Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain. |
michael@0 | 8 | |
michael@0 | 9 | #ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
michael@0 | 10 | #define LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
michael@0 | 11 | |
michael@0 | 12 | #include "common/angleutils.h" |
michael@0 | 13 | #include "libGLESv2/renderer/SwapChain.h" |
michael@0 | 14 | |
michael@0 | 15 | namespace rx |
michael@0 | 16 | { |
michael@0 | 17 | class Renderer11; |
michael@0 | 18 | |
michael@0 | 19 | class SwapChain11 : public SwapChain |
michael@0 | 20 | { |
michael@0 | 21 | public: |
michael@0 | 22 | SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle, |
michael@0 | 23 | GLenum backBufferFormat, GLenum depthBufferFormat); |
michael@0 | 24 | virtual ~SwapChain11(); |
michael@0 | 25 | |
michael@0 | 26 | EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); |
michael@0 | 27 | virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); |
michael@0 | 28 | virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); |
michael@0 | 29 | virtual void recreate(); |
michael@0 | 30 | |
michael@0 | 31 | virtual ID3D11Texture2D *getOffscreenTexture(); |
michael@0 | 32 | virtual ID3D11RenderTargetView *getRenderTarget(); |
michael@0 | 33 | virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); |
michael@0 | 34 | |
michael@0 | 35 | virtual ID3D11Texture2D *getDepthStencilTexture(); |
michael@0 | 36 | virtual ID3D11DepthStencilView *getDepthStencil(); |
michael@0 | 37 | |
michael@0 | 38 | EGLint getWidth() const { return mWidth; } |
michael@0 | 39 | EGLint getHeight() const { return mHeight; } |
michael@0 | 40 | |
michael@0 | 41 | static SwapChain11 *makeSwapChain11(SwapChain *swapChain); |
michael@0 | 42 | |
michael@0 | 43 | private: |
michael@0 | 44 | DISALLOW_COPY_AND_ASSIGN(SwapChain11); |
michael@0 | 45 | |
michael@0 | 46 | void release(); |
michael@0 | 47 | void initPassThroughResources(); |
michael@0 | 48 | void releaseOffscreenTexture(); |
michael@0 | 49 | EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight); |
michael@0 | 50 | |
michael@0 | 51 | Renderer11 *mRenderer; |
michael@0 | 52 | EGLint mHeight; |
michael@0 | 53 | EGLint mWidth; |
michael@0 | 54 | bool mAppCreatedShareHandle; |
michael@0 | 55 | unsigned int mSwapInterval; |
michael@0 | 56 | bool mPassThroughResourcesInit; |
michael@0 | 57 | |
michael@0 | 58 | IDXGISwapChain *mSwapChain; |
michael@0 | 59 | |
michael@0 | 60 | ID3D11Texture2D *mBackBufferTexture; |
michael@0 | 61 | ID3D11RenderTargetView *mBackBufferRTView; |
michael@0 | 62 | |
michael@0 | 63 | ID3D11Texture2D *mOffscreenTexture; |
michael@0 | 64 | ID3D11RenderTargetView *mOffscreenRTView; |
michael@0 | 65 | ID3D11ShaderResourceView *mOffscreenSRView; |
michael@0 | 66 | |
michael@0 | 67 | ID3D11Texture2D *mDepthStencilTexture; |
michael@0 | 68 | ID3D11DepthStencilView *mDepthStencilDSView; |
michael@0 | 69 | |
michael@0 | 70 | ID3D11Buffer *mQuadVB; |
michael@0 | 71 | ID3D11SamplerState *mPassThroughSampler; |
michael@0 | 72 | ID3D11InputLayout *mPassThroughIL; |
michael@0 | 73 | ID3D11VertexShader *mPassThroughVS; |
michael@0 | 74 | ID3D11PixelShader *mPassThroughPS; |
michael@0 | 75 | }; |
michael@0 | 76 | |
michael@0 | 77 | } |
michael@0 | 78 | #endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |