content/canvas/test/webgl-conformance/conformance/state/gl-geterror.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
michael@0 7 "http://www.w3.org/TR/html4/loose.dtd">
michael@0 8 <html>
michael@0 9 <head>
michael@0 10 <title>WebGL get error conformance test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 13 <script src="../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../resources/webgl-test.js"> </script>
michael@0 15 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
michael@0 19 <div id="description"></div><div id="console"></div>
michael@0 20 <script>
michael@0 21 description("Test getError.");
michael@0 22 var wtu = WebGLTestUtils;
michael@0 23 var gl = wtu.create3DContext("example");
michael@0 24 var tex = gl.createTexture();
michael@0 25 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 26
michael@0 27 gl.enable(desktopGL.ALPHA_TEST);
michael@0 28 glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM");
michael@0 29 gl.viewport(-1, -1, -1, -1);
michael@0 30 glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE");
michael@0 31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 32 glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION");
michael@0 33
michael@0 34 // Generate 2 errors of each type for 6 total possible errors.
michael@0 35 // The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to
michael@0 36 // either return the first error or many errors in an unspecied order.
michael@0 37 gl.viewport(-1, -1, -1, -1);
michael@0 38 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 39 gl.enable(desktopGL.ALPHA_TEST);
michael@0 40 gl.viewport(-1, -1, -1, -1);
michael@0 41 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 42 // Note: This error is specifically last because we know it will be synthasized
michael@0 43 // by WebGL at least when implemented on top of Desktop OpenGL
michael@0 44 gl.enable(desktopGL.ALPHA_TEST);
michael@0 45
michael@0 46 var err1 = gl.getError();
michael@0 47 var err2 = gl.getError();
michael@0 48 var err3 = gl.getError();
michael@0 49 var err4 = gl.getError();
michael@0 50 var err5 = gl.getError();
michael@0 51 var err6 = gl.getError();
michael@0 52
michael@0 53 debug("");
michael@0 54 if (err2 == gl.NO_ERROR) {
michael@0 55 debug("This WebGL implementation looks like it uses the 'first error' method");
michael@0 56 debug("There should be 1 error, the first one generated");
michael@0 57 shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR');
michael@0 58 } else {
michael@0 59 debug("This WebGL implementation looks like it uses the many error method");
michael@0 60 debug("Check is that at least one of the errors is the first error");
michael@0 61 shouldBeTrue('err1 == gl.INVALID_VALUE || ' +
michael@0 62 'err2 == gl.INVALID_VALUE || ' +
michael@0 63 'err3 == gl.INVALID_VALUE || ' +
michael@0 64 'err4 == gl.INVALID_VALUE || ' +
michael@0 65 'err5 == gl.INVALID_VALUE || ' +
michael@0 66 'err6 == gl.INVALID_VALUE');
michael@0 67 shouldBeTrue('gl.getError() == gl.NO_ERROR');
michael@0 68 }
michael@0 69
michael@0 70 debug("");
michael@0 71 successfullyParsed = true;
michael@0 72 </script>
michael@0 73 <script>finishTest();</script>
michael@0 74 </body>
michael@0 75 </html>
michael@0 76

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