Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2006 The Android Open Source Project |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #include "SkCamera.h" |
michael@0 | 9 | |
michael@0 | 10 | static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a, |
michael@0 | 11 | const SkScalar b[], int step_b, |
michael@0 | 12 | SkScalar denom) { |
michael@0 | 13 | SkScalar prod = 0; |
michael@0 | 14 | for (int i = 0; i < count; i++) { |
michael@0 | 15 | prod += a[0] * b[0]; |
michael@0 | 16 | a += step_a; |
michael@0 | 17 | b += step_b; |
michael@0 | 18 | } |
michael@0 | 19 | return prod / denom; |
michael@0 | 20 | } |
michael@0 | 21 | |
michael@0 | 22 | static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a, |
michael@0 | 23 | const SkScalar b[], int step_b) { |
michael@0 | 24 | SkScalar prod = 0; |
michael@0 | 25 | for (int i = 0; i < count; i++) { |
michael@0 | 26 | prod += a[0] * b[0]; |
michael@0 | 27 | a += step_a; |
michael@0 | 28 | b += step_b; |
michael@0 | 29 | } |
michael@0 | 30 | return prod; |
michael@0 | 31 | } |
michael@0 | 32 | |
michael@0 | 33 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 34 | |
michael@0 | 35 | SkScalar SkPoint3D::normalize(SkUnit3D* unit) const { |
michael@0 | 36 | SkScalar mag = SkScalarSqrt(fX*fX + fY*fY + fZ*fZ); |
michael@0 | 37 | if (mag) { |
michael@0 | 38 | SkScalar scale = SkScalarInvert(mag); |
michael@0 | 39 | unit->fX = fX * scale; |
michael@0 | 40 | unit->fY = fY * scale; |
michael@0 | 41 | unit->fZ = fZ * scale; |
michael@0 | 42 | } else { |
michael@0 | 43 | unit->fX = unit->fY = unit->fZ = 0; |
michael@0 | 44 | } |
michael@0 | 45 | return mag; |
michael@0 | 46 | } |
michael@0 | 47 | |
michael@0 | 48 | SkScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) { |
michael@0 | 49 | return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ; |
michael@0 | 50 | } |
michael@0 | 51 | |
michael@0 | 52 | void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { |
michael@0 | 53 | SkASSERT(cross); |
michael@0 | 54 | |
michael@0 | 55 | // use x,y,z, in case &a == cross or &b == cross |
michael@0 | 56 | |
michael@0 | 57 | SkScalar x = a.fY * b.fZ - a.fZ * b.fY; |
michael@0 | 58 | SkScalar y = a.fZ * b.fX - a.fX * b.fY; |
michael@0 | 59 | SkScalar z = a.fX * b.fY - a.fY * b.fX; |
michael@0 | 60 | |
michael@0 | 61 | cross->set(x, y, z); |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 65 | |
michael@0 | 66 | SkPatch3D::SkPatch3D() { |
michael@0 | 67 | this->reset(); |
michael@0 | 68 | } |
michael@0 | 69 | |
michael@0 | 70 | void SkPatch3D::reset() { |
michael@0 | 71 | fOrigin.set(0, 0, 0); |
michael@0 | 72 | fU.set(SK_Scalar1, 0, 0); |
michael@0 | 73 | fV.set(0, -SK_Scalar1, 0); |
michael@0 | 74 | } |
michael@0 | 75 | |
michael@0 | 76 | void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const { |
michael@0 | 77 | if (dst == NULL) { |
michael@0 | 78 | dst = (SkPatch3D*)this; |
michael@0 | 79 | } |
michael@0 | 80 | m.mapVector(fU, &dst->fU); |
michael@0 | 81 | m.mapVector(fV, &dst->fV); |
michael@0 | 82 | m.mapPoint(fOrigin, &dst->fOrigin); |
michael@0 | 83 | } |
michael@0 | 84 | |
michael@0 | 85 | SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const { |
michael@0 | 86 | SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY); |
michael@0 | 87 | SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY); |
michael@0 | 88 | SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX); |
michael@0 | 89 | |
michael@0 | 90 | return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz); |
michael@0 | 91 | } |
michael@0 | 92 | |
michael@0 | 93 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 94 | |
michael@0 | 95 | void SkMatrix3D::reset() { |
michael@0 | 96 | memset(fMat, 0, sizeof(fMat)); |
michael@0 | 97 | fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1; |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) { |
michael@0 | 101 | memset(fMat, 0, sizeof(fMat)); |
michael@0 | 102 | fMat[0][0] = x; |
michael@0 | 103 | fMat[1][1] = y; |
michael@0 | 104 | fMat[2][2] = z; |
michael@0 | 105 | } |
michael@0 | 106 | |
michael@0 | 107 | void SkMatrix3D::setRotateX(SkScalar degX) { |
michael@0 | 108 | SkScalar s, c; |
michael@0 | 109 | |
michael@0 | 110 | s = SkScalarSinCos(SkDegreesToRadians(degX), &c); |
michael@0 | 111 | this->setRow(0, SK_Scalar1, 0, 0); |
michael@0 | 112 | this->setRow(1, 0, c, -s); |
michael@0 | 113 | this->setRow(2, 0, s, c); |
michael@0 | 114 | } |
michael@0 | 115 | |
michael@0 | 116 | void SkMatrix3D::setRotateY(SkScalar degY) { |
michael@0 | 117 | SkScalar s, c; |
michael@0 | 118 | |
michael@0 | 119 | s = SkScalarSinCos(SkDegreesToRadians(degY), &c); |
michael@0 | 120 | this->setRow(0, c, 0, -s); |
michael@0 | 121 | this->setRow(1, 0, SK_Scalar1, 0); |
michael@0 | 122 | this->setRow(2, s, 0, c); |
michael@0 | 123 | } |
michael@0 | 124 | |
michael@0 | 125 | void SkMatrix3D::setRotateZ(SkScalar degZ) { |
michael@0 | 126 | SkScalar s, c; |
michael@0 | 127 | |
michael@0 | 128 | s = SkScalarSinCos(SkDegreesToRadians(degZ), &c); |
michael@0 | 129 | this->setRow(0, c, -s, 0); |
michael@0 | 130 | this->setRow(1, s, c, 0); |
michael@0 | 131 | this->setRow(2, 0, 0, SK_Scalar1); |
michael@0 | 132 | } |
michael@0 | 133 | |
michael@0 | 134 | void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) { |
michael@0 | 135 | SkScalar col[3] = { x, y, z}; |
michael@0 | 136 | |
michael@0 | 137 | for (int i = 0; i < 3; i++) { |
michael@0 | 138 | fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1); |
michael@0 | 139 | } |
michael@0 | 140 | } |
michael@0 | 141 | |
michael@0 | 142 | void SkMatrix3D::preRotateX(SkScalar degX) { |
michael@0 | 143 | SkMatrix3D m; |
michael@0 | 144 | m.setRotateX(degX); |
michael@0 | 145 | this->setConcat(*this, m); |
michael@0 | 146 | } |
michael@0 | 147 | |
michael@0 | 148 | void SkMatrix3D::preRotateY(SkScalar degY) { |
michael@0 | 149 | SkMatrix3D m; |
michael@0 | 150 | m.setRotateY(degY); |
michael@0 | 151 | this->setConcat(*this, m); |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | void SkMatrix3D::preRotateZ(SkScalar degZ) { |
michael@0 | 155 | SkMatrix3D m; |
michael@0 | 156 | m.setRotateZ(degZ); |
michael@0 | 157 | this->setConcat(*this, m); |
michael@0 | 158 | } |
michael@0 | 159 | |
michael@0 | 160 | void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b) { |
michael@0 | 161 | SkMatrix3D tmp; |
michael@0 | 162 | SkMatrix3D* c = this; |
michael@0 | 163 | |
michael@0 | 164 | if (this == &a || this == &b) { |
michael@0 | 165 | c = &tmp; |
michael@0 | 166 | } |
michael@0 | 167 | for (int i = 0; i < 3; i++) { |
michael@0 | 168 | for (int j = 0; j < 3; j++) { |
michael@0 | 169 | c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4); |
michael@0 | 170 | } |
michael@0 | 171 | c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, |
michael@0 | 172 | &b.fMat[0][3], 4) + a.fMat[i][3]; |
michael@0 | 173 | } |
michael@0 | 174 | |
michael@0 | 175 | if (c == &tmp) { |
michael@0 | 176 | *this = tmp; |
michael@0 | 177 | } |
michael@0 | 178 | } |
michael@0 | 179 | |
michael@0 | 180 | void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const { |
michael@0 | 181 | SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3]; |
michael@0 | 182 | SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3]; |
michael@0 | 183 | SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3]; |
michael@0 | 184 | dst->set(x, y, z); |
michael@0 | 185 | } |
michael@0 | 186 | |
michael@0 | 187 | void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const { |
michael@0 | 188 | SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1); |
michael@0 | 189 | SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1); |
michael@0 | 190 | SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1); |
michael@0 | 191 | dst->set(x, y, z); |
michael@0 | 192 | } |
michael@0 | 193 | |
michael@0 | 194 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 195 | |
michael@0 | 196 | SkCamera3D::SkCamera3D() { |
michael@0 | 197 | this->reset(); |
michael@0 | 198 | } |
michael@0 | 199 | |
michael@0 | 200 | void SkCamera3D::reset() { |
michael@0 | 201 | fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward |
michael@0 | 202 | fAxis.set(0, 0, SK_Scalar1); // forward |
michael@0 | 203 | fZenith.set(0, -SK_Scalar1, 0); // up |
michael@0 | 204 | |
michael@0 | 205 | fObserver.set(0, 0, fLocation.fZ); |
michael@0 | 206 | |
michael@0 | 207 | fNeedToUpdate = true; |
michael@0 | 208 | } |
michael@0 | 209 | |
michael@0 | 210 | void SkCamera3D::update() { |
michael@0 | 211 | fNeedToUpdate = true; |
michael@0 | 212 | } |
michael@0 | 213 | |
michael@0 | 214 | void SkCamera3D::doUpdate() const { |
michael@0 | 215 | SkUnit3D axis, zenith, cross; |
michael@0 | 216 | |
michael@0 | 217 | fAxis.normalize(&axis); |
michael@0 | 218 | |
michael@0 | 219 | { |
michael@0 | 220 | SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis); |
michael@0 | 221 | |
michael@0 | 222 | zenith.fX = fZenith.fX - dot * axis.fX; |
michael@0 | 223 | zenith.fY = fZenith.fY - dot * axis.fY; |
michael@0 | 224 | zenith.fZ = fZenith.fZ - dot * axis.fZ; |
michael@0 | 225 | |
michael@0 | 226 | SkTCast<SkPoint3D*>(&zenith)->normalize(&zenith); |
michael@0 | 227 | } |
michael@0 | 228 | |
michael@0 | 229 | SkUnit3D::Cross(axis, zenith, &cross); |
michael@0 | 230 | |
michael@0 | 231 | { |
michael@0 | 232 | SkMatrix* orien = &fOrientation; |
michael@0 | 233 | SkScalar x = fObserver.fX; |
michael@0 | 234 | SkScalar y = fObserver.fY; |
michael@0 | 235 | SkScalar z = fObserver.fZ; |
michael@0 | 236 | |
michael@0 | 237 | orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX); |
michael@0 | 238 | orien->set(SkMatrix::kMSkewX, x * axis.fY - z * cross.fY); |
michael@0 | 239 | orien->set(SkMatrix::kMTransX, x * axis.fZ - z * cross.fZ); |
michael@0 | 240 | orien->set(SkMatrix::kMSkewY, y * axis.fX - z * zenith.fX); |
michael@0 | 241 | orien->set(SkMatrix::kMScaleY, y * axis.fY - z * zenith.fY); |
michael@0 | 242 | orien->set(SkMatrix::kMTransY, y * axis.fZ - z * zenith.fZ); |
michael@0 | 243 | orien->set(SkMatrix::kMPersp0, axis.fX); |
michael@0 | 244 | orien->set(SkMatrix::kMPersp1, axis.fY); |
michael@0 | 245 | orien->set(SkMatrix::kMPersp2, axis.fZ); |
michael@0 | 246 | } |
michael@0 | 247 | } |
michael@0 | 248 | |
michael@0 | 249 | void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const { |
michael@0 | 250 | if (fNeedToUpdate) { |
michael@0 | 251 | this->doUpdate(); |
michael@0 | 252 | fNeedToUpdate = false; |
michael@0 | 253 | } |
michael@0 | 254 | |
michael@0 | 255 | const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; |
michael@0 | 256 | const SkScalar* patchPtr; |
michael@0 | 257 | SkPoint3D diff; |
michael@0 | 258 | SkScalar dot; |
michael@0 | 259 | |
michael@0 | 260 | diff.fX = quilt.fOrigin.fX - fLocation.fX; |
michael@0 | 261 | diff.fY = quilt.fOrigin.fY - fLocation.fY; |
michael@0 | 262 | diff.fZ = quilt.fOrigin.fZ - fLocation.fZ; |
michael@0 | 263 | |
michael@0 | 264 | dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&diff), |
michael@0 | 265 | *SkTCast<const SkUnit3D*>(SkTCast<const SkScalar*>(&fOrientation) + 6)); |
michael@0 | 266 | |
michael@0 | 267 | patchPtr = (const SkScalar*)&quilt; |
michael@0 | 268 | matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
michael@0 | 269 | matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
michael@0 | 270 | matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
michael@0 | 271 | |
michael@0 | 272 | patchPtr += 3; |
michael@0 | 273 | matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
michael@0 | 274 | matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
michael@0 | 275 | matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
michael@0 | 276 | |
michael@0 | 277 | patchPtr = (const SkScalar*)(const void*)&diff; |
michael@0 | 278 | matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
michael@0 | 279 | matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
michael@0 | 280 | matrix->set(SkMatrix::kMPersp2, SK_Scalar1); |
michael@0 | 281 | } |
michael@0 | 282 | |
michael@0 | 283 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 284 | |
michael@0 | 285 | Sk3DView::Sk3DView() { |
michael@0 | 286 | fInitialRec.fMatrix.reset(); |
michael@0 | 287 | fRec = &fInitialRec; |
michael@0 | 288 | } |
michael@0 | 289 | |
michael@0 | 290 | Sk3DView::~Sk3DView() { |
michael@0 | 291 | Rec* rec = fRec; |
michael@0 | 292 | while (rec != &fInitialRec) { |
michael@0 | 293 | Rec* next = rec->fNext; |
michael@0 | 294 | SkDELETE(rec); |
michael@0 | 295 | rec = next; |
michael@0 | 296 | } |
michael@0 | 297 | } |
michael@0 | 298 | |
michael@0 | 299 | void Sk3DView::save() { |
michael@0 | 300 | Rec* rec = SkNEW(Rec); |
michael@0 | 301 | rec->fNext = fRec; |
michael@0 | 302 | rec->fMatrix = fRec->fMatrix; |
michael@0 | 303 | fRec = rec; |
michael@0 | 304 | } |
michael@0 | 305 | |
michael@0 | 306 | void Sk3DView::restore() { |
michael@0 | 307 | SkASSERT(fRec != &fInitialRec); |
michael@0 | 308 | Rec* next = fRec->fNext; |
michael@0 | 309 | SkDELETE(fRec); |
michael@0 | 310 | fRec = next; |
michael@0 | 311 | } |
michael@0 | 312 | |
michael@0 | 313 | #ifdef SK_BUILD_FOR_ANDROID |
michael@0 | 314 | void Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) { |
michael@0 | 315 | // the camera location is passed in inches, set in pt |
michael@0 | 316 | SkScalar lz = z * 72.0f; |
michael@0 | 317 | fCamera.fLocation.set(x * 72.0f, y * 72.0f, lz); |
michael@0 | 318 | fCamera.fObserver.set(0, 0, lz); |
michael@0 | 319 | fCamera.update(); |
michael@0 | 320 | |
michael@0 | 321 | } |
michael@0 | 322 | |
michael@0 | 323 | SkScalar Sk3DView::getCameraLocationX() { |
michael@0 | 324 | return fCamera.fLocation.fX / 72.0f; |
michael@0 | 325 | } |
michael@0 | 326 | |
michael@0 | 327 | SkScalar Sk3DView::getCameraLocationY() { |
michael@0 | 328 | return fCamera.fLocation.fY / 72.0f; |
michael@0 | 329 | } |
michael@0 | 330 | |
michael@0 | 331 | SkScalar Sk3DView::getCameraLocationZ() { |
michael@0 | 332 | return fCamera.fLocation.fZ / 72.0f; |
michael@0 | 333 | } |
michael@0 | 334 | #endif |
michael@0 | 335 | |
michael@0 | 336 | void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) { |
michael@0 | 337 | fRec->fMatrix.preTranslate(x, y, z); |
michael@0 | 338 | } |
michael@0 | 339 | |
michael@0 | 340 | void Sk3DView::rotateX(SkScalar deg) { |
michael@0 | 341 | fRec->fMatrix.preRotateX(deg); |
michael@0 | 342 | } |
michael@0 | 343 | |
michael@0 | 344 | void Sk3DView::rotateY(SkScalar deg) { |
michael@0 | 345 | fRec->fMatrix.preRotateY(deg); |
michael@0 | 346 | } |
michael@0 | 347 | |
michael@0 | 348 | void Sk3DView::rotateZ(SkScalar deg) { |
michael@0 | 349 | fRec->fMatrix.preRotateZ(deg); |
michael@0 | 350 | } |
michael@0 | 351 | |
michael@0 | 352 | SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const { |
michael@0 | 353 | SkPatch3D patch; |
michael@0 | 354 | patch.transform(fRec->fMatrix); |
michael@0 | 355 | return patch.dotWith(x, y, z); |
michael@0 | 356 | } |
michael@0 | 357 | |
michael@0 | 358 | void Sk3DView::getMatrix(SkMatrix* matrix) const { |
michael@0 | 359 | if (matrix != NULL) { |
michael@0 | 360 | SkPatch3D patch; |
michael@0 | 361 | patch.transform(fRec->fMatrix); |
michael@0 | 362 | fCamera.patchToMatrix(patch, matrix); |
michael@0 | 363 | } |
michael@0 | 364 | } |
michael@0 | 365 | |
michael@0 | 366 | #include "SkCanvas.h" |
michael@0 | 367 | |
michael@0 | 368 | void Sk3DView::applyToCanvas(SkCanvas* canvas) const { |
michael@0 | 369 | SkMatrix matrix; |
michael@0 | 370 | |
michael@0 | 371 | this->getMatrix(&matrix); |
michael@0 | 372 | canvas->concat(matrix); |
michael@0 | 373 | } |