Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 //
2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
7 // Renderer.h: Defines a back-end specific class that hides the details of the
8 // implementation-specific renderer.
10 #ifndef LIBGLESV2_RENDERER_RENDERER_H_
11 #define LIBGLESV2_RENDERER_RENDERER_H_
13 #include "libGLESv2/Uniform.h"
14 #include "libGLESv2/angletypes.h"
16 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
17 #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
18 #endif
20 const int versionWindowsVista = MAKEWORD(0x00, 0x06);
21 const int versionWindows7 = MAKEWORD(0x01, 0x06);
23 // Return the version of the operating system in a format suitable for ordering
24 // comparison.
25 inline int getComparableOSVersion()
26 {
27 DWORD version = GetVersion();
28 int majorVersion = LOBYTE(LOWORD(version));
29 int minorVersion = HIBYTE(LOWORD(version));
30 return MAKEWORD(minorVersion, majorVersion);
31 }
33 namespace egl
34 {
35 class Display;
36 }
38 namespace gl
39 {
40 class InfoLog;
41 class ProgramBinary;
42 class VertexAttribute;
43 class Buffer;
44 class Texture;
45 class Framebuffer;
46 }
48 namespace rx
49 {
50 class TextureStorageInterface2D;
51 class TextureStorageInterfaceCube;
52 class VertexBuffer;
53 class IndexBuffer;
54 class QueryImpl;
55 class FenceImpl;
56 class BufferStorage;
57 class Blit;
58 struct TranslatedIndexData;
59 class ShaderExecutable;
60 class SwapChain;
61 class RenderTarget;
62 class Image;
63 class TextureStorage;
65 typedef void * ShaderBlob;
66 typedef void (*pCompileFunc)();
68 struct ConfigDesc
69 {
70 GLenum renderTargetFormat;
71 GLenum depthStencilFormat;
72 GLint multiSample;
73 bool fastConfig;
74 };
76 struct dx_VertexConstants
77 {
78 float depthRange[4];
79 float viewAdjust[4];
80 };
82 struct dx_PixelConstants
83 {
84 float depthRange[4];
85 float viewCoords[4];
86 float depthFront[4];
87 };
89 enum ShaderType
90 {
91 SHADER_VERTEX,
92 SHADER_PIXEL,
93 SHADER_GEOMETRY
94 };
96 class Renderer
97 {
98 public:
99 explicit Renderer(egl::Display *display);
100 virtual ~Renderer();
102 virtual EGLint initialize() = 0;
103 virtual bool resetDevice() = 0;
105 virtual int generateConfigs(ConfigDesc **configDescList) = 0;
106 virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
108 virtual void sync(bool block) = 0;
110 virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
112 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
113 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
115 virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
116 virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
117 unsigned int sampleMask) = 0;
118 virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
119 int stencilBackRef, bool frontFaceCCW) = 0;
121 virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
122 virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
123 bool ignoreViewport) = 0;
125 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
126 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
127 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
128 virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
129 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
130 virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
132 virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
133 virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
135 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
137 virtual void markAllStateDirty() = 0;
139 // lost device
140 virtual void notifyDeviceLost() = 0;
141 virtual bool isDeviceLost() = 0;
142 virtual bool testDeviceLost(bool notify) = 0;
143 virtual bool testDeviceResettable() = 0;
145 // Renderer capabilities
146 virtual DWORD getAdapterVendor() const = 0;
147 virtual std::string getRendererDescription() const = 0;
148 virtual GUID getAdapterIdentifier() const = 0;
150 virtual bool getBGRATextureSupport() const = 0;
151 virtual bool getDXT1TextureSupport() = 0;
152 virtual bool getDXT3TextureSupport() = 0;
153 virtual bool getDXT5TextureSupport() = 0;
154 virtual bool getEventQuerySupport() = 0;
155 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
156 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
157 virtual bool getLuminanceTextureSupport() = 0;
158 virtual bool getLuminanceAlphaTextureSupport() = 0;
159 bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
160 virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
161 virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
162 virtual unsigned int getReservedVertexUniformVectors() const = 0;
163 virtual unsigned int getReservedFragmentUniformVectors() const = 0;
164 virtual unsigned int getMaxVertexUniformVectors() const = 0;
165 virtual unsigned int getMaxFragmentUniformVectors() const = 0;
166 virtual unsigned int getMaxVaryingVectors() const = 0;
167 virtual bool getNonPower2TextureSupport() const = 0;
168 virtual bool getDepthTextureSupport() const = 0;
169 virtual bool getOcclusionQuerySupport() const = 0;
170 virtual bool getInstancingSupport() const = 0;
171 virtual bool getTextureFilterAnisotropySupport() const = 0;
172 virtual float getTextureMaxAnisotropy() const = 0;
173 virtual bool getShareHandleSupport() const = 0;
174 virtual bool getDerivativeInstructionSupport() const = 0;
175 virtual bool getPostSubBufferSupport() const = 0;
177 virtual int getMajorShaderModel() const = 0;
178 virtual float getMaxPointSize() const = 0;
179 virtual int getMaxViewportDimension() const = 0;
180 virtual int getMaxTextureWidth() const = 0;
181 virtual int getMaxTextureHeight() const = 0;
182 virtual bool get32BitIndexSupport() const = 0;
183 virtual int getMinSwapInterval() const = 0;
184 virtual int getMaxSwapInterval() const = 0;
186 virtual GLsizei getMaxSupportedSamples() const = 0;
188 virtual unsigned int getMaxRenderTargets() const = 0;
190 // Pixel operations
191 virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
192 virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
194 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
195 GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
196 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
197 GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
199 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
200 bool blitRenderTarget, bool blitDepthStencil) = 0;
201 virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
202 GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
204 // RenderTarget creation
205 virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
206 virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
208 // Shader operations
209 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
210 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
212 // Image operations
213 virtual Image *createImage() = 0;
214 virtual void generateMipmap(Image *dest, Image *source) = 0;
215 virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
216 virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
217 virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
219 // Buffer creation
220 virtual VertexBuffer *createVertexBuffer() = 0;
221 virtual IndexBuffer *createIndexBuffer() = 0;
222 virtual BufferStorage *createBufferStorage() = 0;
224 // Query and Fence creation
225 virtual QueryImpl *createQuery(GLenum type) = 0;
226 virtual FenceImpl *createFence() = 0;
228 virtual bool getLUID(LUID *adapterLuid) const = 0;
230 protected:
231 bool initializeCompiler();
232 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
234 egl::Display *mDisplay;
236 private:
237 DISALLOW_COPY_AND_ASSIGN(Renderer);
239 HMODULE mD3dCompilerModule;
240 pCompileFunc mD3DCompileFunc;
241 };
243 }
244 #endif // LIBGLESV2_RENDERER_RENDERER_H_