Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2011 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | |
michael@0 | 9 | #ifndef GrGLProgram_DEFINED |
michael@0 | 10 | #define GrGLProgram_DEFINED |
michael@0 | 11 | |
michael@0 | 12 | #include "GrDrawState.h" |
michael@0 | 13 | #include "GrGLContext.h" |
michael@0 | 14 | #include "GrGLProgramDesc.h" |
michael@0 | 15 | #include "GrGLShaderBuilder.h" |
michael@0 | 16 | #include "GrGLSL.h" |
michael@0 | 17 | #include "GrGLTexture.h" |
michael@0 | 18 | #include "GrGLUniformManager.h" |
michael@0 | 19 | |
michael@0 | 20 | #include "SkString.h" |
michael@0 | 21 | #include "SkXfermode.h" |
michael@0 | 22 | |
michael@0 | 23 | class GrBinHashKeyBuilder; |
michael@0 | 24 | class GrGLEffect; |
michael@0 | 25 | class GrGLProgramEffects; |
michael@0 | 26 | class GrGLShaderBuilder; |
michael@0 | 27 | |
michael@0 | 28 | /** |
michael@0 | 29 | * This class manages a GPU program and records per-program information. |
michael@0 | 30 | * We can specify the attribute locations so that they are constant |
michael@0 | 31 | * across our shaders. But the driver determines the uniform locations |
michael@0 | 32 | * at link time. We don't need to remember the sampler uniform location |
michael@0 | 33 | * because we will bind a texture slot to it and never change it |
michael@0 | 34 | * Uniforms are program-local so we can't rely on fHWState to hold the |
michael@0 | 35 | * previous uniform state after a program change. |
michael@0 | 36 | */ |
michael@0 | 37 | class GrGLProgram : public SkRefCnt { |
michael@0 | 38 | public: |
michael@0 | 39 | SK_DECLARE_INST_COUNT(GrGLProgram) |
michael@0 | 40 | |
michael@0 | 41 | static GrGLProgram* Create(GrGpuGL* gpu, |
michael@0 | 42 | const GrGLProgramDesc& desc, |
michael@0 | 43 | const GrEffectStage* colorStages[], |
michael@0 | 44 | const GrEffectStage* coverageStages[]); |
michael@0 | 45 | |
michael@0 | 46 | virtual ~GrGLProgram(); |
michael@0 | 47 | |
michael@0 | 48 | /** |
michael@0 | 49 | * Call to abandon GL objects owned by this program. |
michael@0 | 50 | */ |
michael@0 | 51 | void abandon(); |
michael@0 | 52 | |
michael@0 | 53 | /** |
michael@0 | 54 | * The shader may modify the blend coefficients. Params are in/out. |
michael@0 | 55 | */ |
michael@0 | 56 | void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; |
michael@0 | 57 | |
michael@0 | 58 | const GrGLProgramDesc& getDesc() { return fDesc; } |
michael@0 | 59 | |
michael@0 | 60 | /** |
michael@0 | 61 | * Gets the GL program ID for this program. |
michael@0 | 62 | */ |
michael@0 | 63 | GrGLuint programID() const { return fProgramID; } |
michael@0 | 64 | |
michael@0 | 65 | bool hasVertexShader() const { return fHasVertexShader; } |
michael@0 | 66 | |
michael@0 | 67 | /** |
michael@0 | 68 | * Some GL state that is relevant to programs is not stored per-program. In particular color |
michael@0 | 69 | * and coverage attributes can be global state. This struct is read and updated by |
michael@0 | 70 | * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state |
michael@0 | 71 | * redundantly. |
michael@0 | 72 | */ |
michael@0 | 73 | struct SharedGLState { |
michael@0 | 74 | GrColor fConstAttribColor; |
michael@0 | 75 | int fConstAttribColorIndex; |
michael@0 | 76 | GrColor fConstAttribCoverage; |
michael@0 | 77 | int fConstAttribCoverageIndex; |
michael@0 | 78 | |
michael@0 | 79 | SharedGLState() { this->invalidate(); } |
michael@0 | 80 | void invalidate() { |
michael@0 | 81 | fConstAttribColor = GrColor_ILLEGAL; |
michael@0 | 82 | fConstAttribColorIndex = -1; |
michael@0 | 83 | fConstAttribCoverage = GrColor_ILLEGAL; |
michael@0 | 84 | fConstAttribCoverageIndex = -1; |
michael@0 | 85 | } |
michael@0 | 86 | }; |
michael@0 | 87 | |
michael@0 | 88 | /** |
michael@0 | 89 | * The GrDrawState's view matrix along with the aspects of the render target determine the |
michael@0 | 90 | * matrix sent to GL. The size of the render target affects the GL matrix because we must |
michael@0 | 91 | * convert from Skia device coords to GL's normalized coords. Also the origin of the render |
michael@0 | 92 | * target may require us to perform a mirror-flip. |
michael@0 | 93 | */ |
michael@0 | 94 | struct MatrixState { |
michael@0 | 95 | SkMatrix fViewMatrix; |
michael@0 | 96 | SkISize fRenderTargetSize; |
michael@0 | 97 | GrSurfaceOrigin fRenderTargetOrigin; |
michael@0 | 98 | |
michael@0 | 99 | MatrixState() { this->invalidate(); } |
michael@0 | 100 | void invalidate() { |
michael@0 | 101 | fViewMatrix = SkMatrix::InvalidMatrix(); |
michael@0 | 102 | fRenderTargetSize.fWidth = -1; |
michael@0 | 103 | fRenderTargetSize.fHeight = -1; |
michael@0 | 104 | fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
michael@0 | 105 | } |
michael@0 | 106 | template<int Size> void getGLMatrix(GrGLfloat* destMatrix) { |
michael@0 | 107 | SkMatrix combined; |
michael@0 | 108 | if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { |
michael@0 | 109 | combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
michael@0 | 110 | 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1, |
michael@0 | 111 | 0, 0, SkMatrix::I()[8]); |
michael@0 | 112 | } else { |
michael@0 | 113 | combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
michael@0 | 114 | 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1, |
michael@0 | 115 | 0, 0, SkMatrix::I()[8]); |
michael@0 | 116 | } |
michael@0 | 117 | combined.setConcat(combined, fViewMatrix); |
michael@0 | 118 | GrGLGetMatrix<Size>(destMatrix, combined); |
michael@0 | 119 | } |
michael@0 | 120 | }; |
michael@0 | 121 | |
michael@0 | 122 | /** |
michael@0 | 123 | * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a |
michael@0 | 124 | * draw occurs using the program after the program has already been bound. It also uses the |
michael@0 | 125 | * GrGpuGL object to bind the textures required by the GrGLEffects. The color and coverage |
michael@0 | 126 | * stages come from GrGLProgramDesc::Build(). |
michael@0 | 127 | */ |
michael@0 | 128 | void setData(GrDrawState::BlendOptFlags, |
michael@0 | 129 | const GrEffectStage* colorStages[], |
michael@0 | 130 | const GrEffectStage* coverageStages[], |
michael@0 | 131 | const GrDeviceCoordTexture* dstCopy, // can be NULL |
michael@0 | 132 | SharedGLState*); |
michael@0 | 133 | |
michael@0 | 134 | private: |
michael@0 | 135 | typedef GrGLUniformManager::UniformHandle UniformHandle; |
michael@0 | 136 | |
michael@0 | 137 | // handles for uniforms (aside from per-effect samplers) |
michael@0 | 138 | struct UniformHandles { |
michael@0 | 139 | UniformHandle fViewMatrixUni; |
michael@0 | 140 | UniformHandle fColorUni; |
michael@0 | 141 | UniformHandle fCoverageUni; |
michael@0 | 142 | |
michael@0 | 143 | // We use the render target height to provide a y-down frag coord when specifying |
michael@0 | 144 | // origin_upper_left is not supported. |
michael@0 | 145 | UniformHandle fRTHeightUni; |
michael@0 | 146 | |
michael@0 | 147 | // Uniforms for computing texture coords to do the dst-copy lookup |
michael@0 | 148 | UniformHandle fDstCopyTopLeftUni; |
michael@0 | 149 | UniformHandle fDstCopyScaleUni; |
michael@0 | 150 | UniformHandle fDstCopySamplerUni; |
michael@0 | 151 | }; |
michael@0 | 152 | |
michael@0 | 153 | GrGLProgram(GrGpuGL* gpu, |
michael@0 | 154 | const GrGLProgramDesc& desc, |
michael@0 | 155 | const GrEffectStage* colorStages[], |
michael@0 | 156 | const GrEffectStage* coverageStages[]); |
michael@0 | 157 | |
michael@0 | 158 | bool succeeded() const { return 0 != fProgramID; } |
michael@0 | 159 | |
michael@0 | 160 | /** |
michael@0 | 161 | * This is the heavy initialization routine for building a GLProgram. colorStages and |
michael@0 | 162 | * coverageStages correspond to the output of GrGLProgramDesc::Build(). |
michael@0 | 163 | */ |
michael@0 | 164 | bool genProgram(GrGLShaderBuilder* builder, |
michael@0 | 165 | const GrEffectStage* colorStages[], |
michael@0 | 166 | const GrEffectStage* coverageStages[]); |
michael@0 | 167 | |
michael@0 | 168 | // Sets the texture units for samplers |
michael@0 | 169 | void initSamplerUniforms(); |
michael@0 | 170 | |
michael@0 | 171 | // Helper for setData(). Makes GL calls to specify the initial color when there is not |
michael@0 | 172 | // per-vertex colors. |
michael@0 | 173 | void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
michael@0 | 174 | |
michael@0 | 175 | // Helper for setData(). Makes GL calls to specify the initial coverage when there is not |
michael@0 | 176 | // per-vertex coverages. |
michael@0 | 177 | void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
michael@0 | 178 | |
michael@0 | 179 | // Helper for setData() that sets the view matrix and loads the render target height uniform |
michael@0 | 180 | void setMatrixAndRenderTargetHeight(const GrDrawState&); |
michael@0 | 181 | |
michael@0 | 182 | // GL program ID |
michael@0 | 183 | GrGLuint fProgramID; |
michael@0 | 184 | |
michael@0 | 185 | // these reflect the current values of uniforms (GL uniform values travel with program) |
michael@0 | 186 | MatrixState fMatrixState; |
michael@0 | 187 | GrColor fColor; |
michael@0 | 188 | GrColor fCoverage; |
michael@0 | 189 | int fDstCopyTexUnit; |
michael@0 | 190 | |
michael@0 | 191 | SkAutoTDelete<GrGLProgramEffects> fColorEffects; |
michael@0 | 192 | SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; |
michael@0 | 193 | |
michael@0 | 194 | GrGLProgramDesc fDesc; |
michael@0 | 195 | GrGpuGL* fGpu; |
michael@0 | 196 | |
michael@0 | 197 | GrGLUniformManager fUniformManager; |
michael@0 | 198 | UniformHandles fUniformHandles; |
michael@0 | 199 | |
michael@0 | 200 | bool fHasVertexShader; |
michael@0 | 201 | int fNumTexCoordSets; |
michael@0 | 202 | |
michael@0 | 203 | typedef SkRefCnt INHERITED; |
michael@0 | 204 | }; |
michael@0 | 205 | |
michael@0 | 206 | #endif |