Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived |
michael@0 | 9 | // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the |
michael@0 | 10 | // D3D9 texture. |
michael@0 | 11 | |
michael@0 | 12 | #include "libGLESv2/main.h" |
michael@0 | 13 | #include "libGLESv2/renderer/Renderer9.h" |
michael@0 | 14 | #include "libGLESv2/renderer/TextureStorage9.h" |
michael@0 | 15 | #include "libGLESv2/renderer/SwapChain9.h" |
michael@0 | 16 | #include "libGLESv2/renderer/RenderTarget9.h" |
michael@0 | 17 | #include "libGLESv2/renderer/renderer9_utils.h" |
michael@0 | 18 | #include "libGLESv2/Texture.h" |
michael@0 | 19 | |
michael@0 | 20 | namespace rx |
michael@0 | 21 | { |
michael@0 | 22 | TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) |
michael@0 | 23 | : mLodOffset(0), |
michael@0 | 24 | mRenderer(Renderer9::makeRenderer9(renderer)), |
michael@0 | 25 | mD3DUsage(usage), |
michael@0 | 26 | mD3DPool(mRenderer->getTexturePool(usage)) |
michael@0 | 27 | { |
michael@0 | 28 | } |
michael@0 | 29 | |
michael@0 | 30 | TextureStorage9::~TextureStorage9() |
michael@0 | 31 | { |
michael@0 | 32 | } |
michael@0 | 33 | |
michael@0 | 34 | TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage) |
michael@0 | 35 | { |
michael@0 | 36 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage)); |
michael@0 | 37 | return static_cast<TextureStorage9*>(storage); |
michael@0 | 38 | } |
michael@0 | 39 | |
michael@0 | 40 | DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) |
michael@0 | 41 | { |
michael@0 | 42 | DWORD d3dusage = 0; |
michael@0 | 43 | |
michael@0 | 44 | if (d3dfmt == D3DFMT_INTZ) |
michael@0 | 45 | { |
michael@0 | 46 | d3dusage |= D3DUSAGE_DEPTHSTENCIL; |
michael@0 | 47 | } |
michael@0 | 48 | else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
michael@0 | 49 | { |
michael@0 | 50 | d3dusage |= D3DUSAGE_RENDERTARGET; |
michael@0 | 51 | } |
michael@0 | 52 | return d3dusage; |
michael@0 | 53 | } |
michael@0 | 54 | |
michael@0 | 55 | bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format) |
michael@0 | 56 | { |
michael@0 | 57 | if (format == D3DFMT_INTZ) |
michael@0 | 58 | { |
michael@0 | 59 | return true; |
michael@0 | 60 | } |
michael@0 | 61 | switch(format) |
michael@0 | 62 | { |
michael@0 | 63 | case D3DFMT_L8: |
michael@0 | 64 | case D3DFMT_A8L8: |
michael@0 | 65 | case D3DFMT_DXT1: |
michael@0 | 66 | case D3DFMT_DXT3: |
michael@0 | 67 | case D3DFMT_DXT5: |
michael@0 | 68 | return false; |
michael@0 | 69 | case D3DFMT_A8R8G8B8: |
michael@0 | 70 | case D3DFMT_X8R8G8B8: |
michael@0 | 71 | case D3DFMT_A16B16G16R16F: |
michael@0 | 72 | case D3DFMT_A32B32G32R32F: |
michael@0 | 73 | return true; |
michael@0 | 74 | default: |
michael@0 | 75 | UNREACHABLE(); |
michael@0 | 76 | } |
michael@0 | 77 | |
michael@0 | 78 | return false; |
michael@0 | 79 | } |
michael@0 | 80 | |
michael@0 | 81 | bool TextureStorage9::isRenderTarget() const |
michael@0 | 82 | { |
michael@0 | 83 | return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; |
michael@0 | 84 | } |
michael@0 | 85 | |
michael@0 | 86 | bool TextureStorage9::isManaged() const |
michael@0 | 87 | { |
michael@0 | 88 | return (mD3DPool == D3DPOOL_MANAGED); |
michael@0 | 89 | } |
michael@0 | 90 | |
michael@0 | 91 | D3DPOOL TextureStorage9::getPool() const |
michael@0 | 92 | { |
michael@0 | 93 | return mD3DPool; |
michael@0 | 94 | } |
michael@0 | 95 | |
michael@0 | 96 | DWORD TextureStorage9::getUsage() const |
michael@0 | 97 | { |
michael@0 | 98 | return mD3DUsage; |
michael@0 | 99 | } |
michael@0 | 100 | |
michael@0 | 101 | int TextureStorage9::getLodOffset() const |
michael@0 | 102 | { |
michael@0 | 103 | return mLodOffset; |
michael@0 | 104 | } |
michael@0 | 105 | |
michael@0 | 106 | int TextureStorage9::levelCount() |
michael@0 | 107 | { |
michael@0 | 108 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; |
michael@0 | 109 | } |
michael@0 | 110 | |
michael@0 | 111 | TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) |
michael@0 | 112 | { |
michael@0 | 113 | IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); |
michael@0 | 114 | mTexture = surfaceTexture; |
michael@0 | 115 | mRenderTarget = NULL; |
michael@0 | 116 | |
michael@0 | 117 | initializeRenderTarget(); |
michael@0 | 118 | } |
michael@0 | 119 | |
michael@0 | 120 | TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
michael@0 | 121 | : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) |
michael@0 | 122 | { |
michael@0 | 123 | mTexture = NULL; |
michael@0 | 124 | mRenderTarget = NULL; |
michael@0 | 125 | // if the width or height is not positive this should be treated as an incomplete texture |
michael@0 | 126 | // we handle that here by skipping the d3d texture creation |
michael@0 | 127 | if (width > 0 && height > 0) |
michael@0 | 128 | { |
michael@0 | 129 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
michael@0 | 130 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
michael@0 | 131 | HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), |
michael@0 | 132 | mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
michael@0 | 133 | |
michael@0 | 134 | if (FAILED(result)) |
michael@0 | 135 | { |
michael@0 | 136 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
michael@0 | 137 | gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 138 | } |
michael@0 | 139 | } |
michael@0 | 140 | |
michael@0 | 141 | initializeRenderTarget(); |
michael@0 | 142 | } |
michael@0 | 143 | |
michael@0 | 144 | TextureStorage9_2D::~TextureStorage9_2D() |
michael@0 | 145 | { |
michael@0 | 146 | if (mTexture) |
michael@0 | 147 | { |
michael@0 | 148 | mTexture->Release(); |
michael@0 | 149 | } |
michael@0 | 150 | |
michael@0 | 151 | delete mRenderTarget; |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage) |
michael@0 | 155 | { |
michael@0 | 156 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage)); |
michael@0 | 157 | return static_cast<TextureStorage9_2D*>(storage); |
michael@0 | 158 | } |
michael@0 | 159 | |
michael@0 | 160 | // Increments refcount on surface. |
michael@0 | 161 | // caller must Release() the returned surface |
michael@0 | 162 | IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) |
michael@0 | 163 | { |
michael@0 | 164 | IDirect3DSurface9 *surface = NULL; |
michael@0 | 165 | |
michael@0 | 166 | if (mTexture) |
michael@0 | 167 | { |
michael@0 | 168 | HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); |
michael@0 | 169 | ASSERT(SUCCEEDED(result)); |
michael@0 | 170 | |
michael@0 | 171 | // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
michael@0 | 172 | if (level + mLodOffset != 0 && isManaged() && dirty) |
michael@0 | 173 | { |
michael@0 | 174 | mTexture->AddDirtyRect(NULL); |
michael@0 | 175 | } |
michael@0 | 176 | } |
michael@0 | 177 | |
michael@0 | 178 | return surface; |
michael@0 | 179 | } |
michael@0 | 180 | |
michael@0 | 181 | RenderTarget *TextureStorage9_2D::getRenderTarget() |
michael@0 | 182 | { |
michael@0 | 183 | return mRenderTarget; |
michael@0 | 184 | } |
michael@0 | 185 | |
michael@0 | 186 | void TextureStorage9_2D::generateMipmap(int level) |
michael@0 | 187 | { |
michael@0 | 188 | IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); |
michael@0 | 189 | IDirect3DSurface9 *lower = getSurfaceLevel(level, true); |
michael@0 | 190 | |
michael@0 | 191 | if (upper != NULL && lower != NULL) |
michael@0 | 192 | { |
michael@0 | 193 | mRenderer->boxFilter(upper, lower); |
michael@0 | 194 | } |
michael@0 | 195 | |
michael@0 | 196 | if (upper != NULL) upper->Release(); |
michael@0 | 197 | if (lower != NULL) lower->Release(); |
michael@0 | 198 | } |
michael@0 | 199 | |
michael@0 | 200 | IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const |
michael@0 | 201 | { |
michael@0 | 202 | return mTexture; |
michael@0 | 203 | } |
michael@0 | 204 | |
michael@0 | 205 | void TextureStorage9_2D::initializeRenderTarget() |
michael@0 | 206 | { |
michael@0 | 207 | ASSERT(mRenderTarget == NULL); |
michael@0 | 208 | |
michael@0 | 209 | if (mTexture != NULL && isRenderTarget()) |
michael@0 | 210 | { |
michael@0 | 211 | IDirect3DSurface9 *surface = getSurfaceLevel(0, false); |
michael@0 | 212 | |
michael@0 | 213 | mRenderTarget = new RenderTarget9(mRenderer, surface); |
michael@0 | 214 | } |
michael@0 | 215 | } |
michael@0 | 216 | |
michael@0 | 217 | TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
michael@0 | 218 | : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) |
michael@0 | 219 | { |
michael@0 | 220 | mTexture = NULL; |
michael@0 | 221 | for (int i = 0; i < 6; ++i) |
michael@0 | 222 | { |
michael@0 | 223 | mRenderTarget[i] = NULL; |
michael@0 | 224 | } |
michael@0 | 225 | |
michael@0 | 226 | // if the size is not positive this should be treated as an incomplete texture |
michael@0 | 227 | // we handle that here by skipping the d3d texture creation |
michael@0 | 228 | if (size > 0) |
michael@0 | 229 | { |
michael@0 | 230 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
michael@0 | 231 | int height = size; |
michael@0 | 232 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
michael@0 | 233 | HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), |
michael@0 | 234 | mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
michael@0 | 235 | |
michael@0 | 236 | if (FAILED(result)) |
michael@0 | 237 | { |
michael@0 | 238 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
michael@0 | 239 | gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 240 | } |
michael@0 | 241 | } |
michael@0 | 242 | |
michael@0 | 243 | initializeRenderTarget(); |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | TextureStorage9_Cube::~TextureStorage9_Cube() |
michael@0 | 247 | { |
michael@0 | 248 | if (mTexture) |
michael@0 | 249 | { |
michael@0 | 250 | mTexture->Release(); |
michael@0 | 251 | } |
michael@0 | 252 | |
michael@0 | 253 | for (int i = 0; i < 6; ++i) |
michael@0 | 254 | { |
michael@0 | 255 | delete mRenderTarget[i]; |
michael@0 | 256 | } |
michael@0 | 257 | } |
michael@0 | 258 | |
michael@0 | 259 | TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage) |
michael@0 | 260 | { |
michael@0 | 261 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage)); |
michael@0 | 262 | return static_cast<TextureStorage9_Cube*>(storage); |
michael@0 | 263 | } |
michael@0 | 264 | |
michael@0 | 265 | // Increments refcount on surface. |
michael@0 | 266 | // caller must Release() the returned surface |
michael@0 | 267 | IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) |
michael@0 | 268 | { |
michael@0 | 269 | IDirect3DSurface9 *surface = NULL; |
michael@0 | 270 | |
michael@0 | 271 | if (mTexture) |
michael@0 | 272 | { |
michael@0 | 273 | D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); |
michael@0 | 274 | HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); |
michael@0 | 275 | ASSERT(SUCCEEDED(result)); |
michael@0 | 276 | |
michael@0 | 277 | // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
michael@0 | 278 | if (level != 0 && isManaged() && dirty) |
michael@0 | 279 | { |
michael@0 | 280 | mTexture->AddDirtyRect(face, NULL); |
michael@0 | 281 | } |
michael@0 | 282 | } |
michael@0 | 283 | |
michael@0 | 284 | return surface; |
michael@0 | 285 | } |
michael@0 | 286 | |
michael@0 | 287 | RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) |
michael@0 | 288 | { |
michael@0 | 289 | return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)]; |
michael@0 | 290 | } |
michael@0 | 291 | |
michael@0 | 292 | void TextureStorage9_Cube::generateMipmap(int face, int level) |
michael@0 | 293 | { |
michael@0 | 294 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false); |
michael@0 | 295 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); |
michael@0 | 296 | |
michael@0 | 297 | if (upper != NULL && lower != NULL) |
michael@0 | 298 | { |
michael@0 | 299 | mRenderer->boxFilter(upper, lower); |
michael@0 | 300 | } |
michael@0 | 301 | |
michael@0 | 302 | if (upper != NULL) upper->Release(); |
michael@0 | 303 | if (lower != NULL) lower->Release(); |
michael@0 | 304 | } |
michael@0 | 305 | |
michael@0 | 306 | IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const |
michael@0 | 307 | { |
michael@0 | 308 | return mTexture; |
michael@0 | 309 | } |
michael@0 | 310 | |
michael@0 | 311 | void TextureStorage9_Cube::initializeRenderTarget() |
michael@0 | 312 | { |
michael@0 | 313 | if (mTexture != NULL && isRenderTarget()) |
michael@0 | 314 | { |
michael@0 | 315 | IDirect3DSurface9 *surface = NULL; |
michael@0 | 316 | |
michael@0 | 317 | for (int i = 0; i < 6; ++i) |
michael@0 | 318 | { |
michael@0 | 319 | ASSERT(mRenderTarget[i] == NULL); |
michael@0 | 320 | |
michael@0 | 321 | surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); |
michael@0 | 322 | |
michael@0 | 323 | mRenderTarget[i] = new RenderTarget9(mRenderer, surface); |
michael@0 | 324 | } |
michael@0 | 325 | } |
michael@0 | 326 | } |
michael@0 | 327 | |
michael@0 | 328 | } |