|
1 // |
|
2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
|
3 // Use of this source code is governed by a BSD-style license that can be |
|
4 // found in the LICENSE file. |
|
5 // |
|
6 |
|
7 // Renderer11.h: Defines a back-end specific class for the D3D11 renderer. |
|
8 |
|
9 #ifndef LIBGLESV2_RENDERER_RENDERER11_H_ |
|
10 #define LIBGLESV2_RENDERER_RENDERER11_H_ |
|
11 |
|
12 #include "common/angleutils.h" |
|
13 #include "libGLESv2/angletypes.h" |
|
14 #include "libGLESv2/mathutil.h" |
|
15 |
|
16 #include "libGLESv2/renderer/Renderer.h" |
|
17 #include "libGLESv2/renderer/RenderStateCache.h" |
|
18 #include "libGLESv2/renderer/InputLayoutCache.h" |
|
19 #include "libGLESv2/renderer/RenderTarget.h" |
|
20 |
|
21 namespace gl |
|
22 { |
|
23 class Renderbuffer; |
|
24 } |
|
25 |
|
26 namespace rx |
|
27 { |
|
28 |
|
29 class VertexDataManager; |
|
30 class IndexDataManager; |
|
31 class StreamingIndexBufferInterface; |
|
32 |
|
33 enum |
|
34 { |
|
35 MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024, |
|
36 MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024 |
|
37 }; |
|
38 |
|
39 class Renderer11 : public Renderer |
|
40 { |
|
41 public: |
|
42 Renderer11(egl::Display *display, HDC hDc); |
|
43 virtual ~Renderer11(); |
|
44 |
|
45 static Renderer11 *makeRenderer11(Renderer *renderer); |
|
46 |
|
47 virtual EGLint initialize(); |
|
48 virtual bool resetDevice(); |
|
49 |
|
50 virtual int generateConfigs(ConfigDesc **configDescList); |
|
51 virtual void deleteConfigs(ConfigDesc *configDescList); |
|
52 |
|
53 virtual void sync(bool block); |
|
54 |
|
55 virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); |
|
56 |
|
57 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); |
|
58 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
|
59 |
|
60 virtual void setRasterizerState(const gl::RasterizerState &rasterState); |
|
61 virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
|
62 unsigned int sampleMask); |
|
63 virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
|
64 int stencilBackRef, bool frontFaceCCW); |
|
65 |
|
66 virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
|
67 virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
|
68 bool ignoreViewport); |
|
69 |
|
70 virtual bool applyPrimitiveType(GLenum mode, GLsizei count); |
|
71 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer); |
|
72 virtual void applyShaders(gl::ProgramBinary *programBinary); |
|
73 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); |
|
74 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances); |
|
75 virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); |
|
76 |
|
77 virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances); |
|
78 virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); |
|
79 |
|
80 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); |
|
81 |
|
82 virtual void markAllStateDirty(); |
|
83 |
|
84 // lost device |
|
85 void notifyDeviceLost(); |
|
86 virtual bool isDeviceLost(); |
|
87 virtual bool testDeviceLost(bool notify); |
|
88 virtual bool testDeviceResettable(); |
|
89 |
|
90 // Renderer capabilities |
|
91 virtual DWORD getAdapterVendor() const; |
|
92 virtual std::string getRendererDescription() const; |
|
93 virtual GUID getAdapterIdentifier() const; |
|
94 |
|
95 virtual bool getBGRATextureSupport() const; |
|
96 virtual bool getDXT1TextureSupport(); |
|
97 virtual bool getDXT3TextureSupport(); |
|
98 virtual bool getDXT5TextureSupport(); |
|
99 virtual bool getEventQuerySupport(); |
|
100 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); |
|
101 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); |
|
102 virtual bool getLuminanceTextureSupport(); |
|
103 virtual bool getLuminanceAlphaTextureSupport(); |
|
104 virtual unsigned int getMaxVertexTextureImageUnits() const; |
|
105 virtual unsigned int getMaxCombinedTextureImageUnits() const; |
|
106 virtual unsigned int getReservedVertexUniformVectors() const; |
|
107 virtual unsigned int getReservedFragmentUniformVectors() const; |
|
108 virtual unsigned int getMaxVertexUniformVectors() const; |
|
109 virtual unsigned int getMaxFragmentUniformVectors() const; |
|
110 virtual unsigned int getMaxVaryingVectors() const; |
|
111 virtual bool getNonPower2TextureSupport() const; |
|
112 virtual bool getDepthTextureSupport() const; |
|
113 virtual bool getOcclusionQuerySupport() const; |
|
114 virtual bool getInstancingSupport() const; |
|
115 virtual bool getTextureFilterAnisotropySupport() const; |
|
116 virtual float getTextureMaxAnisotropy() const; |
|
117 virtual bool getShareHandleSupport() const; |
|
118 virtual bool getDerivativeInstructionSupport() const; |
|
119 virtual bool getPostSubBufferSupport() const; |
|
120 |
|
121 virtual int getMajorShaderModel() const; |
|
122 virtual float getMaxPointSize() const; |
|
123 virtual int getMaxViewportDimension() const; |
|
124 virtual int getMaxTextureWidth() const; |
|
125 virtual int getMaxTextureHeight() const; |
|
126 virtual bool get32BitIndexSupport() const; |
|
127 virtual int getMinSwapInterval() const; |
|
128 virtual int getMaxSwapInterval() const; |
|
129 |
|
130 virtual GLsizei getMaxSupportedSamples() const; |
|
131 int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const; |
|
132 |
|
133 virtual unsigned int getMaxRenderTargets() const; |
|
134 |
|
135 // Pixel operations |
|
136 virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source); |
|
137 virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source); |
|
138 |
|
139 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
|
140 GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level); |
|
141 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
|
142 GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level); |
|
143 |
|
144 bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight, |
|
145 ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat); |
|
146 |
|
147 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
|
148 bool blitRenderTarget, bool blitDepthStencil); |
|
149 virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
|
150 GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels); |
|
151 |
|
152 // RenderTarget creation |
|
153 virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); |
|
154 virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth); |
|
155 |
|
156 // Shader operations |
|
157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); |
|
158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type); |
|
159 |
|
160 // Image operations |
|
161 virtual Image *createImage(); |
|
162 virtual void generateMipmap(Image *dest, Image *source); |
|
163 virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); |
|
164 virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); |
|
165 virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); |
|
166 |
|
167 // Buffer creation |
|
168 virtual VertexBuffer *createVertexBuffer(); |
|
169 virtual IndexBuffer *createIndexBuffer(); |
|
170 virtual BufferStorage *createBufferStorage(); |
|
171 |
|
172 // Query and Fence creation |
|
173 virtual QueryImpl *createQuery(GLenum type); |
|
174 virtual FenceImpl *createFence(); |
|
175 |
|
176 // D3D11-renderer specific methods |
|
177 ID3D11Device *getDevice() { return mDevice; } |
|
178 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; |
|
179 IDXGIFactory *getDxgiFactory() { return mDxgiFactory; }; |
|
180 |
|
181 bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource); |
|
182 void unapplyRenderTargets(); |
|
183 void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView); |
|
184 |
|
185 virtual bool getLUID(LUID *adapterLuid) const; |
|
186 |
|
187 private: |
|
188 DISALLOW_COPY_AND_ASSIGN(Renderer11); |
|
189 |
|
190 void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
|
191 void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances); |
|
192 |
|
193 void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, |
|
194 GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder, |
|
195 GLint packAlignment, void *pixels); |
|
196 |
|
197 void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers); |
|
198 rx::Range getViewportBounds() const; |
|
199 |
|
200 bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, |
|
201 RenderTarget *drawRenderTarget, bool wholeBufferCopy); |
|
202 ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); |
|
203 |
|
204 HMODULE mD3d11Module; |
|
205 HMODULE mDxgiModule; |
|
206 HDC mDc; |
|
207 |
|
208 bool mDeviceLost; |
|
209 |
|
210 void initializeDevice(); |
|
211 void releaseDeviceResources(); |
|
212 int getMinorShaderModel() const; |
|
213 void release(); |
|
214 |
|
215 RenderStateCache mStateCache; |
|
216 |
|
217 // Support flags |
|
218 bool mFloat16TextureSupport; |
|
219 bool mFloat16FilterSupport; |
|
220 bool mFloat16RenderSupport; |
|
221 |
|
222 bool mFloat32TextureSupport; |
|
223 bool mFloat32FilterSupport; |
|
224 bool mFloat32RenderSupport; |
|
225 |
|
226 bool mDXT1TextureSupport; |
|
227 bool mDXT3TextureSupport; |
|
228 bool mDXT5TextureSupport; |
|
229 |
|
230 bool mDepthTextureSupport; |
|
231 |
|
232 // Multisample format support |
|
233 struct MultisampleSupportInfo |
|
234 { |
|
235 unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT]; |
|
236 }; |
|
237 |
|
238 typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap; |
|
239 MultisampleSupportMap mMultisampleSupportMap; |
|
240 |
|
241 unsigned int mMaxSupportedSamples; |
|
242 |
|
243 // current render target states |
|
244 unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
|
245 unsigned int mAppliedDepthbufferSerial; |
|
246 unsigned int mAppliedStencilbufferSerial; |
|
247 bool mDepthStencilInitialized; |
|
248 bool mRenderTargetDescInitialized; |
|
249 rx::RenderTarget::Desc mRenderTargetDesc; |
|
250 unsigned int mCurDepthSize; |
|
251 unsigned int mCurStencilSize; |
|
252 |
|
253 // Currently applied sampler states |
|
254 bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
|
255 gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
|
256 |
|
257 bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; |
|
258 gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; |
|
259 |
|
260 // Currently applied textures |
|
261 unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; |
|
262 unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS]; |
|
263 |
|
264 // Currently applied blend state |
|
265 bool mForceSetBlendState; |
|
266 gl::BlendState mCurBlendState; |
|
267 gl::Color mCurBlendColor; |
|
268 unsigned int mCurSampleMask; |
|
269 |
|
270 // Currently applied rasterizer state |
|
271 bool mForceSetRasterState; |
|
272 gl::RasterizerState mCurRasterState; |
|
273 |
|
274 // Currently applied depth stencil state |
|
275 bool mForceSetDepthStencilState; |
|
276 gl::DepthStencilState mCurDepthStencilState; |
|
277 int mCurStencilRef; |
|
278 int mCurStencilBackRef; |
|
279 |
|
280 // Currently applied scissor rectangle |
|
281 bool mForceSetScissor; |
|
282 bool mScissorEnabled; |
|
283 gl::Rectangle mCurScissor; |
|
284 |
|
285 // Currently applied viewport |
|
286 bool mForceSetViewport; |
|
287 gl::Rectangle mCurViewport; |
|
288 float mCurNear; |
|
289 float mCurFar; |
|
290 |
|
291 // Currently applied primitive topology |
|
292 D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology; |
|
293 |
|
294 unsigned int mAppliedIBSerial; |
|
295 unsigned int mAppliedStorageIBSerial; |
|
296 unsigned int mAppliedIBOffset; |
|
297 |
|
298 unsigned int mAppliedProgramBinarySerial; |
|
299 bool mIsGeometryShaderActive; |
|
300 |
|
301 dx_VertexConstants mVertexConstants; |
|
302 dx_VertexConstants mAppliedVertexConstants; |
|
303 ID3D11Buffer *mDriverConstantBufferVS; |
|
304 ID3D11Buffer *mCurrentVertexConstantBuffer; |
|
305 |
|
306 dx_PixelConstants mPixelConstants; |
|
307 dx_PixelConstants mAppliedPixelConstants; |
|
308 ID3D11Buffer *mDriverConstantBufferPS; |
|
309 ID3D11Buffer *mCurrentPixelConstantBuffer; |
|
310 |
|
311 ID3D11Buffer *mCurrentGeometryConstantBuffer; |
|
312 |
|
313 // Vertex, index and input layouts |
|
314 VertexDataManager *mVertexDataManager; |
|
315 IndexDataManager *mIndexDataManager; |
|
316 InputLayoutCache mInputLayoutCache; |
|
317 |
|
318 StreamingIndexBufferInterface *mLineLoopIB; |
|
319 StreamingIndexBufferInterface *mTriangleFanIB; |
|
320 |
|
321 // Texture copy resources |
|
322 bool mCopyResourcesInitialized; |
|
323 ID3D11Buffer *mCopyVB; |
|
324 ID3D11SamplerState *mCopySampler; |
|
325 ID3D11InputLayout *mCopyIL; |
|
326 ID3D11VertexShader *mCopyVS; |
|
327 ID3D11PixelShader *mCopyRGBAPS; |
|
328 ID3D11PixelShader *mCopyRGBPS; |
|
329 ID3D11PixelShader *mCopyLumPS; |
|
330 ID3D11PixelShader *mCopyLumAlphaPS; |
|
331 |
|
332 // Masked clear resources |
|
333 bool mClearResourcesInitialized; |
|
334 ID3D11Buffer *mClearVB; |
|
335 ID3D11InputLayout *mClearIL; |
|
336 ID3D11VertexShader *mClearVS; |
|
337 ID3D11PixelShader *mClearSinglePS; |
|
338 ID3D11PixelShader *mClearMultiplePS; |
|
339 ID3D11RasterizerState *mClearScissorRS; |
|
340 ID3D11RasterizerState *mClearNoScissorRS; |
|
341 |
|
342 // Sync query |
|
343 ID3D11Query *mSyncQuery; |
|
344 |
|
345 ID3D11Device *mDevice; |
|
346 D3D_FEATURE_LEVEL mFeatureLevel; |
|
347 ID3D11DeviceContext *mDeviceContext; |
|
348 IDXGIAdapter *mDxgiAdapter; |
|
349 DXGI_ADAPTER_DESC mAdapterDescription; |
|
350 char mDescription[128]; |
|
351 IDXGIFactory *mDxgiFactory; |
|
352 |
|
353 // Cached device caps |
|
354 bool mBGRATextureSupport; |
|
355 }; |
|
356 |
|
357 } |
|
358 #endif // LIBGLESV2_RENDERER_RENDERER11_H_ |