dom/tests/mochitest/gamepad/test_navigator_gamepads.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!-- Any copyright is dedicated to the Public Domain.
michael@0 2 - http://creativecommons.org/publicdomain/zero/1.0/ -->
michael@0 3 <!DOCTYPE HTML>
michael@0 4 <html>
michael@0 5 <head>
michael@0 6 <title>Test gamepad</title>
michael@0 7 <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
michael@0 8 <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
michael@0 9 </head>
michael@0 10 <body>
michael@0 11 <script type="text/javascript" src="mock_gamepad.js"></script>
michael@0 12 <script class="testbody" type="text/javascript">
michael@0 13 SimpleTest.waitForExplicitFinish();
michael@0 14
michael@0 15 var testNum = 0;
michael@0 16 var tests = [
michael@0 17 check_first_gamepad,
michael@0 18 check_second_gamepad,
michael@0 19 check_gamepad_hole,
michael@0 20 check_no_gamepads,
michael@0 21 ];
michael@0 22
michael@0 23 function run_next_test(event) {
michael@0 24 SpecialPowers.executeSoon(function() { tests[testNum++](event); });
michael@0 25 }
michael@0 26
michael@0 27 // gamepads should be empty first
michael@0 28 is(navigator.getGamepads().length, 0, "should be zero gamepads exposed");
michael@0 29
michael@0 30 function connecthandler(e) {
michael@0 31 run_next_test(e);
michael@0 32 }
michael@0 33
michael@0 34 function disconnecthandler(e) {
michael@0 35 run_next_test(e);
michael@0 36 }
michael@0 37 window.addEventListener("gamepadconnected", connecthandler);
michael@0 38 window.addEventListener("gamepaddisconnected", disconnecthandler);
michael@0 39 // Add a gamepad
michael@0 40 var index1 = GamepadService.addGamepad("test gamepad 1", // id
michael@0 41 SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
michael@0 42 4, // buttons
michael@0 43 2);// axes
michael@0 44 var index2;
michael@0 45
michael@0 46 // Press a button to make the gamepad visible to the page.
michael@0 47 GamepadService.newButtonEvent(index1, 0, true);
michael@0 48
michael@0 49 function check_first_gamepad(e) {
michael@0 50 // First gamepad gets added.
michael@0 51 is(e.gamepad.id, "test gamepad 1", "correct gamepad name");
michael@0 52 var gamepads = navigator.getGamepads();
michael@0 53 is(gamepads.length, 1, "should have one gamepad exposed");
michael@0 54 is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
michael@0 55 // Add a second gamepad, should automatically show up.
michael@0 56 index2 = GamepadService.addGamepad("test gamepad 2", // id
michael@0 57 SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
michael@0 58 4, // buttons
michael@0 59 2);// axes
michael@0 60 }
michael@0 61
michael@0 62 function check_second_gamepad(e) {
michael@0 63 // Second gamepad gets added.
michael@0 64 is(e.gamepad.id, "test gamepad 2", "correct gamepad name");
michael@0 65 var gamepads = navigator.getGamepads();
michael@0 66 is(gamepads.length, 2, "should have two gamepads exposed");
michael@0 67 is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
michael@0 68 // Now remove the first one.
michael@0 69 GamepadService.removeGamepad(index1);
michael@0 70 }
michael@0 71
michael@0 72 function check_gamepad_hole(e) {
michael@0 73 // First gamepad gets removed.
michael@0 74 var gamepads = navigator.getGamepads();
michael@0 75 is(gamepads.length, 2, "gamepads should have two entries");
michael@0 76 is(gamepads[index1], null, "should be a hole in the gamepad list");
michael@0 77 isnot(gamepads[index2], null, "second gamepad should exist");
michael@0 78 // Now remove the second one.
michael@0 79 GamepadService.removeGamepad(index2);
michael@0 80 }
michael@0 81
michael@0 82 function check_no_gamepads(e) {
michael@0 83 // Second gamepad gets removed.
michael@0 84 var gamepads = navigator.getGamepads();
michael@0 85 is(gamepads.length, 0, "gamepads should be empty");
michael@0 86 SimpleTest.finish();
michael@0 87 }
michael@0 88 </script>
michael@0 89 </body>
michael@0 90 </html>
michael@0 91

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