gfx/angle/src/libGLESv2/renderer/Renderer11.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 // Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
michael@0 8
michael@0 9 #ifndef LIBGLESV2_RENDERER_RENDERER11_H_
michael@0 10 #define LIBGLESV2_RENDERER_RENDERER11_H_
michael@0 11
michael@0 12 #include "common/angleutils.h"
michael@0 13 #include "libGLESv2/angletypes.h"
michael@0 14 #include "libGLESv2/mathutil.h"
michael@0 15
michael@0 16 #include "libGLESv2/renderer/Renderer.h"
michael@0 17 #include "libGLESv2/renderer/RenderStateCache.h"
michael@0 18 #include "libGLESv2/renderer/InputLayoutCache.h"
michael@0 19 #include "libGLESv2/renderer/RenderTarget.h"
michael@0 20
michael@0 21 namespace gl
michael@0 22 {
michael@0 23 class Renderbuffer;
michael@0 24 }
michael@0 25
michael@0 26 namespace rx
michael@0 27 {
michael@0 28
michael@0 29 class VertexDataManager;
michael@0 30 class IndexDataManager;
michael@0 31 class StreamingIndexBufferInterface;
michael@0 32
michael@0 33 enum
michael@0 34 {
michael@0 35 MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
michael@0 36 MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
michael@0 37 };
michael@0 38
michael@0 39 class Renderer11 : public Renderer
michael@0 40 {
michael@0 41 public:
michael@0 42 Renderer11(egl::Display *display, HDC hDc);
michael@0 43 virtual ~Renderer11();
michael@0 44
michael@0 45 static Renderer11 *makeRenderer11(Renderer *renderer);
michael@0 46
michael@0 47 virtual EGLint initialize();
michael@0 48 virtual bool resetDevice();
michael@0 49
michael@0 50 virtual int generateConfigs(ConfigDesc **configDescList);
michael@0 51 virtual void deleteConfigs(ConfigDesc *configDescList);
michael@0 52
michael@0 53 virtual void sync(bool block);
michael@0 54
michael@0 55 virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
michael@0 56
michael@0 57 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
michael@0 58 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
michael@0 59
michael@0 60 virtual void setRasterizerState(const gl::RasterizerState &rasterState);
michael@0 61 virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
michael@0 62 unsigned int sampleMask);
michael@0 63 virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
michael@0 64 int stencilBackRef, bool frontFaceCCW);
michael@0 65
michael@0 66 virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
michael@0 67 virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
michael@0 68 bool ignoreViewport);
michael@0 69
michael@0 70 virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
michael@0 71 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
michael@0 72 virtual void applyShaders(gl::ProgramBinary *programBinary);
michael@0 73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
michael@0 74 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
michael@0 75 virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
michael@0 76
michael@0 77 virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
michael@0 78 virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
michael@0 79
michael@0 80 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
michael@0 81
michael@0 82 virtual void markAllStateDirty();
michael@0 83
michael@0 84 // lost device
michael@0 85 void notifyDeviceLost();
michael@0 86 virtual bool isDeviceLost();
michael@0 87 virtual bool testDeviceLost(bool notify);
michael@0 88 virtual bool testDeviceResettable();
michael@0 89
michael@0 90 // Renderer capabilities
michael@0 91 virtual DWORD getAdapterVendor() const;
michael@0 92 virtual std::string getRendererDescription() const;
michael@0 93 virtual GUID getAdapterIdentifier() const;
michael@0 94
michael@0 95 virtual bool getBGRATextureSupport() const;
michael@0 96 virtual bool getDXT1TextureSupport();
michael@0 97 virtual bool getDXT3TextureSupport();
michael@0 98 virtual bool getDXT5TextureSupport();
michael@0 99 virtual bool getEventQuerySupport();
michael@0 100 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
michael@0 101 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
michael@0 102 virtual bool getLuminanceTextureSupport();
michael@0 103 virtual bool getLuminanceAlphaTextureSupport();
michael@0 104 virtual unsigned int getMaxVertexTextureImageUnits() const;
michael@0 105 virtual unsigned int getMaxCombinedTextureImageUnits() const;
michael@0 106 virtual unsigned int getReservedVertexUniformVectors() const;
michael@0 107 virtual unsigned int getReservedFragmentUniformVectors() const;
michael@0 108 virtual unsigned int getMaxVertexUniformVectors() const;
michael@0 109 virtual unsigned int getMaxFragmentUniformVectors() const;
michael@0 110 virtual unsigned int getMaxVaryingVectors() const;
michael@0 111 virtual bool getNonPower2TextureSupport() const;
michael@0 112 virtual bool getDepthTextureSupport() const;
michael@0 113 virtual bool getOcclusionQuerySupport() const;
michael@0 114 virtual bool getInstancingSupport() const;
michael@0 115 virtual bool getTextureFilterAnisotropySupport() const;
michael@0 116 virtual float getTextureMaxAnisotropy() const;
michael@0 117 virtual bool getShareHandleSupport() const;
michael@0 118 virtual bool getDerivativeInstructionSupport() const;
michael@0 119 virtual bool getPostSubBufferSupport() const;
michael@0 120
michael@0 121 virtual int getMajorShaderModel() const;
michael@0 122 virtual float getMaxPointSize() const;
michael@0 123 virtual int getMaxViewportDimension() const;
michael@0 124 virtual int getMaxTextureWidth() const;
michael@0 125 virtual int getMaxTextureHeight() const;
michael@0 126 virtual bool get32BitIndexSupport() const;
michael@0 127 virtual int getMinSwapInterval() const;
michael@0 128 virtual int getMaxSwapInterval() const;
michael@0 129
michael@0 130 virtual GLsizei getMaxSupportedSamples() const;
michael@0 131 int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const;
michael@0 132
michael@0 133 virtual unsigned int getMaxRenderTargets() const;
michael@0 134
michael@0 135 // Pixel operations
michael@0 136 virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
michael@0 137 virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
michael@0 138
michael@0 139 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
michael@0 140 GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
michael@0 141 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
michael@0 142 GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
michael@0 143
michael@0 144 bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
michael@0 145 ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
michael@0 146
michael@0 147 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
michael@0 148 bool blitRenderTarget, bool blitDepthStencil);
michael@0 149 virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
michael@0 150 GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
michael@0 151
michael@0 152 // RenderTarget creation
michael@0 153 virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
michael@0 154 virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
michael@0 155
michael@0 156 // Shader operations
michael@0 157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
michael@0 158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
michael@0 159
michael@0 160 // Image operations
michael@0 161 virtual Image *createImage();
michael@0 162 virtual void generateMipmap(Image *dest, Image *source);
michael@0 163 virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
michael@0 164 virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
michael@0 165 virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
michael@0 166
michael@0 167 // Buffer creation
michael@0 168 virtual VertexBuffer *createVertexBuffer();
michael@0 169 virtual IndexBuffer *createIndexBuffer();
michael@0 170 virtual BufferStorage *createBufferStorage();
michael@0 171
michael@0 172 // Query and Fence creation
michael@0 173 virtual QueryImpl *createQuery(GLenum type);
michael@0 174 virtual FenceImpl *createFence();
michael@0 175
michael@0 176 // D3D11-renderer specific methods
michael@0 177 ID3D11Device *getDevice() { return mDevice; }
michael@0 178 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
michael@0 179 IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
michael@0 180
michael@0 181 bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
michael@0 182 void unapplyRenderTargets();
michael@0 183 void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
michael@0 184
michael@0 185 virtual bool getLUID(LUID *adapterLuid) const;
michael@0 186
michael@0 187 private:
michael@0 188 DISALLOW_COPY_AND_ASSIGN(Renderer11);
michael@0 189
michael@0 190 void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
michael@0 191 void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
michael@0 192
michael@0 193 void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
michael@0 194 GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
michael@0 195 GLint packAlignment, void *pixels);
michael@0 196
michael@0 197 void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers);
michael@0 198 rx::Range getViewportBounds() const;
michael@0 199
michael@0 200 bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
michael@0 201 RenderTarget *drawRenderTarget, bool wholeBufferCopy);
michael@0 202 ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
michael@0 203
michael@0 204 HMODULE mD3d11Module;
michael@0 205 HMODULE mDxgiModule;
michael@0 206 HDC mDc;
michael@0 207
michael@0 208 bool mDeviceLost;
michael@0 209
michael@0 210 void initializeDevice();
michael@0 211 void releaseDeviceResources();
michael@0 212 int getMinorShaderModel() const;
michael@0 213 void release();
michael@0 214
michael@0 215 RenderStateCache mStateCache;
michael@0 216
michael@0 217 // Support flags
michael@0 218 bool mFloat16TextureSupport;
michael@0 219 bool mFloat16FilterSupport;
michael@0 220 bool mFloat16RenderSupport;
michael@0 221
michael@0 222 bool mFloat32TextureSupport;
michael@0 223 bool mFloat32FilterSupport;
michael@0 224 bool mFloat32RenderSupport;
michael@0 225
michael@0 226 bool mDXT1TextureSupport;
michael@0 227 bool mDXT3TextureSupport;
michael@0 228 bool mDXT5TextureSupport;
michael@0 229
michael@0 230 bool mDepthTextureSupport;
michael@0 231
michael@0 232 // Multisample format support
michael@0 233 struct MultisampleSupportInfo
michael@0 234 {
michael@0 235 unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
michael@0 236 };
michael@0 237
michael@0 238 typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
michael@0 239 MultisampleSupportMap mMultisampleSupportMap;
michael@0 240
michael@0 241 unsigned int mMaxSupportedSamples;
michael@0 242
michael@0 243 // current render target states
michael@0 244 unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
michael@0 245 unsigned int mAppliedDepthbufferSerial;
michael@0 246 unsigned int mAppliedStencilbufferSerial;
michael@0 247 bool mDepthStencilInitialized;
michael@0 248 bool mRenderTargetDescInitialized;
michael@0 249 rx::RenderTarget::Desc mRenderTargetDesc;
michael@0 250 unsigned int mCurDepthSize;
michael@0 251 unsigned int mCurStencilSize;
michael@0 252
michael@0 253 // Currently applied sampler states
michael@0 254 bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
michael@0 255 gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
michael@0 256
michael@0 257 bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
michael@0 258 gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
michael@0 259
michael@0 260 // Currently applied textures
michael@0 261 unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
michael@0 262 unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
michael@0 263
michael@0 264 // Currently applied blend state
michael@0 265 bool mForceSetBlendState;
michael@0 266 gl::BlendState mCurBlendState;
michael@0 267 gl::Color mCurBlendColor;
michael@0 268 unsigned int mCurSampleMask;
michael@0 269
michael@0 270 // Currently applied rasterizer state
michael@0 271 bool mForceSetRasterState;
michael@0 272 gl::RasterizerState mCurRasterState;
michael@0 273
michael@0 274 // Currently applied depth stencil state
michael@0 275 bool mForceSetDepthStencilState;
michael@0 276 gl::DepthStencilState mCurDepthStencilState;
michael@0 277 int mCurStencilRef;
michael@0 278 int mCurStencilBackRef;
michael@0 279
michael@0 280 // Currently applied scissor rectangle
michael@0 281 bool mForceSetScissor;
michael@0 282 bool mScissorEnabled;
michael@0 283 gl::Rectangle mCurScissor;
michael@0 284
michael@0 285 // Currently applied viewport
michael@0 286 bool mForceSetViewport;
michael@0 287 gl::Rectangle mCurViewport;
michael@0 288 float mCurNear;
michael@0 289 float mCurFar;
michael@0 290
michael@0 291 // Currently applied primitive topology
michael@0 292 D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
michael@0 293
michael@0 294 unsigned int mAppliedIBSerial;
michael@0 295 unsigned int mAppliedStorageIBSerial;
michael@0 296 unsigned int mAppliedIBOffset;
michael@0 297
michael@0 298 unsigned int mAppliedProgramBinarySerial;
michael@0 299 bool mIsGeometryShaderActive;
michael@0 300
michael@0 301 dx_VertexConstants mVertexConstants;
michael@0 302 dx_VertexConstants mAppliedVertexConstants;
michael@0 303 ID3D11Buffer *mDriverConstantBufferVS;
michael@0 304 ID3D11Buffer *mCurrentVertexConstantBuffer;
michael@0 305
michael@0 306 dx_PixelConstants mPixelConstants;
michael@0 307 dx_PixelConstants mAppliedPixelConstants;
michael@0 308 ID3D11Buffer *mDriverConstantBufferPS;
michael@0 309 ID3D11Buffer *mCurrentPixelConstantBuffer;
michael@0 310
michael@0 311 ID3D11Buffer *mCurrentGeometryConstantBuffer;
michael@0 312
michael@0 313 // Vertex, index and input layouts
michael@0 314 VertexDataManager *mVertexDataManager;
michael@0 315 IndexDataManager *mIndexDataManager;
michael@0 316 InputLayoutCache mInputLayoutCache;
michael@0 317
michael@0 318 StreamingIndexBufferInterface *mLineLoopIB;
michael@0 319 StreamingIndexBufferInterface *mTriangleFanIB;
michael@0 320
michael@0 321 // Texture copy resources
michael@0 322 bool mCopyResourcesInitialized;
michael@0 323 ID3D11Buffer *mCopyVB;
michael@0 324 ID3D11SamplerState *mCopySampler;
michael@0 325 ID3D11InputLayout *mCopyIL;
michael@0 326 ID3D11VertexShader *mCopyVS;
michael@0 327 ID3D11PixelShader *mCopyRGBAPS;
michael@0 328 ID3D11PixelShader *mCopyRGBPS;
michael@0 329 ID3D11PixelShader *mCopyLumPS;
michael@0 330 ID3D11PixelShader *mCopyLumAlphaPS;
michael@0 331
michael@0 332 // Masked clear resources
michael@0 333 bool mClearResourcesInitialized;
michael@0 334 ID3D11Buffer *mClearVB;
michael@0 335 ID3D11InputLayout *mClearIL;
michael@0 336 ID3D11VertexShader *mClearVS;
michael@0 337 ID3D11PixelShader *mClearSinglePS;
michael@0 338 ID3D11PixelShader *mClearMultiplePS;
michael@0 339 ID3D11RasterizerState *mClearScissorRS;
michael@0 340 ID3D11RasterizerState *mClearNoScissorRS;
michael@0 341
michael@0 342 // Sync query
michael@0 343 ID3D11Query *mSyncQuery;
michael@0 344
michael@0 345 ID3D11Device *mDevice;
michael@0 346 D3D_FEATURE_LEVEL mFeatureLevel;
michael@0 347 ID3D11DeviceContext *mDeviceContext;
michael@0 348 IDXGIAdapter *mDxgiAdapter;
michael@0 349 DXGI_ADAPTER_DESC mAdapterDescription;
michael@0 350 char mDescription[128];
michael@0 351 IDXGIFactory *mDxgiFactory;
michael@0 352
michael@0 353 // Cached device caps
michael@0 354 bool mBGRATextureSupport;
michael@0 355 };
michael@0 356
michael@0 357 }
michael@0 358 #endif // LIBGLESV2_RENDERER_RENDERER11_H_

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