gfx/angle/src/libGLESv2/renderer/ShaderExecutable11.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
michael@0 8 // executable implementation details.
michael@0 9
michael@0 10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
michael@0 11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
michael@0 12
michael@0 13 #include "libGLESv2/renderer/ShaderExecutable.h"
michael@0 14
michael@0 15 namespace rx
michael@0 16 {
michael@0 17
michael@0 18 class ShaderExecutable11 : public ShaderExecutable
michael@0 19 {
michael@0 20 public:
michael@0 21 ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
michael@0 22 ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
michael@0 23 ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
michael@0 24
michael@0 25 virtual ~ShaderExecutable11();
michael@0 26
michael@0 27 static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
michael@0 28
michael@0 29 ID3D11PixelShader *getPixelShader() const;
michael@0 30 ID3D11VertexShader *getVertexShader() const;
michael@0 31 ID3D11GeometryShader *getGeometryShader() const;
michael@0 32
michael@0 33 ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
michael@0 34
michael@0 35 private:
michael@0 36 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
michael@0 37
michael@0 38 ID3D11PixelShader *mPixelExecutable;
michael@0 39 ID3D11VertexShader *mVertexExecutable;
michael@0 40 ID3D11GeometryShader *mGeometryExecutable;
michael@0 41
michael@0 42 ID3D11Buffer *mConstantBuffer;
michael@0 43 };
michael@0 44
michael@0 45 }
michael@0 46
michael@0 47 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_

mercurial