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1 #include "precompiled.h" |
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2 // |
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3 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 // |
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7 |
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8 // Texture.cpp: Implements the gl::Texture class and its derived classes |
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9 // Texture2D and TextureCubeMap. Implements GL texture objects and related |
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10 // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
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11 |
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12 #include "libGLESv2/Texture.h" |
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13 |
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14 #include "libGLESv2/main.h" |
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15 #include "libGLESv2/mathutil.h" |
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16 #include "libGLESv2/utilities.h" |
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17 #include "libGLESv2/renderer/Blit.h" |
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18 #include "libGLESv2/Renderbuffer.h" |
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19 #include "libGLESv2/renderer/Image.h" |
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20 #include "libGLESv2/renderer/Renderer.h" |
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21 #include "libGLESv2/renderer/TextureStorage.h" |
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22 #include "libEGL/Surface.h" |
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23 |
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24 namespace gl |
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25 { |
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26 |
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27 Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id) |
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28 { |
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29 mRenderer = renderer; |
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30 |
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31 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; |
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32 mSamplerState.magFilter = GL_LINEAR; |
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33 mSamplerState.wrapS = GL_REPEAT; |
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34 mSamplerState.wrapT = GL_REPEAT; |
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35 mSamplerState.maxAnisotropy = 1.0f; |
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36 mSamplerState.lodOffset = 0; |
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37 mUsage = GL_NONE; |
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38 |
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39 mDirtyImages = true; |
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40 |
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41 mImmutable = false; |
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42 } |
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43 |
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44 Texture::~Texture() |
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45 { |
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46 } |
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47 |
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48 // Returns true on successful filter state update (valid enum parameter) |
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49 bool Texture::setMinFilter(GLenum filter) |
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50 { |
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51 switch (filter) |
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52 { |
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53 case GL_NEAREST: |
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54 case GL_LINEAR: |
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55 case GL_NEAREST_MIPMAP_NEAREST: |
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56 case GL_LINEAR_MIPMAP_NEAREST: |
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57 case GL_NEAREST_MIPMAP_LINEAR: |
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58 case GL_LINEAR_MIPMAP_LINEAR: |
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59 mSamplerState.minFilter = filter; |
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60 return true; |
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61 default: |
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62 return false; |
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63 } |
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64 } |
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65 |
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66 // Returns true on successful filter state update (valid enum parameter) |
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67 bool Texture::setMagFilter(GLenum filter) |
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68 { |
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69 switch (filter) |
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70 { |
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71 case GL_NEAREST: |
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72 case GL_LINEAR: |
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73 mSamplerState.magFilter = filter; |
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74 return true; |
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75 default: |
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76 return false; |
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77 } |
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78 } |
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79 |
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80 // Returns true on successful wrap state update (valid enum parameter) |
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81 bool Texture::setWrapS(GLenum wrap) |
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82 { |
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83 switch (wrap) |
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84 { |
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85 case GL_REPEAT: |
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86 case GL_CLAMP_TO_EDGE: |
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87 case GL_MIRRORED_REPEAT: |
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88 mSamplerState.wrapS = wrap; |
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89 return true; |
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90 default: |
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91 return false; |
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92 } |
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93 } |
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94 |
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95 // Returns true on successful wrap state update (valid enum parameter) |
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96 bool Texture::setWrapT(GLenum wrap) |
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97 { |
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98 switch (wrap) |
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99 { |
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100 case GL_REPEAT: |
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101 case GL_CLAMP_TO_EDGE: |
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102 case GL_MIRRORED_REPEAT: |
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103 mSamplerState.wrapT = wrap; |
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104 return true; |
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105 default: |
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106 return false; |
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107 } |
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108 } |
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109 |
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110 // Returns true on successful max anisotropy update (valid anisotropy value) |
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111 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
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112 { |
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113 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
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114 if (textureMaxAnisotropy < 1.0f) |
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115 { |
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116 return false; |
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117 } |
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118 |
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119 mSamplerState.maxAnisotropy = textureMaxAnisotropy; |
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120 |
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121 return true; |
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122 } |
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123 |
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124 // Returns true on successful usage state update (valid enum parameter) |
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125 bool Texture::setUsage(GLenum usage) |
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126 { |
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127 switch (usage) |
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128 { |
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129 case GL_NONE: |
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130 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
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131 mUsage = usage; |
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132 return true; |
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133 default: |
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134 return false; |
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135 } |
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136 } |
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137 |
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138 GLenum Texture::getMinFilter() const |
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139 { |
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140 return mSamplerState.minFilter; |
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141 } |
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142 |
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143 GLenum Texture::getMagFilter() const |
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144 { |
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145 return mSamplerState.magFilter; |
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146 } |
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147 |
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148 GLenum Texture::getWrapS() const |
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149 { |
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150 return mSamplerState.wrapS; |
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151 } |
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152 |
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153 GLenum Texture::getWrapT() const |
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154 { |
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155 return mSamplerState.wrapT; |
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156 } |
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157 |
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158 float Texture::getMaxAnisotropy() const |
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159 { |
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160 return mSamplerState.maxAnisotropy; |
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161 } |
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162 |
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163 int Texture::getLodOffset() |
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164 { |
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165 rx::TextureStorageInterface *texture = getStorage(false); |
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166 return texture ? texture->getLodOffset() : 0; |
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167 } |
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168 |
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169 void Texture::getSamplerState(SamplerState *sampler) |
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170 { |
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171 *sampler = mSamplerState; |
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172 sampler->lodOffset = getLodOffset(); |
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173 } |
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174 |
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175 GLenum Texture::getUsage() const |
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176 { |
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177 return mUsage; |
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178 } |
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179 |
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180 bool Texture::isMipmapFiltered() const |
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181 { |
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182 switch (mSamplerState.minFilter) |
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183 { |
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184 case GL_NEAREST: |
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185 case GL_LINEAR: |
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186 return false; |
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187 case GL_NEAREST_MIPMAP_NEAREST: |
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188 case GL_LINEAR_MIPMAP_NEAREST: |
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189 case GL_NEAREST_MIPMAP_LINEAR: |
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190 case GL_LINEAR_MIPMAP_LINEAR: |
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191 return true; |
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192 default: UNREACHABLE(); |
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193 return false; |
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194 } |
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195 } |
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196 |
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197 void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image) |
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198 { |
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199 if (pixels != NULL) |
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200 { |
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201 image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels); |
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202 mDirtyImages = true; |
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203 } |
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204 } |
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205 |
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206 void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) |
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207 { |
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208 if (pixels != NULL) |
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209 { |
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210 image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
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211 mDirtyImages = true; |
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212 } |
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213 } |
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214 |
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215 bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image) |
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216 { |
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217 if (pixels != NULL) |
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218 { |
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219 image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels); |
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220 mDirtyImages = true; |
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221 } |
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222 |
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223 return true; |
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224 } |
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225 |
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226 bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) |
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227 { |
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228 if (pixels != NULL) |
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229 { |
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230 image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
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231 mDirtyImages = true; |
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232 } |
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233 |
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234 return true; |
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235 } |
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236 |
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237 rx::TextureStorageInterface *Texture::getNativeTexture() |
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238 { |
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239 // ensure the underlying texture is created |
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240 |
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241 rx::TextureStorageInterface *storage = getStorage(false); |
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242 if (storage) |
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243 { |
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244 updateTexture(); |
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245 } |
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246 |
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247 return storage; |
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248 } |
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249 |
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250 bool Texture::hasDirtyImages() const |
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251 { |
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252 return mDirtyImages; |
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253 } |
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254 |
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255 void Texture::resetDirty() |
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256 { |
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257 mDirtyImages = false; |
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258 } |
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259 |
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260 unsigned int Texture::getTextureSerial() |
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261 { |
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262 rx::TextureStorageInterface *texture = getStorage(false); |
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263 return texture ? texture->getTextureSerial() : 0; |
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264 } |
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265 |
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266 unsigned int Texture::getRenderTargetSerial(GLenum target) |
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267 { |
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268 rx::TextureStorageInterface *texture = getStorage(true); |
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269 return texture ? texture->getRenderTargetSerial(target) : 0; |
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270 } |
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271 |
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272 bool Texture::isImmutable() const |
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273 { |
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274 return mImmutable; |
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275 } |
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276 |
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277 GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
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278 { |
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279 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport()) |
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280 { |
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281 return 0; // Maximum number of levels |
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282 } |
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283 else |
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284 { |
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285 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
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286 return 1; |
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287 } |
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288 } |
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289 |
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290 GLint Texture::creationLevels(GLsizei size) const |
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291 { |
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292 return creationLevels(size, size); |
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293 } |
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294 |
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295 Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
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296 { |
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297 mTexStorage = NULL; |
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298 mSurface = NULL; |
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299 mColorbufferProxy = NULL; |
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300 mProxyRefs = 0; |
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301 |
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302 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
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303 { |
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304 mImageArray[i] = renderer->createImage(); |
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305 } |
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306 } |
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307 |
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308 Texture2D::~Texture2D() |
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309 { |
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310 mColorbufferProxy = NULL; |
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311 |
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312 delete mTexStorage; |
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313 mTexStorage = NULL; |
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314 |
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315 if (mSurface) |
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316 { |
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317 mSurface->setBoundTexture(NULL); |
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318 mSurface = NULL; |
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319 } |
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320 |
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321 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
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322 { |
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323 delete mImageArray[i]; |
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324 } |
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325 } |
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326 |
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327 // We need to maintain a count of references to renderbuffers acting as |
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328 // proxies for this texture, so that we do not attempt to use a pointer |
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329 // to a renderbuffer proxy which has been deleted. |
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330 void Texture2D::addProxyRef(const Renderbuffer *proxy) |
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331 { |
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332 mProxyRefs++; |
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333 } |
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334 |
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335 void Texture2D::releaseProxy(const Renderbuffer *proxy) |
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336 { |
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337 if (mProxyRefs > 0) |
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338 mProxyRefs--; |
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339 |
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340 if (mProxyRefs == 0) |
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341 mColorbufferProxy = NULL; |
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342 } |
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343 |
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344 GLenum Texture2D::getTarget() const |
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345 { |
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346 return GL_TEXTURE_2D; |
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347 } |
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348 |
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349 GLsizei Texture2D::getWidth(GLint level) const |
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350 { |
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351 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
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352 return mImageArray[level]->getWidth(); |
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353 else |
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354 return 0; |
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355 } |
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356 |
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357 GLsizei Texture2D::getHeight(GLint level) const |
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358 { |
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359 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
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360 return mImageArray[level]->getHeight(); |
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361 else |
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362 return 0; |
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363 } |
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364 |
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365 GLenum Texture2D::getInternalFormat(GLint level) const |
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366 { |
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367 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
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368 return mImageArray[level]->getInternalFormat(); |
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369 else |
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370 return GL_NONE; |
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371 } |
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372 |
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373 GLenum Texture2D::getActualFormat(GLint level) const |
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374 { |
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375 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
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376 return mImageArray[level]->getActualFormat(); |
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377 else |
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378 return D3DFMT_UNKNOWN; |
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379 } |
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380 |
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381 void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height) |
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382 { |
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383 releaseTexImage(); |
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384 |
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385 // If there currently is a corresponding storage texture image, it has these parameters |
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386 const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level); |
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387 const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level); |
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388 const int storageFormat = mImageArray[0]->getInternalFormat(); |
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389 |
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390 mImageArray[level]->redefine(mRenderer, internalformat, width, height, false); |
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391 |
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392 if (mTexStorage) |
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393 { |
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394 const int storageLevels = mTexStorage->levelCount(); |
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395 |
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396 if ((level >= storageLevels && storageLevels != 0) || |
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397 width != storageWidth || |
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398 height != storageHeight || |
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399 internalformat != storageFormat) // Discard mismatched storage |
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400 { |
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401 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
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402 { |
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403 mImageArray[i]->markDirty(); |
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404 } |
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405 |
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406 delete mTexStorage; |
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407 mTexStorage = NULL; |
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408 mDirtyImages = true; |
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409 } |
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410 } |
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411 } |
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412 |
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413 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
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414 { |
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415 GLint internalformat = ConvertSizedInternalFormat(format, type); |
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416 redefineImage(level, internalformat, width, height); |
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417 |
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418 Texture::setImage(unpackAlignment, pixels, mImageArray[level]); |
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419 } |
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420 |
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421 void Texture2D::bindTexImage(egl::Surface *surface) |
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422 { |
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423 releaseTexImage(); |
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424 |
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425 GLint internalformat = surface->getFormat(); |
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426 |
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427 mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true); |
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428 |
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429 delete mTexStorage; |
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430 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
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431 |
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432 mDirtyImages = true; |
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433 mSurface = surface; |
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434 mSurface->setBoundTexture(this); |
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435 } |
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436 |
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437 void Texture2D::releaseTexImage() |
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438 { |
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439 if (mSurface) |
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440 { |
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441 mSurface->setBoundTexture(NULL); |
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442 mSurface = NULL; |
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443 |
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444 if (mTexStorage) |
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445 { |
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446 delete mTexStorage; |
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447 mTexStorage = NULL; |
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448 } |
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449 |
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450 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
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451 { |
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452 mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true); |
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453 } |
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454 } |
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455 } |
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456 |
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457 void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
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458 { |
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459 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
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460 redefineImage(level, format, width, height); |
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461 |
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462 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); |
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463 } |
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464 |
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465 void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
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466 { |
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467 if (level < levelCount()) |
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468 { |
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469 rx::Image *image = mImageArray[level]; |
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470 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) |
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471 { |
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472 image->markClean(); |
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473 } |
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474 } |
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475 } |
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476 |
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477 void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
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478 { |
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479 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level])) |
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480 { |
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481 commitRect(level, xoffset, yoffset, width, height); |
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482 } |
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483 } |
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484 |
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485 void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
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486 { |
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487 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level])) |
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488 { |
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489 commitRect(level, xoffset, yoffset, width, height); |
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490 } |
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491 } |
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492 |
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493 void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
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494 { |
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495 GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
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496 redefineImage(level, internalformat, width, height); |
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497 |
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498 if (!mImageArray[level]->isRenderableFormat()) |
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499 { |
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500 mImageArray[level]->copy(0, 0, x, y, width, height, source); |
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501 mDirtyImages = true; |
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502 } |
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503 else |
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504 { |
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505 if (!mTexStorage || !mTexStorage->isRenderTarget()) |
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506 { |
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507 convertToRenderTarget(); |
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508 } |
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509 |
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510 mImageArray[level]->markClean(); |
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511 |
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512 if (width != 0 && height != 0 && level < levelCount()) |
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513 { |
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514 gl::Rectangle sourceRect; |
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515 sourceRect.x = x; |
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516 sourceRect.width = width; |
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517 sourceRect.y = y; |
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518 sourceRect.height = height; |
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519 |
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520 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
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521 } |
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522 } |
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523 } |
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524 |
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525 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
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526 { |
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527 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight()) |
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528 { |
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529 return gl::error(GL_INVALID_VALUE); |
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530 } |
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531 |
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532 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
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533 { |
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534 mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source); |
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535 mDirtyImages = true; |
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536 } |
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537 else |
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538 { |
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539 if (!mTexStorage || !mTexStorage->isRenderTarget()) |
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540 { |
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541 convertToRenderTarget(); |
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542 } |
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543 |
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544 updateTexture(); |
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545 |
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546 if (level < levelCount()) |
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547 { |
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548 gl::Rectangle sourceRect; |
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549 sourceRect.x = x; |
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550 sourceRect.width = width; |
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551 sourceRect.y = y; |
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552 sourceRect.height = height; |
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553 |
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554 mRenderer->copyImage(source, sourceRect, |
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555 gl::ExtractFormat(mImageArray[0]->getInternalFormat()), |
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556 xoffset, yoffset, mTexStorage, level); |
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557 } |
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558 } |
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559 } |
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560 |
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561 void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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562 { |
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563 delete mTexStorage; |
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564 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); |
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565 mImmutable = true; |
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566 |
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567 for (int level = 0; level < levels; level++) |
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568 { |
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569 mImageArray[level]->redefine(mRenderer, internalformat, width, height, true); |
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570 width = std::max(1, width >> 1); |
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571 height = std::max(1, height >> 1); |
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572 } |
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573 |
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574 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
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575 { |
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576 mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true); |
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577 } |
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578 |
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579 if (mTexStorage->isManaged()) |
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580 { |
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581 int levels = levelCount(); |
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582 |
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583 for (int level = 0; level < levels; level++) |
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584 { |
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585 mImageArray[level]->setManagedSurface(mTexStorage, level); |
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586 } |
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587 } |
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588 } |
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589 |
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590 // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
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591 bool Texture2D::isSamplerComplete() const |
|
592 { |
|
593 GLsizei width = mImageArray[0]->getWidth(); |
|
594 GLsizei height = mImageArray[0]->getHeight(); |
|
595 |
|
596 if (width <= 0 || height <= 0) |
|
597 { |
|
598 return false; |
|
599 } |
|
600 |
|
601 bool mipmapping = isMipmapFiltered(); |
|
602 bool filtering, renderable; |
|
603 |
|
604 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
|
605 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
|
606 { |
|
607 if (mSamplerState.magFilter != GL_NEAREST || |
|
608 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
|
609 { |
|
610 return false; |
|
611 } |
|
612 } |
|
613 |
|
614 bool npotSupport = mRenderer->getNonPower2TextureSupport(); |
|
615 |
|
616 if (!npotSupport) |
|
617 { |
|
618 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
|
619 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) |
|
620 { |
|
621 return false; |
|
622 } |
|
623 } |
|
624 |
|
625 if (mipmapping) |
|
626 { |
|
627 if (!npotSupport) |
|
628 { |
|
629 if (!isPow2(width) || !isPow2(height)) |
|
630 { |
|
631 return false; |
|
632 } |
|
633 } |
|
634 |
|
635 if (!isMipmapComplete()) |
|
636 { |
|
637 return false; |
|
638 } |
|
639 } |
|
640 |
|
641 return true; |
|
642 } |
|
643 |
|
644 // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
|
645 bool Texture2D::isMipmapComplete() const |
|
646 { |
|
647 if (isImmutable()) |
|
648 { |
|
649 return true; |
|
650 } |
|
651 |
|
652 GLsizei width = mImageArray[0]->getWidth(); |
|
653 GLsizei height = mImageArray[0]->getHeight(); |
|
654 |
|
655 if (width <= 0 || height <= 0) |
|
656 { |
|
657 return false; |
|
658 } |
|
659 |
|
660 int q = log2(std::max(width, height)); |
|
661 |
|
662 for (int level = 1; level <= q; level++) |
|
663 { |
|
664 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat()) |
|
665 { |
|
666 return false; |
|
667 } |
|
668 |
|
669 if (mImageArray[level]->getWidth() != std::max(1, width >> level)) |
|
670 { |
|
671 return false; |
|
672 } |
|
673 |
|
674 if (mImageArray[level]->getHeight() != std::max(1, height >> level)) |
|
675 { |
|
676 return false; |
|
677 } |
|
678 } |
|
679 |
|
680 return true; |
|
681 } |
|
682 |
|
683 bool Texture2D::isCompressed(GLint level) const |
|
684 { |
|
685 return IsCompressed(getInternalFormat(level)); |
|
686 } |
|
687 |
|
688 bool Texture2D::isDepth(GLint level) const |
|
689 { |
|
690 return IsDepthTexture(getInternalFormat(level)); |
|
691 } |
|
692 |
|
693 // Constructs a native texture resource from the texture images |
|
694 void Texture2D::createTexture() |
|
695 { |
|
696 GLsizei width = mImageArray[0]->getWidth(); |
|
697 GLsizei height = mImageArray[0]->getHeight(); |
|
698 |
|
699 if (!(width > 0 && height > 0)) |
|
700 return; // do not attempt to create native textures for nonexistant data |
|
701 |
|
702 GLint levels = creationLevels(width, height); |
|
703 GLenum internalformat = mImageArray[0]->getInternalFormat(); |
|
704 |
|
705 delete mTexStorage; |
|
706 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); |
|
707 |
|
708 if (mTexStorage->isManaged()) |
|
709 { |
|
710 int levels = levelCount(); |
|
711 |
|
712 for (int level = 0; level < levels; level++) |
|
713 { |
|
714 mImageArray[level]->setManagedSurface(mTexStorage, level); |
|
715 } |
|
716 } |
|
717 |
|
718 mDirtyImages = true; |
|
719 } |
|
720 |
|
721 void Texture2D::updateTexture() |
|
722 { |
|
723 bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); |
|
724 |
|
725 int levels = (mipmapping ? levelCount() : 1); |
|
726 |
|
727 for (int level = 0; level < levels; level++) |
|
728 { |
|
729 rx::Image *image = mImageArray[level]; |
|
730 |
|
731 if (image->isDirty()) |
|
732 { |
|
733 commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight()); |
|
734 } |
|
735 } |
|
736 } |
|
737 |
|
738 void Texture2D::convertToRenderTarget() |
|
739 { |
|
740 rx::TextureStorageInterface2D *newTexStorage = NULL; |
|
741 |
|
742 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0) |
|
743 { |
|
744 GLsizei width = mImageArray[0]->getWidth(); |
|
745 GLsizei height = mImageArray[0]->getHeight(); |
|
746 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); |
|
747 GLenum internalformat = mImageArray[0]->getInternalFormat(); |
|
748 |
|
749 newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); |
|
750 |
|
751 if (mTexStorage != NULL) |
|
752 { |
|
753 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) |
|
754 { |
|
755 delete newTexStorage; |
|
756 return gl::error(GL_OUT_OF_MEMORY); |
|
757 } |
|
758 } |
|
759 } |
|
760 |
|
761 delete mTexStorage; |
|
762 mTexStorage = newTexStorage; |
|
763 |
|
764 mDirtyImages = true; |
|
765 } |
|
766 |
|
767 void Texture2D::generateMipmaps() |
|
768 { |
|
769 if (!mRenderer->getNonPower2TextureSupport()) |
|
770 { |
|
771 if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight())) |
|
772 { |
|
773 return gl::error(GL_INVALID_OPERATION); |
|
774 } |
|
775 } |
|
776 |
|
777 // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
|
778 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight())); |
|
779 for (unsigned int i = 1; i <= q; i++) |
|
780 { |
|
781 redefineImage(i, mImageArray[0]->getInternalFormat(), |
|
782 std::max(mImageArray[0]->getWidth() >> i, 1), |
|
783 std::max(mImageArray[0]->getHeight() >> i, 1)); |
|
784 } |
|
785 |
|
786 if (mTexStorage && mTexStorage->isRenderTarget()) |
|
787 { |
|
788 for (unsigned int i = 1; i <= q; i++) |
|
789 { |
|
790 mTexStorage->generateMipmap(i); |
|
791 |
|
792 mImageArray[i]->markClean(); |
|
793 } |
|
794 } |
|
795 else |
|
796 { |
|
797 for (unsigned int i = 1; i <= q; i++) |
|
798 { |
|
799 mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]); |
|
800 } |
|
801 } |
|
802 } |
|
803 |
|
804 Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
|
805 { |
|
806 if (target != GL_TEXTURE_2D) |
|
807 { |
|
808 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
|
809 } |
|
810 |
|
811 if (mColorbufferProxy == NULL) |
|
812 { |
|
813 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target)); |
|
814 } |
|
815 |
|
816 return mColorbufferProxy; |
|
817 } |
|
818 |
|
819 rx::RenderTarget *Texture2D::getRenderTarget(GLenum target) |
|
820 { |
|
821 ASSERT(target == GL_TEXTURE_2D); |
|
822 |
|
823 // ensure the underlying texture is created |
|
824 if (getStorage(true) == NULL) |
|
825 { |
|
826 return NULL; |
|
827 } |
|
828 |
|
829 updateTexture(); |
|
830 |
|
831 // ensure this is NOT a depth texture |
|
832 if (isDepth(0)) |
|
833 { |
|
834 return NULL; |
|
835 } |
|
836 |
|
837 return mTexStorage->getRenderTarget(); |
|
838 } |
|
839 |
|
840 rx::RenderTarget *Texture2D::getDepthStencil(GLenum target) |
|
841 { |
|
842 ASSERT(target == GL_TEXTURE_2D); |
|
843 |
|
844 // ensure the underlying texture is created |
|
845 if (getStorage(true) == NULL) |
|
846 { |
|
847 return NULL; |
|
848 } |
|
849 |
|
850 updateTexture(); |
|
851 |
|
852 // ensure this is actually a depth texture |
|
853 if (!isDepth(0)) |
|
854 { |
|
855 return NULL; |
|
856 } |
|
857 return mTexStorage->getRenderTarget(); |
|
858 } |
|
859 |
|
860 int Texture2D::levelCount() |
|
861 { |
|
862 return mTexStorage ? mTexStorage->levelCount() : 0; |
|
863 } |
|
864 |
|
865 rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget) |
|
866 { |
|
867 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
|
868 { |
|
869 if (renderTarget) |
|
870 { |
|
871 convertToRenderTarget(); |
|
872 } |
|
873 else |
|
874 { |
|
875 createTexture(); |
|
876 } |
|
877 } |
|
878 |
|
879 return mTexStorage; |
|
880 } |
|
881 |
|
882 TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) |
|
883 { |
|
884 mTexStorage = NULL; |
|
885 for (int i = 0; i < 6; i++) |
|
886 { |
|
887 mFaceProxies[i] = NULL; |
|
888 mFaceProxyRefs[i] = 0; |
|
889 |
|
890 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
|
891 { |
|
892 mImageArray[i][j] = renderer->createImage(); |
|
893 } |
|
894 } |
|
895 } |
|
896 |
|
897 TextureCubeMap::~TextureCubeMap() |
|
898 { |
|
899 for (int i = 0; i < 6; i++) |
|
900 { |
|
901 mFaceProxies[i] = NULL; |
|
902 |
|
903 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
|
904 { |
|
905 delete mImageArray[i][j]; |
|
906 } |
|
907 } |
|
908 |
|
909 delete mTexStorage; |
|
910 mTexStorage = NULL; |
|
911 } |
|
912 |
|
913 // We need to maintain a count of references to renderbuffers acting as |
|
914 // proxies for this texture, so that the texture is not deleted while |
|
915 // proxy references still exist. If the reference count drops to zero, |
|
916 // we set our proxy pointer NULL, so that a new attempt at referencing |
|
917 // will cause recreation. |
|
918 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
|
919 { |
|
920 for (int i = 0; i < 6; i++) |
|
921 { |
|
922 if (mFaceProxies[i] == proxy) |
|
923 mFaceProxyRefs[i]++; |
|
924 } |
|
925 } |
|
926 |
|
927 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
|
928 { |
|
929 for (int i = 0; i < 6; i++) |
|
930 { |
|
931 if (mFaceProxies[i] == proxy) |
|
932 { |
|
933 if (mFaceProxyRefs[i] > 0) |
|
934 mFaceProxyRefs[i]--; |
|
935 |
|
936 if (mFaceProxyRefs[i] == 0) |
|
937 mFaceProxies[i] = NULL; |
|
938 } |
|
939 } |
|
940 } |
|
941 |
|
942 GLenum TextureCubeMap::getTarget() const |
|
943 { |
|
944 return GL_TEXTURE_CUBE_MAP; |
|
945 } |
|
946 |
|
947 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
|
948 { |
|
949 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
|
950 return mImageArray[faceIndex(target)][level]->getWidth(); |
|
951 else |
|
952 return 0; |
|
953 } |
|
954 |
|
955 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
|
956 { |
|
957 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
|
958 return mImageArray[faceIndex(target)][level]->getHeight(); |
|
959 else |
|
960 return 0; |
|
961 } |
|
962 |
|
963 GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
|
964 { |
|
965 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
|
966 return mImageArray[faceIndex(target)][level]->getInternalFormat(); |
|
967 else |
|
968 return GL_NONE; |
|
969 } |
|
970 |
|
971 GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const |
|
972 { |
|
973 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
|
974 return mImageArray[faceIndex(target)][level]->getActualFormat(); |
|
975 else |
|
976 return D3DFMT_UNKNOWN; |
|
977 } |
|
978 |
|
979 void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
980 { |
|
981 setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
|
982 } |
|
983 |
|
984 void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
985 { |
|
986 setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
|
987 } |
|
988 |
|
989 void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
990 { |
|
991 setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
|
992 } |
|
993 |
|
994 void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
995 { |
|
996 setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
|
997 } |
|
998 |
|
999 void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
1000 { |
|
1001 setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
|
1002 } |
|
1003 |
|
1004 void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
1005 { |
|
1006 setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
|
1007 } |
|
1008 |
|
1009 void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
|
1010 { |
|
1011 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
|
1012 redefineImage(faceIndex(face), level, format, width, height); |
|
1013 |
|
1014 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]); |
|
1015 } |
|
1016 |
|
1017 void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
|
1018 { |
|
1019 if (level < levelCount()) |
|
1020 { |
|
1021 rx::Image *image = mImageArray[face][level]; |
|
1022 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) |
|
1023 image->markClean(); |
|
1024 } |
|
1025 } |
|
1026 |
|
1027 void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
1028 { |
|
1029 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level])) |
|
1030 { |
|
1031 commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
|
1032 } |
|
1033 } |
|
1034 |
|
1035 void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
|
1036 { |
|
1037 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level])) |
|
1038 { |
|
1039 commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
|
1040 } |
|
1041 } |
|
1042 |
|
1043 // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
|
1044 bool TextureCubeMap::isSamplerComplete() const |
|
1045 { |
|
1046 int size = mImageArray[0][0]->getWidth(); |
|
1047 |
|
1048 bool mipmapping = isMipmapFiltered(); |
|
1049 bool filtering, renderable; |
|
1050 |
|
1051 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
|
1052 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
|
1053 { |
|
1054 if (mSamplerState.magFilter != GL_NEAREST || |
|
1055 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
|
1056 { |
|
1057 return false; |
|
1058 } |
|
1059 } |
|
1060 |
|
1061 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport()) |
|
1062 { |
|
1063 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) |
|
1064 { |
|
1065 return false; |
|
1066 } |
|
1067 } |
|
1068 |
|
1069 if (!mipmapping) |
|
1070 { |
|
1071 if (!isCubeComplete()) |
|
1072 { |
|
1073 return false; |
|
1074 } |
|
1075 } |
|
1076 else |
|
1077 { |
|
1078 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
|
1079 { |
|
1080 return false; |
|
1081 } |
|
1082 } |
|
1083 |
|
1084 return true; |
|
1085 } |
|
1086 |
|
1087 // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
|
1088 bool TextureCubeMap::isCubeComplete() const |
|
1089 { |
|
1090 if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth()) |
|
1091 { |
|
1092 return false; |
|
1093 } |
|
1094 |
|
1095 for (unsigned int face = 1; face < 6; face++) |
|
1096 { |
|
1097 if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() || |
|
1098 mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() || |
|
1099 mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) |
|
1100 { |
|
1101 return false; |
|
1102 } |
|
1103 } |
|
1104 |
|
1105 return true; |
|
1106 } |
|
1107 |
|
1108 bool TextureCubeMap::isMipmapCubeComplete() const |
|
1109 { |
|
1110 if (isImmutable()) |
|
1111 { |
|
1112 return true; |
|
1113 } |
|
1114 |
|
1115 if (!isCubeComplete()) |
|
1116 { |
|
1117 return false; |
|
1118 } |
|
1119 |
|
1120 GLsizei size = mImageArray[0][0]->getWidth(); |
|
1121 |
|
1122 int q = log2(size); |
|
1123 |
|
1124 for (int face = 0; face < 6; face++) |
|
1125 { |
|
1126 for (int level = 1; level <= q; level++) |
|
1127 { |
|
1128 if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) |
|
1129 { |
|
1130 return false; |
|
1131 } |
|
1132 |
|
1133 if (mImageArray[face][level]->getWidth() != std::max(1, size >> level)) |
|
1134 { |
|
1135 return false; |
|
1136 } |
|
1137 } |
|
1138 } |
|
1139 |
|
1140 return true; |
|
1141 } |
|
1142 |
|
1143 bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
|
1144 { |
|
1145 return IsCompressed(getInternalFormat(target, level)); |
|
1146 } |
|
1147 |
|
1148 // Constructs a native texture resource from the texture images, or returns an existing one |
|
1149 void TextureCubeMap::createTexture() |
|
1150 { |
|
1151 GLsizei size = mImageArray[0][0]->getWidth(); |
|
1152 |
|
1153 if (!(size > 0)) |
|
1154 return; // do not attempt to create native textures for nonexistant data |
|
1155 |
|
1156 GLint levels = creationLevels(size); |
|
1157 GLenum internalformat = mImageArray[0][0]->getInternalFormat(); |
|
1158 |
|
1159 delete mTexStorage; |
|
1160 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); |
|
1161 |
|
1162 if (mTexStorage->isManaged()) |
|
1163 { |
|
1164 int levels = levelCount(); |
|
1165 |
|
1166 for (int face = 0; face < 6; face++) |
|
1167 { |
|
1168 for (int level = 0; level < levels; level++) |
|
1169 { |
|
1170 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); |
|
1171 } |
|
1172 } |
|
1173 } |
|
1174 |
|
1175 mDirtyImages = true; |
|
1176 } |
|
1177 |
|
1178 void TextureCubeMap::updateTexture() |
|
1179 { |
|
1180 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); |
|
1181 |
|
1182 for (int face = 0; face < 6; face++) |
|
1183 { |
|
1184 int levels = (mipmapping ? levelCount() : 1); |
|
1185 |
|
1186 for (int level = 0; level < levels; level++) |
|
1187 { |
|
1188 rx::Image *image = mImageArray[face][level]; |
|
1189 |
|
1190 if (image->isDirty()) |
|
1191 { |
|
1192 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
|
1193 } |
|
1194 } |
|
1195 } |
|
1196 } |
|
1197 |
|
1198 void TextureCubeMap::convertToRenderTarget() |
|
1199 { |
|
1200 rx::TextureStorageInterfaceCube *newTexStorage = NULL; |
|
1201 |
|
1202 if (mImageArray[0][0]->getWidth() != 0) |
|
1203 { |
|
1204 GLsizei size = mImageArray[0][0]->getWidth(); |
|
1205 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size); |
|
1206 GLenum internalformat = mImageArray[0][0]->getInternalFormat(); |
|
1207 |
|
1208 newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); |
|
1209 |
|
1210 if (mTexStorage != NULL) |
|
1211 { |
|
1212 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) |
|
1213 { |
|
1214 delete newTexStorage; |
|
1215 return gl::error(GL_OUT_OF_MEMORY); |
|
1216 } |
|
1217 } |
|
1218 } |
|
1219 |
|
1220 delete mTexStorage; |
|
1221 mTexStorage = newTexStorage; |
|
1222 |
|
1223 mDirtyImages = true; |
|
1224 } |
|
1225 |
|
1226 void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
|
1227 { |
|
1228 GLint internalformat = ConvertSizedInternalFormat(format, type); |
|
1229 redefineImage(faceIndex, level, internalformat, width, height); |
|
1230 |
|
1231 Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]); |
|
1232 } |
|
1233 |
|
1234 unsigned int TextureCubeMap::faceIndex(GLenum face) |
|
1235 { |
|
1236 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
|
1237 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
|
1238 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
|
1239 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
|
1240 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
|
1241 |
|
1242 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
|
1243 } |
|
1244 |
|
1245 void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) |
|
1246 { |
|
1247 // If there currently is a corresponding storage texture image, it has these parameters |
|
1248 const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level); |
|
1249 const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level); |
|
1250 const int storageFormat = mImageArray[0][0]->getInternalFormat(); |
|
1251 |
|
1252 mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false); |
|
1253 |
|
1254 if (mTexStorage) |
|
1255 { |
|
1256 const int storageLevels = mTexStorage->levelCount(); |
|
1257 |
|
1258 if ((level >= storageLevels && storageLevels != 0) || |
|
1259 width != storageWidth || |
|
1260 height != storageHeight || |
|
1261 internalformat != storageFormat) // Discard mismatched storage |
|
1262 { |
|
1263 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
|
1264 { |
|
1265 for (int f = 0; f < 6; f++) |
|
1266 { |
|
1267 mImageArray[f][i]->markDirty(); |
|
1268 } |
|
1269 } |
|
1270 |
|
1271 delete mTexStorage; |
|
1272 mTexStorage = NULL; |
|
1273 |
|
1274 mDirtyImages = true; |
|
1275 } |
|
1276 } |
|
1277 } |
|
1278 |
|
1279 void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
|
1280 { |
|
1281 unsigned int faceindex = faceIndex(target); |
|
1282 GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
|
1283 redefineImage(faceindex, level, internalformat, width, height); |
|
1284 |
|
1285 if (!mImageArray[faceindex][level]->isRenderableFormat()) |
|
1286 { |
|
1287 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); |
|
1288 mDirtyImages = true; |
|
1289 } |
|
1290 else |
|
1291 { |
|
1292 if (!mTexStorage || !mTexStorage->isRenderTarget()) |
|
1293 { |
|
1294 convertToRenderTarget(); |
|
1295 } |
|
1296 |
|
1297 mImageArray[faceindex][level]->markClean(); |
|
1298 |
|
1299 ASSERT(width == height); |
|
1300 |
|
1301 if (width > 0 && level < levelCount()) |
|
1302 { |
|
1303 gl::Rectangle sourceRect; |
|
1304 sourceRect.x = x; |
|
1305 sourceRect.width = width; |
|
1306 sourceRect.y = y; |
|
1307 sourceRect.height = height; |
|
1308 |
|
1309 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
|
1310 } |
|
1311 } |
|
1312 } |
|
1313 |
|
1314 void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
|
1315 { |
|
1316 GLsizei size = mImageArray[faceIndex(target)][level]->getWidth(); |
|
1317 |
|
1318 if (xoffset + width > size || yoffset + height > size) |
|
1319 { |
|
1320 return gl::error(GL_INVALID_VALUE); |
|
1321 } |
|
1322 |
|
1323 unsigned int faceindex = faceIndex(target); |
|
1324 |
|
1325 if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
|
1326 { |
|
1327 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); |
|
1328 mDirtyImages = true; |
|
1329 } |
|
1330 else |
|
1331 { |
|
1332 if (!mTexStorage || !mTexStorage->isRenderTarget()) |
|
1333 { |
|
1334 convertToRenderTarget(); |
|
1335 } |
|
1336 |
|
1337 updateTexture(); |
|
1338 |
|
1339 if (level < levelCount()) |
|
1340 { |
|
1341 gl::Rectangle sourceRect; |
|
1342 sourceRect.x = x; |
|
1343 sourceRect.width = width; |
|
1344 sourceRect.y = y; |
|
1345 sourceRect.height = height; |
|
1346 |
|
1347 mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()), |
|
1348 xoffset, yoffset, mTexStorage, target, level); |
|
1349 } |
|
1350 } |
|
1351 } |
|
1352 |
|
1353 void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
|
1354 { |
|
1355 delete mTexStorage; |
|
1356 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); |
|
1357 mImmutable = true; |
|
1358 |
|
1359 for (int level = 0; level < levels; level++) |
|
1360 { |
|
1361 for (int face = 0; face < 6; face++) |
|
1362 { |
|
1363 mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true); |
|
1364 size = std::max(1, size >> 1); |
|
1365 } |
|
1366 } |
|
1367 |
|
1368 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
|
1369 { |
|
1370 for (int face = 0; face < 6; face++) |
|
1371 { |
|
1372 mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true); |
|
1373 } |
|
1374 } |
|
1375 |
|
1376 if (mTexStorage->isManaged()) |
|
1377 { |
|
1378 int levels = levelCount(); |
|
1379 |
|
1380 for (int face = 0; face < 6; face++) |
|
1381 { |
|
1382 for (int level = 0; level < levels; level++) |
|
1383 { |
|
1384 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); |
|
1385 } |
|
1386 } |
|
1387 } |
|
1388 } |
|
1389 |
|
1390 void TextureCubeMap::generateMipmaps() |
|
1391 { |
|
1392 if (!isCubeComplete()) |
|
1393 { |
|
1394 return gl::error(GL_INVALID_OPERATION); |
|
1395 } |
|
1396 |
|
1397 if (!mRenderer->getNonPower2TextureSupport()) |
|
1398 { |
|
1399 if (!isPow2(mImageArray[0][0]->getWidth())) |
|
1400 { |
|
1401 return gl::error(GL_INVALID_OPERATION); |
|
1402 } |
|
1403 } |
|
1404 |
|
1405 // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
|
1406 unsigned int q = log2(mImageArray[0][0]->getWidth()); |
|
1407 for (unsigned int f = 0; f < 6; f++) |
|
1408 { |
|
1409 for (unsigned int i = 1; i <= q; i++) |
|
1410 { |
|
1411 redefineImage(f, i, mImageArray[f][0]->getInternalFormat(), |
|
1412 std::max(mImageArray[f][0]->getWidth() >> i, 1), |
|
1413 std::max(mImageArray[f][0]->getWidth() >> i, 1)); |
|
1414 } |
|
1415 } |
|
1416 |
|
1417 if (mTexStorage && mTexStorage->isRenderTarget()) |
|
1418 { |
|
1419 for (unsigned int f = 0; f < 6; f++) |
|
1420 { |
|
1421 for (unsigned int i = 1; i <= q; i++) |
|
1422 { |
|
1423 mTexStorage->generateMipmap(f, i); |
|
1424 |
|
1425 mImageArray[f][i]->markClean(); |
|
1426 } |
|
1427 } |
|
1428 } |
|
1429 else |
|
1430 { |
|
1431 for (unsigned int f = 0; f < 6; f++) |
|
1432 { |
|
1433 for (unsigned int i = 1; i <= q; i++) |
|
1434 { |
|
1435 mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]); |
|
1436 } |
|
1437 } |
|
1438 } |
|
1439 } |
|
1440 |
|
1441 Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
|
1442 { |
|
1443 if (!IsCubemapTextureTarget(target)) |
|
1444 { |
|
1445 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
|
1446 } |
|
1447 |
|
1448 unsigned int face = faceIndex(target); |
|
1449 |
|
1450 if (mFaceProxies[face] == NULL) |
|
1451 { |
|
1452 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target)); |
|
1453 } |
|
1454 |
|
1455 return mFaceProxies[face]; |
|
1456 } |
|
1457 |
|
1458 rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target) |
|
1459 { |
|
1460 ASSERT(IsCubemapTextureTarget(target)); |
|
1461 |
|
1462 // ensure the underlying texture is created |
|
1463 if (getStorage(true) == NULL) |
|
1464 { |
|
1465 return NULL; |
|
1466 } |
|
1467 |
|
1468 updateTexture(); |
|
1469 |
|
1470 return mTexStorage->getRenderTarget(target); |
|
1471 } |
|
1472 |
|
1473 int TextureCubeMap::levelCount() |
|
1474 { |
|
1475 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; |
|
1476 } |
|
1477 |
|
1478 rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget) |
|
1479 { |
|
1480 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
|
1481 { |
|
1482 if (renderTarget) |
|
1483 { |
|
1484 convertToRenderTarget(); |
|
1485 } |
|
1486 else |
|
1487 { |
|
1488 createTexture(); |
|
1489 } |
|
1490 } |
|
1491 |
|
1492 return mTexStorage; |
|
1493 } |
|
1494 |
|
1495 } |