Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2012 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #ifndef GrContextFactory_DEFINED |
michael@0 | 9 | #define GrContextFactory_DEFINED |
michael@0 | 10 | |
michael@0 | 11 | #if SK_ANGLE |
michael@0 | 12 | #include "gl/SkANGLEGLContext.h" |
michael@0 | 13 | #endif |
michael@0 | 14 | #include "gl/SkDebugGLContext.h" |
michael@0 | 15 | #if SK_MESA |
michael@0 | 16 | #include "gl/SkMesaGLContext.h" |
michael@0 | 17 | #endif |
michael@0 | 18 | #include "gl/SkNativeGLContext.h" |
michael@0 | 19 | #include "gl/SkNullGLContext.h" |
michael@0 | 20 | |
michael@0 | 21 | #include "GrContext.h" |
michael@0 | 22 | #include "SkTArray.h" |
michael@0 | 23 | |
michael@0 | 24 | /** |
michael@0 | 25 | * This is a simple class that is useful in test apps that use different |
michael@0 | 26 | * GrContexts backed by different types of GL contexts. It manages creating the |
michael@0 | 27 | * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
michael@0 | 28 | * factory is destroyed (though the caller can always grab a ref on the returned |
michael@0 | 29 | * Gr and GL contexts to make them outlive the factory). |
michael@0 | 30 | */ |
michael@0 | 31 | class GrContextFactory : public SkNoncopyable { |
michael@0 | 32 | public: |
michael@0 | 33 | /** |
michael@0 | 34 | * Types of GL contexts supported. For historical and testing reasons the native GrContext will |
michael@0 | 35 | * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context |
michael@0 | 36 | * type that does not remove NVPR support and which will fail when the driver does not support |
michael@0 | 37 | * the extension. |
michael@0 | 38 | */ |
michael@0 | 39 | enum GLContextType { |
michael@0 | 40 | kNative_GLContextType, |
michael@0 | 41 | #if SK_ANGLE |
michael@0 | 42 | kANGLE_GLContextType, |
michael@0 | 43 | #endif |
michael@0 | 44 | #if SK_MESA |
michael@0 | 45 | kMESA_GLContextType, |
michael@0 | 46 | #endif |
michael@0 | 47 | /** Similar to kNative but does not filter NVPR. It will fail if the GL driver does not |
michael@0 | 48 | support NVPR */ |
michael@0 | 49 | kNVPR_GLContextType, |
michael@0 | 50 | kNull_GLContextType, |
michael@0 | 51 | kDebug_GLContextType, |
michael@0 | 52 | |
michael@0 | 53 | kLastGLContextType = kDebug_GLContextType |
michael@0 | 54 | }; |
michael@0 | 55 | |
michael@0 | 56 | static const int kGLContextTypeCnt = kLastGLContextType + 1; |
michael@0 | 57 | |
michael@0 | 58 | static bool IsRenderingGLContext(GLContextType type) { |
michael@0 | 59 | switch (type) { |
michael@0 | 60 | case kNull_GLContextType: |
michael@0 | 61 | case kDebug_GLContextType: |
michael@0 | 62 | return false; |
michael@0 | 63 | default: |
michael@0 | 64 | return true; |
michael@0 | 65 | } |
michael@0 | 66 | } |
michael@0 | 67 | |
michael@0 | 68 | static const char* GLContextTypeName(GLContextType type) { |
michael@0 | 69 | switch (type) { |
michael@0 | 70 | case kNative_GLContextType: |
michael@0 | 71 | return "native"; |
michael@0 | 72 | case kNull_GLContextType: |
michael@0 | 73 | return "null"; |
michael@0 | 74 | #if SK_ANGLE |
michael@0 | 75 | case kANGLE_GLContextType: |
michael@0 | 76 | return "angle"; |
michael@0 | 77 | #endif |
michael@0 | 78 | #if SK_MESA |
michael@0 | 79 | case kMESA_GLContextType: |
michael@0 | 80 | return "mesa"; |
michael@0 | 81 | #endif |
michael@0 | 82 | case kNVPR_GLContextType: |
michael@0 | 83 | return "nvpr"; |
michael@0 | 84 | case kDebug_GLContextType: |
michael@0 | 85 | return "debug"; |
michael@0 | 86 | default: |
michael@0 | 87 | GrCrash("Unknown GL Context type."); |
michael@0 | 88 | } |
michael@0 | 89 | } |
michael@0 | 90 | |
michael@0 | 91 | GrContextFactory() { |
michael@0 | 92 | } |
michael@0 | 93 | |
michael@0 | 94 | ~GrContextFactory() { this->destroyContexts(); } |
michael@0 | 95 | |
michael@0 | 96 | void destroyContexts() { |
michael@0 | 97 | for (int i = 0; i < fContexts.count(); ++i) { |
michael@0 | 98 | fContexts[i].fGLContext->makeCurrent(); |
michael@0 | 99 | fContexts[i].fGrContext->unref(); |
michael@0 | 100 | fContexts[i].fGLContext->unref(); |
michael@0 | 101 | } |
michael@0 | 102 | fContexts.reset(); |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | /** |
michael@0 | 106 | * Get a GrContext initialized with a type of GL context. It also makes the GL context current. |
michael@0 | 107 | */ |
michael@0 | 108 | GrContext* get(GLContextType type) { |
michael@0 | 109 | |
michael@0 | 110 | for (int i = 0; i < fContexts.count(); ++i) { |
michael@0 | 111 | if (fContexts[i].fType == type) { |
michael@0 | 112 | fContexts[i].fGLContext->makeCurrent(); |
michael@0 | 113 | return fContexts[i].fGrContext; |
michael@0 | 114 | } |
michael@0 | 115 | } |
michael@0 | 116 | SkAutoTUnref<SkGLContextHelper> glCtx; |
michael@0 | 117 | SkAutoTUnref<GrContext> grCtx; |
michael@0 | 118 | switch (type) { |
michael@0 | 119 | case kNVPR_GLContextType: // fallthru |
michael@0 | 120 | case kNative_GLContextType: |
michael@0 | 121 | glCtx.reset(SkNEW(SkNativeGLContext)); |
michael@0 | 122 | break; |
michael@0 | 123 | #ifdef SK_ANGLE |
michael@0 | 124 | case kANGLE_GLContextType: |
michael@0 | 125 | glCtx.reset(SkNEW(SkANGLEGLContext)); |
michael@0 | 126 | break; |
michael@0 | 127 | #endif |
michael@0 | 128 | #ifdef SK_MESA |
michael@0 | 129 | case kMESA_GLContextType: |
michael@0 | 130 | glCtx.reset(SkNEW(SkMesaGLContext)); |
michael@0 | 131 | break; |
michael@0 | 132 | #endif |
michael@0 | 133 | case kNull_GLContextType: |
michael@0 | 134 | glCtx.reset(SkNEW(SkNullGLContext)); |
michael@0 | 135 | break; |
michael@0 | 136 | case kDebug_GLContextType: |
michael@0 | 137 | glCtx.reset(SkNEW(SkDebugGLContext)); |
michael@0 | 138 | break; |
michael@0 | 139 | } |
michael@0 | 140 | static const int kBogusSize = 1; |
michael@0 | 141 | if (!glCtx.get()) { |
michael@0 | 142 | return NULL; |
michael@0 | 143 | } |
michael@0 | 144 | if (!glCtx.get()->init(kBogusSize, kBogusSize)) { |
michael@0 | 145 | return NULL; |
michael@0 | 146 | } |
michael@0 | 147 | |
michael@0 | 148 | // Ensure NVPR is available for the NVPR type and block it from other types. |
michael@0 | 149 | SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl())); |
michael@0 | 150 | if (kNVPR_GLContextType == type) { |
michael@0 | 151 | if (!glInterface->hasExtension("GL_NV_path_rendering")) { |
michael@0 | 152 | return NULL; |
michael@0 | 153 | } |
michael@0 | 154 | } else { |
michael@0 | 155 | glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); |
michael@0 | 156 | if (!glInterface) { |
michael@0 | 157 | return NULL; |
michael@0 | 158 | } |
michael@0 | 159 | } |
michael@0 | 160 | |
michael@0 | 161 | glCtx->makeCurrent(); |
michael@0 | 162 | GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); |
michael@0 | 163 | grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx)); |
michael@0 | 164 | if (!grCtx.get()) { |
michael@0 | 165 | return NULL; |
michael@0 | 166 | } |
michael@0 | 167 | GPUContext& ctx = fContexts.push_back(); |
michael@0 | 168 | ctx.fGLContext = glCtx.get(); |
michael@0 | 169 | ctx.fGLContext->ref(); |
michael@0 | 170 | ctx.fGrContext = grCtx.get(); |
michael@0 | 171 | ctx.fGrContext->ref(); |
michael@0 | 172 | ctx.fType = type; |
michael@0 | 173 | return ctx.fGrContext; |
michael@0 | 174 | } |
michael@0 | 175 | |
michael@0 | 176 | // Returns the GLContext of the given type. If it has not been created yet, |
michael@0 | 177 | // NULL is returned instead. |
michael@0 | 178 | SkGLContextHelper* getGLContext(GLContextType type) { |
michael@0 | 179 | for (int i = 0; i < fContexts.count(); ++i) { |
michael@0 | 180 | if (fContexts[i].fType == type) { |
michael@0 | 181 | return fContexts[i].fGLContext; |
michael@0 | 182 | } |
michael@0 | 183 | } |
michael@0 | 184 | |
michael@0 | 185 | return NULL; |
michael@0 | 186 | } |
michael@0 | 187 | |
michael@0 | 188 | private: |
michael@0 | 189 | struct GPUContext { |
michael@0 | 190 | GLContextType fType; |
michael@0 | 191 | SkGLContextHelper* fGLContext; |
michael@0 | 192 | GrContext* fGrContext; |
michael@0 | 193 | }; |
michael@0 | 194 | SkTArray<GPUContext, true> fContexts; |
michael@0 | 195 | }; |
michael@0 | 196 | |
michael@0 | 197 | #endif |