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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain. |
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8 |
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9 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
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10 #define LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
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11 |
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12 #include "common/angleutils.h" |
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13 #include "libGLESv2/renderer/SwapChain.h" |
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14 |
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15 namespace rx |
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16 { |
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17 class Renderer11; |
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18 |
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19 class SwapChain11 : public SwapChain |
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20 { |
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21 public: |
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22 SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle, |
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23 GLenum backBufferFormat, GLenum depthBufferFormat); |
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24 virtual ~SwapChain11(); |
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25 |
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26 EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); |
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27 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); |
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28 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); |
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29 virtual void recreate(); |
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30 |
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31 virtual ID3D11Texture2D *getOffscreenTexture(); |
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32 virtual ID3D11RenderTargetView *getRenderTarget(); |
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33 virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); |
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34 |
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35 virtual ID3D11Texture2D *getDepthStencilTexture(); |
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36 virtual ID3D11DepthStencilView *getDepthStencil(); |
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37 |
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38 EGLint getWidth() const { return mWidth; } |
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39 EGLint getHeight() const { return mHeight; } |
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40 |
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41 static SwapChain11 *makeSwapChain11(SwapChain *swapChain); |
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42 |
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43 private: |
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44 DISALLOW_COPY_AND_ASSIGN(SwapChain11); |
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45 |
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46 void release(); |
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47 void initPassThroughResources(); |
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48 void releaseOffscreenTexture(); |
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49 EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight); |
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50 |
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51 Renderer11 *mRenderer; |
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52 EGLint mHeight; |
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53 EGLint mWidth; |
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54 bool mAppCreatedShareHandle; |
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55 unsigned int mSwapInterval; |
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56 bool mPassThroughResourcesInit; |
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57 |
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58 IDXGISwapChain *mSwapChain; |
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59 |
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60 ID3D11Texture2D *mBackBufferTexture; |
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61 ID3D11RenderTargetView *mBackBufferRTView; |
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62 |
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63 ID3D11Texture2D *mOffscreenTexture; |
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64 ID3D11RenderTargetView *mOffscreenRTView; |
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65 ID3D11ShaderResourceView *mOffscreenSRView; |
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66 |
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67 ID3D11Texture2D *mDepthStencilTexture; |
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68 ID3D11DepthStencilView *mDepthStencilDSView; |
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69 |
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70 ID3D11Buffer *mQuadVB; |
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71 ID3D11SamplerState *mPassThroughSampler; |
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72 ID3D11InputLayout *mPassThroughIL; |
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73 ID3D11VertexShader *mPassThroughVS; |
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74 ID3D11PixelShader *mPassThroughPS; |
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75 }; |
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76 |
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77 } |
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78 #endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |