content/canvas/src/WebGL1Context.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "WebGL1Context.h"
michael@0 7 #include "mozilla/dom/WebGLRenderingContextBinding.h"
michael@0 8
michael@0 9 #include "mozilla/Telemetry.h"
michael@0 10
michael@0 11 using namespace mozilla;
michael@0 12
michael@0 13 // -----------------------------------------------------------------------------
michael@0 14 // CONSTRUCTOR & DESTRUCTOR
michael@0 15
michael@0 16 WebGL1Context::WebGL1Context()
michael@0 17 : WebGLContext()
michael@0 18 {
michael@0 19
michael@0 20 }
michael@0 21
michael@0 22 WebGL1Context::~WebGL1Context()
michael@0 23 {
michael@0 24
michael@0 25 }
michael@0 26
michael@0 27
michael@0 28 // -----------------------------------------------------------------------------
michael@0 29 // IMPLEMENT nsWrapperCache
michael@0 30
michael@0 31 JSObject*
michael@0 32 WebGL1Context::WrapObject(JSContext *cx)
michael@0 33 {
michael@0 34 return dom::WebGLRenderingContextBinding::Wrap(cx, this);
michael@0 35 }
michael@0 36
michael@0 37
michael@0 38 // -----------------------------------------------------------------------------
michael@0 39 // INSTANCING nsIDOMWebGLRenderingContext
michael@0 40
michael@0 41 nsresult
michael@0 42 NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** aResult)
michael@0 43 {
michael@0 44 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
michael@0 45 nsIDOMWebGLRenderingContext* ctx = new WebGL1Context();
michael@0 46
michael@0 47 NS_ADDREF(*aResult = ctx);
michael@0 48 return NS_OK;
michael@0 49 }
michael@0 50

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