gfx/skia/trunk/src/gpu/effects/GrBicubicEffect.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 #include "GrBicubicEffect.h"
     3 #define DS(x) SkDoubleToScalar(x)
     5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
     6     DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
     7     DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
     8     DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
     9     DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS(  7.0 / 18.0),
    10 };
    13 class GrGLBicubicEffect : public GrGLEffect {
    14 public:
    15     GrGLBicubicEffect(const GrBackendEffectFactory& factory,
    16                       const GrDrawEffect&);
    18     virtual void emitCode(GrGLShaderBuilder*,
    19                           const GrDrawEffect&,
    20                           EffectKey,
    21                           const char* outputColor,
    22                           const char* inputColor,
    23                           const TransformedCoordsArray&,
    24                           const TextureSamplerArray&) SK_OVERRIDE;
    26     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
    28     static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
    29         const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
    30         return GrTextureDomain::GLDomain::DomainKey(domain);
    31     }
    33 private:
    34     typedef GrGLUniformManager::UniformHandle        UniformHandle;
    36     UniformHandle               fCoefficientsUni;
    37     UniformHandle               fImageIncrementUni;
    38     GrTextureDomain::GLDomain   fDomain;
    40     typedef GrGLEffect INHERITED;
    41 };
    43 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
    44     : INHERITED(factory) {
    45 }
    47 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
    48                                  const GrDrawEffect& drawEffect,
    49                                  EffectKey key,
    50                                  const char* outputColor,
    51                                  const char* inputColor,
    52                                  const TransformedCoordsArray& coords,
    53                                  const TextureSamplerArray& samplers) {
    54     const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
    56     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
    57     fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    58                                            kMat44f_GrSLType, "Coefficients");
    59     fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    60                                              kVec2f_GrSLType, "ImageIncrement");
    62     const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
    63     const char* coeff = builder->getUniformCStr(fCoefficientsUni);
    65     SkString cubicBlendName;
    67     static const GrGLShaderVar gCubicBlendArgs[] = {
    68         GrGLShaderVar("coefficients",  kMat44f_GrSLType),
    69         GrGLShaderVar("t",             kFloat_GrSLType),
    70         GrGLShaderVar("c0",            kVec4f_GrSLType),
    71         GrGLShaderVar("c1",            kVec4f_GrSLType),
    72         GrGLShaderVar("c2",            kVec4f_GrSLType),
    73         GrGLShaderVar("c3",            kVec4f_GrSLType),
    74     };
    75     builder->fsEmitFunction(kVec4f_GrSLType,
    76                             "cubicBlend",
    77                             SK_ARRAY_COUNT(gCubicBlendArgs),
    78                             gCubicBlendArgs,
    79                             "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
    80                             "\tvec4 c = coefficients * ts;\n"
    81                             "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
    82                             &cubicBlendName);
    83     builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
    84     // We unnormalize the coord in order to determine our fractional offset (f) within the texel
    85     // We then snap coord to a texel center and renormalize. The snap prevents cases where the
    86     // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
    87     // double hit a texel.
    88     builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
    89     builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
    90     builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
    91     builder->fsCodeAppend("\tvec4 rowColors[4];\n");
    92     for (int y = 0; y < 4; ++y) {
    93         for (int x = 0; x < 4; ++x) {
    94             SkString coord;
    95             coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
    96             SkString sampleVar;
    97             sampleVar.printf("rowColors[%d]", x);
    98             fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
    99         }
   100         builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
   101     }
   102     SkString bicubicColor;
   103     bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
   104     builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
   105 }
   107 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
   108                                 const GrDrawEffect& drawEffect) {
   109     const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
   110     const GrTexture& texture = *effect.texture(0);
   111     float imageIncrement[2];
   112     imageIncrement[0] = 1.0f / texture.width();
   113     imageIncrement[1] = 1.0f / texture.height();
   114     uman.set2fv(fImageIncrementUni, 1, imageIncrement);
   115     uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
   116     fDomain.setData(uman, effect.domain(), texture.origin());
   117 }
   119 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
   120                                                                           const SkScalar src[16]) {
   121     for (int y = 0; y < 4; y++) {
   122         for (int x = 0; x < 4; x++) {
   123             dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
   124         }
   125     }
   126 }
   128 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
   129                                  const SkScalar coefficients[16],
   130                                  const SkMatrix &matrix,
   131                                  const SkShader::TileMode tileModes[2])
   132   : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
   133   , fDomain(GrTextureDomain::IgnoredDomain()) {
   134     convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
   135 }
   137 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
   138                                  const SkScalar coefficients[16],
   139                                  const SkMatrix &matrix,
   140                                  const SkRect& domain)
   141   : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
   142                                                GrTextureParams::kNone_FilterMode))
   143   , fDomain(domain, GrTextureDomain::kClamp_Mode) {
   144     convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
   145 }
   147 GrBicubicEffect::~GrBicubicEffect() {
   148 }
   150 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
   151     return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
   152 }
   154 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
   155     const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
   156     return this->textureAccess(0) == s.textureAccess(0) &&
   157            !memcmp(fCoefficients, s.coefficients(), 16);
   158 }
   160 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
   161     // FIXME: Perhaps we can do better.
   162     *validFlags = 0;
   163     return;
   164 }
   166 GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
   168 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random,
   169                                          GrContext* context,
   170                                          const GrDrawTargetCaps&,
   171                                          GrTexture* textures[]) {
   172     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
   173                                       GrEffectUnitTest::kAlphaTextureIdx;
   174     SkScalar coefficients[16];
   175     for (int i = 0; i < 16; i++) {
   176         coefficients[i] = random->nextSScalar1();
   177     }
   178     return GrBicubicEffect::Create(textures[texIdx], coefficients);
   179 }

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