gfx/skia/trunk/src/gpu/effects/GrBicubicEffect.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #include "GrBicubicEffect.h"
michael@0 2
michael@0 3 #define DS(x) SkDoubleToScalar(x)
michael@0 4
michael@0 5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
michael@0 6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
michael@0 7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
michael@0 8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
michael@0 9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
michael@0 10 };
michael@0 11
michael@0 12
michael@0 13 class GrGLBicubicEffect : public GrGLEffect {
michael@0 14 public:
michael@0 15 GrGLBicubicEffect(const GrBackendEffectFactory& factory,
michael@0 16 const GrDrawEffect&);
michael@0 17
michael@0 18 virtual void emitCode(GrGLShaderBuilder*,
michael@0 19 const GrDrawEffect&,
michael@0 20 EffectKey,
michael@0 21 const char* outputColor,
michael@0 22 const char* inputColor,
michael@0 23 const TransformedCoordsArray&,
michael@0 24 const TextureSamplerArray&) SK_OVERRIDE;
michael@0 25
michael@0 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
michael@0 27
michael@0 28 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
michael@0 29 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
michael@0 30 return GrTextureDomain::GLDomain::DomainKey(domain);
michael@0 31 }
michael@0 32
michael@0 33 private:
michael@0 34 typedef GrGLUniformManager::UniformHandle UniformHandle;
michael@0 35
michael@0 36 UniformHandle fCoefficientsUni;
michael@0 37 UniformHandle fImageIncrementUni;
michael@0 38 GrTextureDomain::GLDomain fDomain;
michael@0 39
michael@0 40 typedef GrGLEffect INHERITED;
michael@0 41 };
michael@0 42
michael@0 43 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
michael@0 44 : INHERITED(factory) {
michael@0 45 }
michael@0 46
michael@0 47 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
michael@0 48 const GrDrawEffect& drawEffect,
michael@0 49 EffectKey key,
michael@0 50 const char* outputColor,
michael@0 51 const char* inputColor,
michael@0 52 const TransformedCoordsArray& coords,
michael@0 53 const TextureSamplerArray& samplers) {
michael@0 54 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
michael@0 55
michael@0 56 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
michael@0 57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 58 kMat44f_GrSLType, "Coefficients");
michael@0 59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
michael@0 60 kVec2f_GrSLType, "ImageIncrement");
michael@0 61
michael@0 62 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
michael@0 63 const char* coeff = builder->getUniformCStr(fCoefficientsUni);
michael@0 64
michael@0 65 SkString cubicBlendName;
michael@0 66
michael@0 67 static const GrGLShaderVar gCubicBlendArgs[] = {
michael@0 68 GrGLShaderVar("coefficients", kMat44f_GrSLType),
michael@0 69 GrGLShaderVar("t", kFloat_GrSLType),
michael@0 70 GrGLShaderVar("c0", kVec4f_GrSLType),
michael@0 71 GrGLShaderVar("c1", kVec4f_GrSLType),
michael@0 72 GrGLShaderVar("c2", kVec4f_GrSLType),
michael@0 73 GrGLShaderVar("c3", kVec4f_GrSLType),
michael@0 74 };
michael@0 75 builder->fsEmitFunction(kVec4f_GrSLType,
michael@0 76 "cubicBlend",
michael@0 77 SK_ARRAY_COUNT(gCubicBlendArgs),
michael@0 78 gCubicBlendArgs,
michael@0 79 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
michael@0 80 "\tvec4 c = coefficients * ts;\n"
michael@0 81 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
michael@0 82 &cubicBlendName);
michael@0 83 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
michael@0 84 // We unnormalize the coord in order to determine our fractional offset (f) within the texel
michael@0 85 // We then snap coord to a texel center and renormalize. The snap prevents cases where the
michael@0 86 // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
michael@0 87 // double hit a texel.
michael@0 88 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
michael@0 89 builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
michael@0 90 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
michael@0 91 builder->fsCodeAppend("\tvec4 rowColors[4];\n");
michael@0 92 for (int y = 0; y < 4; ++y) {
michael@0 93 for (int x = 0; x < 4; ++x) {
michael@0 94 SkString coord;
michael@0 95 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
michael@0 96 SkString sampleVar;
michael@0 97 sampleVar.printf("rowColors[%d]", x);
michael@0 98 fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
michael@0 99 }
michael@0 100 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
michael@0 101 }
michael@0 102 SkString bicubicColor;
michael@0 103 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
michael@0 104 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
michael@0 105 }
michael@0 106
michael@0 107 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
michael@0 108 const GrDrawEffect& drawEffect) {
michael@0 109 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
michael@0 110 const GrTexture& texture = *effect.texture(0);
michael@0 111 float imageIncrement[2];
michael@0 112 imageIncrement[0] = 1.0f / texture.width();
michael@0 113 imageIncrement[1] = 1.0f / texture.height();
michael@0 114 uman.set2fv(fImageIncrementUni, 1, imageIncrement);
michael@0 115 uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
michael@0 116 fDomain.setData(uman, effect.domain(), texture.origin());
michael@0 117 }
michael@0 118
michael@0 119 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
michael@0 120 const SkScalar src[16]) {
michael@0 121 for (int y = 0; y < 4; y++) {
michael@0 122 for (int x = 0; x < 4; x++) {
michael@0 123 dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
michael@0 124 }
michael@0 125 }
michael@0 126 }
michael@0 127
michael@0 128 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
michael@0 129 const SkScalar coefficients[16],
michael@0 130 const SkMatrix &matrix,
michael@0 131 const SkShader::TileMode tileModes[2])
michael@0 132 : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
michael@0 133 , fDomain(GrTextureDomain::IgnoredDomain()) {
michael@0 134 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
michael@0 135 }
michael@0 136
michael@0 137 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
michael@0 138 const SkScalar coefficients[16],
michael@0 139 const SkMatrix &matrix,
michael@0 140 const SkRect& domain)
michael@0 141 : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
michael@0 142 GrTextureParams::kNone_FilterMode))
michael@0 143 , fDomain(domain, GrTextureDomain::kClamp_Mode) {
michael@0 144 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
michael@0 145 }
michael@0 146
michael@0 147 GrBicubicEffect::~GrBicubicEffect() {
michael@0 148 }
michael@0 149
michael@0 150 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
michael@0 151 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
michael@0 152 }
michael@0 153
michael@0 154 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
michael@0 155 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
michael@0 156 return this->textureAccess(0) == s.textureAccess(0) &&
michael@0 157 !memcmp(fCoefficients, s.coefficients(), 16);
michael@0 158 }
michael@0 159
michael@0 160 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
michael@0 161 // FIXME: Perhaps we can do better.
michael@0 162 *validFlags = 0;
michael@0 163 return;
michael@0 164 }
michael@0 165
michael@0 166 GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
michael@0 167
michael@0 168 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random,
michael@0 169 GrContext* context,
michael@0 170 const GrDrawTargetCaps&,
michael@0 171 GrTexture* textures[]) {
michael@0 172 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
michael@0 173 GrEffectUnitTest::kAlphaTextureIdx;
michael@0 174 SkScalar coefficients[16];
michael@0 175 for (int i = 0; i < 16; i++) {
michael@0 176 coefficients[i] = random->nextSScalar1();
michael@0 177 }
michael@0 178 return GrBicubicEffect::Create(textures[texIdx], coefficients);
michael@0 179 }

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