content/canvas/test/webgl-conformance/extra/out-of-memory.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
michael@0 7 "http://www.w3.org/TR/html4/loose.dtd">
michael@0 8 <html>
michael@0 9 <head>
michael@0 10 <meta charset="utf-8">
michael@0 11 <title>WebGL Out Of Memory Test</title>
michael@0 12 <link rel="stylesheet" href="../resources/js-test-style.css"/>
michael@0 13 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 14 <script src="../resources/js-test-pre.js"></script>
michael@0 15 <script src="../conformance/resources/webgl-test.js"></script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 21 <script>
michael@0 22 debug("This tests WebGL running out of memory.");
michael@0 23
michael@0 24 debug("");
michael@0 25 debug("Canvas.getContext");
michael@0 26
michael@0 27 var gl = create3DContext(document.getElementById("canvas"));
michael@0 28 if (!gl) {
michael@0 29 testFailed("context does not exist");
michael@0 30 } else {
michael@0 31 testPassed("context exists");
michael@0 32
michael@0 33 debug("");
michael@0 34 debug("Allocating shaders.");
michael@0 35
michael@0 36 function makeBigShader() {
michael@0 37 var lines = [];
michael@0 38 var line = "// ";
michael@0 39 for (var ii = 0; ii < 1024; ++ii) {
michael@0 40 line += String.fromCharCode(48 + ii % 10);
michael@0 41 }
michael@0 42 for (var ii = 0; ii < 1024; ++ii) {
michael@0 43 lines[ii] = line;
michael@0 44 }
michael@0 45 var oneMB = lines.join();
michael@0 46 for (var ii = 0; ii < 64; ++ii) {
michael@0 47 lines[ii] = oneMB;
michael@0 48 }
michael@0 49 return lines.join("\n");
michael@0 50 }
michael@0 51
michael@0 52 var shaderSource = makeBigShader();
michael@0 53 debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
michael@0 54
michael@0 55 var intervalId;
michael@0 56 var count = 0;
michael@0 57
michael@0 58 function makeShader() {
michael@0 59 ++count;
michael@0 60 debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
michael@0 61 var shader = gl.createShader(gl.VERTEX_SHADER);
michael@0 62 if (shader == null) {
michael@0 63 window.clearInterval(intervalId);
michael@0 64 testPassed("createShader returns null"); // not sure this is a passing
michael@0 65 finish();
michael@0 66 } else {
michael@0 67 gl.shaderSource(shader, shaderSource);
michael@0 68 var err = gl.getError();
michael@0 69 if (err != gl.NO_ERROR) {
michael@0 70 window.clearInterval(intervalId);
michael@0 71 assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
michael@0 72 finish();
michael@0 73 }
michael@0 74 }
michael@0 75 }
michael@0 76
michael@0 77 intervalId = window.setInterval(makeShader, 1000/15);
michael@0 78 }
michael@0 79
michael@0 80 function finish() {
michael@0 81 debug("");
michael@0 82 successfullyParsed = true;
michael@0 83 }
michael@0 84
michael@0 85 </script>
michael@0 86 <!-- <script>finishTest();</script> -->
michael@0 87
michael@0 88 <script>
michael@0 89 </script>
michael@0 90
michael@0 91 </body>
michael@0 92 </html>

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