content/canvas/test/webgl-conformance/conformance/limits/gl-max-texture-dimensions.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL the max advertized texture size is supported.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 attribute vec2 texCoord0;
michael@0 23 varying vec2 texCoord;
michael@0 24 void main()
michael@0 25 {
michael@0 26 gl_Position = vPosition;
michael@0 27 texCoord = texCoord0;
michael@0 28 }
michael@0 29 </script>
michael@0 30
michael@0 31 <script id="fshader" type="x-shader/x-fragment">
michael@0 32 precision mediump float;
michael@0 33 uniform samplerCube tex;
michael@0 34 varying vec2 texCoord;
michael@0 35 void main()
michael@0 36 {
michael@0 37 gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
michael@0 38 }
michael@0 39 </script>
michael@0 40 <script>
michael@0 41 description(document.title);
michael@0 42 var wtu = WebGLTestUtils;
michael@0 43 var gl = wtu.create3DContext("example");
michael@0 44 var program = wtu.setupTexturedQuad(gl);
michael@0 45
michael@0 46 // Note: It seems like a reasonable assuption that a 1xN texture size should
michael@0 47 // work. Even 1 by 128k is only 512k
michael@0 48 var maxSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
michael@0 49 debug("advertised max size: " + maxSize);
michael@0 50 var testSize = Math.min(maxSize, 128 * 1024);
michael@0 51 var pixels = new Uint8Array(testSize * 4);
michael@0 52 for (var ii = 0; ii < testSize; ++ii) {
michael@0 53 var off = ii * 4;
michael@0 54 pixels[off + 0] = 0;
michael@0 55 pixels[off + 1] = 255;
michael@0 56 pixels[off + 2] = 128;
michael@0 57 pixels[off + 3] = 255;
michael@0 58 }
michael@0 59 var tex = gl.createTexture();
michael@0 60 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 61
michael@0 62 debug("test " + testSize + "x1");
michael@0 63 gl.texImage2D(
michael@0 64 gl.TEXTURE_2D, 0, gl.RGBA, testSize, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
michael@0 65 pixels);
michael@0 66 gl.generateMipmap(gl.TEXTURE_2D);
michael@0 67
michael@0 68 wtu.drawQuad(gl);
michael@0 69 wtu.checkCanvas(gl, [0, 255, 128, 255],
michael@0 70 "Should be 0, 255, 128, 255");
michael@0 71 debug("test 1x" + testSize);
michael@0 72 gl.texImage2D(
michael@0 73 gl.TEXTURE_2D, 0, gl.RGBA, 1, testSize, 0, gl.RGBA, gl.UNSIGNED_BYTE,
michael@0 74 pixels);
michael@0 75 gl.generateMipmap(gl.TEXTURE_2D);
michael@0 76
michael@0 77 wtu.drawQuad(gl);
michael@0 78 wtu.checkCanvas(gl, [0, 255, 128, 255],
michael@0 79 "Should be 0, 255, 128, 255");
michael@0 80
michael@0 81 var program = wtu.setupProgram(
michael@0 82 gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
michael@0 83
michael@0 84 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
michael@0 85
michael@0 86 // NOTE: We can't easily test cube maps because they require width == height
michael@0 87 // and we might not have enough memory for maxSize by maxSize texture.
michael@0 88
michael@0 89 successfullyParsed = true;
michael@0 90
michael@0 91 </script>
michael@0 92 <script>finishTest();</script>
michael@0 93
michael@0 94 </body>
michael@0 95 </html>
michael@0 96
michael@0 97

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