Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader |
michael@0 | 8 | // executable implementation details. |
michael@0 | 9 | |
michael@0 | 10 | #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
michael@0 | 11 | #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/renderer/ShaderExecutable.h" |
michael@0 | 14 | |
michael@0 | 15 | namespace rx |
michael@0 | 16 | { |
michael@0 | 17 | |
michael@0 | 18 | class ShaderExecutable11 : public ShaderExecutable |
michael@0 | 19 | { |
michael@0 | 20 | public: |
michael@0 | 21 | ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); |
michael@0 | 22 | ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); |
michael@0 | 23 | ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); |
michael@0 | 24 | |
michael@0 | 25 | virtual ~ShaderExecutable11(); |
michael@0 | 26 | |
michael@0 | 27 | static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); |
michael@0 | 28 | |
michael@0 | 29 | ID3D11PixelShader *getPixelShader() const; |
michael@0 | 30 | ID3D11VertexShader *getVertexShader() const; |
michael@0 | 31 | ID3D11GeometryShader *getGeometryShader() const; |
michael@0 | 32 | |
michael@0 | 33 | ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount); |
michael@0 | 34 | |
michael@0 | 35 | private: |
michael@0 | 36 | DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); |
michael@0 | 37 | |
michael@0 | 38 | ID3D11PixelShader *mPixelExecutable; |
michael@0 | 39 | ID3D11VertexShader *mVertexExecutable; |
michael@0 | 40 | ID3D11GeometryShader *mGeometryExecutable; |
michael@0 | 41 | |
michael@0 | 42 | ID3D11Buffer *mConstantBuffer; |
michael@0 | 43 | }; |
michael@0 | 44 | |
michael@0 | 45 | } |
michael@0 | 46 | |
michael@0 | 47 | #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |