Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // Renderer.h: Defines a back-end specific class that hides the details of the |
michael@0 | 8 | // implementation-specific renderer. |
michael@0 | 9 | |
michael@0 | 10 | #ifndef LIBGLESV2_RENDERER_RENDERER_H_ |
michael@0 | 11 | #define LIBGLESV2_RENDERER_RENDERER_H_ |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/Uniform.h" |
michael@0 | 14 | #include "libGLESv2/angletypes.h" |
michael@0 | 15 | |
michael@0 | 16 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
michael@0 | 17 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
michael@0 | 18 | #endif |
michael@0 | 19 | |
michael@0 | 20 | const int versionWindowsVista = MAKEWORD(0x00, 0x06); |
michael@0 | 21 | const int versionWindows7 = MAKEWORD(0x01, 0x06); |
michael@0 | 22 | |
michael@0 | 23 | // Return the version of the operating system in a format suitable for ordering |
michael@0 | 24 | // comparison. |
michael@0 | 25 | inline int getComparableOSVersion() |
michael@0 | 26 | { |
michael@0 | 27 | DWORD version = GetVersion(); |
michael@0 | 28 | int majorVersion = LOBYTE(LOWORD(version)); |
michael@0 | 29 | int minorVersion = HIBYTE(LOWORD(version)); |
michael@0 | 30 | return MAKEWORD(minorVersion, majorVersion); |
michael@0 | 31 | } |
michael@0 | 32 | |
michael@0 | 33 | namespace egl |
michael@0 | 34 | { |
michael@0 | 35 | class Display; |
michael@0 | 36 | } |
michael@0 | 37 | |
michael@0 | 38 | namespace gl |
michael@0 | 39 | { |
michael@0 | 40 | class InfoLog; |
michael@0 | 41 | class ProgramBinary; |
michael@0 | 42 | class VertexAttribute; |
michael@0 | 43 | class Buffer; |
michael@0 | 44 | class Texture; |
michael@0 | 45 | class Framebuffer; |
michael@0 | 46 | } |
michael@0 | 47 | |
michael@0 | 48 | namespace rx |
michael@0 | 49 | { |
michael@0 | 50 | class TextureStorageInterface2D; |
michael@0 | 51 | class TextureStorageInterfaceCube; |
michael@0 | 52 | class VertexBuffer; |
michael@0 | 53 | class IndexBuffer; |
michael@0 | 54 | class QueryImpl; |
michael@0 | 55 | class FenceImpl; |
michael@0 | 56 | class BufferStorage; |
michael@0 | 57 | class Blit; |
michael@0 | 58 | struct TranslatedIndexData; |
michael@0 | 59 | class ShaderExecutable; |
michael@0 | 60 | class SwapChain; |
michael@0 | 61 | class RenderTarget; |
michael@0 | 62 | class Image; |
michael@0 | 63 | class TextureStorage; |
michael@0 | 64 | |
michael@0 | 65 | typedef void * ShaderBlob; |
michael@0 | 66 | typedef void (*pCompileFunc)(); |
michael@0 | 67 | |
michael@0 | 68 | struct ConfigDesc |
michael@0 | 69 | { |
michael@0 | 70 | GLenum renderTargetFormat; |
michael@0 | 71 | GLenum depthStencilFormat; |
michael@0 | 72 | GLint multiSample; |
michael@0 | 73 | bool fastConfig; |
michael@0 | 74 | }; |
michael@0 | 75 | |
michael@0 | 76 | struct dx_VertexConstants |
michael@0 | 77 | { |
michael@0 | 78 | float depthRange[4]; |
michael@0 | 79 | float viewAdjust[4]; |
michael@0 | 80 | }; |
michael@0 | 81 | |
michael@0 | 82 | struct dx_PixelConstants |
michael@0 | 83 | { |
michael@0 | 84 | float depthRange[4]; |
michael@0 | 85 | float viewCoords[4]; |
michael@0 | 86 | float depthFront[4]; |
michael@0 | 87 | }; |
michael@0 | 88 | |
michael@0 | 89 | enum ShaderType |
michael@0 | 90 | { |
michael@0 | 91 | SHADER_VERTEX, |
michael@0 | 92 | SHADER_PIXEL, |
michael@0 | 93 | SHADER_GEOMETRY |
michael@0 | 94 | }; |
michael@0 | 95 | |
michael@0 | 96 | class Renderer |
michael@0 | 97 | { |
michael@0 | 98 | public: |
michael@0 | 99 | explicit Renderer(egl::Display *display); |
michael@0 | 100 | virtual ~Renderer(); |
michael@0 | 101 | |
michael@0 | 102 | virtual EGLint initialize() = 0; |
michael@0 | 103 | virtual bool resetDevice() = 0; |
michael@0 | 104 | |
michael@0 | 105 | virtual int generateConfigs(ConfigDesc **configDescList) = 0; |
michael@0 | 106 | virtual void deleteConfigs(ConfigDesc *configDescList) = 0; |
michael@0 | 107 | |
michael@0 | 108 | virtual void sync(bool block) = 0; |
michael@0 | 109 | |
michael@0 | 110 | virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; |
michael@0 | 111 | |
michael@0 | 112 | virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; |
michael@0 | 113 | virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; |
michael@0 | 114 | |
michael@0 | 115 | virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0; |
michael@0 | 116 | virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
michael@0 | 117 | unsigned int sampleMask) = 0; |
michael@0 | 118 | virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
michael@0 | 119 | int stencilBackRef, bool frontFaceCCW) = 0; |
michael@0 | 120 | |
michael@0 | 121 | virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; |
michael@0 | 122 | virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
michael@0 | 123 | bool ignoreViewport) = 0; |
michael@0 | 124 | |
michael@0 | 125 | virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; |
michael@0 | 126 | virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; |
michael@0 | 127 | virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0; |
michael@0 | 128 | virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; |
michael@0 | 129 | virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0; |
michael@0 | 130 | virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; |
michael@0 | 131 | |
michael@0 | 132 | virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0; |
michael@0 | 133 | virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; |
michael@0 | 134 | |
michael@0 | 135 | virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; |
michael@0 | 136 | |
michael@0 | 137 | virtual void markAllStateDirty() = 0; |
michael@0 | 138 | |
michael@0 | 139 | // lost device |
michael@0 | 140 | virtual void notifyDeviceLost() = 0; |
michael@0 | 141 | virtual bool isDeviceLost() = 0; |
michael@0 | 142 | virtual bool testDeviceLost(bool notify) = 0; |
michael@0 | 143 | virtual bool testDeviceResettable() = 0; |
michael@0 | 144 | |
michael@0 | 145 | // Renderer capabilities |
michael@0 | 146 | virtual DWORD getAdapterVendor() const = 0; |
michael@0 | 147 | virtual std::string getRendererDescription() const = 0; |
michael@0 | 148 | virtual GUID getAdapterIdentifier() const = 0; |
michael@0 | 149 | |
michael@0 | 150 | virtual bool getBGRATextureSupport() const = 0; |
michael@0 | 151 | virtual bool getDXT1TextureSupport() = 0; |
michael@0 | 152 | virtual bool getDXT3TextureSupport() = 0; |
michael@0 | 153 | virtual bool getDXT5TextureSupport() = 0; |
michael@0 | 154 | virtual bool getEventQuerySupport() = 0; |
michael@0 | 155 | virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; |
michael@0 | 156 | virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0; |
michael@0 | 157 | virtual bool getLuminanceTextureSupport() = 0; |
michael@0 | 158 | virtual bool getLuminanceAlphaTextureSupport() = 0; |
michael@0 | 159 | bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; } |
michael@0 | 160 | virtual unsigned int getMaxVertexTextureImageUnits() const = 0; |
michael@0 | 161 | virtual unsigned int getMaxCombinedTextureImageUnits() const = 0; |
michael@0 | 162 | virtual unsigned int getReservedVertexUniformVectors() const = 0; |
michael@0 | 163 | virtual unsigned int getReservedFragmentUniformVectors() const = 0; |
michael@0 | 164 | virtual unsigned int getMaxVertexUniformVectors() const = 0; |
michael@0 | 165 | virtual unsigned int getMaxFragmentUniformVectors() const = 0; |
michael@0 | 166 | virtual unsigned int getMaxVaryingVectors() const = 0; |
michael@0 | 167 | virtual bool getNonPower2TextureSupport() const = 0; |
michael@0 | 168 | virtual bool getDepthTextureSupport() const = 0; |
michael@0 | 169 | virtual bool getOcclusionQuerySupport() const = 0; |
michael@0 | 170 | virtual bool getInstancingSupport() const = 0; |
michael@0 | 171 | virtual bool getTextureFilterAnisotropySupport() const = 0; |
michael@0 | 172 | virtual float getTextureMaxAnisotropy() const = 0; |
michael@0 | 173 | virtual bool getShareHandleSupport() const = 0; |
michael@0 | 174 | virtual bool getDerivativeInstructionSupport() const = 0; |
michael@0 | 175 | virtual bool getPostSubBufferSupport() const = 0; |
michael@0 | 176 | |
michael@0 | 177 | virtual int getMajorShaderModel() const = 0; |
michael@0 | 178 | virtual float getMaxPointSize() const = 0; |
michael@0 | 179 | virtual int getMaxViewportDimension() const = 0; |
michael@0 | 180 | virtual int getMaxTextureWidth() const = 0; |
michael@0 | 181 | virtual int getMaxTextureHeight() const = 0; |
michael@0 | 182 | virtual bool get32BitIndexSupport() const = 0; |
michael@0 | 183 | virtual int getMinSwapInterval() const = 0; |
michael@0 | 184 | virtual int getMaxSwapInterval() const = 0; |
michael@0 | 185 | |
michael@0 | 186 | virtual GLsizei getMaxSupportedSamples() const = 0; |
michael@0 | 187 | |
michael@0 | 188 | virtual unsigned int getMaxRenderTargets() const = 0; |
michael@0 | 189 | |
michael@0 | 190 | // Pixel operations |
michael@0 | 191 | virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0; |
michael@0 | 192 | virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0; |
michael@0 | 193 | |
michael@0 | 194 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
michael@0 | 195 | GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0; |
michael@0 | 196 | virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
michael@0 | 197 | GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0; |
michael@0 | 198 | |
michael@0 | 199 | virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
michael@0 | 200 | bool blitRenderTarget, bool blitDepthStencil) = 0; |
michael@0 | 201 | virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
michael@0 | 202 | GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; |
michael@0 | 203 | |
michael@0 | 204 | // RenderTarget creation |
michael@0 | 205 | virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; |
michael@0 | 206 | virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0; |
michael@0 | 207 | |
michael@0 | 208 | // Shader operations |
michael@0 | 209 | virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0; |
michael@0 | 210 | virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0; |
michael@0 | 211 | |
michael@0 | 212 | // Image operations |
michael@0 | 213 | virtual Image *createImage() = 0; |
michael@0 | 214 | virtual void generateMipmap(Image *dest, Image *source) = 0; |
michael@0 | 215 | virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; |
michael@0 | 216 | virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0; |
michael@0 | 217 | virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0; |
michael@0 | 218 | |
michael@0 | 219 | // Buffer creation |
michael@0 | 220 | virtual VertexBuffer *createVertexBuffer() = 0; |
michael@0 | 221 | virtual IndexBuffer *createIndexBuffer() = 0; |
michael@0 | 222 | virtual BufferStorage *createBufferStorage() = 0; |
michael@0 | 223 | |
michael@0 | 224 | // Query and Fence creation |
michael@0 | 225 | virtual QueryImpl *createQuery(GLenum type) = 0; |
michael@0 | 226 | virtual FenceImpl *createFence() = 0; |
michael@0 | 227 | |
michael@0 | 228 | virtual bool getLUID(LUID *adapterLuid) const = 0; |
michael@0 | 229 | |
michael@0 | 230 | protected: |
michael@0 | 231 | bool initializeCompiler(); |
michael@0 | 232 | ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags); |
michael@0 | 233 | |
michael@0 | 234 | egl::Display *mDisplay; |
michael@0 | 235 | |
michael@0 | 236 | private: |
michael@0 | 237 | DISALLOW_COPY_AND_ASSIGN(Renderer); |
michael@0 | 238 | |
michael@0 | 239 | HMODULE mD3dCompilerModule; |
michael@0 | 240 | pCompileFunc mD3DCompileFunc; |
michael@0 | 241 | }; |
michael@0 | 242 | |
michael@0 | 243 | } |
michael@0 | 244 | #endif // LIBGLESV2_RENDERER_RENDERER_H_ |