0 | 329 | // to a renderbuffer proxy which has been deleted. |
michael@0 | 330 | void Texture2D::addProxyRef(const Renderbuffer *proxy) |
michael@0 | 331 | { |
michael@0 | 332 | mProxyRefs++; |
michael@0 | 333 | } |
michael@0 | 334 | |
michael@0 | 335 | void Texture2D::releaseProxy(const Renderbuffer *proxy) |
michael@0 | 336 | { |
michael@0 | 337 | if (mProxyRefs > 0) |
michael@0 | 338 | mProxyRefs--; |
michael@0 | 339 | |
michael@0 | 340 | if (mProxyRefs == 0) |
michael@0 | 341 | mColorbufferProxy = NULL; |
michael@0 | 342 | } |
michael@0 | 343 | |
michael@0 | 344 | GLenum Texture2D::getTarget() const |
michael@0 | 345 | { |
michael@0 | 346 | return GL_TEXTURE_2D; |
michael@0 | 347 | } |
michael@0 | 348 | |
michael@0 | 349 | GLsizei Texture2D::getWidth(GLint level) const |
michael@0 | 350 | { |
michael@0 | 351 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 352 | return mImageArray[level]->getWidth(); |
michael@0 | 353 | else |
michael@0 | 354 | return 0; |
michael@0 | 355 | } |
michael@0 | 356 | |
michael@0 | 357 | GLsizei Texture2D::getHeight(GLint level) const |
michael@0 | 358 | { |
michael@0 | 359 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 360 | return mImageArray[level]->getHeight(); |
michael@0 | 361 | else |
michael@0 | 362 | return 0; |
michael@0 | 363 | } |
michael@0 | 364 | |
michael@0 | 365 | GLenum Texture2D::getInternalFormat(GLint level) const |
michael@0 | 366 | { |
michael@0 | 367 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 368 | return mImageArray[level]->getInternalFormat(); |
michael@0 | 369 | else |
michael@0 | 370 | return GL_NONE; |
michael@0 | 371 | } |
michael@0 | 372 | |
michael@0 | 373 | GLenum Texture2D::getActualFormat(GLint level) const |
michael@0 | 374 | { |
michael@0 | 375 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 376 | return mImageArray[level]->getActualFormat(); |
michael@0 | 377 | else |
michael@0 | 378 | return D3DFMT_UNKNOWN; |
michael@0 | 379 | } |
michael@0 | 380 | |
michael@0 | 381 | void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) |
michael@0 | 382 | { |
michael@0 | 383 | releaseTexImage(); |
michael@0 | 384 | |
michael@0 | 385 | // If there currently is a corresponding storage texture image, it has these parameters |
michael@0 | 386 | const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level); |
michael@0 | 387 | const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level); |
michael@0 | 388 | const int storageFormat = mImageArray[0]->getInternalFormat(); |
michael@0 | 389 | |
michael@0 | 390 | mImageArray[level]->redefine(mRenderer, internalformat, width, height, false); |
michael@0 | 391 | |
michael@0 | 392 | if (mTexStorage) |
michael@0 | 393 | { |
michael@0 | 394 | const int storageLevels = mTexStorage->levelCount(); |
michael@0 | 395 | |
michael@0 | 396 | if ((level >= storageLevels && storageLevels != 0) || |
michael@0 | 397 | width != storageWidth || |
michael@0 | 398 | height != storageHeight || |
michael@0 | 399 | internalformat != storageFormat) // Discard mismatched storage |
michael@0 | 400 | { |
michael@0 | 401 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 402 | { |
michael@0 | 403 | mImageArray[i]->markDirty(); |
michael@0 | 404 | } |
michael@0 | 405 | |
michael@0 | 406 | delete mTexStorage; |
michael@0 | 407 | mTexStorage = NULL; |
michael@0 | 408 | mDirtyImages = true; |
michael@0 | 409 | } |
michael@0 | 410 | } |
michael@0 | 411 | } |
michael@0 | 412 | |
michael@0 | 413 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 414 | { |
michael@0 | 415 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
michael@0 | 416 | redefineImage(level, internalformat, width, height); |
michael@0 | 417 | |
michael@0 | 418 | Texture::setImage(unpackAlignment, pixels, mImageArray[level]); |
michael@0 | 419 | } |
michael@0 | 420 | |
michael@0 | 421 | void Texture2D::bindTexImage(egl::Surface *surface) |
michael@0 | 422 | { |
michael@0 | 423 | releaseTexImage(); |
michael@0 | 424 | |
michael@0 | 425 | GLint internalformat = surface->getFormat(); |
michael@0 | 426 | |
michael@0 | 427 | mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true); |
michael@0 | 428 | |
michael@0 | 429 | delete mTexStorage; |
michael@0 | 430 | mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
michael@0 | 431 | |
michael@0 | 432 | mDirtyImages = true; |
michael@0 | 433 | mSurface = surface; |
michael@0 | 434 | mSurface->setBoundTexture(this); |
michael@0 | 435 | } |
michael@0 | 436 | |
michael@0 | 437 | void Texture2D::releaseTexImage() |
michael@0 | 438 | { |
michael@0 | 439 | if (mSurface) |
michael@0 | 440 | { |
michael@0 | 441 | mSurface->setBoundTexture(NULL); |
michael@0 | 442 | mSurface = NULL; |
michael@0 | 443 | |
michael@0 | 444 | if (mTexStorage) |
michael@0 | 445 | { |
michael@0 | 446 | delete mTexStorage; |
michael@0 | 447 | mTexStorage = NULL; |
michael@0 | 448 | } |
michael@0 | 449 | |
michael@0 | 450 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 451 | { |
michael@0 | 452 | mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true); |
michael@0 | 453 | } |
michael@0 | 454 | } |
michael@0 | 455 | } |
michael@0 | 456 | |
michael@0 | 457 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
michael@0 | 458 | { |
michael@0 | 459 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
michael@0 | 460 | redefineImage(level, format, width, height); |
michael@0 | 461 | |
michael@0 | 462 | Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); |
michael@0 | 463 | } |
michael@0 | 464 | |
michael@0 | 465 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
michael@0 | 466 | { |
michael@0 | 467 | if (level < levelCount()) |
michael@0 | 468 | { |
michael@0 | 469 | rx::Image *image = mImageArray[level]; |
michael@0 | 470 | if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) |
michael@0 | 471 | { |
michael@0 | 472 | image->markClean(); |
michael@0 | 473 | } |
michael@0 | 474 | } |
michael@0 | 475 | } |
michael@0 | 476 | |
michael@0 | 477 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 478 | { |
michael@0 | 479 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level])) |
michael@0 | 480 | { |
michael@0 | 481 | commitRect(level, xoffset, yoffset, width, height); |
michael@0 | 482 | } |
michael@0 | 483 | } |
michael@0 | 484 | |
michael@0 | 485 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
michael@0 | 486 | { |
michael@0 | 487 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level])) |
michael@0 | 488 | { |
michael@0 | 489 | commitRect(level, xoffset, yoffset, width, height); |
michael@0 | 490 | } |
michael@0 | 491 | } |
michael@0 | 492 | |
michael@0 | 493 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
michael@0 | 494 | { |
michael@0 | 495 | GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
michael@0 | 496 | redefineImage(level, internalformat, width, height); |
michael@0 | 497 | |
michael@0 | 498 | if (!mImageArray[level]->isRenderableFormat()) |
michael@0 | 499 | { |
michael@0 | 500 | mImageArray[level]->copy(0, 0, x, y, width, height, source); |
michael@0 | 501 | mDirtyImages = true; |
michael@0 | 502 | } |
michael@0 | 503 | else |
michael@0 | 504 | { |
michael@0 | 505 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
michael@0 | 506 | { |
michael@0 | 507 | convertToRenderTarget(); |
michael@0 | 508 | } |
michael@0 | 509 | |
michael@0 | 510 | mImageArray[level]->markClean(); |
michael@0 | 511 | |
michael@0 | 512 | if (width != 0 && height != 0 && level < levelCount()) |
michael@0 | 513 | { |
michael@0 | 514 | gl::Rectangle sourceRect; |
michael@0 | 515 | sourceRect.x = x; |
michael@0 | 516 | sourceRect.width = width; |
michael@0 | 517 | sourceRect.y = y; |
michael@0 | 518 | sourceRect.height = height; |
michael@0 | 519 | |
michael@0 | 520 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
michael@0 | 521 | } |
michael@0 | 522 | } |
michael@0 | 523 | } |
michael@0 | 524 | |
michael@0 | 525 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
michael@0 | 526 | { |
michael@0 | 527 | if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight()) |
michael@0 | 528 | { |
michael@0 | 529 | return gl::error(GL_INVALID_VALUE); |
michael@0 | 530 | } |
michael@0 | 531 | |
michael@0 | 532 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
michael@0 | 533 | { |
michael@0 | 534 | mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source); |
michael@0 | 535 | mDirtyImages = true; |
michael@0 | 536 | } |
michael@0 | 537 | else |
michael@0 | 538 | { |
michael@0 | 539 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
michael@0 | 540 | { |
michael@0 | 541 | convertToRenderTarget(); |
michael@0 | 542 | } |
michael@0 | 543 | |
michael@0 | 544 | updateTexture(); |
michael@0 | 545 | |
michael@0 | 546 | if (level < levelCount()) |
michael@0 | 547 | { |
michael@0 | 548 | gl::Rectangle sourceRect; |
michael@0 | 549 | sourceRect.x = x; |
michael@0 | 550 | sourceRect.width = width; |
michael@0 | 551 | sourceRect.y = y; |
michael@0 | 552 | sourceRect.height = height; |
michael@0 | 553 | |
michael@0 | 554 | mRenderer->copyImage(source, sourceRect, |
michael@0 | 555 | gl::ExtractFormat(mImageArray[0]->getInternalFormat()), |
michael@0 | 556 | xoffset, yoffset, mTexStorage, level); |
michael@0 | 557 | } |
michael@0 | 558 | } |
michael@0 | 559 | } |
michael@0 | 560 | |
michael@0 | 561 | void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
michael@0 | 562 | { |
michael@0 | 563 | delete mTexStorage; |
michael@0 | 564 | mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); |
michael@0 | 565 | mImmutable = true; |
michael@0 | 566 | |
michael@0 | 567 | for (int level = 0; level < levels; level++) |
michael@0 | 568 | { |
michael@0 | 569 | mImageArray[level]->redefine(mRenderer, internalformat, width, height, true); |
michael@0 | 570 | width = std::max(1, width >> 1); |
michael@0 | 571 | height = std::max(1, height >> 1); |
michael@0 | 572 | } |
michael@0 | 573 | |
michael@0 | 574 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
michael@0 | 575 | { |
michael@0 | 576 | mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true); |
michael@0 | 577 | } |
michael@0 | 578 | |
michael@0 | 579 | if (mTexStorage->isManaged()) |
michael@0 | 580 | { |
michael@0 | 581 | int levels = levelCount(); |
michael@0 | 582 | |
michael@0 | 583 | for (int level = 0; level < levels; level++) |
michael@0 | 584 | { |
michael@0 | 585 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
michael@0 | 586 | } |
michael@0 | 587 | } |
michael@0 | 588 | } |
michael@0 | 589 | |
michael@0 | 590 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
michael@0 | 591 | bool Texture2D::isSamplerComplete() const |
michael@0 | 592 | { |
michael@0 | 593 | GLsizei width = mImageArray[0]->getWidth(); |
michael@0 | 594 | GLsizei height = mImageArray[0]->getHeight(); |
michael@0 | 595 | |
michael@0 | 596 | if (width <= 0 || height <= 0) |
michael@0 | 597 | { |
michael@0 | 598 | return false; |
michael@0 | 599 | } |
michael@0 | 600 | |
michael@0 | 601 | bool mipmapping = isMipmapFiltered(); |
michael@0 | 602 | bool filtering, renderable; |
michael@0 | 603 | |
michael@0 | 604 | if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
michael@0 | 605 | (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
michael@0 | 606 | { |
michael@0 | 607 | if (mSamplerState.magFilter != GL_NEAREST || |
michael@0 | 608 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
michael@0 | 609 | { |
michael@0 | 610 | return false; |
michael@0 | 611 | } |
michael@0 | 612 | } |
michael@0 | 613 | |
michael@0 | 614 | bool npotSupport = mRenderer->getNonPower2TextureSupport(); |
michael@0 | 615 | |
michael@0 | 616 | if (!npotSupport) |
michael@0 | 617 | { |
michael@0 | 618 | if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
michael@0 | 619 | (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) |
michael@0 | 620 | { |
michael@0 | 621 | return false; |
michael@0 | 622 | } |
michael@0 | 623 | } |
michael@0 | 624 | |
michael@0 | 625 | if (mipmapping) |
michael@0 | 626 | { |
michael@0 | 627 | if (!npotSupport) |
michael@0 | 628 | { |
michael@0 | 629 | if (!isPow2(width) || !isPow2(height)) |
michael@0 | 630 | { |
michael@0 | 631 | return false; |
michael@0 | 632 | } |
michael@0 | 633 | } |
michael@0 | 634 | |
michael@0 | 635 | if (!isMipmapComplete()) |
michael@0 | 636 | { |
michael@0 | 637 | return false; |
michael@0 | 638 | } |
michael@0 | 639 | } |
michael@0 | 640 | |
michael@0 | 641 | return true; |
michael@0 | 642 | } |
michael@0 | 643 | |
michael@0 | 644 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
michael@0 | 645 | bool Texture2D::isMipmapComplete() const |
michael@0 | 646 | { |
michael@0 | 647 | if (isImmutable()) |
michael@0 | 648 | { |
michael@0 | 649 | return true; |
michael@0 | 650 | } |
michael@0 | 651 | |
michael@0 | 652 | GLsizei width = mImageArray[0]->getWidth(); |
michael@0 | 653 | GLsizei height = mImageArray[0]->getHeight(); |
michael@0 | 654 | |
michael@0 | 655 | if (width <= 0 || height <= 0) |
michael@0 | 656 | { |
michael@0 | 657 | return false; |
michael@0 | 658 | } |
michael@0 | 659 | |
michael@0 | 660 | int q = log2(std::max(width, height)); |
michael@0 | 661 | |
michael@0 | 662 | for (int level = 1; level <= q; level++) |
michael@0 | 663 | { |
michael@0 | 664 | if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat()) |
michael@0 | 665 | { |
michael@0 | 666 | return false; |
michael@0 | 667 | } |
michael@0 | 668 | |
michael@0 | 669 | if (mImageArray[level]->getWidth() != std::max(1, width >> level)) |
michael@0 | 670 | { |
michael@0 | 671 | return false; |
michael@0 | 672 | } |
michael@0 | 673 | |
michael@0 | 674 | if (mImageArray[level]->getHeight() != std::max(1, height >> level)) |
michael@0 | 675 | { |
michael@0 | 676 | return false; |
michael@0 | 677 | } |
michael@0 | 678 | } |
michael@0 | 679 | |
michael@0 | 680 | return true; |
michael@0 | 681 | } |
michael@0 | 682 | |
michael@0 | 683 | bool Texture2D::isCompressed(GLint level) const |
michael@0 | 684 | { |
michael@0 | 685 | return IsCompressed(getInternalFormat(level)); |
michael@0 | 686 | } |
michael@0 | 687 | |
michael@0 | 688 | bool Texture2D::isDepth(GLint level) const |
michael@0 | 689 | { |
michael@0 | 690 | return IsDepthTexture(getInternalFormat(level)); |
michael@0 | 691 | } |
michael@0 | 692 | |
michael@0 | 693 | // Constructs a native texture resource from the texture images |
michael@0 | 694 | void Texture2D::createTexture() |
michael@0 | 695 | { |
michael@0 | 696 | GLsizei width = mImageArray[0]->getWidth(); |
michael@0 | 697 | GLsizei height = mImageArray[0]->getHeight(); |
michael@0 | 698 | |
michael@0 | 699 | if (!(width > 0 && height > 0)) |
michael@0 | 700 | return; // do not attempt to create native textures for nonexistant data |
michael@0 | 701 | |
michael@0 | 702 | GLint levels = creationLevels(width, height); |
michael@0 | 703 | GLenum internalformat = mImageArray[0]->getInternalFormat(); |
michael@0 | 704 | |
michael@0 | 705 | delete mTexStorage; |
michael@0 | 706 | mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); |
michael@0 | 707 | |
michael@0 | 708 | if (mTexStorage->isManaged()) |
michael@0 | 709 | { |
michael@0 | 710 | int levels = levelCount(); |
michael@0 | 711 | |
michael@0 | 712 | for (int level = 0; level < levels; level++) |
michael@0 | 713 | { |
michael@0 | 714 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
michael@0 | 715 | } |
michael@0 | 716 | } |
michael@0 | 717 | |
michael@0 | 718 | mDirtyImages = true; |
michael@0 | 719 | } |
michael@0 | 720 | |
michael@0 | 721 | void Texture2D::updateTexture() |
michael@0 | 722 | { |
michael@0 | 723 | bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); |
michael@0 | 724 | |
michael@0 | 725 | int levels = (mipmapping ? levelCount() : 1); |
michael@0 | 726 | |
michael@0 | 727 | for (int level = 0; level < levels; level++) |
michael@0 | 728 | { |
michael@0 | 729 | rx::Image *image = mImageArray[level]; |
michael@0 | 730 | |
michael@0 | 731 | if (image->isDirty()) |
michael@0 | 732 | { |
michael@0 | 733 | commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight()); |
michael@0 | 734 | } |
michael@0 | 735 | } |
michael@0 | 736 | } |
michael@0 | 737 | |
michael@0 | 738 | void Texture2D::convertToRenderTarget() |
michael@0 | 739 | { |
michael@0 | 740 | rx::TextureStorageInterface2D *newTexStorage = NULL; |
michael@0 | 741 | |
michael@0 | 742 | if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0) |
michael@0 | 743 | { |
michael@0 | 744 | GLsizei width = mImageArray[0]->getWidth(); |
michael@0 | 745 | GLsizei height = mImageArray[0]->getHeight(); |
michael@0 | 746 | GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); |
michael@0 | 747 | GLenum internalformat = mImageArray[0]->getInternalFormat(); |
michael@0 | 748 | |
michael@0 | 749 | newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); |
michael@0 | 750 | |
michael@0 | 751 | if (mTexStorage != NULL) |
michael@0 | 752 | { |
michael@0 | 753 | if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) |
michael@0 | 754 | { |
michael@0 | 755 | delete newTexStorage; |
michael@0 | 756 | return gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 757 | } |
michael@0 | 758 | } |
michael@0 | 759 | } |
michael@0 | 760 | |
michael@0 | 761 | delete mTexStorage; |
michael@0 | 762 | mTexStorage = newTexStorage; |
michael@0 | 763 | |
michael@0 | 764 | mDirtyImages = true; |
michael@0 | 765 | } |
michael@0 | 766 | |
michael@0 | 767 | void Texture2D::generateMipmaps() |
michael@0 | 768 | { |
michael@0 | 769 | if (!mRenderer->getNonPower2TextureSupport()) |
michael@0 | 770 | { |
michael@0 | 771 | if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight())) |
michael@0 | 772 | { |
michael@0 | 773 | return gl::error(GL_INVALID_OPERATION); |
michael@0 | 774 | } |
michael@0 | 775 | } |
michael@0 | 776 | |
michael@0 | 777 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
michael@0 | 778 | unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight())); |
michael@0 | 779 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 780 | { |
michael@0 | 781 | redefineImage(i, mImageArray[0]->getInternalFormat(), |
michael@0 | 782 | std::max(mImageArray[0]->getWidth() >> i, 1), |
michael@0 | 783 | std::max(mImageArray[0]->getHeight() >> i, 1)); |
michael@0 | 784 | } |
michael@0 | 785 | |
michael@0 | 786 | if (mTexStorage && mTexStorage->isRenderTarget()) |
michael@0 | 787 | { |
michael@0 | 788 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 789 | { |
michael@0 | 790 | mTexStorage->generateMipmap(i); |
michael@0 | 791 | |
michael@0 | 792 | mImageArray[i]->markClean(); |
michael@0 | 793 | } |
michael@0 | 794 | } |
michael@0 | 795 | else |
michael@0 | 796 | { |
michael@0 | 797 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 798 | { |
michael@0 | 799 | mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]); |
michael@0 | 800 | } |
michael@0 | 801 | } |
michael@0 | 802 | } |
michael@0 | 803 | |
michael@0 | 804 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
michael@0 | 805 | { |
michael@0 | 806 | if (target != GL_TEXTURE_2D) |
michael@0 | 807 | { |
michael@0 | 808 | return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
michael@0 | 809 | } |
michael@0 | 810 | |
michael@0 | 811 | if (mColorbufferProxy == NULL) |
michael@0 | 812 | { |
michael@0 | 813 | mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target)); |
michael@0 | 814 | } |
michael@0 | 815 | |
michael@0 | 816 | return mColorbufferProxy; |
michael@0 | 817 | } |
michael@0 | 818 | |
michael@0 | 819 | rx::RenderTarget *Texture2D::getRenderTarget(GLenum target) |
michael@0 | 820 | { |
michael@0 | 821 | ASSERT(target == GL_TEXTURE_2D); |
michael@0 | 822 | |
michael@0 | 823 | // ensure the underlying texture is created |
michael@0 | 824 | if (getStorage(true) == NULL) |
michael@0 | 825 | { |
michael@0 | 826 | return NULL; |
michael@0 | 827 | } |
michael@0 | 828 | |
michael@0 | 829 | updateTexture(); |
michael@0 | 830 | |
michael@0 | 831 | // ensure this is NOT a depth texture |
michael@0 | 832 | if (isDepth(0)) |
michael@0 | 833 | { |
michael@0 | 834 | return NULL; |
michael@0 | 835 | } |
michael@0 | 836 | |
michael@0 | 837 | return mTexStorage->getRenderTarget(); |
michael@0 | 838 | } |
michael@0 | 839 | |
michael@0 | 840 | rx::RenderTarget *Texture2D::getDepthStencil(GLenum target) |
michael@0 | 841 | { |
michael@0 | 842 | ASSERT(target == GL_TEXTURE_2D); |
michael@0 | 843 | |
michael@0 | 844 | // ensure the underlying texture is created |
michael@0 | 845 | if (getStorage(true) == NULL) |
michael@0 | 846 | { |
michael@0 | 847 | return NULL; |
michael@0 | 848 | } |
michael@0 | 849 | |
michael@0 | 850 | updateTexture(); |
michael@0 | 851 | |
michael@0 | 852 | // ensure this is actually a depth texture |
michael@0 | 853 | if (!isDepth(0)) |
michael@0 | 854 | { |
michael@0 | 855 | return NULL; |
michael@0 | 856 | } |
michael@0 | 857 | return mTexStorage->getRenderTarget(); |
michael@0 | 858 | } |
michael@0 | 859 | |
michael@0 | 860 | int Texture2D::levelCount() |
michael@0 | 861 | { |
michael@0 | 862 | return mTexStorage ? mTexStorage->levelCount() : 0; |
michael@0 | 863 | } |
michael@0 | 864 | |
michael@0 | 865 | rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget) |
michael@0 | 866 | { |
michael@0 | 867 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
michael@0 | 868 | { |
michael@0 | 869 | if (renderTarget) |
michael@0 | 870 | { |
michael@0 | 871 | convertToRenderTarget(); |
michael@0 | 872 | } |
michael@0 | 873 | else |
michael@0 | 874 | { |
michael@0 | 875 | createTexture(); |
michael@0 | 876 | } |
michael@0 | 877 | } |
michael@0 | 878 | |
michael@0 | 879 | return mTexStorage; |
michael@0 | 880 | } |
michael@0 | 881 | |
michael@0 | 882 | TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
michael@0 | 883 | { |
michael@0 | 884 | mTexStorage = NULL; |
michael@0 | 885 | for (int i = 0; i < 6; i++) |
michael@0 | 886 | { |
michael@0 | 887 | mFaceProxies[i] = NULL; |
michael@0 | 888 | mFaceProxyRefs[i] = 0; |
michael@0 | 889 | |
michael@0 | 890 | for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
michael@0 | 891 | { |
michael@0 | 892 | mImageArray[i][j] = renderer->createImage(); |
michael@0 | 893 | } |
michael@0 | 894 | } |
michael@0 | 895 | } |
michael@0 | 896 | |
michael@0 | 897 | TextureCubeMap::~TextureCubeMap() |
michael@0 | 898 | { |
michael@0 | 899 | for (int i = 0; i < 6; i++) |
michael@0 | 900 | { |
michael@0 | 901 | mFaceProxies[i] = NULL; |
michael@0 | 902 | |
michael@0 | 903 | for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
michael@0 | 904 | { |
michael@0 | 905 | delete mImageArray[i][j]; |
michael@0 | 906 | } |
michael@0 | 907 | } |
michael@0 | 908 | |
michael@0 | 909 | delete mTexStorage; |
michael@0 | 910 | mTexStorage = NULL; |
michael@0 | 911 | } |
michael@0 | 912 | |
michael@0 | 913 | // We need to maintain a count of references to renderbuffers acting as |
michael@0 | 914 | // proxies for this texture, so that the texture is not deleted while |
michael@0 | 915 | // proxy references still exist. If the reference count drops to zero, |
michael@0 | 916 | // we set our proxy pointer NULL, so that a new attempt at referencing |
michael@0 | 917 | // will cause recreation. |
michael@0 | 918 | void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
michael@0 | 919 | { |
michael@0 | 920 | for (int i = 0; i < 6; i++) |
michael@0 | 921 | { |
michael@0 | 922 | if (mFaceProxies[i] == proxy) |
michael@0 | 923 | mFaceProxyRefs[i]++; |
michael@0 | 924 | } |
michael@0 | 925 | } |
michael@0 | 926 | |
michael@0 | 927 | void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
michael@0 | 928 | { |
michael@0 | 929 | for (int i = 0; i < 6; i++) |
michael@0 | 930 | { |
michael@0 | 931 | if (mFaceProxies[i] == proxy) |
michael@0 | 932 | { |
michael@0 | 933 | if (mFaceProxyRefs[i] > 0) |
michael@0 | 934 | mFaceProxyRefs[i]--; |
michael@0 | 935 | |
michael@0 | 936 | if (mFaceProxyRefs[i] == 0) |
michael@0 | 937 | mFaceProxies[i] = NULL; |
michael@0 | 938 | } |
michael@0 | 939 | } |
michael@0 | 940 | } |
michael@0 | 941 | |
michael@0 | 942 | GLenum TextureCubeMap::getTarget() const |
michael@0 | 943 | { |
michael@0 | 944 | return GL_TEXTURE_CUBE_MAP; |
michael@0 | 945 | } |
michael@0 | 946 | |
michael@0 | 947 | GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
michael@0 | 948 | { |
michael@0 | 949 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 950 | return mImageArray[faceIndex(target)][level]->getWidth(); |
michael@0 | 951 | else |
michael@0 | 952 | return 0; |
michael@0 | 953 | } |
michael@0 | 954 | |
michael@0 | 955 | GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
michael@0 | 956 | { |
michael@0 | 957 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 958 | return mImageArray[faceIndex(target)][level]->getHeight(); |
michael@0 | 959 | else |
michael@0 | 960 | return 0; |
michael@0 | 961 | } |
michael@0 | 962 | |
michael@0 | 963 | GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
michael@0 | 964 | { |
michael@0 | 965 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 966 | return mImageArray[faceIndex(target)][level]->getInternalFormat(); |
michael@0 | 967 | else |
michael@0 | 968 | return GL_NONE; |
michael@0 | 969 | } |
michael@0 | 970 | |
michael@0 | 971 | GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const |
michael@0 | 972 | { |
michael@0 | 973 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
michael@0 | 974 | return mImageArray[faceIndex(target)][level]->getActualFormat(); |
michael@0 | 975 | else |
michael@0 | 976 | return D3DFMT_UNKNOWN; |
michael@0 | 977 | } |
michael@0 | 978 | |
michael@0 | 979 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 980 | { |
michael@0 | 981 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 982 | } |
michael@0 | 983 | |
michael@0 | 984 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 985 | { |
michael@0 | 986 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 987 | } |
michael@0 | 988 | |
michael@0 | 989 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 990 | { |
michael@0 | 991 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 992 | } |
michael@0 | 993 | |
michael@0 | 994 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 995 | { |
michael@0 | 996 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 997 | } |
michael@0 | 998 | |
michael@0 | 999 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 1000 | { |
michael@0 | 1001 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 1002 | } |
michael@0 | 1003 | |
michael@0 | 1004 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 1005 | { |
michael@0 | 1006 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
michael@0 | 1007 | } |
michael@0 | 1008 | |
michael@0 | 1009 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
michael@0 | 1010 | { |
michael@0 | 1011 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
michael@0 | 1012 | redefineImage(faceIndex(face), level, format, width, height); |
michael@0 | 1013 | |
michael@0 | 1014 | Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]); |
michael@0 | 1015 | } |
michael@0 | 1016 | |
michael@0 | 1017 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
michael@0 | 1018 | { |
michael@0 | 1019 | if (level < levelCount()) |
michael@0 | 1020 | { |
michael@0 | 1021 | rx::Image *image = mImageArray[face][level]; |
michael@0 | 1022 | if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) |
michael@0 | 1023 | image->markClean(); |
michael@0 | 1024 | } |
michael@0 | 1025 | } |
michael@0 | 1026 | |
michael@0 | 1027 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 1028 | { |
michael@0 | 1029 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level])) |
michael@0 | 1030 | { |
michael@0 | 1031 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
michael@0 | 1032 | } |
michael@0 | 1033 | } |
michael@0 | 1034 | |
michael@0 | 1035 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
michael@0 | 1036 | { |
michael@0 | 1037 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level])) |
michael@0 | 1038 | { |
michael@0 | 1039 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
michael@0 | 1040 | } |
michael@0 | 1041 | } |
michael@0 | 1042 | |
michael@0 | 1043 | // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
michael@0 | 1044 | bool TextureCubeMap::isSamplerComplete() const |
michael@0 | 1045 | { |
michael@0 | 1046 | int size = mImageArray[0][0]->getWidth(); |
michael@0 | 1047 | |
michael@0 | 1048 | bool mipmapping = isMipmapFiltered(); |
michael@0 | 1049 | bool filtering, renderable; |
michael@0 | 1050 | |
michael@0 | 1051 | if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
michael@0 | 1052 | (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
michael@0 | 1053 | { |
michael@0 | 1054 | if (mSamplerState.magFilter != GL_NEAREST || |
michael@0 | 1055 | (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
michael@0 | 1056 | { |
michael@0 | 1057 | return false; |
michael@0 | 1058 | } |
michael@0 | 1059 | } |
michael@0 | 1060 | |
michael@0 | 1061 | if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport()) |
michael@0 | 1062 | { |
michael@0 | 1063 | if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
michael@0 | 1064 | { |
michael@0 | 1065 | return false; |
michael@0 | 1066 | } |
michael@0 | 1067 | } |
michael@0 | 1068 | |
michael@0 | 1069 | if (!mipmapping) |
michael@0 | 1070 | { |
michael@0 | 1071 | if (!isCubeComplete()) |
michael@0 | 1072 | { |
michael@0 | 1073 | return false; |
michael@0 | 1074 | } |
michael@0 | 1075 | } |
michael@0 | 1076 | else |
michael@0 | 1077 | { |
michael@0 | 1078 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
michael@0 | 1079 | { |
michael@0 | 1080 | return false; |
michael@0 | 1081 | } |
michael@0 | 1082 | } |
michael@0 | 1083 | |
michael@0 | 1084 | return true; |
michael@0 | 1085 | } |
michael@0 | 1086 | |
michael@0 | 1087 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
michael@0 | 1088 | bool TextureCubeMap::isCubeComplete() const |
michael@0 | 1089 | { |
michael@0 | 1090 | if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth()) |
michael@0 | 1091 | { |
michael@0 | 1092 | return false; |
michael@0 | 1093 | } |
michael@0 | 1094 | |
michael@0 | 1095 | for (unsigned int face = 1; face < 6; face++) |
michael@0 | 1096 | { |
michael@0 | 1097 | if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() || |
michael@0 | 1098 | mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() || |
michael@0 | 1099 | mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) |
michael@0 | 1100 | { |
michael@0 | 1101 | return false; |
michael@0 | 1102 | } |
michael@0 | 1103 | } |
michael@0 | 1104 | |
michael@0 | 1105 | return true; |
michael@0 | 1106 | } |
michael@0 | 1107 | |
michael@0 | 1108 | bool TextureCubeMap::isMipmapCubeComplete() const |
michael@0 | 1109 | { |
michael@0 | 1110 | if (isImmutable()) |
michael@0 | 1111 | { |
michael@0 | 1112 | return true; |
michael@0 | 1113 | } |
michael@0 | 1114 | |
michael@0 | 1115 | if (!isCubeComplete()) |
michael@0 | 1116 | { |
michael@0 | 1117 | return false; |
michael@0 | 1118 | } |
michael@0 | 1119 | |
michael@0 | 1120 | GLsizei size = mImageArray[0][0]->getWidth(); |
michael@0 | 1121 | |
michael@0 | 1122 | int q = log2(size); |
michael@0 | 1123 | |
michael@0 | 1124 | for (int face = 0; face < 6; face++) |
michael@0 | 1125 | { |
michael@0 | 1126 | for (int level = 1; level <= q; level++) |
michael@0 | 1127 | { |
michael@0 | 1128 | if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) |
michael@0 | 1129 | { |
michael@0 | 1130 | return false; |
michael@0 | 1131 | } |
michael@0 | 1132 | |
michael@0 | 1133 | if (mImageArray[face][level]->getWidth() != std::max(1, size >> level)) |
michael@0 | 1134 | { |
michael@0 | 1135 | return false; |
michael@0 | 1136 | } |
michael@0 | 1137 | } |
michael@0 | 1138 | } |
michael@0 | 1139 | |
michael@0 | 1140 | return true; |
michael@0 | 1141 | } |
michael@0 | 1142 | |
michael@0 | 1143 | bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
michael@0 | 1144 | { |
michael@0 | 1145 | return IsCompressed(getInternalFormat(target, level)); |
michael@0 | 1146 | } |
michael@0 | 1147 | |
michael@0 | 1148 | // Constructs a native texture resource from the texture images, or returns an existing one |
michael@0 | 1149 | void TextureCubeMap::createTexture() |
michael@0 | 1150 | { |
michael@0 | 1151 | GLsizei size = mImageArray[0][0]->getWidth(); |
michael@0 | 1152 | |
michael@0 | 1153 | if (!(size > 0)) |
michael@0 | 1154 | return; // do not attempt to create native textures for nonexistant data |
michael@0 | 1155 | |
michael@0 | 1156 | GLint levels = creationLevels(size); |
michael@0 | 1157 | GLenum internalformat = mImageArray[0][0]->getInternalFormat(); |
michael@0 | 1158 | |
michael@0 | 1159 | delete mTexStorage; |
michael@0 | 1160 | mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); |
michael@0 | 1161 | |
michael@0 | 1162 | if (mTexStorage->isManaged()) |
michael@0 | 1163 | { |
michael@0 | 1164 | int levels = levelCount(); |
michael@0 | 1165 | |
michael@0 | 1166 | for (int face = 0; face < 6; face++) |
michael@0 | 1167 | { |
michael@0 | 1168 | for (int level = 0; level < levels; level++) |
michael@0 | 1169 | { |
michael@0 | 1170 | mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); |
michael@0 | 1171 | } |
michael@0 | 1172 | } |
michael@0 | 1173 | } |
michael@0 | 1174 | |
michael@0 | 1175 | mDirtyImages = true; |
michael@0 | 1176 | } |
michael@0 | 1177 | |
michael@0 | 1178 | void TextureCubeMap::updateTexture() |
michael@0 | 1179 | { |
michael@0 | 1180 | bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); |
michael@0 | 1181 | |
michael@0 | 1182 | for (int face = 0; face < 6; face++) |
michael@0 | 1183 | { |
michael@0 | 1184 | int levels = (mipmapping ? levelCount() : 1); |
michael@0 | 1185 | |
michael@0 | 1186 | for (int level = 0; level < levels; level++) |
michael@0 | 1187 | { |
michael@0 | 1188 | rx::Image *image = mImageArray[face][level]; |
michael@0 | 1189 | |
michael@0 | 1190 | if (image->isDirty()) |
michael@0 | 1191 | { |
michael@0 | 1192 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
michael@0 | 1193 | } |
michael@0 | 1194 | } |
michael@0 | 1195 | } |
michael@0 | 1196 | } |
michael@0 | 1197 | |
michael@0 | 1198 | void TextureCubeMap::convertToRenderTarget() |
michael@0 | 1199 | { |
michael@0 | 1200 | rx::TextureStorageInterfaceCube *newTexStorage = NULL; |
michael@0 | 1201 | |
michael@0 | 1202 | if (mImageArray[0][0]->getWidth() != 0) |
michael@0 | 1203 | { |
michael@0 | 1204 | GLsizei size = mImageArray[0][0]->getWidth(); |
michael@0 | 1205 | GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size); |
michael@0 | 1206 | GLenum internalformat = mImageArray[0][0]->getInternalFormat(); |
michael@0 | 1207 | |
michael@0 | 1208 | newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); |
michael@0 | 1209 | |
michael@0 | 1210 | if (mTexStorage != NULL) |
michael@0 | 1211 | { |
michael@0 | 1212 | if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) |
michael@0 | 1213 | { |
michael@0 | 1214 | delete newTexStorage; |
michael@0 | 1215 | return gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 1216 | } |
michael@0 | 1217 | } |
michael@0 | 1218 | } |
michael@0 | 1219 | |
michael@0 | 1220 | delete mTexStorage; |
michael@0 | 1221 | mTexStorage = newTexStorage; |
michael@0 | 1222 | |
michael@0 | 1223 | mDirtyImages = true; |
michael@0 | 1224 | } |
michael@0 | 1225 | |
michael@0 | 1226 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
michael@0 | 1227 | { |
michael@0 | 1228 | GLint internalformat = ConvertSizedInternalFormat(format, type); |
michael@0 | 1229 | redefineImage(faceIndex, level, internalformat, width, height); |
michael@0 | 1230 | |
michael@0 | 1231 | Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]); |
michael@0 | 1232 | } |
michael@0 | 1233 | |
michael@0 | 1234 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
michael@0 | 1235 | { |
michael@0 | 1236 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
michael@0 | 1237 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
michael@0 | 1238 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
michael@0 | 1239 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
michael@0 | 1240 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
michael@0 | 1241 | |
michael@0 | 1242 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
michael@0 | 1243 | } |
michael@0 | 1244 | |
michael@0 | 1245 | void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) |
michael@0 | 1246 | { |
michael@0 | 1247 | // If there currently is a corresponding storage texture image, it has these parameters |
michael@0 | 1248 | const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level); |
michael@0 | 1249 | const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level); |
michael@0 | 1250 | const int storageFormat = mImageArray[0][0]->getInternalFormat(); |
michael@0 | 1251 | |
michael@0 | 1252 | mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false); |
michael@0 | 1253 | |
michael@0 | 1254 | if (mTexStorage) |
michael@0 | 1255 | { |
michael@0 | 1256 | const int storageLevels = mTexStorage->levelCount(); |
michael@0 | 1257 | |
michael@0 | 1258 | if ((level >= storageLevels && storageLevels != 0) || |
michael@0 | 1259 | width != storageWidth || |
michael@0 | 1260 | height != storageHeight || |
michael@0 | 1261 | internalformat != storageFormat) // Discard mismatched storage |
michael@0 | 1262 | { |
michael@0 | 1263 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 1264 | { |
michael@0 | 1265 | for (int f = 0; f < 6; f++) |
michael@0 | 1266 | { |
michael@0 | 1267 | mImageArray[f][i]->markDirty(); |
michael@0 | 1268 | } |
michael@0 | 1269 | } |
michael@0 | 1270 | |
michael@0 | 1271 | delete mTexStorage; |
michael@0 | 1272 | mTexStorage = NULL; |
michael@0 | 1273 | |
michael@0 | 1274 | mDirtyImages = true; |
michael@0 | 1275 | } |
michael@0 | 1276 | } |
michael@0 | 1277 | } |
michael@0 | 1278 | |
michael@0 | 1279 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
michael@0 | 1280 | { |
michael@0 | 1281 | unsigned int faceindex = faceIndex(target); |
michael@0 | 1282 | GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
michael@0 | 1283 | redefineImage(faceindex, level, internalformat, width, height); |
michael@0 | 1284 | |
michael@0 | 1285 | if (!mImageArray[faceindex][level]->isRenderableFormat()) |
michael@0 | 1286 | { |
michael@0 | 1287 | mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); |
michael@0 | 1288 | mDirtyImages = true; |
michael@0 | 1289 | } |
michael@0 | 1290 | else |
michael@0 | 1291 | { |
michael@0 | 1292 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
michael@0 | 1293 | { |
michael@0 | 1294 | convertToRenderTarget(); |
michael@0 | 1295 | } |
michael@0 | 1296 | |
michael@0 | 1297 | mImageArray[faceindex][level]->markClean(); |
michael@0 | 1298 | |
michael@0 | 1299 | ASSERT(width == height); |
michael@0 | 1300 | |
michael@0 | 1301 | if (width > 0 && level < levelCount()) |
michael@0 | 1302 | { |
michael@0 | 1303 | gl::Rectangle sourceRect; |
michael@0 | 1304 | sourceRect.x = x; |
michael@0 | 1305 | sourceRect.width = width; |
michael@0 | 1306 | sourceRect.y = y; |
michael@0 | 1307 | sourceRect.height = height; |
michael@0 | 1308 | |
michael@0 | 1309 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
michael@0 | 1310 | } |
michael@0 | 1311 | } |
michael@0 | 1312 | } |
michael@0 | 1313 | |
michael@0 | 1314 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
michael@0 | 1315 | { |
michael@0 | 1316 | GLsizei size = mImageArray[faceIndex(target)][level]->getWidth(); |
michael@0 | 1317 | |
michael@0 | 1318 | if (xoffset + width > size || yoffset + height > size) |
michael@0 | 1319 | { |
michael@0 | 1320 | return gl::error(GL_INVALID_VALUE); |
michael@0 | 1321 | } |
michael@0 | 1322 | |
michael@0 | 1323 | unsigned int faceindex = faceIndex(target); |
michael@0 | 1324 | |
michael@0 | 1325 | if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
michael@0 | 1326 | { |
michael@0 | 1327 | mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); |
michael@0 | 1328 | mDirtyImages = true; |
michael@0 | 1329 | } |
michael@0 | 1330 | else |
michael@0 | 1331 | { |
michael@0 | 1332 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
michael@0 | 1333 | { |
michael@0 | 1334 | convertToRenderTarget(); |
michael@0 | 1335 | } |
michael@0 | 1336 | |
michael@0 | 1337 | updateTexture(); |
michael@0 | 1338 | |
michael@0 | 1339 | if (level < levelCount()) |
michael@0 | 1340 | { |
michael@0 | 1341 | gl::Rectangle sourceRect; |
michael@0 | 1342 | sourceRect.x = x; |
michael@0 | 1343 | sourceRect.width = width; |
michael@0 | 1344 | sourceRect.y = y; |
michael@0 | 1345 | sourceRect.height = height; |
michael@0 | 1346 | |
michael@0 | 1347 | mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()), |
michael@0 | 1348 | xoffset, yoffset, mTexStorage, target, level); |
michael@0 | 1349 | } |
michael@0 | 1350 | } |
michael@0 | 1351 | } |
michael@0 | 1352 | |
michael@0 | 1353 | void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
michael@0 | 1354 | { |
michael@0 | 1355 | delete mTexStorage; |
michael@0 | 1356 | mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); |
michael@0 | 1357 | mImmutable = true; |
michael@0 | 1358 | |
michael@0 | 1359 | for (int level = 0; level < levels; level++) |
michael@0 | 1360 | { |
michael@0 | 1361 | for (int face = 0; face < 6; face++) |
michael@0 | 1362 | { |
michael@0 | 1363 | mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true); |
michael@0 | 1364 | size = std::max(1, size >> 1); |
michael@0 | 1365 | } |
michael@0 | 1366 | } |
michael@0 | 1367 | |
michael@0 | 1368 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
michael@0 | 1369 | { |
michael@0 | 1370 | for (int face = 0; face < 6; face++) |
michael@0 | 1371 | { |
michael@0 | 1372 | mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true); |
michael@0 | 1373 | } |
michael@0 | 1374 | } |
michael@0 | 1375 | |
michael@0 | 1376 | if (mTexStorage->isManaged()) |
michael@0 | 1377 | { |
michael@0 | 1378 | int levels = levelCount(); |
michael@0 | 1379 | |
michael@0 | 1380 | for (int face = 0; face < 6; face++) |
michael@0 | 1381 | { |
michael@0 | 1382 | for (int level = 0; level < levels; level++) |
michael@0 | 1383 | { |
michael@0 | 1384 | mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); |
michael@0 | 1385 | } |
michael@0 | 1386 | } |
michael@0 | 1387 | } |
michael@0 | 1388 | } |
michael@0 | 1389 | |
michael@0 | 1390 | void TextureCubeMap::generateMipmaps() |
michael@0 | 1391 | { |
michael@0 | 1392 | if (!isCubeComplete()) |
michael@0 | 1393 | { |
michael@0 | 1394 | return gl::error(GL_INVALID_OPERATION); |
michael@0 | 1395 | } |
michael@0 | 1396 | |
michael@0 | 1397 | if (!mRenderer->getNonPower2TextureSupport()) |
michael@0 | 1398 | { |
michael@0 | 1399 | if (!isPow2(mImageArray[0][0]->getWidth())) |
michael@0 | 1400 | { |
michael@0 | 1401 | return gl::error(GL_INVALID_OPERATION); |
michael@0 | 1402 | } |
michael@0 | 1403 | } |
michael@0 | 1404 | |
michael@0 | 1405 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
michael@0 | 1406 | unsigned int q = log2(mImageArray[0][0]->getWidth()); |
michael@0 | 1407 | for (unsigned int f = 0; f < 6; f++) |
michael@0 | 1408 | { |
michael@0 | 1409 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 1410 | { |
michael@0 | 1411 | redefineImage(f, i, mImageArray[f][0]->getInternalFormat(), |
michael@0 | 1412 | std::max(mImageArray[f][0]->getWidth() >> i, 1), |
michael@0 | 1413 | std::max(mImageArray[f][0]->getWidth() >> i, 1)); |
michael@0 | 1414 | } |
michael@0 | 1415 | } |
michael@0 | 1416 | |
michael@0 | 1417 | if (mTexStorage && mTexStorage->isRenderTarget()) |
michael@0 | 1418 | { |
michael@0 | 1419 | for (unsigned int f = 0; f < 6; f++) |
michael@0 | 1420 | { |
michael@0 | 1421 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 1422 | { |
michael@0 | 1423 | mTexStorage->generateMipmap(f, i); |
michael@0 | 1424 | |
michael@0 | 1425 | mImageArray[f][i]->markClean(); |
michael@0 | 1426 | } |
michael@0 | 1427 | } |
michael@0 | 1428 | } |
michael@0 | 1429 | else |
michael@0 | 1430 | { |
michael@0 | 1431 | for (unsigned int f = 0; f < 6; f++) |
michael@0 | 1432 | { |
michael@0 | 1433 | for (unsigned int i = 1; i <= q; i++) |
michael@0 | 1434 | { |
michael@0 | 1435 | mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]); |
michael@0 | 1436 | } |
michael@0 | 1437 | } |
michael@0 | 1438 | } |
michael@0 | 1439 | } |
michael@0 | 1440 | |
michael@0 | 1441 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
michael@0 | 1442 | { |
michael@0 | 1443 | if (!IsCubemapTextureTarget(target)) |
michael@0 | 1444 | { |
michael@0 | 1445 | return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
michael@0 | 1446 | } |
michael@0 | 1447 | |
michael@0 | 1448 | unsigned int face = faceIndex(target); |
michael@0 | 1449 | |
michael@0 | 1450 | if (mFaceProxies[face] == NULL) |
michael@0 | 1451 | { |
michael@0 | 1452 | mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target)); |
michael@0 | 1453 | } |
michael@0 | 1454 | |
michael@0 | 1455 | return mFaceProxies[face]; |
michael@0 | 1456 | } |
michael@0 | 1457 | |
michael@0 | 1458 | rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target) |
michael@0 | 1459 | { |
michael@0 | 1460 | ASSERT(IsCubemapTextureTarget(target)); |
michael@0 | 1461 | |
michael@0 | 1462 | // ensure the underlying texture is created |
michael@0 | 1463 | if (getStorage(true) == NULL) |
michael@0 | 1464 | { |
michael@0 | 1465 | return NULL; |
michael@0 | 1466 | } |
michael@0 | 1467 | |
michael@0 | 1468 | updateTexture(); |
michael@0 | 1469 | |
michael@0 | 1470 | return mTexStorage->getRenderTarget(target); |
michael@0 | 1471 | } |
michael@0 | 1472 | |
michael@0 | 1473 | int TextureCubeMap::levelCount() |
michael@0 | 1474 | { |
michael@0 | 1475 | return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
michael@0 | 1476 | } |
michael@0 | 1477 | |
michael@0 | 1478 | rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget) |
michael@0 | 1479 | { |
michael@0 | 1480 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
michael@0 | 1481 | { |
michael@0 | 1482 | if (renderTarget) |
michael@0 | 1483 | { |
michael@0 | 1484 | convertToRenderTarget(); |
michael@0 | 1485 | } |
michael@0 | 1486 | else |
michael@0 | 1487 | { |
michael@0 | 1488 | createTexture(); |
michael@0 | 1489 | } |
michael@0 | 1490 | } |
michael@0 | 1491 | |
michael@0 | 1492 | return mTexStorage; |
michael@0 | 1493 | } |
michael@0 | 1494 | |
michael@0 | 1495 | } |