Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 11 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 12 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 13 | <script src="../resources/webgl-test-utils.js"></script> |
michael@0 | 14 | </head> |
michael@0 | 15 | <body> |
michael@0 | 16 | <canvas id="example" width="1px" height="2px"></canvas> |
michael@0 | 17 | <div id="description"></div> |
michael@0 | 18 | <div id="console"></div> |
michael@0 | 19 | <script> |
michael@0 | 20 | description('Verifies texImage2D and texSubImage2D code paths taking ArrayBufferView'); |
michael@0 | 21 | |
michael@0 | 22 | var wtu = WebGLTestUtils; |
michael@0 | 23 | var gl = null; |
michael@0 | 24 | var textureLoc = null; |
michael@0 | 25 | var successfullyParsed = false; |
michael@0 | 26 | |
michael@0 | 27 | // These two declarations need to be global for "shouldBe" to see them |
michael@0 | 28 | var buf = null; |
michael@0 | 29 | var idx = 0; |
michael@0 | 30 | var pixel = [0, 0, 0, 1]; |
michael@0 | 31 | var correctColor = null; |
michael@0 | 32 | |
michael@0 | 33 | function generateRGBAData(type, unpackAlignment) |
michael@0 | 34 | { |
michael@0 | 35 | var sourceData = [ 255, 0, 0, 255, |
michael@0 | 36 | 0, 255, 0, 0 ]; |
michael@0 | 37 | switch (type) { |
michael@0 | 38 | case gl.UNSIGNED_BYTE: { |
michael@0 | 39 | var rowWidth = Math.max(unpackAlignment, 4); |
michael@0 | 40 | var data = new Uint8Array(2 * rowWidth); |
michael@0 | 41 | for (var y = 0; y < 2; ++y) { |
michael@0 | 42 | var index = y * rowWidth; |
michael@0 | 43 | for (var element = 0; element < 4; ++element) { |
michael@0 | 44 | data[index + element] = sourceData[4 * y + element]; |
michael@0 | 45 | } |
michael@0 | 46 | } |
michael@0 | 47 | return data; |
michael@0 | 48 | } |
michael@0 | 49 | case gl.UNSIGNED_SHORT_4_4_4_4: { |
michael@0 | 50 | var rowWidth = Math.max(unpackAlignment, 2) / 2; |
michael@0 | 51 | var data = new Uint16Array(2 * rowWidth); |
michael@0 | 52 | for (var y = 0; y < 2; ++y) { |
michael@0 | 53 | var index = y * rowWidth; |
michael@0 | 54 | data[index] = (((sourceData[4 * y] & 0xF0) << 8) |
michael@0 | 55 | | ((sourceData[4 * y + 1] & 0xF0) << 4) |
michael@0 | 56 | | (sourceData[4 * y + 2] & 0xF0) |
michael@0 | 57 | | (sourceData[4 * y + 3] >> 4)); |
michael@0 | 58 | } |
michael@0 | 59 | return data; |
michael@0 | 60 | } |
michael@0 | 61 | case gl.UNSIGNED_SHORT_5_5_5_1: { |
michael@0 | 62 | var rowWidth = Math.max(unpackAlignment, 2) / 2; |
michael@0 | 63 | var data = new Uint16Array(2 * rowWidth); |
michael@0 | 64 | for (var y = 0; y < 2; ++y) { |
michael@0 | 65 | var index = y * rowWidth; |
michael@0 | 66 | data[index] = (((sourceData[4 * y] & 0xF8) << 8) |
michael@0 | 67 | | ((sourceData[4 * y + 1] & 0xF8) << 3) |
michael@0 | 68 | | ((sourceData[4 * y + 2] & 0xF8) >> 2) |
michael@0 | 69 | | (sourceData[4 * y + 3] >> 7)); |
michael@0 | 70 | } |
michael@0 | 71 | return data; |
michael@0 | 72 | } |
michael@0 | 73 | } |
michael@0 | 74 | } |
michael@0 | 75 | |
michael@0 | 76 | function typeToString(type) |
michael@0 | 77 | { |
michael@0 | 78 | switch (type) { |
michael@0 | 79 | case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE'; |
michael@0 | 80 | case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1'; |
michael@0 | 81 | case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4'; |
michael@0 | 82 | } |
michael@0 | 83 | return 'Unknown type ' + type; |
michael@0 | 84 | } |
michael@0 | 85 | |
michael@0 | 86 | function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premultiplyAlpha, topColor, bottomColor) |
michael@0 | 87 | { |
michael@0 | 88 | debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
michael@0 | 89 | ' with type=' + typeToString(type) + |
michael@0 | 90 | ', unpackAlignment=' + unpackAlignment + |
michael@0 | 91 | ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha); |
michael@0 | 92 | gl.colorMask(true, true, true, true); |
michael@0 | 93 | gl.clearColor(0, 0, 0, 1.0); |
michael@0 | 94 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 95 | // Enable writes to the RGB channels |
michael@0 | 96 | gl.colorMask(true, true, true, false); |
michael@0 | 97 | var texture = gl.createTexture(); |
michael@0 | 98 | // Bind the texture to texture unit 0 |
michael@0 | 99 | gl.bindTexture(gl.TEXTURE_2D, texture); |
michael@0 | 100 | // Set up texture parameters |
michael@0 | 101 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
michael@0 | 102 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
michael@0 | 103 | // Set up pixel store parameters |
michael@0 | 104 | gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); |
michael@0 | 105 | gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
michael@0 | 106 | gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); |
michael@0 | 107 | // Generate the data |
michael@0 | 108 | var data = generateRGBAData(type, unpackAlignment); |
michael@0 | 109 | if (gl.getError() != gl.NO_ERROR) |
michael@0 | 110 | testFailed("GL error before texture upload"); |
michael@0 | 111 | // Upload the image into the texture |
michael@0 | 112 | if (useTexSubImage2D) { |
michael@0 | 113 | // Initialize the texture to black first |
michael@0 | 114 | gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, |
michael@0 | 115 | gl.RGBA, type, null); |
michael@0 | 116 | if (gl.getError() != gl.NO_ERROR) |
michael@0 | 117 | testFailed("GL error after texImage2D(null)"); |
michael@0 | 118 | gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data); |
michael@0 | 119 | if (gl.getError() != gl.NO_ERROR) |
michael@0 | 120 | testFailed("GL error after texSubImage2D"); |
michael@0 | 121 | } else { |
michael@0 | 122 | gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data); |
michael@0 | 123 | if (gl.getError() != gl.NO_ERROR) |
michael@0 | 124 | testFailed("GL error after texImage2D"); |
michael@0 | 125 | } |
michael@0 | 126 | |
michael@0 | 127 | // Point the uniform sampler to texture unit 0 |
michael@0 | 128 | gl.uniform1i(textureLoc, 0); |
michael@0 | 129 | // Draw the triangles |
michael@0 | 130 | wtu.drawQuad(gl, [0, 0, 0, 255]); |
michael@0 | 131 | |
michael@0 | 132 | // Read back the rendering results |
michael@0 | 133 | buf = new Uint8Array(1 * 2 * 4); |
michael@0 | 134 | gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
michael@0 | 135 | // Check the top pixel and bottom pixel and make sure they have |
michael@0 | 136 | // the right color. |
michael@0 | 137 | debug("Checking bottom pixel"); |
michael@0 | 138 | wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); |
michael@0 | 139 | debug("Checking top pixel"); |
michael@0 | 140 | wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); |
michael@0 | 141 | } |
michael@0 | 142 | |
michael@0 | 143 | function runTest() |
michael@0 | 144 | { |
michael@0 | 145 | var red = [255, 0, 0, 255]; |
michael@0 | 146 | var green = [0, 255, 0, 255]; |
michael@0 | 147 | var redPremultiplyAlpha = [255, 0, 0, 255]; |
michael@0 | 148 | var greenPremultiplyAlpha = [0, 0, 0, 255]; |
michael@0 | 149 | |
michael@0 | 150 | var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT_4_4_4_4 ]; |
michael@0 | 151 | var unpackAlignments = [ 1, 2, 4, 8 ]; |
michael@0 | 152 | |
michael@0 | 153 | for (var i = 0; i < types.length; ++i) { |
michael@0 | 154 | var type = types[i]; |
michael@0 | 155 | for (var j = 0; j < unpackAlignments.length; ++j) { |
michael@0 | 156 | var unpackAlignment = unpackAlignments[j]; |
michael@0 | 157 | runOneIteration(false, type, unpackAlignment, true, false, |
michael@0 | 158 | red, green); |
michael@0 | 159 | runOneIteration(false, type, unpackAlignment, false, false, |
michael@0 | 160 | green, red); |
michael@0 | 161 | runOneIteration(false, type, unpackAlignment, true, true, |
michael@0 | 162 | redPremultiplyAlpha, greenPremultiplyAlpha); |
michael@0 | 163 | runOneIteration(false, type, unpackAlignment, false, true, |
michael@0 | 164 | greenPremultiplyAlpha, redPremultiplyAlpha); |
michael@0 | 165 | runOneIteration(true, type, unpackAlignment, true, false, |
michael@0 | 166 | red, green); |
michael@0 | 167 | runOneIteration(true, type, unpackAlignment, false, false, |
michael@0 | 168 | green, red); |
michael@0 | 169 | runOneIteration(true, type, unpackAlignment, true, true, |
michael@0 | 170 | redPremultiplyAlpha, greenPremultiplyAlpha); |
michael@0 | 171 | runOneIteration(true, type, unpackAlignment, false, true, |
michael@0 | 172 | greenPremultiplyAlpha, redPremultiplyAlpha); |
michael@0 | 173 | } |
michael@0 | 174 | } |
michael@0 | 175 | |
michael@0 | 176 | } |
michael@0 | 177 | |
michael@0 | 178 | gl = wtu.create3DContext("example"); |
michael@0 | 179 | var program = wtu.setupTexturedQuad(gl); |
michael@0 | 180 | gl.disable(gl.BLEND); |
michael@0 | 181 | |
michael@0 | 182 | gl.clearColor(0,0,0,1); |
michael@0 | 183 | gl.clearDepth(1); |
michael@0 | 184 | |
michael@0 | 185 | textureLoc = gl.getUniformLocation(program, "tex"); |
michael@0 | 186 | |
michael@0 | 187 | runTest(); |
michael@0 | 188 | glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
michael@0 | 189 | successfullyParsed = true; |
michael@0 | 190 | </script> |
michael@0 | 191 | <script>finishTest();</script> |
michael@0 | 192 | </body> |
michael@0 | 193 | </html> |