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1 // |
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2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader |
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8 // executable implementation details. |
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9 |
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10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
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11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
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12 |
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13 #include "libGLESv2/renderer/ShaderExecutable.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 class ShaderExecutable11 : public ShaderExecutable |
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19 { |
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20 public: |
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21 ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); |
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22 ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); |
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23 ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); |
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24 |
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25 virtual ~ShaderExecutable11(); |
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26 |
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27 static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); |
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28 |
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29 ID3D11PixelShader *getPixelShader() const; |
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30 ID3D11VertexShader *getVertexShader() const; |
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31 ID3D11GeometryShader *getGeometryShader() const; |
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32 |
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33 ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount); |
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34 |
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35 private: |
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36 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); |
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37 |
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38 ID3D11PixelShader *mPixelExecutable; |
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39 ID3D11VertexShader *mVertexExecutable; |
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40 ID3D11GeometryShader *mGeometryExecutable; |
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41 |
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42 ID3D11Buffer *mConstantBuffer; |
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43 }; |
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44 |
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45 } |
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46 |
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47 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |