gfx/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 #if 0
michael@0 2 //
michael@0 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
michael@0 4 //
michael@0 5 //
michael@0 6 // fxc /E PS_PassthroughLum /T ps_4_0 /Fh compiled/passthroughlum11ps.h
michael@0 7 // Passthrough11.hlsl
michael@0 8 //
michael@0 9 //
michael@0 10 // Resource Bindings:
michael@0 11 //
michael@0 12 // Name Type Format Dim Slot Elements
michael@0 13 // ------------------------------ ---------- ------- ----------- ---- --------
michael@0 14 // Sampler sampler NA NA 0 1
michael@0 15 // Texture texture float4 2d 0 1
michael@0 16 //
michael@0 17 //
michael@0 18 //
michael@0 19 // Input signature:
michael@0 20 //
michael@0 21 // Name Index Mask Register SysValue Format Used
michael@0 22 // -------------------- ----- ------ -------- -------- ------ ------
michael@0 23 // SV_POSITION 0 xyzw 0 POS float
michael@0 24 // TEXCOORD 0 xy 1 NONE float xy
michael@0 25 //
michael@0 26 //
michael@0 27 // Output signature:
michael@0 28 //
michael@0 29 // Name Index Mask Register SysValue Format Used
michael@0 30 // -------------------- ----- ------ -------- -------- ------ ------
michael@0 31 // SV_TARGET 0 xyzw 0 TARGET float xyzw
michael@0 32 //
michael@0 33 ps_4_0
michael@0 34 dcl_sampler s0, mode_default
michael@0 35 dcl_resource_texture2d (float,float,float,float) t0
michael@0 36 dcl_input_ps linear v1.xy
michael@0 37 dcl_output o0.xyzw
michael@0 38 dcl_temps 1
michael@0 39 sample r0.xyzw, v1.xyxx, t0.xyzw, s0
michael@0 40 mov o0.xyz, r0.xxxx
michael@0 41 mov o0.w, l(1.000000)
michael@0 42 ret
michael@0 43 // Approximately 4 instruction slots used
michael@0 44 #endif
michael@0 45
michael@0 46 const BYTE g_PS_PassthroughLum[] =
michael@0 47 {
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michael@0 155 };

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