Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived |
michael@0 | 8 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
michael@0 | 9 | |
michael@0 | 10 | #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
michael@0 | 11 | #define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/Texture.h" |
michael@0 | 14 | #include "libGLESv2/renderer/TextureStorage.h" |
michael@0 | 15 | |
michael@0 | 16 | namespace rx |
michael@0 | 17 | { |
michael@0 | 18 | class RenderTarget; |
michael@0 | 19 | class RenderTarget11; |
michael@0 | 20 | class Renderer; |
michael@0 | 21 | class Renderer11; |
michael@0 | 22 | class SwapChain11; |
michael@0 | 23 | |
michael@0 | 24 | class TextureStorage11 : public TextureStorage |
michael@0 | 25 | { |
michael@0 | 26 | public: |
michael@0 | 27 | TextureStorage11(Renderer *renderer, UINT bindFlags); |
michael@0 | 28 | virtual ~TextureStorage11(); |
michael@0 | 29 | |
michael@0 | 30 | static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); |
michael@0 | 31 | |
michael@0 | 32 | static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); |
michael@0 | 33 | static bool IsTextureFormatRenderable(DXGI_FORMAT format); |
michael@0 | 34 | |
michael@0 | 35 | UINT getBindFlags() const; |
michael@0 | 36 | |
michael@0 | 37 | virtual ID3D11Texture2D *getBaseTexture() const; |
michael@0 | 38 | virtual ID3D11ShaderResourceView *getSRV() = 0; |
michael@0 | 39 | virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } |
michael@0 | 40 | virtual RenderTarget *getRenderTarget(int level) { return NULL; } |
michael@0 | 41 | virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } |
michael@0 | 42 | virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } |
michael@0 | 43 | |
michael@0 | 44 | virtual void generateMipmap(int level) {}; |
michael@0 | 45 | virtual void generateMipmap(int face, int level) {}; |
michael@0 | 46 | |
michael@0 | 47 | virtual int getLodOffset() const; |
michael@0 | 48 | virtual bool isRenderTarget() const; |
michael@0 | 49 | virtual bool isManaged() const; |
michael@0 | 50 | virtual int levelCount(); |
michael@0 | 51 | UINT getSubresourceIndex(int level, int faceTarget); |
michael@0 | 52 | |
michael@0 | 53 | bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level, |
michael@0 | 54 | int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
michael@0 | 55 | |
michael@0 | 56 | protected: |
michael@0 | 57 | void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); |
michael@0 | 58 | |
michael@0 | 59 | Renderer11 *mRenderer; |
michael@0 | 60 | int mLodOffset; |
michael@0 | 61 | unsigned int mMipLevels; |
michael@0 | 62 | |
michael@0 | 63 | ID3D11Texture2D *mTexture; |
michael@0 | 64 | DXGI_FORMAT mTextureFormat; |
michael@0 | 65 | DXGI_FORMAT mShaderResourceFormat; |
michael@0 | 66 | DXGI_FORMAT mRenderTargetFormat; |
michael@0 | 67 | DXGI_FORMAT mDepthStencilFormat; |
michael@0 | 68 | unsigned int mTextureWidth; |
michael@0 | 69 | unsigned int mTextureHeight; |
michael@0 | 70 | |
michael@0 | 71 | ID3D11ShaderResourceView *mSRV; |
michael@0 | 72 | |
michael@0 | 73 | private: |
michael@0 | 74 | DISALLOW_COPY_AND_ASSIGN(TextureStorage11); |
michael@0 | 75 | |
michael@0 | 76 | const UINT mBindFlags; |
michael@0 | 77 | }; |
michael@0 | 78 | |
michael@0 | 79 | class TextureStorage11_2D : public TextureStorage11 |
michael@0 | 80 | { |
michael@0 | 81 | public: |
michael@0 | 82 | TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); |
michael@0 | 83 | TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); |
michael@0 | 84 | virtual ~TextureStorage11_2D(); |
michael@0 | 85 | |
michael@0 | 86 | static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); |
michael@0 | 87 | |
michael@0 | 88 | virtual ID3D11ShaderResourceView *getSRV(); |
michael@0 | 89 | virtual RenderTarget *getRenderTarget(int level); |
michael@0 | 90 | |
michael@0 | 91 | virtual void generateMipmap(int level); |
michael@0 | 92 | |
michael@0 | 93 | private: |
michael@0 | 94 | DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); |
michael@0 | 95 | |
michael@0 | 96 | RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
michael@0 | 97 | }; |
michael@0 | 98 | |
michael@0 | 99 | class TextureStorage11_Cube : public TextureStorage11 |
michael@0 | 100 | { |
michael@0 | 101 | public: |
michael@0 | 102 | TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); |
michael@0 | 103 | virtual ~TextureStorage11_Cube(); |
michael@0 | 104 | |
michael@0 | 105 | static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); |
michael@0 | 106 | |
michael@0 | 107 | virtual ID3D11ShaderResourceView *getSRV(); |
michael@0 | 108 | virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); |
michael@0 | 109 | |
michael@0 | 110 | virtual void generateMipmap(int face, int level); |
michael@0 | 111 | |
michael@0 | 112 | private: |
michael@0 | 113 | DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); |
michael@0 | 114 | |
michael@0 | 115 | RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
michael@0 | 116 | }; |
michael@0 | 117 | |
michael@0 | 118 | } |
michael@0 | 119 | |
michael@0 | 120 | #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |