gfx/skia/trunk/include/core/SkShader.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2006 The Android Open Source Project
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     9 #ifndef SkShader_DEFINED
    10 #define SkShader_DEFINED
    12 #include "SkBitmap.h"
    13 #include "SkFlattenable.h"
    14 #include "SkMask.h"
    15 #include "SkMatrix.h"
    16 #include "SkPaint.h"
    18 class SkPath;
    19 class GrContext;
    20 class GrEffectRef;
    22 /** \class SkShader
    23  *
    24  *  Shaders specify the source color(s) for what is being drawn. If a paint
    25  *  has no shader, then the paint's color is used. If the paint has a
    26  *  shader, then the shader's color(s) are use instead, but they are
    27  *  modulated by the paint's alpha. This makes it easy to create a shader
    28  *  once (e.g. bitmap tiling or gradient) and then change its transparency
    29  *  w/o having to modify the original shader... only the paint's alpha needs
    30  *  to be modified.
    31  */
    32 class SK_API SkShader : public SkFlattenable {
    33 public:
    34     SK_DECLARE_INST_COUNT(SkShader)
    36     SkShader();
    37     virtual ~SkShader();
    39     /**
    40      * Returns true if the local matrix is not an identity matrix.
    41      */
    42     bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
    44     /**
    45      *  Returns the local matrix.
    46      */
    47     const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
    49     /**
    50      *  Set the shader's local matrix.
    51      *  @param localM   The shader's new local matrix.
    52      */
    53     void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
    55     /**
    56      *  Reset the shader's local matrix to identity.
    57      */
    58     void resetLocalMatrix() { fLocalMatrix.reset(); }
    60     enum TileMode {
    61         /** replicate the edge color if the shader draws outside of its
    62          *  original bounds
    63          */
    64         kClamp_TileMode,
    66         /** repeat the shader's image horizontally and vertically */
    67         kRepeat_TileMode,
    69         /** repeat the shader's image horizontally and vertically, alternating
    70          *  mirror images so that adjacent images always seam
    71          */
    72         kMirror_TileMode,
    74 #if 0
    75         /** only draw within the original domain, return 0 everywhere else */
    76         kDecal_TileMode,
    77 #endif
    79         kTileModeCount
    80     };
    82     // override these in your subclass
    84     enum Flags {
    85         //!< set if all of the colors will be opaque
    86         kOpaqueAlpha_Flag  = 0x01,
    88         //! set if this shader's shadeSpan16() method can be called
    89         kHasSpan16_Flag = 0x02,
    91         /** Set this bit if the shader's native data type is instrinsically 16
    92             bit, meaning that calling the 32bit shadeSpan() entry point will
    93             mean the the impl has to up-sample 16bit data into 32bit. Used as a
    94             a means of clearing a dither request if the it will have no effect
    95         */
    96         kIntrinsicly16_Flag = 0x04,
    98         /** set (after setContext) if the spans only vary in X (const in Y).
    99             e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
   100             that varies from left-to-right. This flag specifies this for
   101             shadeSpan().
   102          */
   103         kConstInY32_Flag = 0x08,
   105         /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
   106             which may not always be the case, since shadeSpan16 may be
   107             predithered, which would mean it was not const in Y, even though
   108             the 32bit shadeSpan() would be const.
   109          */
   110         kConstInY16_Flag = 0x10
   111     };
   113     /**
   114      *  Called sometimes before drawing with this shader. Return the type of
   115      *  alpha your shader will return. The default implementation returns 0.
   116      *  Your subclass should override if it can (even sometimes) report a
   117      *  non-zero value, since that will enable various blitters to perform
   118      *  faster.
   119      */
   120     virtual uint32_t getFlags() { return 0; }
   122     /**
   123      *  Returns true if the shader is guaranteed to produce only opaque
   124      *  colors, subject to the SkPaint using the shader to apply an opaque
   125      *  alpha value. Subclasses should override this to allow some
   126      *  optimizations.  isOpaque() can be called at any time, unlike getFlags,
   127      *  which only works properly when the context is set.
   128      */
   129     virtual bool isOpaque() const { return false; }
   131     /**
   132      *  Return the alpha associated with the data returned by shadeSpan16(). If
   133      *  kHasSpan16_Flag is not set, this value is meaningless.
   134      */
   135     virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
   137     /**
   138      *  Called once before drawing, with the current paint and device matrix.
   139      *  Return true if your shader supports these parameters, or false if not.
   140      *  If false is returned, nothing will be drawn. If true is returned, then
   141      *  a balancing call to endContext() will be made before the next call to
   142      *  setContext.
   143      *
   144      *  Subclasses should be sure to call their INHERITED::setContext() if they
   145      *  override this method.
   146      */
   147     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
   148                             const SkMatrix& matrix);
   150     /**
   151      *  Assuming setContext returned true, endContext() will be called when
   152      *  the draw using the shader has completed. It is an error for setContext
   153      *  to be called twice w/o an intervening call to endContext().
   154      *
   155      *  Subclasses should be sure to call their INHERITED::endContext() if they
   156      *  override this method.
   157      */
   158     virtual void endContext();
   160     SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetContext); })
   162     /**
   163      *  Called for each span of the object being drawn. Your subclass should
   164      *  set the appropriate colors (with premultiplied alpha) that correspond
   165      *  to the specified device coordinates.
   166      */
   167     virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
   169     typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
   170     virtual ShadeProc asAShadeProc(void** ctx);
   172     /**
   173      *  Called only for 16bit devices when getFlags() returns
   174      *  kOpaqueAlphaFlag | kHasSpan16_Flag
   175      */
   176     virtual void shadeSpan16(int x, int y, uint16_t[], int count);
   178     /**
   179      *  Similar to shadeSpan, but only returns the alpha-channel for a span.
   180      *  The default implementation calls shadeSpan() and then extracts the alpha
   181      *  values from the returned colors.
   182      */
   183     virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
   185     /**
   186      *  Helper function that returns true if this shader's shadeSpan16() method
   187      *  can be called.
   188      */
   189     bool canCallShadeSpan16() {
   190         return SkShader::CanCallShadeSpan16(this->getFlags());
   191     }
   193     /**
   194      *  Helper to check the flags to know if it is legal to call shadeSpan16()
   195      */
   196     static bool CanCallShadeSpan16(uint32_t flags) {
   197         return (flags & kHasSpan16_Flag) != 0;
   198     }
   200     /**
   201      Gives method bitmap should be read to implement a shader.
   202      Also determines number and interpretation of "extra" parameters returned
   203      by asABitmap
   204      */
   205     enum BitmapType {
   206         kNone_BitmapType,   //<! Shader is not represented as a bitmap
   207         kDefault_BitmapType,//<! Access bitmap using local coords transformed
   208                             //   by matrix. No extras
   209         kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
   210                             //   by the matrix and taking the distance of result
   211                             //   from  (0,0) as bitmap column. Bitmap is 1 pixel
   212                             //   tall. No extras
   213         kSweep_BitmapType,  //<! Access bitmap by transforming local coordinates
   214                             //   by the matrix and taking the angle of result
   215                             //   to (0,0) as bitmap x coord, where angle = 0 is
   216                             //   bitmap left edge of bitmap = 2pi is the
   217                             //   right edge. Bitmap is 1 pixel tall. No extras
   218         kTwoPointRadial_BitmapType,
   219                             //<! Matrix transforms to space where (0,0) is
   220                             //   the center of the starting circle.  The second
   221                             //   circle will be centered (x, 0) where x  may be
   222                             //   0. The post-matrix space is normalized such
   223                             //   that 1 is the second radius - first radius.
   224                             //   Three extra parameters are returned:
   225                             //      0: x-offset of second circle center
   226                             //         to first.
   227                             //      1: radius of first circle in post-matrix
   228                             //         space
   229                             //      2: the second radius minus the first radius
   230                             //         in pre-transformed space.
   231         kTwoPointConical_BitmapType,
   232                             //<! Matrix transforms to space where (0,0) is
   233                             //   the center of the starting circle.  The second
   234                             //   circle will be centered (x, 0) where x  may be
   235                             //   0.
   236                             //   Three extra parameters are returned:
   237                             //      0: x-offset of second circle center
   238                             //         to first.
   239                             //      1: radius of first circle
   240                             //      2: the second radius minus the first radius
   241         kLinear_BitmapType, //<! Access bitmap using local coords transformed
   242                             //   by matrix. No extras
   244        kLast_BitmapType = kLinear_BitmapType
   245     };
   246     /** Optional methods for shaders that can pretend to be a bitmap/texture
   247         to play along with opengl. Default just returns kNone_BitmapType and
   248         ignores the out parameters.
   250         @param outTexture if non-NULL will be the bitmap representing the shader
   251                           after return.
   252         @param outMatrix  if non-NULL will be the matrix to apply to vertices
   253                           to access the bitmap after return.
   254         @param xy         if non-NULL will be the tile modes that should be
   255                           used to access the bitmap after return.
   256         @param twoPointRadialParams Two extra return values needed for two point
   257                                     radial bitmaps. The first is the x-offset of
   258                                     the second point and the second is the radius
   259                                     about the first point.
   260     */
   261     virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
   262                          TileMode xy[2]) const;
   264     /**
   265      *  If the shader subclass can be represented as a gradient, asAGradient
   266      *  returns the matching GradientType enum (or kNone_GradientType if it
   267      *  cannot). Also, if info is not null, asAGradient populates info with
   268      *  the relevant (see below) parameters for the gradient.  fColorCount
   269      *  is both an input and output parameter.  On input, it indicates how
   270      *  many entries in fColors and fColorOffsets can be used, if they are
   271      *  non-NULL.  After asAGradient has run, fColorCount indicates how
   272      *  many color-offset pairs there are in the gradient.  If there is
   273      *  insufficient space to store all of the color-offset pairs, fColors
   274      *  and fColorOffsets will not be altered.  fColorOffsets specifies
   275      *  where on the range of 0 to 1 to transition to the given color.
   276      *  The meaning of fPoint and fRadius is dependant on the type of gradient.
   277      *
   278      *  None:
   279      *      info is ignored.
   280      *  Color:
   281      *      fColorOffsets[0] is meaningless.
   282      *  Linear:
   283      *      fPoint[0] and fPoint[1] are the end-points of the gradient
   284      *  Radial:
   285      *      fPoint[0] and fRadius[0] are the center and radius
   286      *  Radial2:
   287      *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
   288      *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
   289      *  Sweep:
   290      *      fPoint[0] is the center of the sweep.
   291      */
   293     enum GradientType {
   294         kNone_GradientType,
   295         kColor_GradientType,
   296         kLinear_GradientType,
   297         kRadial_GradientType,
   298         kRadial2_GradientType,
   299         kSweep_GradientType,
   300         kConical_GradientType,
   301         kLast_GradientType = kConical_GradientType
   302     };
   304     struct GradientInfo {
   305         int         fColorCount;    //!< In-out parameter, specifies passed size
   306                                     //   of fColors/fColorOffsets on input, and
   307                                     //   actual number of colors/offsets on
   308                                     //   output.
   309         SkColor*    fColors;        //!< The colors in the gradient.
   310         SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
   311         SkPoint     fPoint[2];      //!< Type specific, see above.
   312         SkScalar    fRadius[2];     //!< Type specific, see above.
   313         TileMode    fTileMode;      //!< The tile mode used.
   314         uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
   315     };
   317     virtual GradientType asAGradient(GradientInfo* info) const;
   319     /**
   320      *  If the shader subclass has a GrEffect implementation, this resturns the effect to install.
   321      *  The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
   322      *  The output color should be the computed SkShader premul color modulated by the incoming
   323      *  color. The GrContext may be used by the effect to create textures. The GPU device does not
   324      *  call setContext. Instead we pass the SkPaint here in case the shader needs paint info.
   325      */
   326     virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
   328     //////////////////////////////////////////////////////////////////////////
   329     //  Factory methods for stock shaders
   331     /** Call this to create a new shader that will draw with the specified bitmap.
   332      *
   333      *  If the bitmap cannot be used (e.g. has no pixels, or its dimensions
   334      *  exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
   335      *  may be returned.
   336      *
   337      *  If the src is kA8_Config then that mask will be colorized using the color on
   338      *  the paint.
   339      *
   340      *  @param src  The bitmap to use inside the shader
   341      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
   342      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
   343      *  @return     Returns a new shader object. Note: this function never returns null.
   344     */
   345     static SkShader* CreateBitmapShader(const SkBitmap& src,
   346                                         TileMode tmx, TileMode tmy);
   348     SK_TO_STRING_VIRT()
   349     SK_DEFINE_FLATTENABLE_TYPE(SkShader)
   351 protected:
   352     enum MatrixClass {
   353         kLinear_MatrixClass,            // no perspective
   354         kFixedStepInX_MatrixClass,      // fast perspective, need to call fixedStepInX() each scanline
   355         kPerspective_MatrixClass        // slow perspective, need to mappoints each pixel
   356     };
   357     static MatrixClass ComputeMatrixClass(const SkMatrix&);
   359     // These can be called by your subclass after setContext() has been called
   360     uint8_t             getPaintAlpha() const { return fPaintAlpha; }
   361     const SkMatrix&     getTotalInverse() const { return fTotalInverse; }
   362     MatrixClass         getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
   364     SkShader(SkReadBuffer& );
   365     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
   366 private:
   367     SkMatrix            fLocalMatrix;
   368     SkMatrix            fTotalInverse;
   369     uint8_t             fPaintAlpha;
   370     uint8_t             fTotalInverseClass;
   371     SkDEBUGCODE(SkBool8 fInSetContext;)
   373     typedef SkFlattenable INHERITED;
   374 };
   376 #endif

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