content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-sub-image-2d-with-canvas.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 11 <script src="../../resources/js-test-pre.js"></script>
michael@0 12 <script src="../resources/webgl-test.js"></script>
michael@0 13 <script src="../resources/webgl-test-utils.js"></script>
michael@0 14 <script>
michael@0 15 var wtu = WebGLTestUtils;
michael@0 16 var gl = null;
michael@0 17 var textureLoc = null;
michael@0 18 var successfullyParsed = false;
michael@0 19
michael@0 20 function init()
michael@0 21 {
michael@0 22 if (window.initNonKhronosFramework) {
michael@0 23 window.initNonKhronosFramework(true);
michael@0 24 }
michael@0 25
michael@0 26 description('Verify texImage2D and texSubImage2D code paths taking Images');
michael@0 27
michael@0 28 var canvas = document.getElementById("example");
michael@0 29 gl = wtu.create3DContext(canvas);
michael@0 30 var program = wtu.setupTexturedQuad(gl);
michael@0 31
michael@0 32 gl.clearColor(0,0,0,1);
michael@0 33 gl.clearDepth(1);
michael@0 34
michael@0 35 var testCanvas = document.createElement('canvas');
michael@0 36 testCanvas.width = 1;
michael@0 37 testCanvas.height = 2;
michael@0 38 var ctx = testCanvas.getContext("2d");
michael@0 39 ctx.fillStyle = "#ff0000";
michael@0 40 ctx.fillRect(0,0,1,1);
michael@0 41 ctx.fillStyle = "#00ff00";
michael@0 42 ctx.fillRect(0,1,1,1);
michael@0 43 runTest(testCanvas);
michael@0 44 }
michael@0 45
michael@0 46 // These two declarations need to be global for "shouldBe" to see them
michael@0 47 var buf = null;
michael@0 48 var idx = 0;
michael@0 49 var pixel = [0, 0, 0];
michael@0 50 var correctColor = null;
michael@0 51
michael@0 52 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
michael@0 53 {
michael@0 54 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
michael@0 55 ' with flipY=' + flipY);
michael@0 56 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
michael@0 57 // Disable any writes to the alpha channel
michael@0 58 gl.colorMask(1, 1, 1, 0);
michael@0 59 var texture = gl.createTexture();
michael@0 60 // Bind the texture to texture unit 0
michael@0 61 gl.bindTexture(gl.TEXTURE_2D, texture);
michael@0 62 // Set up texture parameters
michael@0 63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
michael@0 64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
michael@0 65 // Set up pixel store parameters
michael@0 66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
michael@0 67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
michael@0 68 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
michael@0 69 // Upload the image into the texture
michael@0 70 if (useTexSubImage2D) {
michael@0 71 // Initialize the texture to black first
michael@0 72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0,
michael@0 73 gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
michael@0 75 } else {
michael@0 76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
michael@0 77 }
michael@0 78
michael@0 79 // Point the uniform sampler to texture unit 0
michael@0 80 gl.uniform1i(textureLoc, 0);
michael@0 81 // Draw the triangles
michael@0 82 wtu.drawQuad(gl, [0, 0, 0, 255]);
michael@0 83 // Check a few pixels near the top and bottom and make sure they have
michael@0 84 // the right color.
michael@0 85 debug("Checking lower left corner");
michael@0 86 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
michael@0 87 "shouldBe " + bottomColor);
michael@0 88 debug("Checking upper left corner");
michael@0 89 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
michael@0 90 "shouldBe " + topColor);
michael@0 91 }
michael@0 92
michael@0 93 function runTest(image)
michael@0 94 {
michael@0 95 var red = [255, 0, 0];
michael@0 96 var green = [0, 255, 0];
michael@0 97 runOneIteration(image, false, true, red, green);
michael@0 98 runOneIteration(image, false, false, green, red);
michael@0 99 runOneIteration(image, true, true, red, green);
michael@0 100 runOneIteration(image, true, false, green, red);
michael@0 101
michael@0 102 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
michael@0 103 finishTest();
michael@0 104 }
michael@0 105
michael@0 106 </script>
michael@0 107 </head>
michael@0 108 <body onload="init()">
michael@0 109 <canvas id="example" width="32px" height="32px"></canvas>
michael@0 110 <div id="description"></div>
michael@0 111 <div id="console"></div>
michael@0 112 </body>
michael@0 113 </html>
michael@0 114
michael@0 115

mercurial