content/canvas/test/webgl-conformance/conformance/buffers/index-validation-verifies-too-many-indices.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 11 <script src="../../resources/js-test-pre.js"></script>
michael@0 12 <script src="../resources/webgl-test.js"></script>
michael@0 13 </head>
michael@0 14 <body>
michael@0 15 <div id="description"></div>
michael@0 16 <div id="console"></div>
michael@0 17
michael@0 18 <script>
michael@0 19 description('Tests that index validation for drawElements does not examine too many indices');
michael@0 20
michael@0 21 var context = create3DContext();
michael@0 22 var program = loadStandardProgram(context);
michael@0 23
michael@0 24 context.useProgram(program);
michael@0 25 var vertexObject = context.createBuffer();
michael@0 26 context.enableVertexAttribArray(0);
michael@0 27 context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
michael@0 28 // 4 vertices -> 2 triangles
michael@0 29 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW);
michael@0 30 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
michael@0 31
michael@0 32 var indexObject = context.createBuffer();
michael@0 33
michael@0 34 debug("Test out of range indices")
michael@0 35 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
michael@0 36 context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]), context.STATIC_DRAW);
michael@0 37 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
michael@0 38 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
michael@0 39 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
michael@0 40
michael@0 41 debug("")
michael@0 42 successfullyParsed = true;
michael@0 43 </script>
michael@0 44
michael@0 45 <script>finishTest();</script>
michael@0 46 </body>
michael@0 47 </html>

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