gfx/skia/trunk/src/gpu/gl/GrGLProgram.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2011 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     9 #ifndef GrGLProgram_DEFINED
    10 #define GrGLProgram_DEFINED
    12 #include "GrDrawState.h"
    13 #include "GrGLContext.h"
    14 #include "GrGLProgramDesc.h"
    15 #include "GrGLShaderBuilder.h"
    16 #include "GrGLSL.h"
    17 #include "GrGLTexture.h"
    18 #include "GrGLUniformManager.h"
    20 #include "SkString.h"
    21 #include "SkXfermode.h"
    23 class GrBinHashKeyBuilder;
    24 class GrGLEffect;
    25 class GrGLProgramEffects;
    26 class GrGLShaderBuilder;
    28 /**
    29  * This class manages a GPU program and records per-program information.
    30  * We can specify the attribute locations so that they are constant
    31  * across our shaders. But the driver determines the uniform locations
    32  * at link time. We don't need to remember the sampler uniform location
    33  * because we will bind a texture slot to it and never change it
    34  * Uniforms are program-local so we can't rely on fHWState to hold the
    35  * previous uniform state after a program change.
    36  */
    37 class GrGLProgram : public SkRefCnt {
    38 public:
    39     SK_DECLARE_INST_COUNT(GrGLProgram)
    41     static GrGLProgram* Create(GrGpuGL* gpu,
    42                                const GrGLProgramDesc& desc,
    43                                const GrEffectStage* colorStages[],
    44                                const GrEffectStage* coverageStages[]);
    46     virtual ~GrGLProgram();
    48     /**
    49      * Call to abandon GL objects owned by this program.
    50      */
    51     void abandon();
    53     /**
    54      * The shader may modify the blend coefficients. Params are in/out.
    55      */
    56     void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
    58     const GrGLProgramDesc& getDesc() { return fDesc; }
    60     /**
    61      * Gets the GL program ID for this program.
    62      */
    63     GrGLuint programID() const { return fProgramID; }
    65     bool hasVertexShader() const { return fHasVertexShader; }
    67     /**
    68      * Some GL state that is relevant to programs is not stored per-program. In particular color
    69      * and coverage attributes can be global state. This struct is read and updated by
    70      * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
    71      * redundantly.
    72      */
    73     struct SharedGLState {
    74         GrColor fConstAttribColor;
    75         int     fConstAttribColorIndex;
    76         GrColor fConstAttribCoverage;
    77         int     fConstAttribCoverageIndex;
    79         SharedGLState() { this->invalidate(); }
    80         void invalidate() {
    81             fConstAttribColor = GrColor_ILLEGAL;
    82             fConstAttribColorIndex = -1;
    83             fConstAttribCoverage = GrColor_ILLEGAL;
    84             fConstAttribCoverageIndex = -1;
    85         }
    86     };
    88     /**
    89      * The GrDrawState's view matrix along with the aspects of the render target determine the
    90      * matrix sent to GL. The size of the render target affects the GL matrix because we must
    91      * convert from Skia device coords to GL's normalized coords. Also the origin of the render
    92      * target may require us to perform a mirror-flip.
    93      */
    94     struct MatrixState {
    95         SkMatrix        fViewMatrix;
    96         SkISize         fRenderTargetSize;
    97         GrSurfaceOrigin fRenderTargetOrigin;
    99         MatrixState() { this->invalidate(); }
   100         void invalidate() {
   101             fViewMatrix = SkMatrix::InvalidMatrix();
   102             fRenderTargetSize.fWidth = -1;
   103             fRenderTargetSize.fHeight = -1;
   104             fRenderTargetOrigin = (GrSurfaceOrigin) -1;
   105         }
   106         template<int Size> void getGLMatrix(GrGLfloat* destMatrix) {
   107             SkMatrix combined;
   108             if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
   109                 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
   110                                 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1,
   111                                 0, 0, SkMatrix::I()[8]);
   112             } else {
   113                 combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
   114                                 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1,
   115                                 0, 0, SkMatrix::I()[8]);
   116             }
   117             combined.setConcat(combined, fViewMatrix);
   118             GrGLGetMatrix<Size>(destMatrix, combined);
   119         }
   120     };
   122     /**
   123      * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a
   124      * draw occurs using the program after the program has already been bound. It also uses the
   125      * GrGpuGL object to bind the textures required by the GrGLEffects. The color and coverage
   126      * stages come from GrGLProgramDesc::Build().
   127      */
   128     void setData(GrDrawState::BlendOptFlags,
   129                  const GrEffectStage* colorStages[],
   130                  const GrEffectStage* coverageStages[],
   131                  const GrDeviceCoordTexture* dstCopy, // can be NULL
   132                  SharedGLState*);
   134 private:
   135     typedef GrGLUniformManager::UniformHandle UniformHandle;
   137     // handles for uniforms (aside from per-effect samplers)
   138     struct UniformHandles {
   139         UniformHandle       fViewMatrixUni;
   140         UniformHandle       fColorUni;
   141         UniformHandle       fCoverageUni;
   143         // We use the render target height to provide a y-down frag coord when specifying
   144         // origin_upper_left is not supported.
   145         UniformHandle       fRTHeightUni;
   147         // Uniforms for computing texture coords to do the dst-copy lookup
   148         UniformHandle       fDstCopyTopLeftUni;
   149         UniformHandle       fDstCopyScaleUni;
   150         UniformHandle       fDstCopySamplerUni;
   151     };
   153     GrGLProgram(GrGpuGL* gpu,
   154                 const GrGLProgramDesc& desc,
   155                 const GrEffectStage* colorStages[],
   156                 const GrEffectStage* coverageStages[]);
   158     bool succeeded() const { return 0 != fProgramID; }
   160     /**
   161      * This is the heavy initialization routine for building a GLProgram. colorStages and
   162      * coverageStages correspond to the output of GrGLProgramDesc::Build().
   163      */
   164     bool genProgram(GrGLShaderBuilder* builder,
   165                     const GrEffectStage* colorStages[],
   166                     const GrEffectStage* coverageStages[]);
   168     // Sets the texture units for samplers
   169     void initSamplerUniforms();
   171     // Helper for setData(). Makes GL calls to specify the initial color when there is not
   172     // per-vertex colors.
   173     void setColor(const GrDrawState&, GrColor color, SharedGLState*);
   175     // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
   176     // per-vertex coverages.
   177     void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*);
   179     // Helper for setData() that sets the view matrix and loads the render target height uniform
   180     void setMatrixAndRenderTargetHeight(const GrDrawState&);
   182     // GL program ID
   183     GrGLuint                    fProgramID;
   185     // these reflect the current values of uniforms (GL uniform values travel with program)
   186     MatrixState                       fMatrixState;
   187     GrColor                           fColor;
   188     GrColor                           fCoverage;
   189     int                               fDstCopyTexUnit;
   191     SkAutoTDelete<GrGLProgramEffects> fColorEffects;
   192     SkAutoTDelete<GrGLProgramEffects> fCoverageEffects;
   194     GrGLProgramDesc                   fDesc;
   195     GrGpuGL*                          fGpu;
   197     GrGLUniformManager                fUniformManager;
   198     UniformHandles                    fUniformHandles;
   200     bool                              fHasVertexShader;
   201     int                               fNumTexCoordSets;
   203     typedef SkRefCnt INHERITED;
   204 };
   206 #endif

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