content/canvas/test/webgl-conformance/conformance/limits/gl-min-textures.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL the minimum number of uniforms are supported.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 void main()
michael@0 23 {
michael@0 24 gl_Position = vPosition;
michael@0 25 }
michael@0 26 </script>
michael@0 27
michael@0 28 <script id="fshader" type="x-shader/x-fragment">
michael@0 29 #define NUM_TEXTURES 8 // See spec
michael@0 30 precision mediump float;
michael@0 31 uniform sampler2D uni[NUM_TEXTURES];
michael@0 32 void main()
michael@0 33 {
michael@0 34 vec4 c = vec4(0,0,0,0);
michael@0 35 for (int ii = 0; ii < NUM_TEXTURES; ++ii) {
michael@0 36 c += texture2D(uni[ii], vec2(0.5, 0.5));
michael@0 37 }
michael@0 38 gl_FragColor = c;
michael@0 39 }
michael@0 40 </script>
michael@0 41 <script>
michael@0 42 description(document.title);
michael@0 43 var wtu = WebGLTestUtils;
michael@0 44 var gl = wtu.create3DContext("example");
michael@0 45 var program = wtu.setupTexturedQuad(gl);
michael@0 46
michael@0 47 //------------------------------------------------------------------------------
michael@0 48 var program = wtu.setupProgram(
michael@0 49 gl, ['vshader', 'fshader'], ['vPosition'], [0]);
michael@0 50
michael@0 51 for (var ii = 0; ii < 8; ++ii) {
michael@0 52 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
michael@0 53 gl.activeTexture(gl.TEXTURE0 + ii);
michael@0 54 var tex = gl.createTexture();
michael@0 55 wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0);
michael@0 56 gl.uniform1i(loc, ii);
michael@0 57 }
michael@0 58
michael@0 59 wtu.drawQuad(gl);
michael@0 60 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
michael@0 61 wtu.checkCanvas(gl, [255, 128, 64, 252],
michael@0 62 "Should render using all texture units", 1);
michael@0 63
michael@0 64 successfullyParsed = true;
michael@0 65
michael@0 66 </script>
michael@0 67 <script>finishTest();</script>
michael@0 68
michael@0 69 </body>
michael@0 70 </html>
michael@0 71
michael@0 72

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