gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     2 /*
     3  * Copyright 2012 Google Inc.
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
     9 #include "GrTextureStripAtlas.h"
    10 #include "SkPixelRef.h"
    11 #include "SkTSearch.h"
    12 #include "GrTexture.h"
    14 #ifdef SK_DEBUG
    15     #define VALIDATE this->validate()
    16 #else
    17     #define VALIDATE
    18 #endif
    20 int32_t GrTextureStripAtlas::gCacheCount = 0;
    22 GrTHashTable<GrTextureStripAtlas::AtlasEntry,
    23                 GrTextureStripAtlas::AtlasHashKey, 8>*
    24                             GrTextureStripAtlas::gAtlasCache = NULL;
    26 GrTHashTable<GrTextureStripAtlas::AtlasEntry, GrTextureStripAtlas::AtlasHashKey, 8>*
    27 GrTextureStripAtlas::GetCache() {
    29     if (NULL == gAtlasCache) {
    30         gAtlasCache = SkNEW((GrTHashTable<AtlasEntry, AtlasHashKey, 8>));
    31     }
    33     return gAtlasCache;
    34 }
    36 // Remove the specified atlas from the cache
    37 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
    38     SkASSERT(NULL != info);
    40     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
    42     // remove the cache entry
    43     GetCache()->remove(entry->fKey, entry);
    45     // remove the actual entry
    46     SkDELETE(entry);
    48     if (0 == GetCache()->count()) {
    49         SkDELETE(gAtlasCache);
    50         gAtlasCache = NULL;
    51     }
    52 }
    54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
    55     AtlasHashKey key;
    56     key.setKeyData(desc.asKey());
    57     AtlasEntry* entry = GetCache()->find(key);
    58     if (NULL == entry) {
    59         entry = SkNEW(AtlasEntry);
    61         entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
    62         entry->fKey = key;
    64         desc.fContext->addCleanUp(CleanUp, entry);
    66         GetCache()->insert(key, entry);
    67     }
    69     return entry->fAtlas;
    70 }
    72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
    73     : fCacheKey(sk_atomic_inc(&gCacheCount))
    74     , fLockedRows(0)
    75     , fDesc(desc)
    76     , fNumRows(desc.fHeight / desc.fRowHeight)
    77     , fTexture(NULL)
    78     , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
    79     , fLRUFront(NULL)
    80     , fLRUBack(NULL) {
    81     SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
    82     this->initLRU();
    83     VALIDATE;
    84 }
    86 GrTextureStripAtlas::~GrTextureStripAtlas() {
    87     SkDELETE_ARRAY(fRows);
    88 }
    90 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
    91     VALIDATE;
    92     if (0 == fLockedRows) {
    93         this->lockTexture();
    94     }
    96     int key = data.getGenerationID();
    97     int rowNumber = -1;
    98     int index = this->searchByKey(key);
   100     if (index >= 0) {
   101         // We already have the data in a row, so we can just return that row
   102         AtlasRow* row = fKeyTable[index];
   103         if (0 == row->fLocks) {
   104             this->removeFromLRU(row);
   105         }
   106         ++row->fLocks;
   107         ++fLockedRows;
   109         // Since all the rows are always stored in a contiguous array, we can save the memory
   110         // required for storing row numbers and just compute it with some pointer arithmetic
   111         rowNumber = static_cast<int>(row - fRows);
   112     } else {
   113         // ~index is the index where we will insert the new key to keep things sorted
   114         index = ~index;
   116         // We don't have this data cached, so pick the least recently used row to copy into
   117         AtlasRow* row = this->getLRU();
   119         ++fLockedRows;
   121         if (NULL == row) {
   122             // force a flush, which should unlock all the rows; then try again
   123             fDesc.fContext->flush();
   124             row = this->getLRU();
   125             if (NULL == row) {
   126                 --fLockedRows;
   127                 return -1;
   128             }
   129         }
   131         this->removeFromLRU(row);
   133         uint32_t oldKey = row->fKey;
   135         // If we are writing into a row that already held bitmap data, we need to remove the
   136         // reference to that genID which is stored in our sorted table of key values.
   137         if (oldKey != kEmptyAtlasRowKey) {
   139             // Find the entry in the list; if it's before the index where we plan on adding the new
   140             // entry, we decrement since it will shift elements ahead of it back by one.
   141             int oldIndex = this->searchByKey(oldKey);
   142             if (oldIndex < index) {
   143                 --index;
   144             }
   146             fKeyTable.remove(oldIndex);
   147         }
   149         row->fKey = key;
   150         row->fLocks = 1;
   151         fKeyTable.insert(index, 1, &row);
   152         rowNumber = static_cast<int>(row - fRows);
   154         SkAutoLockPixels lock(data);
   156         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
   157         // that is not currently in use
   158         fDesc.fContext->writeTexturePixels(fTexture,
   159                                            0,  rowNumber * fDesc.fRowHeight,
   160                                            fDesc.fWidth, fDesc.fRowHeight,
   161                                            SkBitmapConfig2GrPixelConfig(data.config()),
   162                                            data.getPixels(),
   163                                            data.rowBytes(),
   164                                            GrContext::kDontFlush_PixelOpsFlag);
   165     }
   167     SkASSERT(rowNumber >= 0);
   168     VALIDATE;
   169     return rowNumber;
   170 }
   172 void GrTextureStripAtlas::unlockRow(int row) {
   173     VALIDATE;
   174     --fRows[row].fLocks;
   175     --fLockedRows;
   176     SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
   177     if (0 == fRows[row].fLocks) {
   178         this->appendLRU(fRows + row);
   179     }
   180     if (0 == fLockedRows) {
   181         this->unlockTexture();
   182     }
   183     VALIDATE;
   184 }
   186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
   187     // Front is least-recently-used
   188     AtlasRow* row = fLRUFront;
   189     return row;
   190 }
   192 void GrTextureStripAtlas::lockTexture() {
   193     GrTextureParams params;
   194     GrTextureDesc texDesc;
   195     texDesc.fWidth = fDesc.fWidth;
   196     texDesc.fHeight = fDesc.fHeight;
   197     texDesc.fConfig = fDesc.fConfig;
   199     static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain();
   200     GrCacheID::Key key;
   201     *key.fData32 = fCacheKey;
   202     memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t));
   203     GrCacheID cacheID(gTextureStripAtlasDomain, key);
   205     fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, &params);
   206     if (NULL == fTexture) {
   207         fTexture = fDesc.fContext->createTexture(&params, texDesc, cacheID, NULL, 0);
   208         // This is a new texture, so all of our cache info is now invalid
   209         this->initLRU();
   210         fKeyTable.rewind();
   211     }
   212     SkASSERT(NULL != fTexture);
   213 }
   215 void GrTextureStripAtlas::unlockTexture() {
   216     SkASSERT(NULL != fTexture && 0 == fLockedRows);
   217     fTexture->unref();
   218     fTexture = NULL;
   219     fDesc.fContext->purgeCache();
   220 }
   222 void GrTextureStripAtlas::initLRU() {
   223     fLRUFront = NULL;
   224     fLRUBack = NULL;
   225     // Initially all the rows are in the LRU list
   226     for (int i = 0; i < fNumRows; ++i) {
   227         fRows[i].fKey = kEmptyAtlasRowKey;
   228         fRows[i].fNext = NULL;
   229         fRows[i].fPrev = NULL;
   230         this->appendLRU(fRows + i);
   231     }
   232     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
   233     SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
   234 }
   236 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
   237     SkASSERT(NULL == row->fPrev && NULL == row->fNext);
   238     if (NULL == fLRUFront && NULL == fLRUBack) {
   239         fLRUFront = row;
   240         fLRUBack = row;
   241     } else {
   242         row->fPrev = fLRUBack;
   243         fLRUBack->fNext = row;
   244         fLRUBack = row;
   245     }
   246 }
   248 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
   249     SkASSERT(NULL != row);
   250     if (NULL != row->fNext && NULL != row->fPrev) {
   251         row->fPrev->fNext = row->fNext;
   252         row->fNext->fPrev = row->fPrev;
   253     } else {
   254         if (NULL == row->fNext) {
   255             SkASSERT(row == fLRUBack);
   256             fLRUBack = row->fPrev;
   257             if (fLRUBack) {
   258                 fLRUBack->fNext = NULL;
   259             }
   260         }
   261         if (NULL == row->fPrev) {
   262             SkASSERT(row == fLRUFront);
   263             fLRUFront = row->fNext;
   264             if (fLRUFront) {
   265                 fLRUFront->fPrev = NULL;
   266             }
   267         }
   268     }
   269     row->fNext = NULL;
   270     row->fPrev = NULL;
   271 }
   273 int GrTextureStripAtlas::searchByKey(uint32_t key) {
   274     AtlasRow target;
   275     target.fKey = key;
   276     return SkTSearch<const AtlasRow,
   277                      GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
   278                                                    fKeyTable.count(),
   279                                                    &target,
   280                                                    sizeof(AtlasRow*));
   281 }
   283 #ifdef SK_DEBUG
   284 void GrTextureStripAtlas::validate() {
   286     // Our key table should be sorted
   287     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
   288     for (int i = 1; i < fKeyTable.count(); ++i) {
   289         SkASSERT(prev < fKeyTable[i]->fKey);
   290         SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
   291         prev = fKeyTable[i]->fKey;
   292     }
   294     int lruCount = 0;
   295     // Validate LRU pointers, and count LRU entries
   296     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
   297     SkASSERT(NULL == fLRUBack  || NULL == fLRUBack->fNext);
   298     for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
   299         if (NULL == r->fNext) {
   300             SkASSERT(r == fLRUBack);
   301         } else {
   302             SkASSERT(r->fNext->fPrev == r);
   303         }
   304         ++lruCount;
   305     }
   307     int rowLocks = 0;
   308     int freeRows = 0;
   310     for (int i = 0; i < fNumRows; ++i) {
   311         rowLocks += fRows[i].fLocks;
   312         if (0 == fRows[i].fLocks) {
   313             ++freeRows;
   314             bool inLRU = false;
   315             // Step through the LRU and make sure it's present
   316             for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
   317                 if (r == &fRows[i]) {
   318                     inLRU = true;
   319                     break;
   320                 }
   321             }
   322             SkASSERT(inLRU);
   323         } else {
   324             // If we are locked, we should have a key
   325             SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
   326         }
   328         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
   329         SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
   330     }
   332     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
   333     // in which case we'll have one more lock than recorded in the rows (to represent the pending
   334     // lock of a row; which ensures we don't unlock the texture prematurely).
   335     SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
   337     // We should have one lru entry for each free row
   338     SkASSERT(freeRows == lruCount);
   340     // If we have locked rows, we should have a locked texture, otherwise
   341     // it should be unlocked
   342     if (fLockedRows == 0) {
   343         SkASSERT(NULL == fTexture);
   344     } else {
   345         SkASSERT(NULL != fTexture);
   346     }
   347 }
   348 #endif

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