gfx/skia/trunk/src/core/SkBitmapProcShader.h

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:dccb6d76bf55
1
2 /*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED
12
13 #include "SkShader.h"
14 #include "SkBitmapProcState.h"
15 #include "SkSmallAllocator.h"
16
17 class SkBitmapProcShader : public SkShader {
18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
20
21 // overrides from SkShader
22 virtual bool isOpaque() const SK_OVERRIDE;
23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
24 virtual void endContext() SK_OVERRIDE;
25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
30
31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
32
33 SK_TO_STRING_OVERRIDE()
34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
35
36 #if SK_SUPPORT_GPU
37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
38 #endif
39
40 protected:
41 SkBitmapProcShader(SkReadBuffer& );
42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
43
44 SkBitmap fRawBitmap; // experimental for RLE encoding
45 SkBitmapProcState fState;
46 uint32_t fFlags;
47
48 private:
49 typedef SkShader INHERITED;
50 };
51
52 // Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
54 // in SkDraw.cpp
55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
56
57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
58 // the SkShader.
59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
60 SkTBlitterAllocator* alloc);
61
62 #endif

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