gfx/skia/trunk/src/utils/SkCamera.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2006 The Android Open Source Project
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #include "SkCamera.h"
    10 static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
    11                                const SkScalar b[], int step_b,
    12                                SkScalar denom) {
    13     SkScalar prod = 0;
    14     for (int i = 0; i < count; i++) {
    15         prod += a[0] * b[0];
    16         a += step_a;
    17         b += step_b;
    18     }
    19     return prod / denom;
    20 }
    22 static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a,
    23                                        const SkScalar b[], int step_b) {
    24     SkScalar prod = 0;
    25     for (int i = 0; i < count; i++) {
    26         prod += a[0] * b[0];
    27         a += step_a;
    28         b += step_b;
    29     }
    30     return prod;
    31 }
    33 ///////////////////////////////////////////////////////////////////////////////
    35 SkScalar SkPoint3D::normalize(SkUnit3D* unit) const {
    36     SkScalar mag = SkScalarSqrt(fX*fX + fY*fY + fZ*fZ);
    37     if (mag) {
    38         SkScalar scale = SkScalarInvert(mag);
    39         unit->fX = fX * scale;
    40         unit->fY = fY * scale;
    41         unit->fZ = fZ * scale;
    42     } else {
    43         unit->fX = unit->fY = unit->fZ = 0;
    44     }
    45     return mag;
    46 }
    48 SkScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) {
    49     return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ;
    50 }
    52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
    53     SkASSERT(cross);
    55     // use x,y,z, in case &a == cross or &b == cross
    57     SkScalar x = a.fY * b.fZ - a.fZ * b.fY;
    58     SkScalar y = a.fZ * b.fX - a.fX * b.fY;
    59     SkScalar z = a.fX * b.fY - a.fY * b.fX;
    61     cross->set(x, y, z);
    62 }
    64 ///////////////////////////////////////////////////////////////////////////////
    66 SkPatch3D::SkPatch3D() {
    67     this->reset();
    68 }
    70 void SkPatch3D::reset() {
    71     fOrigin.set(0, 0, 0);
    72     fU.set(SK_Scalar1, 0, 0);
    73     fV.set(0, -SK_Scalar1, 0);
    74 }
    76 void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const {
    77     if (dst == NULL) {
    78         dst = (SkPatch3D*)this;
    79     }
    80     m.mapVector(fU, &dst->fU);
    81     m.mapVector(fV, &dst->fV);
    82     m.mapPoint(fOrigin, &dst->fOrigin);
    83 }
    85 SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
    86     SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY);
    87     SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY);
    88     SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX);
    90     return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz);
    91 }
    93 ///////////////////////////////////////////////////////////////////////////////
    95 void SkMatrix3D::reset() {
    96     memset(fMat, 0, sizeof(fMat));
    97     fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1;
    98 }
   100 void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) {
   101     memset(fMat, 0, sizeof(fMat));
   102     fMat[0][0] = x;
   103     fMat[1][1] = y;
   104     fMat[2][2] = z;
   105 }
   107 void SkMatrix3D::setRotateX(SkScalar degX) {
   108     SkScalar    s, c;
   110     s = SkScalarSinCos(SkDegreesToRadians(degX), &c);
   111     this->setRow(0, SK_Scalar1, 0, 0);
   112     this->setRow(1, 0, c, -s);
   113     this->setRow(2, 0, s, c);
   114 }
   116 void SkMatrix3D::setRotateY(SkScalar degY) {
   117     SkScalar    s, c;
   119     s = SkScalarSinCos(SkDegreesToRadians(degY), &c);
   120     this->setRow(0, c, 0, -s);
   121     this->setRow(1, 0, SK_Scalar1, 0);
   122     this->setRow(2, s, 0, c);
   123 }
   125 void SkMatrix3D::setRotateZ(SkScalar degZ) {
   126     SkScalar    s, c;
   128     s = SkScalarSinCos(SkDegreesToRadians(degZ), &c);
   129     this->setRow(0, c, -s, 0);
   130     this->setRow(1, s, c, 0);
   131     this->setRow(2, 0, 0, SK_Scalar1);
   132 }
   134 void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) {
   135     SkScalar col[3] = { x, y, z};
   137     for (int i = 0; i < 3; i++) {
   138         fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1);
   139     }
   140 }
   142 void SkMatrix3D::preRotateX(SkScalar degX) {
   143     SkMatrix3D m;
   144     m.setRotateX(degX);
   145     this->setConcat(*this, m);
   146 }
   148 void SkMatrix3D::preRotateY(SkScalar degY) {
   149     SkMatrix3D m;
   150     m.setRotateY(degY);
   151     this->setConcat(*this, m);
   152 }
   154 void SkMatrix3D::preRotateZ(SkScalar degZ) {
   155     SkMatrix3D m;
   156     m.setRotateZ(degZ);
   157     this->setConcat(*this, m);
   158 }
   160 void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b) {
   161     SkMatrix3D  tmp;
   162     SkMatrix3D* c = this;
   164     if (this == &a || this == &b) {
   165         c = &tmp;
   166     }
   167     for (int i = 0; i < 3; i++) {
   168         for (int j = 0; j < 3; j++) {
   169             c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4);
   170         }
   171         c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1,
   172                                     &b.fMat[0][3], 4) + a.fMat[i][3];
   173     }
   175     if (c == &tmp) {
   176         *this = tmp;
   177     }
   178 }
   180 void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const {
   181     SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3];
   182     SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3];
   183     SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3];
   184     dst->set(x, y, z);
   185 }
   187 void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const {
   188     SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1);
   189     SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1);
   190     SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1);
   191     dst->set(x, y, z);
   192 }
   194 ///////////////////////////////////////////////////////////////////////////////
   196 SkCamera3D::SkCamera3D() {
   197     this->reset();
   198 }
   200 void SkCamera3D::reset() {
   201     fLocation.set(0, 0, -SkIntToScalar(576));   // 8 inches backward
   202     fAxis.set(0, 0, SK_Scalar1);                // forward
   203     fZenith.set(0, -SK_Scalar1, 0);             // up
   205     fObserver.set(0, 0, fLocation.fZ);
   207     fNeedToUpdate = true;
   208 }
   210 void SkCamera3D::update() {
   211     fNeedToUpdate = true;
   212 }
   214 void SkCamera3D::doUpdate() const {
   215     SkUnit3D    axis, zenith, cross;
   217     fAxis.normalize(&axis);
   219     {
   220         SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis);
   222         zenith.fX = fZenith.fX - dot * axis.fX;
   223         zenith.fY = fZenith.fY - dot * axis.fY;
   224         zenith.fZ = fZenith.fZ - dot * axis.fZ;
   226         SkTCast<SkPoint3D*>(&zenith)->normalize(&zenith);
   227     }
   229     SkUnit3D::Cross(axis, zenith, &cross);
   231     {
   232         SkMatrix* orien = &fOrientation;
   233         SkScalar x = fObserver.fX;
   234         SkScalar y = fObserver.fY;
   235         SkScalar z = fObserver.fZ;
   237         orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX);
   238         orien->set(SkMatrix::kMSkewX,  x * axis.fY - z * cross.fY);
   239         orien->set(SkMatrix::kMTransX, x * axis.fZ - z * cross.fZ);
   240         orien->set(SkMatrix::kMSkewY,  y * axis.fX - z * zenith.fX);
   241         orien->set(SkMatrix::kMScaleY, y * axis.fY - z * zenith.fY);
   242         orien->set(SkMatrix::kMTransY, y * axis.fZ - z * zenith.fZ);
   243         orien->set(SkMatrix::kMPersp0, axis.fX);
   244         orien->set(SkMatrix::kMPersp1, axis.fY);
   245         orien->set(SkMatrix::kMPersp2, axis.fZ);
   246     }
   247 }
   249 void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const {
   250     if (fNeedToUpdate) {
   251         this->doUpdate();
   252         fNeedToUpdate = false;
   253     }
   255     const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation;
   256     const SkScalar* patchPtr;
   257     SkPoint3D       diff;
   258     SkScalar        dot;
   260     diff.fX = quilt.fOrigin.fX - fLocation.fX;
   261     diff.fY = quilt.fOrigin.fY - fLocation.fY;
   262     diff.fZ = quilt.fOrigin.fZ - fLocation.fZ;
   264     dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&diff),
   265                         *SkTCast<const SkUnit3D*>(SkTCast<const SkScalar*>(&fOrientation) + 6));
   267     patchPtr = (const SkScalar*)&quilt;
   268     matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
   269     matrix->set(SkMatrix::kMSkewY,  SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
   270     matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
   272     patchPtr += 3;
   273     matrix->set(SkMatrix::kMSkewX,  SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
   274     matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
   275     matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
   277     patchPtr = (const SkScalar*)(const void*)&diff;
   278     matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
   279     matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
   280     matrix->set(SkMatrix::kMPersp2, SK_Scalar1);
   281 }
   283 ///////////////////////////////////////////////////////////////////////////////
   285 Sk3DView::Sk3DView() {
   286     fInitialRec.fMatrix.reset();
   287     fRec = &fInitialRec;
   288 }
   290 Sk3DView::~Sk3DView() {
   291     Rec* rec = fRec;
   292     while (rec != &fInitialRec) {
   293         Rec* next = rec->fNext;
   294         SkDELETE(rec);
   295         rec = next;
   296     }
   297 }
   299 void Sk3DView::save() {
   300     Rec* rec = SkNEW(Rec);
   301     rec->fNext = fRec;
   302     rec->fMatrix = fRec->fMatrix;
   303     fRec = rec;
   304 }
   306 void Sk3DView::restore() {
   307     SkASSERT(fRec != &fInitialRec);
   308     Rec* next = fRec->fNext;
   309     SkDELETE(fRec);
   310     fRec = next;
   311 }
   313 #ifdef SK_BUILD_FOR_ANDROID
   314 void Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
   315     // the camera location is passed in inches, set in pt
   316     SkScalar lz = z * 72.0f;
   317     fCamera.fLocation.set(x * 72.0f, y * 72.0f, lz);
   318     fCamera.fObserver.set(0, 0, lz);
   319     fCamera.update();
   321 }
   323 SkScalar Sk3DView::getCameraLocationX() {
   324     return fCamera.fLocation.fX / 72.0f;
   325 }
   327 SkScalar Sk3DView::getCameraLocationY() {
   328     return fCamera.fLocation.fY / 72.0f;
   329 }
   331 SkScalar Sk3DView::getCameraLocationZ() {
   332     return fCamera.fLocation.fZ / 72.0f;
   333 }
   334 #endif
   336 void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) {
   337     fRec->fMatrix.preTranslate(x, y, z);
   338 }
   340 void Sk3DView::rotateX(SkScalar deg) {
   341     fRec->fMatrix.preRotateX(deg);
   342 }
   344 void Sk3DView::rotateY(SkScalar deg) {
   345     fRec->fMatrix.preRotateY(deg);
   346 }
   348 void Sk3DView::rotateZ(SkScalar deg) {
   349     fRec->fMatrix.preRotateZ(deg);
   350 }
   352 SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const {
   353     SkPatch3D   patch;
   354     patch.transform(fRec->fMatrix);
   355     return patch.dotWith(x, y, z);
   356 }
   358 void Sk3DView::getMatrix(SkMatrix* matrix) const {
   359     if (matrix != NULL) {
   360         SkPatch3D   patch;
   361         patch.transform(fRec->fMatrix);
   362         fCamera.patchToMatrix(patch, matrix);
   363     }
   364 }
   366 #include "SkCanvas.h"
   368 void Sk3DView::applyToCanvas(SkCanvas* canvas) const {
   369     SkMatrix    matrix;
   371     this->getMatrix(&matrix);
   372     canvas->concat(matrix);
   373 }

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