gfx/skia/trunk/src/core/SkBitmapProcShader.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1
michael@0 2 /*
michael@0 3 * Copyright 2006 The Android Open Source Project
michael@0 4 *
michael@0 5 * Use of this source code is governed by a BSD-style license that can be
michael@0 6 * found in the LICENSE file.
michael@0 7 */
michael@0 8
michael@0 9
michael@0 10 #ifndef SkBitmapProcShader_DEFINED
michael@0 11 #define SkBitmapProcShader_DEFINED
michael@0 12
michael@0 13 #include "SkShader.h"
michael@0 14 #include "SkBitmapProcState.h"
michael@0 15 #include "SkSmallAllocator.h"
michael@0 16
michael@0 17 class SkBitmapProcShader : public SkShader {
michael@0 18 public:
michael@0 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
michael@0 20
michael@0 21 // overrides from SkShader
michael@0 22 virtual bool isOpaque() const SK_OVERRIDE;
michael@0 23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
michael@0 24 virtual void endContext() SK_OVERRIDE;
michael@0 25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
michael@0 26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
michael@0 27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
michael@0 28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
michael@0 29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
michael@0 30
michael@0 31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
michael@0 32
michael@0 33 SK_TO_STRING_OVERRIDE()
michael@0 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
michael@0 35
michael@0 36 #if SK_SUPPORT_GPU
michael@0 37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
michael@0 38 #endif
michael@0 39
michael@0 40 protected:
michael@0 41 SkBitmapProcShader(SkReadBuffer& );
michael@0 42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
michael@0 43
michael@0 44 SkBitmap fRawBitmap; // experimental for RLE encoding
michael@0 45 SkBitmapProcState fState;
michael@0 46 uint32_t fFlags;
michael@0 47
michael@0 48 private:
michael@0 49 typedef SkShader INHERITED;
michael@0 50 };
michael@0 51
michael@0 52 // Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
michael@0 53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
michael@0 54 // in SkDraw.cpp
michael@0 55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
michael@0 56
michael@0 57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
michael@0 58 // the SkShader.
michael@0 59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
michael@0 60 SkTBlitterAllocator* alloc);
michael@0 61
michael@0 62 #endif

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