Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED
11 #if SK_ANGLE
12 #include "gl/SkANGLEGLContext.h"
13 #endif
14 #include "gl/SkDebugGLContext.h"
15 #if SK_MESA
16 #include "gl/SkMesaGLContext.h"
17 #endif
18 #include "gl/SkNativeGLContext.h"
19 #include "gl/SkNullGLContext.h"
21 #include "GrContext.h"
22 #include "SkTArray.h"
24 /**
25 * This is a simple class that is useful in test apps that use different
26 * GrContexts backed by different types of GL contexts. It manages creating the
27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
28 * factory is destroyed (though the caller can always grab a ref on the returned
29 * Gr and GL contexts to make them outlive the factory).
30 */
31 class GrContextFactory : public SkNoncopyable {
32 public:
33 /**
34 * Types of GL contexts supported. For historical and testing reasons the native GrContext will
35 * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context
36 * type that does not remove NVPR support and which will fail when the driver does not support
37 * the extension.
38 */
39 enum GLContextType {
40 kNative_GLContextType,
41 #if SK_ANGLE
42 kANGLE_GLContextType,
43 #endif
44 #if SK_MESA
45 kMESA_GLContextType,
46 #endif
47 /** Similar to kNative but does not filter NVPR. It will fail if the GL driver does not
48 support NVPR */
49 kNVPR_GLContextType,
50 kNull_GLContextType,
51 kDebug_GLContextType,
53 kLastGLContextType = kDebug_GLContextType
54 };
56 static const int kGLContextTypeCnt = kLastGLContextType + 1;
58 static bool IsRenderingGLContext(GLContextType type) {
59 switch (type) {
60 case kNull_GLContextType:
61 case kDebug_GLContextType:
62 return false;
63 default:
64 return true;
65 }
66 }
68 static const char* GLContextTypeName(GLContextType type) {
69 switch (type) {
70 case kNative_GLContextType:
71 return "native";
72 case kNull_GLContextType:
73 return "null";
74 #if SK_ANGLE
75 case kANGLE_GLContextType:
76 return "angle";
77 #endif
78 #if SK_MESA
79 case kMESA_GLContextType:
80 return "mesa";
81 #endif
82 case kNVPR_GLContextType:
83 return "nvpr";
84 case kDebug_GLContextType:
85 return "debug";
86 default:
87 GrCrash("Unknown GL Context type.");
88 }
89 }
91 GrContextFactory() {
92 }
94 ~GrContextFactory() { this->destroyContexts(); }
96 void destroyContexts() {
97 for (int i = 0; i < fContexts.count(); ++i) {
98 fContexts[i].fGLContext->makeCurrent();
99 fContexts[i].fGrContext->unref();
100 fContexts[i].fGLContext->unref();
101 }
102 fContexts.reset();
103 }
105 /**
106 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
107 */
108 GrContext* get(GLContextType type) {
110 for (int i = 0; i < fContexts.count(); ++i) {
111 if (fContexts[i].fType == type) {
112 fContexts[i].fGLContext->makeCurrent();
113 return fContexts[i].fGrContext;
114 }
115 }
116 SkAutoTUnref<SkGLContextHelper> glCtx;
117 SkAutoTUnref<GrContext> grCtx;
118 switch (type) {
119 case kNVPR_GLContextType: // fallthru
120 case kNative_GLContextType:
121 glCtx.reset(SkNEW(SkNativeGLContext));
122 break;
123 #ifdef SK_ANGLE
124 case kANGLE_GLContextType:
125 glCtx.reset(SkNEW(SkANGLEGLContext));
126 break;
127 #endif
128 #ifdef SK_MESA
129 case kMESA_GLContextType:
130 glCtx.reset(SkNEW(SkMesaGLContext));
131 break;
132 #endif
133 case kNull_GLContextType:
134 glCtx.reset(SkNEW(SkNullGLContext));
135 break;
136 case kDebug_GLContextType:
137 glCtx.reset(SkNEW(SkDebugGLContext));
138 break;
139 }
140 static const int kBogusSize = 1;
141 if (!glCtx.get()) {
142 return NULL;
143 }
144 if (!glCtx.get()->init(kBogusSize, kBogusSize)) {
145 return NULL;
146 }
148 // Ensure NVPR is available for the NVPR type and block it from other types.
149 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl()));
150 if (kNVPR_GLContextType == type) {
151 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
152 return NULL;
153 }
154 } else {
155 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
156 if (!glInterface) {
157 return NULL;
158 }
159 }
161 glCtx->makeCurrent();
162 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
163 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx));
164 if (!grCtx.get()) {
165 return NULL;
166 }
167 GPUContext& ctx = fContexts.push_back();
168 ctx.fGLContext = glCtx.get();
169 ctx.fGLContext->ref();
170 ctx.fGrContext = grCtx.get();
171 ctx.fGrContext->ref();
172 ctx.fType = type;
173 return ctx.fGrContext;
174 }
176 // Returns the GLContext of the given type. If it has not been created yet,
177 // NULL is returned instead.
178 SkGLContextHelper* getGLContext(GLContextType type) {
179 for (int i = 0; i < fContexts.count(); ++i) {
180 if (fContexts[i].fType == type) {
181 return fContexts[i].fGLContext;
182 }
183 }
185 return NULL;
186 }
188 private:
189 struct GPUContext {
190 GLContextType fType;
191 SkGLContextHelper* fGLContext;
192 GrContext* fGrContext;
193 };
194 SkTArray<GPUContext, true> fContexts;
195 };
197 #endif