gfx/angle/include/GLSLANG/ShaderLang.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 //
michael@0 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6 #ifndef _COMPILER_INTERFACE_INCLUDED_
michael@0 7 #define _COMPILER_INTERFACE_INCLUDED_
michael@0 8
michael@0 9 #if defined(COMPONENT_BUILD)
michael@0 10 #if defined(_WIN32) || defined(_WIN64)
michael@0 11
michael@0 12 #if defined(COMPILER_IMPLEMENTATION)
michael@0 13 #define COMPILER_EXPORT __declspec(dllexport)
michael@0 14 #else
michael@0 15 #define COMPILER_EXPORT __declspec(dllimport)
michael@0 16 #endif // defined(COMPILER_IMPLEMENTATION)
michael@0 17
michael@0 18 #else // defined(WIN32)
michael@0 19 #define COMPILER_EXPORT __attribute__((visibility("default")))
michael@0 20 #endif
michael@0 21
michael@0 22 #else // defined(COMPONENT_BUILD)
michael@0 23 #define COMPILER_EXPORT
michael@0 24 #endif
michael@0 25
michael@0 26 #include "khrplatform.h"
michael@0 27 #include <stddef.h>
michael@0 28
michael@0 29 //
michael@0 30 // This is the platform independent interface between an OGL driver
michael@0 31 // and the shading language compiler.
michael@0 32 //
michael@0 33
michael@0 34 #ifdef __cplusplus
michael@0 35 extern "C" {
michael@0 36 #endif
michael@0 37
michael@0 38 // Version number for shader translation API.
michael@0 39 // It is incremented everytime the API changes.
michael@0 40 #define ANGLE_SH_VERSION 110
michael@0 41
michael@0 42 //
michael@0 43 // The names of the following enums have been derived by replacing GL prefix
michael@0 44 // with SH. For example, SH_INFO_LOG_LENGTH is equivalent to GL_INFO_LOG_LENGTH.
michael@0 45 // The enum values are also equal to the values of their GL counterpart. This
michael@0 46 // is done to make it easier for applications to use the shader library.
michael@0 47 //
michael@0 48 typedef enum {
michael@0 49 SH_FRAGMENT_SHADER = 0x8B30,
michael@0 50 SH_VERTEX_SHADER = 0x8B31
michael@0 51 } ShShaderType;
michael@0 52
michael@0 53 typedef enum {
michael@0 54 SH_GLES2_SPEC = 0x8B40,
michael@0 55 SH_WEBGL_SPEC = 0x8B41,
michael@0 56
michael@0 57 // The CSS Shaders spec is a subset of the WebGL spec.
michael@0 58 //
michael@0 59 // In both CSS vertex and fragment shaders, ANGLE:
michael@0 60 // (1) Reserves the "css_" prefix.
michael@0 61 // (2) Renames the main function to css_main.
michael@0 62 // (3) Disables the gl_MaxDrawBuffers built-in.
michael@0 63 //
michael@0 64 // In CSS fragment shaders, ANGLE:
michael@0 65 // (1) Disables the gl_FragColor built-in.
michael@0 66 // (2) Disables the gl_FragData built-in.
michael@0 67 // (3) Enables the css_MixColor built-in.
michael@0 68 // (4) Enables the css_ColorMatrix built-in.
michael@0 69 //
michael@0 70 // After passing a CSS shader through ANGLE, the browser is expected to append
michael@0 71 // a new main function to it.
michael@0 72 // This new main function will call the css_main function.
michael@0 73 // It may also perform additional operations like varying assignment, texture
michael@0 74 // access, and gl_FragColor assignment in order to implement the CSS Shaders
michael@0 75 // blend modes.
michael@0 76 //
michael@0 77 SH_CSS_SHADERS_SPEC = 0x8B42
michael@0 78 } ShShaderSpec;
michael@0 79
michael@0 80 typedef enum {
michael@0 81 SH_ESSL_OUTPUT = 0x8B45,
michael@0 82 SH_GLSL_OUTPUT = 0x8B46,
michael@0 83 SH_HLSL_OUTPUT = 0x8B47,
michael@0 84 SH_HLSL9_OUTPUT = 0x8B47,
michael@0 85 SH_HLSL11_OUTPUT = 0x8B48
michael@0 86 } ShShaderOutput;
michael@0 87
michael@0 88 typedef enum {
michael@0 89 SH_NONE = 0,
michael@0 90 SH_INT = 0x1404,
michael@0 91 SH_FLOAT = 0x1406,
michael@0 92 SH_FLOAT_VEC2 = 0x8B50,
michael@0 93 SH_FLOAT_VEC3 = 0x8B51,
michael@0 94 SH_FLOAT_VEC4 = 0x8B52,
michael@0 95 SH_INT_VEC2 = 0x8B53,
michael@0 96 SH_INT_VEC3 = 0x8B54,
michael@0 97 SH_INT_VEC4 = 0x8B55,
michael@0 98 SH_BOOL = 0x8B56,
michael@0 99 SH_BOOL_VEC2 = 0x8B57,
michael@0 100 SH_BOOL_VEC3 = 0x8B58,
michael@0 101 SH_BOOL_VEC4 = 0x8B59,
michael@0 102 SH_FLOAT_MAT2 = 0x8B5A,
michael@0 103 SH_FLOAT_MAT3 = 0x8B5B,
michael@0 104 SH_FLOAT_MAT4 = 0x8B5C,
michael@0 105 SH_SAMPLER_2D = 0x8B5E,
michael@0 106 SH_SAMPLER_CUBE = 0x8B60,
michael@0 107 SH_SAMPLER_2D_RECT_ARB = 0x8B63,
michael@0 108 SH_SAMPLER_EXTERNAL_OES = 0x8D66
michael@0 109 } ShDataType;
michael@0 110
michael@0 111 typedef enum {
michael@0 112 SH_INFO_LOG_LENGTH = 0x8B84,
michael@0 113 SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
michael@0 114 SH_ACTIVE_UNIFORMS = 0x8B86,
michael@0 115 SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
michael@0 116 SH_ACTIVE_ATTRIBUTES = 0x8B89,
michael@0 117 SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
michael@0 118 SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
michael@0 119 SH_NAME_MAX_LENGTH = 0x6001,
michael@0 120 SH_HASHED_NAME_MAX_LENGTH = 0x6002,
michael@0 121 SH_HASHED_NAMES_COUNT = 0x6003,
michael@0 122 SH_ACTIVE_UNIFORMS_ARRAY = 0x6004
michael@0 123 } ShShaderInfo;
michael@0 124
michael@0 125 // Compile options.
michael@0 126 typedef enum {
michael@0 127 SH_VALIDATE = 0,
michael@0 128 SH_VALIDATE_LOOP_INDEXING = 0x0001,
michael@0 129 SH_INTERMEDIATE_TREE = 0x0002,
michael@0 130 SH_OBJECT_CODE = 0x0004,
michael@0 131 SH_ATTRIBUTES_UNIFORMS = 0x0008,
michael@0 132 SH_LINE_DIRECTIVES = 0x0010,
michael@0 133 SH_SOURCE_PATH = 0x0020,
michael@0 134 SH_MAP_LONG_VARIABLE_NAMES = 0x0040,
michael@0 135 SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0080,
michael@0 136
michael@0 137 // This is needed only as a workaround for certain OpenGL driver bugs.
michael@0 138 SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
michael@0 139
michael@0 140 // This is an experimental flag to enforce restrictions that aim to prevent
michael@0 141 // timing attacks.
michael@0 142 // It generates compilation errors for shaders that could expose sensitive
michael@0 143 // texture information via the timing channel.
michael@0 144 // To use this flag, you must compile the shader under the WebGL spec
michael@0 145 // (using the SH_WEBGL_SPEC flag).
michael@0 146 SH_TIMING_RESTRICTIONS = 0x0200,
michael@0 147
michael@0 148 // This flag prints the dependency graph that is used to enforce timing
michael@0 149 // restrictions on fragment shaders.
michael@0 150 // This flag only has an effect if all of the following are true:
michael@0 151 // - The shader spec is SH_WEBGL_SPEC.
michael@0 152 // - The compile options contain the SH_TIMING_RESTRICTIONS flag.
michael@0 153 // - The shader type is SH_FRAGMENT_SHADER.
michael@0 154 SH_DEPENDENCY_GRAPH = 0x0400,
michael@0 155
michael@0 156 // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
michael@0 157 SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
michael@0 158
michael@0 159 // This flag ensures all indirect (expression-based) array indexing
michael@0 160 // is clamped to the bounds of the array. This ensures, for example,
michael@0 161 // that you cannot read off the end of a uniform, whether an array
michael@0 162 // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
michael@0 163 // specified in the ShBuiltInResources when constructing the
michael@0 164 // compiler, selects the strategy for the clamping implementation.
michael@0 165 SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
michael@0 166
michael@0 167 // This flag limits the complexity of an expression.
michael@0 168 SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
michael@0 169
michael@0 170 // This flag limits the depth of the call stack.
michael@0 171 SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
michael@0 172 } ShCompileOptions;
michael@0 173
michael@0 174 // Defines alternate strategies for implementing array index clamping.
michael@0 175 typedef enum {
michael@0 176 // Use the clamp intrinsic for array index clamping.
michael@0 177 SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
michael@0 178
michael@0 179 // Use a user-defined function for array index clamping.
michael@0 180 SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
michael@0 181 } ShArrayIndexClampingStrategy;
michael@0 182
michael@0 183 //
michael@0 184 // Driver must call this first, once, before doing any other
michael@0 185 // compiler operations.
michael@0 186 // If the function succeeds, the return value is nonzero, else zero.
michael@0 187 //
michael@0 188 COMPILER_EXPORT int ShInitialize();
michael@0 189 //
michael@0 190 // Driver should call this at shutdown.
michael@0 191 // If the function succeeds, the return value is nonzero, else zero.
michael@0 192 //
michael@0 193 COMPILER_EXPORT int ShFinalize();
michael@0 194
michael@0 195 // The 64 bits hash function. The first parameter is the input string; the
michael@0 196 // second parameter is the string length.
michael@0 197 typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
michael@0 198
michael@0 199 //
michael@0 200 // Implementation dependent built-in resources (constants and extensions).
michael@0 201 // The names for these resources has been obtained by stripping gl_/GL_.
michael@0 202 //
michael@0 203 typedef struct
michael@0 204 {
michael@0 205 // Constants.
michael@0 206 int MaxVertexAttribs;
michael@0 207 int MaxVertexUniformVectors;
michael@0 208 int MaxVaryingVectors;
michael@0 209 int MaxVertexTextureImageUnits;
michael@0 210 int MaxCombinedTextureImageUnits;
michael@0 211 int MaxTextureImageUnits;
michael@0 212 int MaxFragmentUniformVectors;
michael@0 213 int MaxDrawBuffers;
michael@0 214
michael@0 215 // Extensions.
michael@0 216 // Set to 1 to enable the extension, else 0.
michael@0 217 int OES_standard_derivatives;
michael@0 218 int OES_EGL_image_external;
michael@0 219 int ARB_texture_rectangle;
michael@0 220 int EXT_draw_buffers;
michael@0 221 int EXT_frag_depth;
michael@0 222
michael@0 223 // Set to 1 if highp precision is supported in the fragment language.
michael@0 224 // Default is 0.
michael@0 225 int FragmentPrecisionHigh;
michael@0 226
michael@0 227 // Name Hashing.
michael@0 228 // Set a 64 bit hash function to enable user-defined name hashing.
michael@0 229 // Default is NULL.
michael@0 230 ShHashFunction64 HashFunction;
michael@0 231
michael@0 232 // Selects a strategy to use when implementing array index clamping.
michael@0 233 // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
michael@0 234 ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
michael@0 235
michael@0 236 // The maximum complexity an expression can be.
michael@0 237 int MaxExpressionComplexity;
michael@0 238
michael@0 239 // The maximum depth a call stack can be.
michael@0 240 int MaxCallStackDepth;
michael@0 241 } ShBuiltInResources;
michael@0 242
michael@0 243 //
michael@0 244 // Initialize built-in resources with minimum expected values.
michael@0 245 //
michael@0 246 COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
michael@0 247
michael@0 248 //
michael@0 249 // ShHandle held by but opaque to the driver. It is allocated,
michael@0 250 // managed, and de-allocated by the compiler. It's contents
michael@0 251 // are defined by and used by the compiler.
michael@0 252 //
michael@0 253 // If handle creation fails, 0 will be returned.
michael@0 254 //
michael@0 255 typedef void* ShHandle;
michael@0 256
michael@0 257 //
michael@0 258 // Driver calls these to create and destroy compiler objects.
michael@0 259 //
michael@0 260 // Returns the handle of constructed compiler, null if the requested compiler is
michael@0 261 // not supported.
michael@0 262 // Parameters:
michael@0 263 // type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER.
michael@0 264 // spec: Specifies the language spec the compiler must conform to -
michael@0 265 // SH_GLES2_SPEC or SH_WEBGL_SPEC.
michael@0 266 // output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
michael@0 267 // SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
michael@0 268 // resources: Specifies the built-in resources.
michael@0 269 COMPILER_EXPORT ShHandle ShConstructCompiler(
michael@0 270 ShShaderType type,
michael@0 271 ShShaderSpec spec,
michael@0 272 ShShaderOutput output,
michael@0 273 const ShBuiltInResources* resources);
michael@0 274 COMPILER_EXPORT void ShDestruct(ShHandle handle);
michael@0 275
michael@0 276 //
michael@0 277 // Compiles the given shader source.
michael@0 278 // If the function succeeds, the return value is nonzero, else zero.
michael@0 279 // Parameters:
michael@0 280 // handle: Specifies the handle of compiler to be used.
michael@0 281 // shaderStrings: Specifies an array of pointers to null-terminated strings
michael@0 282 // containing the shader source code.
michael@0 283 // numStrings: Specifies the number of elements in shaderStrings array.
michael@0 284 // compileOptions: A mask containing the following parameters:
michael@0 285 // SH_VALIDATE: Validates shader to ensure that it conforms to the spec
michael@0 286 // specified during compiler construction.
michael@0 287 // SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
michael@0 288 // ensure that they do not exceed the minimum
michael@0 289 // functionality mandated in GLSL 1.0 spec,
michael@0 290 // Appendix A, Section 4 and 5.
michael@0 291 // There is no need to specify this parameter when
michael@0 292 // compiling for WebGL - it is implied.
michael@0 293 // SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
michael@0 294 // Can be queried by calling ShGetInfoLog().
michael@0 295 // SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
michael@0 296 // Can be queried by calling ShGetObjectCode().
michael@0 297 // SH_ATTRIBUTES_UNIFORMS: Extracts attributes and uniforms.
michael@0 298 // Can be queried by calling ShGetActiveAttrib() and
michael@0 299 // ShGetActiveUniform().
michael@0 300 //
michael@0 301 COMPILER_EXPORT int ShCompile(
michael@0 302 const ShHandle handle,
michael@0 303 const char* const shaderStrings[],
michael@0 304 size_t numStrings,
michael@0 305 int compileOptions
michael@0 306 );
michael@0 307
michael@0 308 // Returns a parameter from a compiled shader.
michael@0 309 // Parameters:
michael@0 310 // handle: Specifies the compiler
michael@0 311 // pname: Specifies the parameter to query.
michael@0 312 // The following parameters are defined:
michael@0 313 // SH_INFO_LOG_LENGTH: the number of characters in the information log
michael@0 314 // including the null termination character.
michael@0 315 // SH_OBJECT_CODE_LENGTH: the number of characters in the object code
michael@0 316 // including the null termination character.
michael@0 317 // SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
michael@0 318 // SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
michael@0 319 // variable name including the null
michael@0 320 // termination character.
michael@0 321 // SH_ACTIVE_UNIFORMS: the number of active uniform variables.
michael@0 322 // SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
michael@0 323 // variable name including the null
michael@0 324 // termination character.
michael@0 325 // SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
michael@0 326 // the null termination character.
michael@0 327 // SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
michael@0 328 // null termination character.
michael@0 329 // SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
michael@0 330 // null termination character.
michael@0 331 // SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
michael@0 332 //
michael@0 333 // params: Requested parameter
michael@0 334 COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
michael@0 335 ShShaderInfo pname,
michael@0 336 size_t* params);
michael@0 337
michael@0 338 // Returns nul-terminated information log for a compiled shader.
michael@0 339 // Parameters:
michael@0 340 // handle: Specifies the compiler
michael@0 341 // infoLog: Specifies an array of characters that is used to return
michael@0 342 // the information log. It is assumed that infoLog has enough memory
michael@0 343 // to accomodate the information log. The size of the buffer required
michael@0 344 // to store the returned information log can be obtained by calling
michael@0 345 // ShGetInfo with SH_INFO_LOG_LENGTH.
michael@0 346 COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
michael@0 347
michael@0 348 // Returns null-terminated object code for a compiled shader.
michael@0 349 // Parameters:
michael@0 350 // handle: Specifies the compiler
michael@0 351 // infoLog: Specifies an array of characters that is used to return
michael@0 352 // the object code. It is assumed that infoLog has enough memory to
michael@0 353 // accomodate the object code. The size of the buffer required to
michael@0 354 // store the returned object code can be obtained by calling
michael@0 355 // ShGetInfo with SH_OBJECT_CODE_LENGTH.
michael@0 356 COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
michael@0 357
michael@0 358 // Returns information about an active attribute variable.
michael@0 359 // Parameters:
michael@0 360 // handle: Specifies the compiler
michael@0 361 // index: Specifies the index of the attribute variable to be queried.
michael@0 362 // length: Returns the number of characters actually written in the string
michael@0 363 // indicated by name (excluding the null terminator) if a value other
michael@0 364 // than NULL is passed.
michael@0 365 // size: Returns the size of the attribute variable.
michael@0 366 // type: Returns the data type of the attribute variable.
michael@0 367 // name: Returns a null terminated string containing the name of the
michael@0 368 // attribute variable. It is assumed that name has enough memory to
michael@0 369 // accomodate the attribute variable name. The size of the buffer
michael@0 370 // required to store the attribute variable name can be obtained by
michael@0 371 // calling ShGetInfo with SH_ACTIVE_ATTRIBUTE_MAX_LENGTH.
michael@0 372 // mappedName: Returns a null terminated string containing the mapped name of
michael@0 373 // the attribute variable, It is assumed that mappedName has enough
michael@0 374 // memory (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care
michael@0 375 // about the mapped name. If the name is not mapped, then name and
michael@0 376 // mappedName are the same.
michael@0 377 COMPILER_EXPORT void ShGetActiveAttrib(const ShHandle handle,
michael@0 378 int index,
michael@0 379 size_t* length,
michael@0 380 int* size,
michael@0 381 ShDataType* type,
michael@0 382 char* name,
michael@0 383 char* mappedName);
michael@0 384
michael@0 385 // Returns information about an active uniform variable.
michael@0 386 // Parameters:
michael@0 387 // handle: Specifies the compiler
michael@0 388 // index: Specifies the index of the uniform variable to be queried.
michael@0 389 // length: Returns the number of characters actually written in the string
michael@0 390 // indicated by name (excluding the null terminator) if a value
michael@0 391 // other than NULL is passed.
michael@0 392 // size: Returns the size of the uniform variable.
michael@0 393 // type: Returns the data type of the uniform variable.
michael@0 394 // name: Returns a null terminated string containing the name of the
michael@0 395 // uniform variable. It is assumed that name has enough memory to
michael@0 396 // accomodate the uniform variable name. The size of the buffer required
michael@0 397 // to store the uniform variable name can be obtained by calling
michael@0 398 // ShGetInfo with SH_ACTIVE_UNIFORMS_MAX_LENGTH.
michael@0 399 // mappedName: Returns a null terminated string containing the mapped name of
michael@0 400 // the uniform variable, It is assumed that mappedName has enough
michael@0 401 // memory (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care
michael@0 402 // about the mapped name. If the name is not mapped, then name and
michael@0 403 // mappedName are the same.
michael@0 404 COMPILER_EXPORT void ShGetActiveUniform(const ShHandle handle,
michael@0 405 int index,
michael@0 406 size_t* length,
michael@0 407 int* size,
michael@0 408 ShDataType* type,
michael@0 409 char* name,
michael@0 410 char* mappedName);
michael@0 411
michael@0 412 // Returns information about a name hashing entry from the latest compile.
michael@0 413 // Parameters:
michael@0 414 // handle: Specifies the compiler
michael@0 415 // index: Specifies the index of the name hashing entry to be queried.
michael@0 416 // name: Returns a null terminated string containing the user defined name.
michael@0 417 // It is assumed that name has enough memory to accomodate the name.
michael@0 418 // The size of the buffer required to store the user defined name can
michael@0 419 // be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
michael@0 420 // hashedName: Returns a null terminated string containing the hashed name of
michael@0 421 // the uniform variable, It is assumed that hashedName has enough
michael@0 422 // memory to accomodate the name. The size of the buffer required
michael@0 423 // to store the name can be obtained by calling ShGetInfo with
michael@0 424 // SH_HASHED_NAME_MAX_LENGTH.
michael@0 425 COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
michael@0 426 int index,
michael@0 427 char* name,
michael@0 428 char* hashedName);
michael@0 429
michael@0 430 // Returns a parameter from a compiled shader.
michael@0 431 // Parameters:
michael@0 432 // handle: Specifies the compiler
michael@0 433 // pname: Specifies the parameter to query.
michael@0 434 // The following parameters are defined:
michael@0 435 // SH_ACTIVE_UNIFORMS_ARRAY: an STL vector of active uniforms. Valid only for
michael@0 436 // HLSL output.
michael@0 437 // params: Requested parameter
michael@0 438 COMPILER_EXPORT void ShGetInfoPointer(const ShHandle handle,
michael@0 439 ShShaderInfo pname,
michael@0 440 void** params);
michael@0 441
michael@0 442 #ifdef __cplusplus
michael@0 443 }
michael@0 444 #endif
michael@0 445
michael@0 446 #endif // _COMPILER_INTERFACE_INCLUDED_

mercurial