Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2006 The Android Open Source Project |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | |
michael@0 | 9 | #ifndef SkShader_DEFINED |
michael@0 | 10 | #define SkShader_DEFINED |
michael@0 | 11 | |
michael@0 | 12 | #include "SkBitmap.h" |
michael@0 | 13 | #include "SkFlattenable.h" |
michael@0 | 14 | #include "SkMask.h" |
michael@0 | 15 | #include "SkMatrix.h" |
michael@0 | 16 | #include "SkPaint.h" |
michael@0 | 17 | |
michael@0 | 18 | class SkPath; |
michael@0 | 19 | class GrContext; |
michael@0 | 20 | class GrEffectRef; |
michael@0 | 21 | |
michael@0 | 22 | /** \class SkShader |
michael@0 | 23 | * |
michael@0 | 24 | * Shaders specify the source color(s) for what is being drawn. If a paint |
michael@0 | 25 | * has no shader, then the paint's color is used. If the paint has a |
michael@0 | 26 | * shader, then the shader's color(s) are use instead, but they are |
michael@0 | 27 | * modulated by the paint's alpha. This makes it easy to create a shader |
michael@0 | 28 | * once (e.g. bitmap tiling or gradient) and then change its transparency |
michael@0 | 29 | * w/o having to modify the original shader... only the paint's alpha needs |
michael@0 | 30 | * to be modified. |
michael@0 | 31 | */ |
michael@0 | 32 | class SK_API SkShader : public SkFlattenable { |
michael@0 | 33 | public: |
michael@0 | 34 | SK_DECLARE_INST_COUNT(SkShader) |
michael@0 | 35 | |
michael@0 | 36 | SkShader(); |
michael@0 | 37 | virtual ~SkShader(); |
michael@0 | 38 | |
michael@0 | 39 | /** |
michael@0 | 40 | * Returns true if the local matrix is not an identity matrix. |
michael@0 | 41 | */ |
michael@0 | 42 | bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
michael@0 | 43 | |
michael@0 | 44 | /** |
michael@0 | 45 | * Returns the local matrix. |
michael@0 | 46 | */ |
michael@0 | 47 | const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
michael@0 | 48 | |
michael@0 | 49 | /** |
michael@0 | 50 | * Set the shader's local matrix. |
michael@0 | 51 | * @param localM The shader's new local matrix. |
michael@0 | 52 | */ |
michael@0 | 53 | void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } |
michael@0 | 54 | |
michael@0 | 55 | /** |
michael@0 | 56 | * Reset the shader's local matrix to identity. |
michael@0 | 57 | */ |
michael@0 | 58 | void resetLocalMatrix() { fLocalMatrix.reset(); } |
michael@0 | 59 | |
michael@0 | 60 | enum TileMode { |
michael@0 | 61 | /** replicate the edge color if the shader draws outside of its |
michael@0 | 62 | * original bounds |
michael@0 | 63 | */ |
michael@0 | 64 | kClamp_TileMode, |
michael@0 | 65 | |
michael@0 | 66 | /** repeat the shader's image horizontally and vertically */ |
michael@0 | 67 | kRepeat_TileMode, |
michael@0 | 68 | |
michael@0 | 69 | /** repeat the shader's image horizontally and vertically, alternating |
michael@0 | 70 | * mirror images so that adjacent images always seam |
michael@0 | 71 | */ |
michael@0 | 72 | kMirror_TileMode, |
michael@0 | 73 | |
michael@0 | 74 | #if 0 |
michael@0 | 75 | /** only draw within the original domain, return 0 everywhere else */ |
michael@0 | 76 | kDecal_TileMode, |
michael@0 | 77 | #endif |
michael@0 | 78 | |
michael@0 | 79 | kTileModeCount |
michael@0 | 80 | }; |
michael@0 | 81 | |
michael@0 | 82 | // override these in your subclass |
michael@0 | 83 | |
michael@0 | 84 | enum Flags { |
michael@0 | 85 | //!< set if all of the colors will be opaque |
michael@0 | 86 | kOpaqueAlpha_Flag = 0x01, |
michael@0 | 87 | |
michael@0 | 88 | //! set if this shader's shadeSpan16() method can be called |
michael@0 | 89 | kHasSpan16_Flag = 0x02, |
michael@0 | 90 | |
michael@0 | 91 | /** Set this bit if the shader's native data type is instrinsically 16 |
michael@0 | 92 | bit, meaning that calling the 32bit shadeSpan() entry point will |
michael@0 | 93 | mean the the impl has to up-sample 16bit data into 32bit. Used as a |
michael@0 | 94 | a means of clearing a dither request if the it will have no effect |
michael@0 | 95 | */ |
michael@0 | 96 | kIntrinsicly16_Flag = 0x04, |
michael@0 | 97 | |
michael@0 | 98 | /** set (after setContext) if the spans only vary in X (const in Y). |
michael@0 | 99 | e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient |
michael@0 | 100 | that varies from left-to-right. This flag specifies this for |
michael@0 | 101 | shadeSpan(). |
michael@0 | 102 | */ |
michael@0 | 103 | kConstInY32_Flag = 0x08, |
michael@0 | 104 | |
michael@0 | 105 | /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 |
michael@0 | 106 | which may not always be the case, since shadeSpan16 may be |
michael@0 | 107 | predithered, which would mean it was not const in Y, even though |
michael@0 | 108 | the 32bit shadeSpan() would be const. |
michael@0 | 109 | */ |
michael@0 | 110 | kConstInY16_Flag = 0x10 |
michael@0 | 111 | }; |
michael@0 | 112 | |
michael@0 | 113 | /** |
michael@0 | 114 | * Called sometimes before drawing with this shader. Return the type of |
michael@0 | 115 | * alpha your shader will return. The default implementation returns 0. |
michael@0 | 116 | * Your subclass should override if it can (even sometimes) report a |
michael@0 | 117 | * non-zero value, since that will enable various blitters to perform |
michael@0 | 118 | * faster. |
michael@0 | 119 | */ |
michael@0 | 120 | virtual uint32_t getFlags() { return 0; } |
michael@0 | 121 | |
michael@0 | 122 | /** |
michael@0 | 123 | * Returns true if the shader is guaranteed to produce only opaque |
michael@0 | 124 | * colors, subject to the SkPaint using the shader to apply an opaque |
michael@0 | 125 | * alpha value. Subclasses should override this to allow some |
michael@0 | 126 | * optimizations. isOpaque() can be called at any time, unlike getFlags, |
michael@0 | 127 | * which only works properly when the context is set. |
michael@0 | 128 | */ |
michael@0 | 129 | virtual bool isOpaque() const { return false; } |
michael@0 | 130 | |
michael@0 | 131 | /** |
michael@0 | 132 | * Return the alpha associated with the data returned by shadeSpan16(). If |
michael@0 | 133 | * kHasSpan16_Flag is not set, this value is meaningless. |
michael@0 | 134 | */ |
michael@0 | 135 | virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } |
michael@0 | 136 | |
michael@0 | 137 | /** |
michael@0 | 138 | * Called once before drawing, with the current paint and device matrix. |
michael@0 | 139 | * Return true if your shader supports these parameters, or false if not. |
michael@0 | 140 | * If false is returned, nothing will be drawn. If true is returned, then |
michael@0 | 141 | * a balancing call to endContext() will be made before the next call to |
michael@0 | 142 | * setContext. |
michael@0 | 143 | * |
michael@0 | 144 | * Subclasses should be sure to call their INHERITED::setContext() if they |
michael@0 | 145 | * override this method. |
michael@0 | 146 | */ |
michael@0 | 147 | virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
michael@0 | 148 | const SkMatrix& matrix); |
michael@0 | 149 | |
michael@0 | 150 | /** |
michael@0 | 151 | * Assuming setContext returned true, endContext() will be called when |
michael@0 | 152 | * the draw using the shader has completed. It is an error for setContext |
michael@0 | 153 | * to be called twice w/o an intervening call to endContext(). |
michael@0 | 154 | * |
michael@0 | 155 | * Subclasses should be sure to call their INHERITED::endContext() if they |
michael@0 | 156 | * override this method. |
michael@0 | 157 | */ |
michael@0 | 158 | virtual void endContext(); |
michael@0 | 159 | |
michael@0 | 160 | SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetContext); }) |
michael@0 | 161 | |
michael@0 | 162 | /** |
michael@0 | 163 | * Called for each span of the object being drawn. Your subclass should |
michael@0 | 164 | * set the appropriate colors (with premultiplied alpha) that correspond |
michael@0 | 165 | * to the specified device coordinates. |
michael@0 | 166 | */ |
michael@0 | 167 | virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
michael@0 | 168 | |
michael@0 | 169 | typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count); |
michael@0 | 170 | virtual ShadeProc asAShadeProc(void** ctx); |
michael@0 | 171 | |
michael@0 | 172 | /** |
michael@0 | 173 | * Called only for 16bit devices when getFlags() returns |
michael@0 | 174 | * kOpaqueAlphaFlag | kHasSpan16_Flag |
michael@0 | 175 | */ |
michael@0 | 176 | virtual void shadeSpan16(int x, int y, uint16_t[], int count); |
michael@0 | 177 | |
michael@0 | 178 | /** |
michael@0 | 179 | * Similar to shadeSpan, but only returns the alpha-channel for a span. |
michael@0 | 180 | * The default implementation calls shadeSpan() and then extracts the alpha |
michael@0 | 181 | * values from the returned colors. |
michael@0 | 182 | */ |
michael@0 | 183 | virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); |
michael@0 | 184 | |
michael@0 | 185 | /** |
michael@0 | 186 | * Helper function that returns true if this shader's shadeSpan16() method |
michael@0 | 187 | * can be called. |
michael@0 | 188 | */ |
michael@0 | 189 | bool canCallShadeSpan16() { |
michael@0 | 190 | return SkShader::CanCallShadeSpan16(this->getFlags()); |
michael@0 | 191 | } |
michael@0 | 192 | |
michael@0 | 193 | /** |
michael@0 | 194 | * Helper to check the flags to know if it is legal to call shadeSpan16() |
michael@0 | 195 | */ |
michael@0 | 196 | static bool CanCallShadeSpan16(uint32_t flags) { |
michael@0 | 197 | return (flags & kHasSpan16_Flag) != 0; |
michael@0 | 198 | } |
michael@0 | 199 | |
michael@0 | 200 | /** |
michael@0 | 201 | Gives method bitmap should be read to implement a shader. |
michael@0 | 202 | Also determines number and interpretation of "extra" parameters returned |
michael@0 | 203 | by asABitmap |
michael@0 | 204 | */ |
michael@0 | 205 | enum BitmapType { |
michael@0 | 206 | kNone_BitmapType, //<! Shader is not represented as a bitmap |
michael@0 | 207 | kDefault_BitmapType,//<! Access bitmap using local coords transformed |
michael@0 | 208 | // by matrix. No extras |
michael@0 | 209 | kRadial_BitmapType, //<! Access bitmap by transforming local coordinates |
michael@0 | 210 | // by the matrix and taking the distance of result |
michael@0 | 211 | // from (0,0) as bitmap column. Bitmap is 1 pixel |
michael@0 | 212 | // tall. No extras |
michael@0 | 213 | kSweep_BitmapType, //<! Access bitmap by transforming local coordinates |
michael@0 | 214 | // by the matrix and taking the angle of result |
michael@0 | 215 | // to (0,0) as bitmap x coord, where angle = 0 is |
michael@0 | 216 | // bitmap left edge of bitmap = 2pi is the |
michael@0 | 217 | // right edge. Bitmap is 1 pixel tall. No extras |
michael@0 | 218 | kTwoPointRadial_BitmapType, |
michael@0 | 219 | //<! Matrix transforms to space where (0,0) is |
michael@0 | 220 | // the center of the starting circle. The second |
michael@0 | 221 | // circle will be centered (x, 0) where x may be |
michael@0 | 222 | // 0. The post-matrix space is normalized such |
michael@0 | 223 | // that 1 is the second radius - first radius. |
michael@0 | 224 | // Three extra parameters are returned: |
michael@0 | 225 | // 0: x-offset of second circle center |
michael@0 | 226 | // to first. |
michael@0 | 227 | // 1: radius of first circle in post-matrix |
michael@0 | 228 | // space |
michael@0 | 229 | // 2: the second radius minus the first radius |
michael@0 | 230 | // in pre-transformed space. |
michael@0 | 231 | kTwoPointConical_BitmapType, |
michael@0 | 232 | //<! Matrix transforms to space where (0,0) is |
michael@0 | 233 | // the center of the starting circle. The second |
michael@0 | 234 | // circle will be centered (x, 0) where x may be |
michael@0 | 235 | // 0. |
michael@0 | 236 | // Three extra parameters are returned: |
michael@0 | 237 | // 0: x-offset of second circle center |
michael@0 | 238 | // to first. |
michael@0 | 239 | // 1: radius of first circle |
michael@0 | 240 | // 2: the second radius minus the first radius |
michael@0 | 241 | kLinear_BitmapType, //<! Access bitmap using local coords transformed |
michael@0 | 242 | // by matrix. No extras |
michael@0 | 243 | |
michael@0 | 244 | kLast_BitmapType = kLinear_BitmapType |
michael@0 | 245 | }; |
michael@0 | 246 | /** Optional methods for shaders that can pretend to be a bitmap/texture |
michael@0 | 247 | to play along with opengl. Default just returns kNone_BitmapType and |
michael@0 | 248 | ignores the out parameters. |
michael@0 | 249 | |
michael@0 | 250 | @param outTexture if non-NULL will be the bitmap representing the shader |
michael@0 | 251 | after return. |
michael@0 | 252 | @param outMatrix if non-NULL will be the matrix to apply to vertices |
michael@0 | 253 | to access the bitmap after return. |
michael@0 | 254 | @param xy if non-NULL will be the tile modes that should be |
michael@0 | 255 | used to access the bitmap after return. |
michael@0 | 256 | @param twoPointRadialParams Two extra return values needed for two point |
michael@0 | 257 | radial bitmaps. The first is the x-offset of |
michael@0 | 258 | the second point and the second is the radius |
michael@0 | 259 | about the first point. |
michael@0 | 260 | */ |
michael@0 | 261 | virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, |
michael@0 | 262 | TileMode xy[2]) const; |
michael@0 | 263 | |
michael@0 | 264 | /** |
michael@0 | 265 | * If the shader subclass can be represented as a gradient, asAGradient |
michael@0 | 266 | * returns the matching GradientType enum (or kNone_GradientType if it |
michael@0 | 267 | * cannot). Also, if info is not null, asAGradient populates info with |
michael@0 | 268 | * the relevant (see below) parameters for the gradient. fColorCount |
michael@0 | 269 | * is both an input and output parameter. On input, it indicates how |
michael@0 | 270 | * many entries in fColors and fColorOffsets can be used, if they are |
michael@0 | 271 | * non-NULL. After asAGradient has run, fColorCount indicates how |
michael@0 | 272 | * many color-offset pairs there are in the gradient. If there is |
michael@0 | 273 | * insufficient space to store all of the color-offset pairs, fColors |
michael@0 | 274 | * and fColorOffsets will not be altered. fColorOffsets specifies |
michael@0 | 275 | * where on the range of 0 to 1 to transition to the given color. |
michael@0 | 276 | * The meaning of fPoint and fRadius is dependant on the type of gradient. |
michael@0 | 277 | * |
michael@0 | 278 | * None: |
michael@0 | 279 | * info is ignored. |
michael@0 | 280 | * Color: |
michael@0 | 281 | * fColorOffsets[0] is meaningless. |
michael@0 | 282 | * Linear: |
michael@0 | 283 | * fPoint[0] and fPoint[1] are the end-points of the gradient |
michael@0 | 284 | * Radial: |
michael@0 | 285 | * fPoint[0] and fRadius[0] are the center and radius |
michael@0 | 286 | * Radial2: |
michael@0 | 287 | * fPoint[0] and fRadius[0] are the center and radius of the 1st circle |
michael@0 | 288 | * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle |
michael@0 | 289 | * Sweep: |
michael@0 | 290 | * fPoint[0] is the center of the sweep. |
michael@0 | 291 | */ |
michael@0 | 292 | |
michael@0 | 293 | enum GradientType { |
michael@0 | 294 | kNone_GradientType, |
michael@0 | 295 | kColor_GradientType, |
michael@0 | 296 | kLinear_GradientType, |
michael@0 | 297 | kRadial_GradientType, |
michael@0 | 298 | kRadial2_GradientType, |
michael@0 | 299 | kSweep_GradientType, |
michael@0 | 300 | kConical_GradientType, |
michael@0 | 301 | kLast_GradientType = kConical_GradientType |
michael@0 | 302 | }; |
michael@0 | 303 | |
michael@0 | 304 | struct GradientInfo { |
michael@0 | 305 | int fColorCount; //!< In-out parameter, specifies passed size |
michael@0 | 306 | // of fColors/fColorOffsets on input, and |
michael@0 | 307 | // actual number of colors/offsets on |
michael@0 | 308 | // output. |
michael@0 | 309 | SkColor* fColors; //!< The colors in the gradient. |
michael@0 | 310 | SkScalar* fColorOffsets; //!< The unit offset for color transitions. |
michael@0 | 311 | SkPoint fPoint[2]; //!< Type specific, see above. |
michael@0 | 312 | SkScalar fRadius[2]; //!< Type specific, see above. |
michael@0 | 313 | TileMode fTileMode; //!< The tile mode used. |
michael@0 | 314 | uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
michael@0 | 315 | }; |
michael@0 | 316 | |
michael@0 | 317 | virtual GradientType asAGradient(GradientInfo* info) const; |
michael@0 | 318 | |
michael@0 | 319 | /** |
michael@0 | 320 | * If the shader subclass has a GrEffect implementation, this resturns the effect to install. |
michael@0 | 321 | * The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha. |
michael@0 | 322 | * The output color should be the computed SkShader premul color modulated by the incoming |
michael@0 | 323 | * color. The GrContext may be used by the effect to create textures. The GPU device does not |
michael@0 | 324 | * call setContext. Instead we pass the SkPaint here in case the shader needs paint info. |
michael@0 | 325 | */ |
michael@0 | 326 | virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const; |
michael@0 | 327 | |
michael@0 | 328 | ////////////////////////////////////////////////////////////////////////// |
michael@0 | 329 | // Factory methods for stock shaders |
michael@0 | 330 | |
michael@0 | 331 | /** Call this to create a new shader that will draw with the specified bitmap. |
michael@0 | 332 | * |
michael@0 | 333 | * If the bitmap cannot be used (e.g. has no pixels, or its dimensions |
michael@0 | 334 | * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader |
michael@0 | 335 | * may be returned. |
michael@0 | 336 | * |
michael@0 | 337 | * If the src is kA8_Config then that mask will be colorized using the color on |
michael@0 | 338 | * the paint. |
michael@0 | 339 | * |
michael@0 | 340 | * @param src The bitmap to use inside the shader |
michael@0 | 341 | * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. |
michael@0 | 342 | * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. |
michael@0 | 343 | * @return Returns a new shader object. Note: this function never returns null. |
michael@0 | 344 | */ |
michael@0 | 345 | static SkShader* CreateBitmapShader(const SkBitmap& src, |
michael@0 | 346 | TileMode tmx, TileMode tmy); |
michael@0 | 347 | |
michael@0 | 348 | SK_TO_STRING_VIRT() |
michael@0 | 349 | SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
michael@0 | 350 | |
michael@0 | 351 | protected: |
michael@0 | 352 | enum MatrixClass { |
michael@0 | 353 | kLinear_MatrixClass, // no perspective |
michael@0 | 354 | kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each scanline |
michael@0 | 355 | kPerspective_MatrixClass // slow perspective, need to mappoints each pixel |
michael@0 | 356 | }; |
michael@0 | 357 | static MatrixClass ComputeMatrixClass(const SkMatrix&); |
michael@0 | 358 | |
michael@0 | 359 | // These can be called by your subclass after setContext() has been called |
michael@0 | 360 | uint8_t getPaintAlpha() const { return fPaintAlpha; } |
michael@0 | 361 | const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
michael@0 | 362 | MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; } |
michael@0 | 363 | |
michael@0 | 364 | SkShader(SkReadBuffer& ); |
michael@0 | 365 | virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
michael@0 | 366 | private: |
michael@0 | 367 | SkMatrix fLocalMatrix; |
michael@0 | 368 | SkMatrix fTotalInverse; |
michael@0 | 369 | uint8_t fPaintAlpha; |
michael@0 | 370 | uint8_t fTotalInverseClass; |
michael@0 | 371 | SkDEBUGCODE(SkBool8 fInSetContext;) |
michael@0 | 372 | |
michael@0 | 373 | typedef SkFlattenable INHERITED; |
michael@0 | 374 | }; |
michael@0 | 375 | |
michael@0 | 376 | #endif |