gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1
michael@0 2 /*
michael@0 3 * Copyright 2012 Google Inc.
michael@0 4 *
michael@0 5 * Use of this source code is governed by a BSD-style license that can be
michael@0 6 * found in the LICENSE file.
michael@0 7 */
michael@0 8
michael@0 9 #include "GrTextureStripAtlas.h"
michael@0 10 #include "SkPixelRef.h"
michael@0 11 #include "SkTSearch.h"
michael@0 12 #include "GrTexture.h"
michael@0 13
michael@0 14 #ifdef SK_DEBUG
michael@0 15 #define VALIDATE this->validate()
michael@0 16 #else
michael@0 17 #define VALIDATE
michael@0 18 #endif
michael@0 19
michael@0 20 int32_t GrTextureStripAtlas::gCacheCount = 0;
michael@0 21
michael@0 22 GrTHashTable<GrTextureStripAtlas::AtlasEntry,
michael@0 23 GrTextureStripAtlas::AtlasHashKey, 8>*
michael@0 24 GrTextureStripAtlas::gAtlasCache = NULL;
michael@0 25
michael@0 26 GrTHashTable<GrTextureStripAtlas::AtlasEntry, GrTextureStripAtlas::AtlasHashKey, 8>*
michael@0 27 GrTextureStripAtlas::GetCache() {
michael@0 28
michael@0 29 if (NULL == gAtlasCache) {
michael@0 30 gAtlasCache = SkNEW((GrTHashTable<AtlasEntry, AtlasHashKey, 8>));
michael@0 31 }
michael@0 32
michael@0 33 return gAtlasCache;
michael@0 34 }
michael@0 35
michael@0 36 // Remove the specified atlas from the cache
michael@0 37 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
michael@0 38 SkASSERT(NULL != info);
michael@0 39
michael@0 40 AtlasEntry* entry = static_cast<AtlasEntry*>(info);
michael@0 41
michael@0 42 // remove the cache entry
michael@0 43 GetCache()->remove(entry->fKey, entry);
michael@0 44
michael@0 45 // remove the actual entry
michael@0 46 SkDELETE(entry);
michael@0 47
michael@0 48 if (0 == GetCache()->count()) {
michael@0 49 SkDELETE(gAtlasCache);
michael@0 50 gAtlasCache = NULL;
michael@0 51 }
michael@0 52 }
michael@0 53
michael@0 54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
michael@0 55 AtlasHashKey key;
michael@0 56 key.setKeyData(desc.asKey());
michael@0 57 AtlasEntry* entry = GetCache()->find(key);
michael@0 58 if (NULL == entry) {
michael@0 59 entry = SkNEW(AtlasEntry);
michael@0 60
michael@0 61 entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
michael@0 62 entry->fKey = key;
michael@0 63
michael@0 64 desc.fContext->addCleanUp(CleanUp, entry);
michael@0 65
michael@0 66 GetCache()->insert(key, entry);
michael@0 67 }
michael@0 68
michael@0 69 return entry->fAtlas;
michael@0 70 }
michael@0 71
michael@0 72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
michael@0 73 : fCacheKey(sk_atomic_inc(&gCacheCount))
michael@0 74 , fLockedRows(0)
michael@0 75 , fDesc(desc)
michael@0 76 , fNumRows(desc.fHeight / desc.fRowHeight)
michael@0 77 , fTexture(NULL)
michael@0 78 , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
michael@0 79 , fLRUFront(NULL)
michael@0 80 , fLRUBack(NULL) {
michael@0 81 SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
michael@0 82 this->initLRU();
michael@0 83 VALIDATE;
michael@0 84 }
michael@0 85
michael@0 86 GrTextureStripAtlas::~GrTextureStripAtlas() {
michael@0 87 SkDELETE_ARRAY(fRows);
michael@0 88 }
michael@0 89
michael@0 90 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
michael@0 91 VALIDATE;
michael@0 92 if (0 == fLockedRows) {
michael@0 93 this->lockTexture();
michael@0 94 }
michael@0 95
michael@0 96 int key = data.getGenerationID();
michael@0 97 int rowNumber = -1;
michael@0 98 int index = this->searchByKey(key);
michael@0 99
michael@0 100 if (index >= 0) {
michael@0 101 // We already have the data in a row, so we can just return that row
michael@0 102 AtlasRow* row = fKeyTable[index];
michael@0 103 if (0 == row->fLocks) {
michael@0 104 this->removeFromLRU(row);
michael@0 105 }
michael@0 106 ++row->fLocks;
michael@0 107 ++fLockedRows;
michael@0 108
michael@0 109 // Since all the rows are always stored in a contiguous array, we can save the memory
michael@0 110 // required for storing row numbers and just compute it with some pointer arithmetic
michael@0 111 rowNumber = static_cast<int>(row - fRows);
michael@0 112 } else {
michael@0 113 // ~index is the index where we will insert the new key to keep things sorted
michael@0 114 index = ~index;
michael@0 115
michael@0 116 // We don't have this data cached, so pick the least recently used row to copy into
michael@0 117 AtlasRow* row = this->getLRU();
michael@0 118
michael@0 119 ++fLockedRows;
michael@0 120
michael@0 121 if (NULL == row) {
michael@0 122 // force a flush, which should unlock all the rows; then try again
michael@0 123 fDesc.fContext->flush();
michael@0 124 row = this->getLRU();
michael@0 125 if (NULL == row) {
michael@0 126 --fLockedRows;
michael@0 127 return -1;
michael@0 128 }
michael@0 129 }
michael@0 130
michael@0 131 this->removeFromLRU(row);
michael@0 132
michael@0 133 uint32_t oldKey = row->fKey;
michael@0 134
michael@0 135 // If we are writing into a row that already held bitmap data, we need to remove the
michael@0 136 // reference to that genID which is stored in our sorted table of key values.
michael@0 137 if (oldKey != kEmptyAtlasRowKey) {
michael@0 138
michael@0 139 // Find the entry in the list; if it's before the index where we plan on adding the new
michael@0 140 // entry, we decrement since it will shift elements ahead of it back by one.
michael@0 141 int oldIndex = this->searchByKey(oldKey);
michael@0 142 if (oldIndex < index) {
michael@0 143 --index;
michael@0 144 }
michael@0 145
michael@0 146 fKeyTable.remove(oldIndex);
michael@0 147 }
michael@0 148
michael@0 149 row->fKey = key;
michael@0 150 row->fLocks = 1;
michael@0 151 fKeyTable.insert(index, 1, &row);
michael@0 152 rowNumber = static_cast<int>(row - fRows);
michael@0 153
michael@0 154 SkAutoLockPixels lock(data);
michael@0 155
michael@0 156 // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
michael@0 157 // that is not currently in use
michael@0 158 fDesc.fContext->writeTexturePixels(fTexture,
michael@0 159 0, rowNumber * fDesc.fRowHeight,
michael@0 160 fDesc.fWidth, fDesc.fRowHeight,
michael@0 161 SkBitmapConfig2GrPixelConfig(data.config()),
michael@0 162 data.getPixels(),
michael@0 163 data.rowBytes(),
michael@0 164 GrContext::kDontFlush_PixelOpsFlag);
michael@0 165 }
michael@0 166
michael@0 167 SkASSERT(rowNumber >= 0);
michael@0 168 VALIDATE;
michael@0 169 return rowNumber;
michael@0 170 }
michael@0 171
michael@0 172 void GrTextureStripAtlas::unlockRow(int row) {
michael@0 173 VALIDATE;
michael@0 174 --fRows[row].fLocks;
michael@0 175 --fLockedRows;
michael@0 176 SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
michael@0 177 if (0 == fRows[row].fLocks) {
michael@0 178 this->appendLRU(fRows + row);
michael@0 179 }
michael@0 180 if (0 == fLockedRows) {
michael@0 181 this->unlockTexture();
michael@0 182 }
michael@0 183 VALIDATE;
michael@0 184 }
michael@0 185
michael@0 186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
michael@0 187 // Front is least-recently-used
michael@0 188 AtlasRow* row = fLRUFront;
michael@0 189 return row;
michael@0 190 }
michael@0 191
michael@0 192 void GrTextureStripAtlas::lockTexture() {
michael@0 193 GrTextureParams params;
michael@0 194 GrTextureDesc texDesc;
michael@0 195 texDesc.fWidth = fDesc.fWidth;
michael@0 196 texDesc.fHeight = fDesc.fHeight;
michael@0 197 texDesc.fConfig = fDesc.fConfig;
michael@0 198
michael@0 199 static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain();
michael@0 200 GrCacheID::Key key;
michael@0 201 *key.fData32 = fCacheKey;
michael@0 202 memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t));
michael@0 203 GrCacheID cacheID(gTextureStripAtlasDomain, key);
michael@0 204
michael@0 205 fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, &params);
michael@0 206 if (NULL == fTexture) {
michael@0 207 fTexture = fDesc.fContext->createTexture(&params, texDesc, cacheID, NULL, 0);
michael@0 208 // This is a new texture, so all of our cache info is now invalid
michael@0 209 this->initLRU();
michael@0 210 fKeyTable.rewind();
michael@0 211 }
michael@0 212 SkASSERT(NULL != fTexture);
michael@0 213 }
michael@0 214
michael@0 215 void GrTextureStripAtlas::unlockTexture() {
michael@0 216 SkASSERT(NULL != fTexture && 0 == fLockedRows);
michael@0 217 fTexture->unref();
michael@0 218 fTexture = NULL;
michael@0 219 fDesc.fContext->purgeCache();
michael@0 220 }
michael@0 221
michael@0 222 void GrTextureStripAtlas::initLRU() {
michael@0 223 fLRUFront = NULL;
michael@0 224 fLRUBack = NULL;
michael@0 225 // Initially all the rows are in the LRU list
michael@0 226 for (int i = 0; i < fNumRows; ++i) {
michael@0 227 fRows[i].fKey = kEmptyAtlasRowKey;
michael@0 228 fRows[i].fNext = NULL;
michael@0 229 fRows[i].fPrev = NULL;
michael@0 230 this->appendLRU(fRows + i);
michael@0 231 }
michael@0 232 SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
michael@0 233 SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
michael@0 234 }
michael@0 235
michael@0 236 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
michael@0 237 SkASSERT(NULL == row->fPrev && NULL == row->fNext);
michael@0 238 if (NULL == fLRUFront && NULL == fLRUBack) {
michael@0 239 fLRUFront = row;
michael@0 240 fLRUBack = row;
michael@0 241 } else {
michael@0 242 row->fPrev = fLRUBack;
michael@0 243 fLRUBack->fNext = row;
michael@0 244 fLRUBack = row;
michael@0 245 }
michael@0 246 }
michael@0 247
michael@0 248 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
michael@0 249 SkASSERT(NULL != row);
michael@0 250 if (NULL != row->fNext && NULL != row->fPrev) {
michael@0 251 row->fPrev->fNext = row->fNext;
michael@0 252 row->fNext->fPrev = row->fPrev;
michael@0 253 } else {
michael@0 254 if (NULL == row->fNext) {
michael@0 255 SkASSERT(row == fLRUBack);
michael@0 256 fLRUBack = row->fPrev;
michael@0 257 if (fLRUBack) {
michael@0 258 fLRUBack->fNext = NULL;
michael@0 259 }
michael@0 260 }
michael@0 261 if (NULL == row->fPrev) {
michael@0 262 SkASSERT(row == fLRUFront);
michael@0 263 fLRUFront = row->fNext;
michael@0 264 if (fLRUFront) {
michael@0 265 fLRUFront->fPrev = NULL;
michael@0 266 }
michael@0 267 }
michael@0 268 }
michael@0 269 row->fNext = NULL;
michael@0 270 row->fPrev = NULL;
michael@0 271 }
michael@0 272
michael@0 273 int GrTextureStripAtlas::searchByKey(uint32_t key) {
michael@0 274 AtlasRow target;
michael@0 275 target.fKey = key;
michael@0 276 return SkTSearch<const AtlasRow,
michael@0 277 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
michael@0 278 fKeyTable.count(),
michael@0 279 &target,
michael@0 280 sizeof(AtlasRow*));
michael@0 281 }
michael@0 282
michael@0 283 #ifdef SK_DEBUG
michael@0 284 void GrTextureStripAtlas::validate() {
michael@0 285
michael@0 286 // Our key table should be sorted
michael@0 287 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
michael@0 288 for (int i = 1; i < fKeyTable.count(); ++i) {
michael@0 289 SkASSERT(prev < fKeyTable[i]->fKey);
michael@0 290 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
michael@0 291 prev = fKeyTable[i]->fKey;
michael@0 292 }
michael@0 293
michael@0 294 int lruCount = 0;
michael@0 295 // Validate LRU pointers, and count LRU entries
michael@0 296 SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
michael@0 297 SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
michael@0 298 for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
michael@0 299 if (NULL == r->fNext) {
michael@0 300 SkASSERT(r == fLRUBack);
michael@0 301 } else {
michael@0 302 SkASSERT(r->fNext->fPrev == r);
michael@0 303 }
michael@0 304 ++lruCount;
michael@0 305 }
michael@0 306
michael@0 307 int rowLocks = 0;
michael@0 308 int freeRows = 0;
michael@0 309
michael@0 310 for (int i = 0; i < fNumRows; ++i) {
michael@0 311 rowLocks += fRows[i].fLocks;
michael@0 312 if (0 == fRows[i].fLocks) {
michael@0 313 ++freeRows;
michael@0 314 bool inLRU = false;
michael@0 315 // Step through the LRU and make sure it's present
michael@0 316 for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
michael@0 317 if (r == &fRows[i]) {
michael@0 318 inLRU = true;
michael@0 319 break;
michael@0 320 }
michael@0 321 }
michael@0 322 SkASSERT(inLRU);
michael@0 323 } else {
michael@0 324 // If we are locked, we should have a key
michael@0 325 SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
michael@0 326 }
michael@0 327
michael@0 328 // If we have a key != kEmptyAtlasRowKey, it should be in the key table
michael@0 329 SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
michael@0 330 }
michael@0 331
michael@0 332 // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
michael@0 333 // in which case we'll have one more lock than recorded in the rows (to represent the pending
michael@0 334 // lock of a row; which ensures we don't unlock the texture prematurely).
michael@0 335 SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
michael@0 336
michael@0 337 // We should have one lru entry for each free row
michael@0 338 SkASSERT(freeRows == lruCount);
michael@0 339
michael@0 340 // If we have locked rows, we should have a locked texture, otherwise
michael@0 341 // it should be unlocked
michael@0 342 if (fLockedRows == 0) {
michael@0 343 SkASSERT(NULL == fTexture);
michael@0 344 } else {
michael@0 345 SkASSERT(NULL != fTexture);
michael@0 346 }
michael@0 347 }
michael@0 348 #endif

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