gfx/angle/src/libGLESv2/renderer/Renderer.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 //
     2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 // Renderer.h: Defines a back-end specific class that hides the details of the
     8 // implementation-specific renderer.
    10 #ifndef LIBGLESV2_RENDERER_RENDERER_H_
    11 #define LIBGLESV2_RENDERER_RENDERER_H_
    13 #include "libGLESv2/Uniform.h"
    14 #include "libGLESv2/angletypes.h"
    16 #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
    17 #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
    18 #endif
    20 const int versionWindowsVista = MAKEWORD(0x00, 0x06);
    21 const int versionWindows7 = MAKEWORD(0x01, 0x06);
    23 // Return the version of the operating system in a format suitable for ordering
    24 // comparison.
    25 inline int getComparableOSVersion()
    26 {
    27     DWORD version = GetVersion();
    28     int majorVersion = LOBYTE(LOWORD(version));
    29     int minorVersion = HIBYTE(LOWORD(version));
    30     return MAKEWORD(minorVersion, majorVersion);
    31 }
    33 namespace egl
    34 {
    35 class Display;
    36 }
    38 namespace gl
    39 {
    40 class InfoLog;
    41 class ProgramBinary;
    42 class VertexAttribute;
    43 class Buffer;
    44 class Texture;
    45 class Framebuffer;
    46 }
    48 namespace rx
    49 {
    50 class TextureStorageInterface2D;
    51 class TextureStorageInterfaceCube;
    52 class VertexBuffer;
    53 class IndexBuffer;
    54 class QueryImpl;
    55 class FenceImpl;
    56 class BufferStorage;
    57 class Blit;
    58 struct TranslatedIndexData;
    59 class ShaderExecutable;
    60 class SwapChain;
    61 class RenderTarget;
    62 class Image;
    63 class TextureStorage;
    65 typedef void * ShaderBlob;
    66 typedef void (*pCompileFunc)();
    68 struct ConfigDesc
    69 {
    70     GLenum  renderTargetFormat;
    71     GLenum  depthStencilFormat;
    72     GLint   multiSample;
    73     bool    fastConfig;
    74 };
    76 struct dx_VertexConstants
    77 {
    78     float depthRange[4];
    79     float viewAdjust[4];
    80 };
    82 struct dx_PixelConstants
    83 {
    84     float depthRange[4];
    85     float viewCoords[4];
    86     float depthFront[4];
    87 };
    89 enum ShaderType
    90 {
    91     SHADER_VERTEX,
    92     SHADER_PIXEL,
    93     SHADER_GEOMETRY
    94 };
    96 class Renderer
    97 {
    98   public:
    99     explicit Renderer(egl::Display *display);
   100     virtual ~Renderer();
   102     virtual EGLint initialize() = 0;
   103     virtual bool resetDevice() = 0;
   105     virtual int generateConfigs(ConfigDesc **configDescList) = 0;
   106     virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
   108     virtual void sync(bool block) = 0;
   110     virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
   112     virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
   113     virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
   115     virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
   116     virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
   117                                unsigned int sampleMask) = 0;
   118     virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
   119                                       int stencilBackRef, bool frontFaceCCW) = 0;
   121     virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
   122     virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
   123                              bool ignoreViewport) = 0;
   125     virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
   126     virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
   127     virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
   128     virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
   129     virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
   130     virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
   132     virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
   133     virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
   135     virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
   137     virtual void markAllStateDirty() = 0;
   139     // lost device
   140     virtual void notifyDeviceLost() = 0;
   141     virtual bool isDeviceLost() = 0;
   142     virtual bool testDeviceLost(bool notify) = 0;
   143     virtual bool testDeviceResettable() = 0;
   145     // Renderer capabilities
   146     virtual DWORD getAdapterVendor() const = 0;
   147     virtual std::string getRendererDescription() const = 0;
   148     virtual GUID getAdapterIdentifier() const = 0;
   150     virtual bool getBGRATextureSupport() const = 0;
   151     virtual bool getDXT1TextureSupport() = 0;
   152     virtual bool getDXT3TextureSupport() = 0;
   153     virtual bool getDXT5TextureSupport() = 0;
   154     virtual bool getEventQuerySupport() = 0;
   155     virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
   156     virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
   157     virtual bool getLuminanceTextureSupport() = 0;
   158     virtual bool getLuminanceAlphaTextureSupport() = 0;
   159     bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
   160     virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
   161     virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
   162     virtual unsigned int getReservedVertexUniformVectors() const = 0;
   163     virtual unsigned int getReservedFragmentUniformVectors() const = 0;
   164     virtual unsigned int getMaxVertexUniformVectors() const = 0;
   165     virtual unsigned int getMaxFragmentUniformVectors() const = 0;
   166     virtual unsigned int getMaxVaryingVectors() const = 0;
   167     virtual bool getNonPower2TextureSupport() const = 0;
   168     virtual bool getDepthTextureSupport() const = 0;
   169     virtual bool getOcclusionQuerySupport() const = 0;
   170     virtual bool getInstancingSupport() const = 0;
   171     virtual bool getTextureFilterAnisotropySupport() const = 0;
   172     virtual float getTextureMaxAnisotropy() const = 0;
   173     virtual bool getShareHandleSupport() const = 0;
   174     virtual bool getDerivativeInstructionSupport() const = 0;
   175     virtual bool getPostSubBufferSupport() const = 0;
   177     virtual int getMajorShaderModel() const = 0;
   178     virtual float getMaxPointSize() const = 0;
   179     virtual int getMaxViewportDimension() const = 0;
   180     virtual int getMaxTextureWidth() const = 0;
   181     virtual int getMaxTextureHeight() const = 0;
   182     virtual bool get32BitIndexSupport() const = 0;
   183     virtual int getMinSwapInterval() const = 0;
   184     virtual int getMaxSwapInterval() const = 0;
   186     virtual GLsizei getMaxSupportedSamples() const = 0;
   188     virtual unsigned int getMaxRenderTargets() const = 0;
   190     // Pixel operations
   191     virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
   192     virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
   194     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
   195                            GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
   196     virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
   197                            GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
   199     virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
   200                           bool blitRenderTarget, bool blitDepthStencil) = 0;
   201     virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
   202                             GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
   204     // RenderTarget creation
   205     virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
   206     virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
   208     // Shader operations
   209     virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
   210     virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
   212     // Image operations
   213     virtual Image *createImage() = 0;
   214     virtual void generateMipmap(Image *dest, Image *source) = 0;
   215     virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
   216     virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
   217     virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
   219     // Buffer creation
   220     virtual VertexBuffer *createVertexBuffer() = 0;
   221     virtual IndexBuffer *createIndexBuffer() = 0;
   222     virtual BufferStorage *createBufferStorage() = 0;
   224     // Query and Fence creation
   225     virtual QueryImpl *createQuery(GLenum type) = 0;
   226     virtual FenceImpl *createFence() = 0;
   228     virtual bool getLUID(LUID *adapterLuid) const = 0;
   230   protected:
   231     bool initializeCompiler();
   232     ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
   234     egl::Display *mDisplay;
   236   private:
   237     DISALLOW_COPY_AND_ASSIGN(Renderer);
   239     HMODULE mD3dCompilerModule;
   240     pCompileFunc mD3DCompileFunc;
   241 };
   243 }
   244 #endif // LIBGLESV2_RENDERER_RENDERER_H_

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