|
1 // |
|
2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
|
3 // Use of this source code is governed by a BSD-style license that can be |
|
4 // found in the LICENSE file. |
|
5 // |
|
6 |
|
7 // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived |
|
8 // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
|
9 |
|
10 #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
|
11 #define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
|
12 |
|
13 #include "libGLESv2/Texture.h" |
|
14 #include "libGLESv2/renderer/TextureStorage.h" |
|
15 |
|
16 namespace rx |
|
17 { |
|
18 class RenderTarget; |
|
19 class RenderTarget11; |
|
20 class Renderer; |
|
21 class Renderer11; |
|
22 class SwapChain11; |
|
23 |
|
24 class TextureStorage11 : public TextureStorage |
|
25 { |
|
26 public: |
|
27 TextureStorage11(Renderer *renderer, UINT bindFlags); |
|
28 virtual ~TextureStorage11(); |
|
29 |
|
30 static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); |
|
31 |
|
32 static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); |
|
33 static bool IsTextureFormatRenderable(DXGI_FORMAT format); |
|
34 |
|
35 UINT getBindFlags() const; |
|
36 |
|
37 virtual ID3D11Texture2D *getBaseTexture() const; |
|
38 virtual ID3D11ShaderResourceView *getSRV() = 0; |
|
39 virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } |
|
40 virtual RenderTarget *getRenderTarget(int level) { return NULL; } |
|
41 virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } |
|
42 virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } |
|
43 |
|
44 virtual void generateMipmap(int level) {}; |
|
45 virtual void generateMipmap(int face, int level) {}; |
|
46 |
|
47 virtual int getLodOffset() const; |
|
48 virtual bool isRenderTarget() const; |
|
49 virtual bool isManaged() const; |
|
50 virtual int levelCount(); |
|
51 UINT getSubresourceIndex(int level, int faceTarget); |
|
52 |
|
53 bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level, |
|
54 int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
|
55 |
|
56 protected: |
|
57 void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); |
|
58 |
|
59 Renderer11 *mRenderer; |
|
60 int mLodOffset; |
|
61 unsigned int mMipLevels; |
|
62 |
|
63 ID3D11Texture2D *mTexture; |
|
64 DXGI_FORMAT mTextureFormat; |
|
65 DXGI_FORMAT mShaderResourceFormat; |
|
66 DXGI_FORMAT mRenderTargetFormat; |
|
67 DXGI_FORMAT mDepthStencilFormat; |
|
68 unsigned int mTextureWidth; |
|
69 unsigned int mTextureHeight; |
|
70 |
|
71 ID3D11ShaderResourceView *mSRV; |
|
72 |
|
73 private: |
|
74 DISALLOW_COPY_AND_ASSIGN(TextureStorage11); |
|
75 |
|
76 const UINT mBindFlags; |
|
77 }; |
|
78 |
|
79 class TextureStorage11_2D : public TextureStorage11 |
|
80 { |
|
81 public: |
|
82 TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); |
|
83 TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); |
|
84 virtual ~TextureStorage11_2D(); |
|
85 |
|
86 static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); |
|
87 |
|
88 virtual ID3D11ShaderResourceView *getSRV(); |
|
89 virtual RenderTarget *getRenderTarget(int level); |
|
90 |
|
91 virtual void generateMipmap(int level); |
|
92 |
|
93 private: |
|
94 DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); |
|
95 |
|
96 RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
|
97 }; |
|
98 |
|
99 class TextureStorage11_Cube : public TextureStorage11 |
|
100 { |
|
101 public: |
|
102 TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); |
|
103 virtual ~TextureStorage11_Cube(); |
|
104 |
|
105 static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); |
|
106 |
|
107 virtual ID3D11ShaderResourceView *getSRV(); |
|
108 virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); |
|
109 |
|
110 virtual void generateMipmap(int face, int level); |
|
111 |
|
112 private: |
|
113 DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); |
|
114 |
|
115 RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
|
116 }; |
|
117 |
|
118 } |
|
119 |
|
120 #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |